godot/thirdparty/libvpx/vpx_mem/include/vpx_mem_intrnl.h

32 lines
1.0 KiB
C++

/*
* Copyright (c) 2010 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef VPX_MEM_INCLUDE_VPX_MEM_INTRNL_H_
#define VPX_MEM_INCLUDE_VPX_MEM_INTRNL_H_
#include "./vpx_config.h"
#define ADDRESS_STORAGE_SIZE sizeof(size_t)
#ifndef DEFAULT_ALIGNMENT
# if defined(VXWORKS)
# define DEFAULT_ALIGNMENT 32 /*default addr alignment to use in
calls to vpx_* functions other
than vpx_memalign*/
# else
# define DEFAULT_ALIGNMENT (2 * sizeof(void*)) /* NOLINT */
# endif
#endif
/*returns an addr aligned to the byte boundary specified by align*/
#define align_addr(addr,align) (void*)(((size_t)(addr) + ((align) - 1)) & (size_t)-(align))
#endif // VPX_MEM_INCLUDE_VPX_MEM_INTRNL_H_