godot/doc
PouleyKetchoupp f9710ecb5e
Fix test_move reporting collision when touching another body
Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.

Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.

(cherry picked from commit 1560c8b5aa)
2021-11-15 22:33:16 +01:00
..
classes Fix test_move reporting collision when touching another body 2021-11-15 22:33:16 +01:00
tools Rename "makerst.py" to "make_rst.py" 2021-10-26 13:34:36 +02:00
translations i18n: Sync classref translations with Weblate 2021-11-03 15:00:52 +01:00
Doxyfile Remove trailing whitespace 2018-11-20 11:15:02 +01:00
Makefile Rename "makerst.py" to "make_rst.py" 2021-10-26 13:34:36 +02:00