godot/platform/android/java
Rémi Verschelde 1455159d2c
Merge pull request #86379 from m4gr3d/update_render_thread_paused_timing_main
Android: Update the logic used to start / stop the render thread
2024-01-05 12:05:08 +01:00
..
app Update the launchMode for the GodotApp activity to allow other activities to be part of the same task 2023-10-25 08:27:35 -07:00
editor Fix an issue causing the running project window to loop-restart when closed with the back button 2023-11-27 23:43:19 -08:00
gradle/wrapper Bump the target SDK version to 33 (Android 13) 2023-03-21 19:24:09 -07:00
lib Merge pull request #86379 from m4gr3d/update_render_thread_paused_timing_main 2024-01-05 12:05:08 +01:00
nativeSrcsConfigs Updating the minimum Android target api for proper Vulkan support 2022-11-30 11:16:59 -08:00
scripts Android port of the Godot Editor 2022-03-28 14:04:51 -07:00
build.gradle Update the gradle build tasks to generate play store builds. 2023-04-27 22:08:55 -07:00
gradle.properties Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process. 2023-02-02 07:17:31 -08:00
gradlew Upgrade Android Gradle to version 7.2 2021-10-14 16:19:00 +01:00
gradlew.bat Upgrade Android Gradle to version 7.2 2021-10-14 16:19:00 +01:00
settings.gradle Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:23:44 +01:00