794 lines
20 KiB
C++
794 lines
20 KiB
C++
/*************************************************************************/
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/* gd_mono.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gd_mono.h"
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#include <mono/metadata/exception.h>
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#include <mono/metadata/mono-config.h>
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#include <mono/metadata/mono-debug.h>
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#include <mono/metadata/mono-gc.h>
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#include "os/dir_access.h"
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#include "os/file_access.h"
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#include "os/os.h"
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#include "os/thread.h"
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#include "project_settings.h"
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#include "../csharp_script.h"
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#include "../utils/path_utils.h"
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#include "gd_mono_utils.h"
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#ifdef TOOLS_ENABLED
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#include "../editor/godotsharp_editor.h"
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#endif
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void gdmono_unhandled_exception_hook(MonoObject *exc, void *user_data) {
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(void)user_data; // UNUSED
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GDMonoUtils::print_unhandled_exception(exc);
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abort();
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}
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#ifdef MONO_PRINT_HANDLER_ENABLED
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void gdmono_MonoPrintCallback(const char *string, mono_bool is_stdout) {
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if (is_stdout) {
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OS::get_singleton()->print(string);
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} else {
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OS::get_singleton()->printerr(string);
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}
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}
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#endif
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GDMono *GDMono::singleton = NULL;
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#ifdef DEBUG_ENABLED
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static bool _wait_for_debugger_msecs(uint32_t p_msecs) {
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do {
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if (mono_is_debugger_attached())
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return true;
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int last_tick = OS::get_singleton()->get_ticks_msec();
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OS::get_singleton()->delay_usec((p_msecs < 25 ? p_msecs : 25) * 1000);
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int tdiff = OS::get_singleton()->get_ticks_msec() - last_tick;
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if (tdiff > p_msecs) {
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p_msecs = 0;
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} else {
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p_msecs -= tdiff;
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}
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} while (p_msecs > 0);
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return mono_is_debugger_attached();
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}
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#endif
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#ifdef TOOLS_ENABLED
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// temporary workaround. should be provided from Main::setup/setup2 instead
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bool _is_project_manager_requested() {
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List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
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for (List<String>::Element *E = cmdline_args.front(); E; E = E->next()) {
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const String &arg = E->get();
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if (arg == "-p" || arg == "--project-manager")
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return true;
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}
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return false;
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}
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#endif
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#ifdef DEBUG_ENABLED
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void gdmono_debug_init() {
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mono_debug_init(MONO_DEBUG_FORMAT_MONO);
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int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685);
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bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
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int da_timeout = GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint() ||
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ProjectSettings::get_singleton()->get_resource_path().empty() ||
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_is_project_manager_requested()) {
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return;
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}
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#endif
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CharString da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) +
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",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
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.utf8();
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// --debugger-agent=help
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const char *options[] = {
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"--soft-breakpoints",
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da_args.get_data()
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};
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mono_jit_parse_options(2, (char **)options);
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}
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#endif
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void GDMono::initialize() {
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ERR_FAIL_NULL(Engine::get_singleton());
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OS::get_singleton()->print("Mono: Initializing module...\n");
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#ifdef DEBUG_METHODS_ENABLED
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_initialize_and_check_api_hashes();
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#endif
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GDMonoLog::get_singleton()->initialize();
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#ifdef MONO_PRINT_HANDLER_ENABLED
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mono_trace_set_print_handler(gdmono_MonoPrintCallback);
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mono_trace_set_printerr_handler(gdmono_MonoPrintCallback);
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#endif
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#ifdef WINDOWS_ENABLED
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mono_reg_info = MonoRegUtils::find_mono();
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CharString assembly_dir;
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CharString config_dir;
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if (mono_reg_info.assembly_dir.length() && DirAccess::exists(mono_reg_info.assembly_dir)) {
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assembly_dir = mono_reg_info.assembly_dir.utf8();
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}
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if (mono_reg_info.config_dir.length() && DirAccess::exists(mono_reg_info.config_dir)) {
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config_dir = mono_reg_info.config_dir.utf8();
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}
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mono_set_dirs(assembly_dir.length() ? assembly_dir.get_data() : NULL,
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config_dir.length() ? config_dir.get_data() : NULL);
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#else
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mono_set_dirs(NULL, NULL);
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#endif
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GDMonoAssembly::initialize();
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#ifdef DEBUG_ENABLED
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gdmono_debug_init();
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#endif
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mono_config_parse(NULL);
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root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
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ERR_EXPLAIN("Mono: Failed to initialize runtime");
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ERR_FAIL_NULL(root_domain);
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GDMonoUtils::set_main_thread(GDMonoUtils::get_current_thread());
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runtime_initialized = true;
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OS::get_singleton()->print("Mono: Runtime initialized\n");
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// mscorlib assembly MUST be present at initialization
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ERR_EXPLAIN("Mono: Failed to load mscorlib assembly");
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ERR_FAIL_COND(!_load_corlib_assembly());
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#ifdef TOOLS_ENABLED
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// The tools domain must be loaded here, before the scripts domain.
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// Otherwise domain unload on the scripts domain will hang indefinitely.
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ERR_EXPLAIN("Mono: Failed to load tools domain");
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ERR_FAIL_COND(_load_tools_domain() != OK);
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// TODO move to editor init callback, and do it lazily when required before editor init (e.g.: bindings generation)
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ERR_EXPLAIN("Mono: Failed to load Editor Tools assembly");
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ERR_FAIL_COND(!_load_editor_tools_assembly());
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#endif
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ERR_EXPLAIN("Mono: Failed to load scripts domain");
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ERR_FAIL_COND(_load_scripts_domain() != OK);
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#ifdef DEBUG_ENABLED
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bool debugger_attached = _wait_for_debugger_msecs(500);
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if (!debugger_attached && OS::get_singleton()->is_stdout_verbose())
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OS::get_singleton()->printerr("Mono: Debugger wait timeout\n");
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#endif
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_register_internal_calls();
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// The following assemblies are not required at initialization
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_load_all_script_assemblies();
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mono_install_unhandled_exception_hook(gdmono_unhandled_exception_hook, NULL);
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OS::get_singleton()->print("Mono: INITIALIZED\n");
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}
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#ifndef MONO_GLUE_DISABLED
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namespace GodotSharpBindings {
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uint64_t get_core_api_hash();
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uint64_t get_editor_api_hash();
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void register_generated_icalls();
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} // namespace GodotSharpBindings
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#endif
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void GDMono::_register_internal_calls() {
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#ifndef MONO_GLUE_DISABLED
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GodotSharpBindings::register_generated_icalls();
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#endif
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#ifdef TOOLS_ENABLED
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GodotSharpBuilds::_register_internal_calls();
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#endif
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}
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#ifdef DEBUG_METHODS_ENABLED
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void GDMono::_initialize_and_check_api_hashes() {
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api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
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#ifndef MONO_GLUE_DISABLED
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if (api_core_hash != GodotSharpBindings::get_core_api_hash()) {
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ERR_PRINT("Mono: Core API hash mismatch!");
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}
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#endif
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#ifdef TOOLS_ENABLED
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api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
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#ifndef MONO_GLUE_DISABLED
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if (api_editor_hash != GodotSharpBindings::get_editor_api_hash()) {
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ERR_PRINT("Mono: Editor API hash mismatch!");
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}
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#endif
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#endif // TOOLS_ENABLED
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}
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#endif // DEBUG_METHODS_ENABLED
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void GDMono::add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly) {
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assemblies[p_domain_id][p_assembly->get_name()] = p_assembly;
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}
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GDMonoAssembly **GDMono::get_loaded_assembly(const String &p_name) {
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MonoDomain *domain = mono_domain_get();
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uint32_t domain_id = domain ? mono_domain_get_id(domain) : 0;
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return assemblies[domain_id].getptr(p_name);
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}
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bool GDMono::_load_assembly(const String &p_name, GDMonoAssembly **r_assembly) {
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CRASH_COND(!r_assembly);
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if (OS::get_singleton()->is_stdout_verbose())
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OS::get_singleton()->print((String() + "Mono: Loading assembly " + p_name + "...\n").utf8());
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MonoImageOpenStatus status = MONO_IMAGE_OK;
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MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8());
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MonoAssembly *assembly = mono_assembly_load_full(aname, NULL, &status, false);
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mono_assembly_name_free(aname);
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if (!assembly)
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return false;
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uint32_t domain_id = mono_domain_get_id(mono_domain_get());
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GDMonoAssembly **stored_assembly = assemblies[domain_id].getptr(p_name);
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ERR_FAIL_COND_V(status != MONO_IMAGE_OK, false);
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ERR_FAIL_COND_V(stored_assembly == NULL, false);
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ERR_FAIL_COND_V((*stored_assembly)->get_assembly() != assembly, false);
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*r_assembly = *stored_assembly;
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if (OS::get_singleton()->is_stdout_verbose())
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OS::get_singleton()->print(String("Mono: Assembly " + p_name + " loaded from path: " + (*r_assembly)->get_path() + "\n").utf8());
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return true;
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}
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bool GDMono::_load_corlib_assembly() {
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if (corlib_assembly)
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return true;
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bool success = _load_assembly("mscorlib", &corlib_assembly);
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if (success)
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GDMonoUtils::update_corlib_cache();
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return success;
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}
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bool GDMono::_load_core_api_assembly() {
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if (api_assembly)
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return true;
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bool success = _load_assembly(API_ASSEMBLY_NAME, &api_assembly);
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if (success)
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GDMonoUtils::update_godot_api_cache();
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return success;
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}
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#ifdef TOOLS_ENABLED
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bool GDMono::_load_editor_api_assembly() {
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if (editor_api_assembly)
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return true;
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return _load_assembly(EDITOR_API_ASSEMBLY_NAME, &editor_api_assembly);
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}
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#endif
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#ifdef TOOLS_ENABLED
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bool GDMono::_load_editor_tools_assembly() {
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if (editor_tools_assembly)
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return true;
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_GDMONO_SCOPE_DOMAIN_(tools_domain)
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return _load_assembly(EDITOR_TOOLS_ASSEMBLY_NAME, &editor_tools_assembly);
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}
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#endif
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bool GDMono::_load_project_assembly() {
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if (project_assembly)
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return true;
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String name = ProjectSettings::get_singleton()->get("application/config/name");
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if (name.empty()) {
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name = "UnnamedProject";
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}
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bool success = _load_assembly(name, &project_assembly);
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if (success)
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mono_assembly_set_main(project_assembly->get_assembly());
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return success;
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}
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bool GDMono::_load_all_script_assemblies() {
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#ifndef MONO_GLUE_DISABLED
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if (!_load_core_api_assembly()) {
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if (OS::get_singleton()->is_stdout_verbose())
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OS::get_singleton()->printerr("Mono: Failed to load Core API assembly\n");
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return false;
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} else {
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#ifdef TOOLS_ENABLED
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if (!_load_editor_api_assembly()) {
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if (OS::get_singleton()->is_stdout_verbose())
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OS::get_singleton()->printerr("Mono: Failed to load Editor API assembly\n");
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return false;
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}
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#endif
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}
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if (!_load_project_assembly()) {
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if (OS::get_singleton()->is_stdout_verbose())
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OS::get_singleton()->printerr("Mono: Failed to load project assembly\n");
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return false;
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}
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return true;
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#else
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if (OS::get_singleton()->is_stdout_verbose())
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OS::get_singleton()->print("Mono: Glue disbled, ignoring script assemblies\n");
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return true;
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#endif
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}
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Error GDMono::_load_scripts_domain() {
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ERR_FAIL_COND_V(scripts_domain != NULL, ERR_BUG);
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if (OS::get_singleton()->is_stdout_verbose()) {
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OS::get_singleton()->print("Mono: Loading scripts domain...\n");
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}
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scripts_domain = GDMonoUtils::create_domain("GodotEngine.ScriptsDomain");
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ERR_EXPLAIN("Mono: Could not create scripts app domain");
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ERR_FAIL_NULL_V(scripts_domain, ERR_CANT_CREATE);
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mono_domain_set(scripts_domain, true);
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return OK;
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}
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Error GDMono::_unload_scripts_domain() {
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ERR_FAIL_NULL_V(scripts_domain, ERR_BUG);
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if (OS::get_singleton()->is_stdout_verbose()) {
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OS::get_singleton()->print("Mono: Unloading scripts domain...\n");
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}
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_GodotSharp::get_singleton()->_dispose_callback();
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if (mono_domain_get() != root_domain)
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mono_domain_set(root_domain, true);
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mono_gc_collect(mono_gc_max_generation());
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finalizing_scripts_domain = true;
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mono_domain_finalize(scripts_domain, 2000);
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finalizing_scripts_domain = false;
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mono_gc_collect(mono_gc_max_generation());
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_domain_assemblies_cleanup(mono_domain_get_id(scripts_domain));
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api_assembly = NULL;
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project_assembly = NULL;
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#ifdef TOOLS_ENABLED
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editor_api_assembly = NULL;
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#endif
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MonoDomain *domain = scripts_domain;
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scripts_domain = NULL;
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_GodotSharp::get_singleton()->_dispose_callback();
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MonoObject *ex = NULL;
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mono_domain_try_unload(domain, &ex);
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if (ex) {
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ERR_PRINT("Exception thrown when unloading scripts domain:");
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mono_print_unhandled_exception(ex);
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return FAILED;
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}
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return OK;
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}
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#ifdef TOOLS_ENABLED
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Error GDMono::_load_tools_domain() {
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ERR_FAIL_COND_V(tools_domain != NULL, ERR_BUG);
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if (OS::get_singleton()->is_stdout_verbose()) {
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OS::get_singleton()->print("Mono: Loading tools domain...\n");
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}
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tools_domain = GDMonoUtils::create_domain("GodotEngine.ToolsDomain");
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ERR_EXPLAIN("Mono: Could not create tools app domain");
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ERR_FAIL_NULL_V(tools_domain, ERR_CANT_CREATE);
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return OK;
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}
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#endif
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#ifdef TOOLS_ENABLED
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Error GDMono::reload_scripts_domain() {
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ERR_FAIL_COND_V(!runtime_initialized, ERR_BUG);
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if (scripts_domain) {
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Error err = _unload_scripts_domain();
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if (err != OK) {
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ERR_PRINT("Mono: Failed to unload scripts domain");
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return err;
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}
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}
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Error err = _load_scripts_domain();
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if (err != OK) {
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ERR_PRINT("Mono: Failed to load scripts domain");
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return err;
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}
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if (!_load_all_script_assemblies()) {
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if (OS::get_singleton()->is_stdout_verbose())
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OS::get_singleton()->printerr("Mono: Failed to load script assemblies\n");
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return ERR_CANT_OPEN;
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}
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return OK;
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|
}
|
|
#endif
|
|
|
|
GDMonoClass *GDMono::get_class(MonoClass *p_raw_class) {
|
|
|
|
MonoImage *image = mono_class_get_image(p_raw_class);
|
|
|
|
if (image == corlib_assembly->get_image())
|
|
return corlib_assembly->get_class(p_raw_class);
|
|
|
|
uint32_t domain_id = mono_domain_get_id(mono_domain_get());
|
|
HashMap<String, GDMonoAssembly *> &domain_assemblies = assemblies[domain_id];
|
|
|
|
const String *k = NULL;
|
|
while ((k = domain_assemblies.next(k))) {
|
|
GDMonoAssembly *assembly = domain_assemblies.get(*k);
|
|
if (assembly->get_image() == image) {
|
|
GDMonoClass *klass = assembly->get_class(p_raw_class);
|
|
|
|
if (klass)
|
|
return klass;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void GDMono::_domain_assemblies_cleanup(uint32_t p_domain_id) {
|
|
|
|
HashMap<String, GDMonoAssembly *> &domain_assemblies = assemblies[p_domain_id];
|
|
|
|
const String *k = NULL;
|
|
while ((k = domain_assemblies.next(k))) {
|
|
memdelete(domain_assemblies.get(*k));
|
|
}
|
|
|
|
assemblies.erase(p_domain_id);
|
|
}
|
|
|
|
GDMono::GDMono() {
|
|
|
|
singleton = this;
|
|
|
|
gdmono_log = memnew(GDMonoLog);
|
|
|
|
runtime_initialized = false;
|
|
finalizing_scripts_domain = false;
|
|
|
|
root_domain = NULL;
|
|
scripts_domain = NULL;
|
|
#ifdef TOOLS_ENABLED
|
|
tools_domain = NULL;
|
|
#endif
|
|
|
|
corlib_assembly = NULL;
|
|
api_assembly = NULL;
|
|
project_assembly = NULL;
|
|
#ifdef TOOLS_ENABLED
|
|
editor_api_assembly = NULL;
|
|
editor_tools_assembly = NULL;
|
|
#endif
|
|
|
|
#ifdef DEBUG_METHODS_ENABLED
|
|
api_core_hash = 0;
|
|
#ifdef TOOLS_ENABLED
|
|
api_editor_hash = 0;
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
GDMono::~GDMono() {
|
|
|
|
if (runtime_initialized) {
|
|
|
|
if (scripts_domain) {
|
|
|
|
Error err = _unload_scripts_domain();
|
|
if (err != OK) {
|
|
WARN_PRINT("Mono: Failed to unload scripts domain");
|
|
}
|
|
}
|
|
|
|
const uint32_t *k = NULL;
|
|
while ((k = assemblies.next(k))) {
|
|
HashMap<String, GDMonoAssembly *> &domain_assemblies = assemblies.get(*k);
|
|
|
|
const String *kk = NULL;
|
|
while ((kk = domain_assemblies.next(kk))) {
|
|
memdelete(domain_assemblies.get(*kk));
|
|
}
|
|
}
|
|
assemblies.clear();
|
|
|
|
GDMonoUtils::clear_cache();
|
|
|
|
OS::get_singleton()->print("Mono: Runtime cleanup...\n");
|
|
|
|
runtime_initialized = false;
|
|
mono_jit_cleanup(root_domain);
|
|
}
|
|
|
|
if (gdmono_log)
|
|
memdelete(gdmono_log);
|
|
|
|
singleton = NULL;
|
|
}
|
|
|
|
_GodotSharp *_GodotSharp::singleton = NULL;
|
|
|
|
void _GodotSharp::_dispose_object(Object *p_object) {
|
|
|
|
if (p_object->get_script_instance()) {
|
|
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_object->get_script_instance());
|
|
if (cs_instance) {
|
|
cs_instance->mono_object_disposed();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Unsafe refcount decrement. The managed instance also counts as a reference.
|
|
// See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
|
|
if (Object::cast_to<Reference>(p_object)->unreference()) {
|
|
memdelete(p_object);
|
|
}
|
|
}
|
|
|
|
void _GodotSharp::_dispose_callback() {
|
|
|
|
#ifndef NO_THREADS
|
|
queue_mutex->lock();
|
|
#endif
|
|
|
|
for (List<Object *>::Element *E = obj_delete_queue.front(); E; E = E->next()) {
|
|
_dispose_object(E->get());
|
|
}
|
|
|
|
for (List<NodePath *>::Element *E = np_delete_queue.front(); E; E = E->next()) {
|
|
memdelete(E->get());
|
|
}
|
|
|
|
for (List<RID *>::Element *E = rid_delete_queue.front(); E; E = E->next()) {
|
|
memdelete(E->get());
|
|
}
|
|
|
|
obj_delete_queue.clear();
|
|
np_delete_queue.clear();
|
|
rid_delete_queue.clear();
|
|
queue_empty = true;
|
|
|
|
#ifndef NO_THREADS
|
|
queue_mutex->unlock();
|
|
#endif
|
|
}
|
|
|
|
void _GodotSharp::attach_thread() {
|
|
|
|
GDMonoUtils::attach_current_thread();
|
|
}
|
|
|
|
void _GodotSharp::detach_thread() {
|
|
|
|
GDMonoUtils::detach_current_thread();
|
|
}
|
|
|
|
bool _GodotSharp::is_finalizing_domain() {
|
|
|
|
return GDMono::get_singleton()->is_finalizing_scripts_domain();
|
|
}
|
|
|
|
bool _GodotSharp::is_domain_loaded() {
|
|
|
|
return GDMono::get_singleton()->get_scripts_domain() != NULL;
|
|
}
|
|
|
|
#define ENQUEUE_FOR_DISPOSAL(m_queue, m_inst) \
|
|
m_queue.push_back(m_inst); \
|
|
if (queue_empty) { \
|
|
queue_empty = false; \
|
|
if (!is_finalizing_domain()) { /* call_deferred may not be safe here */ \
|
|
call_deferred("_dispose_callback"); \
|
|
} \
|
|
}
|
|
|
|
void _GodotSharp::queue_dispose(MonoObject *p_mono_object, Object *p_object) {
|
|
|
|
if (GDMonoUtils::is_main_thread() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
|
|
_dispose_object(p_object);
|
|
} else {
|
|
#ifndef NO_THREADS
|
|
queue_mutex->lock();
|
|
#endif
|
|
|
|
// This is our last chance to invoke notification predelete (this is being called from the finalizer)
|
|
// We must use the MonoObject* passed by the finalizer, because the weak GC handle target returns NULL at this point
|
|
CSharpInstance *si = CAST_CSHARP_INSTANCE(p_object->get_script_instance());
|
|
if (si) {
|
|
si->call_notification_no_check(p_mono_object, Object::NOTIFICATION_PREDELETE);
|
|
}
|
|
|
|
ENQUEUE_FOR_DISPOSAL(obj_delete_queue, p_object);
|
|
|
|
#ifndef NO_THREADS
|
|
queue_mutex->unlock();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void _GodotSharp::queue_dispose(NodePath *p_node_path) {
|
|
|
|
if (GDMonoUtils::is_main_thread() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
|
|
memdelete(p_node_path);
|
|
} else {
|
|
#ifndef NO_THREADS
|
|
queue_mutex->lock();
|
|
#endif
|
|
|
|
ENQUEUE_FOR_DISPOSAL(np_delete_queue, p_node_path);
|
|
|
|
#ifndef NO_THREADS
|
|
queue_mutex->unlock();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void _GodotSharp::queue_dispose(RID *p_rid) {
|
|
|
|
if (GDMonoUtils::is_main_thread() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
|
|
memdelete(p_rid);
|
|
} else {
|
|
#ifndef NO_THREADS
|
|
queue_mutex->lock();
|
|
#endif
|
|
|
|
ENQUEUE_FOR_DISPOSAL(rid_delete_queue, p_rid);
|
|
|
|
#ifndef NO_THREADS
|
|
queue_mutex->unlock();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void _GodotSharp::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("attach_thread"), &_GodotSharp::attach_thread);
|
|
ClassDB::bind_method(D_METHOD("detach_thread"), &_GodotSharp::detach_thread);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_finalizing_domain"), &_GodotSharp::is_finalizing_domain);
|
|
ClassDB::bind_method(D_METHOD("is_domain_loaded"), &_GodotSharp::is_domain_loaded);
|
|
|
|
ClassDB::bind_method(D_METHOD("_dispose_callback"), &_GodotSharp::_dispose_callback);
|
|
}
|
|
|
|
_GodotSharp::_GodotSharp() {
|
|
|
|
singleton = this;
|
|
queue_empty = true;
|
|
#ifndef NO_THREADS
|
|
queue_mutex = Mutex::create();
|
|
#endif
|
|
}
|
|
|
|
_GodotSharp::~_GodotSharp() {
|
|
|
|
singleton = NULL;
|
|
|
|
if (queue_mutex) {
|
|
memdelete(queue_mutex);
|
|
}
|
|
}
|