godot/scene
PouleyKetchoupp f9abd1ec0e Fix sub-resource storing the wrong index in cache
1. Backport sub-resource cache fixes from master.
Uses a cache by index to keep sub resource indices consistent.

2. The subindex within Resource wasn't synchronized with the path stored in cache when saving a packed scene. It could cause
sub-resources to be swapped when loading the same packed scene in
the same session.

Now the subindex in Resource reflects the sub-resource path in cache,
making saving and loading sub-resources consistent.

Co-authored-by: latorril <latorril@gmail.com>
2021-06-15 09:54:58 -07:00
..
2d Uncap the range for gravity and change the slider hints 2021-06-03 02:08:57 +02:00
3d Rename CollisionObject3D input_event signal position and normal parameters 2021-06-07 09:50:47 +01:00
animation Merge pull request #47142 from jmb462/fix-tween-is_active-always-true-after-stop-and-start 2021-06-03 11:16:08 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Merge pull request #44657 from timothyqiu/inspect-dynamic-3.2 2021-05-14 10:23:27 +02:00
gui Style: Cleanup uses of double spaces between words 2021-06-07 12:06:59 +02:00
main [Net] Fix HTTPRquest store_buffer error. 2021-06-01 12:53:31 +02:00
resources Fix sub-resource storing the wrong index in cache 2021-06-15 09:54:58 -07:00
register_scene_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00