godot/servers/rendering
Yuri Roubinsky db2ee03fff Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func 2021-10-11 13:35:53 +03:00
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renderer_rd Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func 2021-10-11 13:35:53 +03:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rasterizer_dummy.h Remove unimplemented `Environment.ambient_light_occlusion_color` property 2021-10-07 17:47:52 +02:00
renderer_canvas_cull.cpp Rename RID's `getornull()` to `get_or_null()` 2021-09-29 23:58:02 +02:00
renderer_canvas_cull.h Replace references to VisualServer in code comments with RenderingServer 2021-10-07 15:49:41 +02:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_compositor.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_compositor.h Add source rectangle to blit 2021-08-29 14:57:16 +10:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Remove unimplemented `Environment.ambient_light_occlusion_color` property 2021-10-07 17:47:52 +02:00
renderer_scene_cull.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
renderer_scene_cull.h Merge pull request #53523 from Calinou/remove-occlusion-color 2021-10-07 22:26:10 +02:00
renderer_scene_occlusion_cull.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h Occlusion culling fixes 2021-09-10 18:15:10 +02:00
renderer_scene_render.cpp Inverse XR camera offset for stereoscopic rendering 2021-06-19 19:33:40 +10:00
renderer_scene_render.h Remove unimplemented `Environment.ambient_light_occlusion_color` property 2021-10-07 17:47:52 +02:00
renderer_storage.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
renderer_storage.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Allow any floating-point value as a 3D rendering scale option 2021-10-08 18:22:10 +02:00
renderer_viewport.h Allow any floating-point value as a 3D rendering scale option 2021-10-08 18:22:10 +02:00
rendering_device.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
rendering_device.h Expose Vulkan internal values for access from extensions 2021-09-09 22:28:32 +10:00
rendering_device_binds.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
rendering_device_binds.h Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
rendering_server_default.cpp Replace references to VisualServer in code comments with RenderingServer 2021-10-07 15:49:41 +02:00
rendering_server_default.h Allow any floating-point value as a 3D rendering scale option 2021-10-08 18:22:10 +02:00
rendering_server_globals.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
shader_language.cpp Merge pull request #53066 from Chaosus/shader_funcs 2021-10-10 21:37:07 +02:00
shader_language.h Allow declare the shader arrays with a size defined before identifier 2021-10-08 10:28:31 +03:00
shader_types.cpp Removed `RESTART` built-in from `start` particle shader function 2021-08-17 15:13:16 +03:00
shader_types.h Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
shader_warnings.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
shader_warnings.h Added a shader warning about unused local variable 2021-06-29 15:39:37 +03:00