.. |
joints
|
Rename Basis get_axis to get_column, remove redundant methods
|
2022-05-03 09:37:47 -05:00 |
SCsub
|
…
|
|
gjk_epa.cpp
|
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
|
2022-05-02 16:28:25 +02:00 |
gjk_epa.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
godot_area_3d.cpp
|
Add area monitor callback error checking
|
2022-08-07 13:47:03 -07:00 |
godot_area_3d.h
|
Clean up Hash Functions
|
2022-06-20 12:54:19 +02:00 |
godot_area_pair_3d.cpp
|
…
|
|
godot_area_pair_3d.h
|
Zero initialize all pointer class and struct members
|
2022-04-04 19:49:50 +02:00 |
godot_body_3d.cpp
|
Restore RigidBody2/3D, SoftBody names in physics
|
2022-08-26 12:26:25 +02:00 |
godot_body_3d.h
|
Restore RigidBody2/3D, SoftBody names in physics
|
2022-08-26 12:26:25 +02:00 |
godot_body_direct_state_3d.cpp
|
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
|
2022-09-02 00:29:50 -04:00 |
godot_body_direct_state_3d.h
|
…
|
|
godot_body_pair_3d.cpp
|
Fix some issues found by cppcheck.
|
2022-04-06 14:34:37 +03:00 |
godot_body_pair_3d.h
|
…
|
|
godot_broad_phase_3d.cpp
|
…
|
|
godot_broad_phase_3d.h
|
…
|
|
godot_broad_phase_3d_bvh.cpp
|
Fix some issues found by cppcheck.
|
2022-04-06 14:34:37 +03:00 |
godot_broad_phase_3d_bvh.h
|
Fix some issues found by cppcheck.
|
2022-04-06 14:34:37 +03:00 |
godot_collision_object_3d.cpp
|
…
|
|
godot_collision_object_3d.h
|
Add collision weight to PhysicsBody for penetrations must be avoided
|
2022-08-18 08:10:31 +09:00 |
godot_collision_solver_3d.cpp
|
Fix collision solving between world boundary and motion shape
|
2022-08-27 19:51:14 +02:00 |
godot_collision_solver_3d.h
|
Fix collision solving between world boundary and motion shape
|
2022-08-27 19:51:14 +02:00 |
godot_collision_solver_3d_sat.cpp
|
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
|
2022-09-02 00:29:50 -04:00 |
godot_collision_solver_3d_sat.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
godot_constraint_3d.h
|
…
|
|
godot_joint_3d.h
|
…
|
|
godot_physics_server_3d.cpp
|
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
|
2022-09-02 00:29:50 -04:00 |
godot_physics_server_3d.h
|
Add collision weight to PhysicsBody for penetrations must be avoided
|
2022-08-18 08:10:31 +09:00 |
godot_shape_3d.cpp
|
Replace most uses of Map by HashMap
|
2022-05-16 10:37:48 +02:00 |
godot_shape_3d.h
|
Replace most uses of Map by HashMap
|
2022-05-16 10:37:48 +02:00 |
godot_soft_body_3d.cpp
|
use ERR_FAIL_INDEX when preferred
|
2022-05-25 13:36:45 -05:00 |
godot_soft_body_3d.h
|
Add a new HashSet template
|
2022-05-20 22:40:38 +02:00 |
godot_space_3d.cpp
|
Rename `str2var` to `str_to_var` and similar
|
2022-08-26 14:58:22 +02:00 |
godot_space_3d.h
|
Add a new HashSet template
|
2022-05-20 22:40:38 +02:00 |
godot_step_3d.cpp
|
Restore RigidBody2/3D, SoftBody names in physics
|
2022-08-26 12:26:25 +02:00 |
godot_step_3d.h
|
Remove ThreadWorkPool, replace by WorkerThreadPool
|
2022-07-25 15:39:50 +02:00 |