godot/scene
2024-09-16 17:19:07 +02:00
..
2d Fix bone2d scaling 2024-09-16 17:04:49 +02:00
3d Fix Skeleton2D.{_set|_get} always returning true 2024-09-16 17:04:28 +02:00
animation Snap current position to the edge on animation finished 2024-08-01 23:57:47 +09:00
audio Honor pitch_scale value before playing audio sample 2024-09-16 17:15:29 +02:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui Always store ID of PopupMenu items 2024-09-16 17:15:19 +02:00
main Redraw SubViewportContainer on SubViewport size change 2024-09-16 17:06:04 +02:00
resources Enable revert button for ShaderMaterial::next_pass and ShaderMaterial::render_priority. 2024-09-16 17:19:07 +02:00
theme Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-09-16 17:15:19 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
SCsub