f7f6115f76
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
31 lines
1.5 KiB
XML
31 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventMouseButton" inherits="InputEventMouse" category="Core" version="3.2">
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<brief_description>
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Input event type for mouse button events.
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</brief_description>
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<description>
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Contains mouse click information. See [method Node._input].
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
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The mouse button identifier, one of the [enum ButtonList] button or button wheel constants.
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</member>
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<member name="doubleclick" type="bool" setter="set_doubleclick" getter="is_doubleclick">
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If [code]true[/code], the mouse button's state is a double-click.
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</member>
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<member name="factor" type="float" setter="set_factor" getter="get_factor">
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The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be [code]0[/code] if not supported.
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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If [code]true[/code], the mouse button's state is pressed. If [code]false[/code], the mouse button's state is released.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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