f7f6115f76
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
29 lines
1.1 KiB
XML
29 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.2">
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<brief_description>
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Input event type for screen touch events.
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(only available on mobile devices)
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</brief_description>
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<description>
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Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="index" type="int" setter="set_index" getter="get_index">
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The touch index in the case of a multi-touch event. One index = one finger.
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</member>
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<member name="position" type="Vector2" setter="set_position" getter="get_position">
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The touch position.
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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