godot/doc/classes/Texture.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

134 lines
4.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture" inherits="Resource" category="Core" version="3.2">
<brief_description>
Texture for 2D and 3D.
</brief_description>
<description>
A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control].
Textures are often created by loading them from a file. See [method @GDScript.load].
</description>
<tutorials>
</tutorials>
<methods>
<method name="draw" qualifiers="const">
<return type="void">
</return>
<argument index="0" name="canvas_item" type="RID">
</argument>
<argument index="1" name="position" type="Vector2">
</argument>
<argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<argument index="3" name="transpose" type="bool" default="false">
</argument>
<argument index="4" name="normal_map" type="Texture" default="null">
</argument>
<description>
</description>
</method>
<method name="draw_rect" qualifiers="const">
<return type="void">
</return>
<argument index="0" name="canvas_item" type="RID">
</argument>
<argument index="1" name="rect" type="Rect2">
</argument>
<argument index="2" name="tile" type="bool">
</argument>
<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<argument index="4" name="transpose" type="bool" default="false">
</argument>
<argument index="5" name="normal_map" type="Texture" default="null">
</argument>
<description>
</description>
</method>
<method name="draw_rect_region" qualifiers="const">
<return type="void">
</return>
<argument index="0" name="canvas_item" type="RID">
</argument>
<argument index="1" name="rect" type="Rect2">
</argument>
<argument index="2" name="src_rect" type="Rect2">
</argument>
<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<argument index="4" name="transpose" type="bool" default="false">
</argument>
<argument index="5" name="normal_map" type="Texture" default="null">
</argument>
<argument index="6" name="clip_uv" type="bool" default="true">
</argument>
<description>
</description>
</method>
<method name="get_data" qualifiers="const">
<return type="Image">
</return>
<description>
</description>
</method>
<method name="get_height" qualifiers="const">
<return type="int">
</return>
<description>
Returns the texture height.
</description>
</method>
<method name="get_size" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns the texture size.
</description>
</method>
<method name="get_width" qualifiers="const">
<return type="int">
</return>
<description>
Returns the texture width.
</description>
</method>
<method name="has_alpha" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="flags" type="int" setter="set_flags" getter="get_flags">
The texture's flags.
</member>
</members>
<constants>
<constant name="FLAGS_DEFAULT" value="7" enum="Flags">
Default flags. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant FLAG_FILTER] are are enabled.
</constant>
<constant name="FLAG_MIPMAPS" value="1" enum="Flags">
Generates mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio.
</constant>
<constant name="FLAG_REPEAT" value="2" enum="Flags">
Repeats the texture (instead of clamp to edge).
</constant>
<constant name="FLAG_FILTER" value="4" enum="Flags">
Uses a magnifying filter, to enable smooth zooming in of the texture.
</constant>
<constant name="FLAG_ANISOTROPIC_FILTER" value="8" enum="Flags">
Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
This results in better-looking textures when viewed from oblique angles.
</constant>
<constant name="FLAG_CONVERT_TO_LINEAR" value="16" enum="Flags">
Converts the texture to the sRGB color space.
</constant>
<constant name="FLAG_MIRRORED_REPEAT" value="32" enum="Flags">
Repeats the texture with alternate sections mirrored.
</constant>
<constant name="FLAG_VIDEO_SURFACE" value="2048" enum="Flags">
Texture is a video surface.
</constant>
</constants>
</class>