f7f6115f76
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
134 lines
4.4 KiB
XML
134 lines
4.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Texture" inherits="Resource" category="Core" version="3.2">
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<brief_description>
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Texture for 2D and 3D.
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</brief_description>
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<description>
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A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control].
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Textures are often created by loading them from a file. See [method @GDScript.load].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="draw" qualifiers="const">
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<return type="void">
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</return>
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<argument index="0" name="canvas_item" type="RID">
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</argument>
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<argument index="1" name="position" type="Vector2">
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</argument>
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<argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
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</argument>
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<argument index="3" name="transpose" type="bool" default="false">
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</argument>
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<argument index="4" name="normal_map" type="Texture" default="null">
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</argument>
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<description>
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</description>
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</method>
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<method name="draw_rect" qualifiers="const">
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<return type="void">
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</return>
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<argument index="0" name="canvas_item" type="RID">
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</argument>
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<argument index="1" name="rect" type="Rect2">
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</argument>
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<argument index="2" name="tile" type="bool">
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</argument>
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<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
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</argument>
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<argument index="4" name="transpose" type="bool" default="false">
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</argument>
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<argument index="5" name="normal_map" type="Texture" default="null">
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</argument>
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<description>
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</description>
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</method>
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<method name="draw_rect_region" qualifiers="const">
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<return type="void">
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</return>
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<argument index="0" name="canvas_item" type="RID">
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</argument>
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<argument index="1" name="rect" type="Rect2">
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</argument>
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<argument index="2" name="src_rect" type="Rect2">
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</argument>
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<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
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</argument>
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<argument index="4" name="transpose" type="bool" default="false">
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</argument>
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<argument index="5" name="normal_map" type="Texture" default="null">
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</argument>
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<argument index="6" name="clip_uv" type="bool" default="true">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_data" qualifiers="const">
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<return type="Image">
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</return>
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<description>
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</description>
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</method>
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<method name="get_height" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the texture height.
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</description>
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</method>
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<method name="get_size" qualifiers="const">
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<return type="Vector2">
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</return>
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<description>
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Returns the texture size.
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</description>
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</method>
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<method name="get_width" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the texture width.
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</description>
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</method>
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<method name="has_alpha" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="flags" type="int" setter="set_flags" getter="get_flags">
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The texture's flags.
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</member>
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</members>
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<constants>
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<constant name="FLAGS_DEFAULT" value="7" enum="Flags">
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Default flags. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant FLAG_FILTER] are are enabled.
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</constant>
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<constant name="FLAG_MIPMAPS" value="1" enum="Flags">
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Generates mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio.
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</constant>
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<constant name="FLAG_REPEAT" value="2" enum="Flags">
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Repeats the texture (instead of clamp to edge).
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</constant>
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<constant name="FLAG_FILTER" value="4" enum="Flags">
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Uses a magnifying filter, to enable smooth zooming in of the texture.
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</constant>
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<constant name="FLAG_ANISOTROPIC_FILTER" value="8" enum="Flags">
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Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
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This results in better-looking textures when viewed from oblique angles.
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</constant>
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<constant name="FLAG_CONVERT_TO_LINEAR" value="16" enum="Flags">
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Converts the texture to the sRGB color space.
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</constant>
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<constant name="FLAG_MIRRORED_REPEAT" value="32" enum="Flags">
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Repeats the texture with alternate sections mirrored.
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</constant>
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<constant name="FLAG_VIDEO_SURFACE" value="2048" enum="Flags">
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Texture is a video surface.
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</constant>
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</constants>
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</class>
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