88 lines
3.4 KiB
C++
88 lines
3.4 KiB
C++
/**************************************************************************/
|
|
/* xr_hand_modifier_3d.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef XR_HAND_MODIFIER_3D_H
|
|
#define XR_HAND_MODIFIER_3D_H
|
|
|
|
#include "scene/3d/node_3d.h"
|
|
#include "servers/xr/xr_hand_tracker.h"
|
|
|
|
class Skeleton3D;
|
|
|
|
/**
|
|
The XRHandModifier3D node drives a hand skeleton using hand tracking
|
|
data from an XRHandTracking instance.
|
|
*/
|
|
|
|
class XRHandModifier3D : public Node3D {
|
|
GDCLASS(XRHandModifier3D, Node3D);
|
|
|
|
public:
|
|
enum BoneUpdate {
|
|
BONE_UPDATE_FULL,
|
|
BONE_UPDATE_ROTATION_ONLY,
|
|
BONE_UPDATE_MAX
|
|
};
|
|
|
|
void set_hand_tracker(const StringName &p_tracker_name);
|
|
StringName get_hand_tracker() const;
|
|
|
|
void set_target(const NodePath &p_target);
|
|
NodePath get_target() const;
|
|
|
|
void set_bone_update(BoneUpdate p_bone_update);
|
|
BoneUpdate get_bone_update() const;
|
|
|
|
void _notification(int p_what);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
struct JointData {
|
|
int bone = -1;
|
|
int parent_joint = -1;
|
|
};
|
|
|
|
StringName tracker_name = "/user/left";
|
|
NodePath target;
|
|
BoneUpdate bone_update = BONE_UPDATE_FULL;
|
|
JointData joints[XRHandTracker::HAND_JOINT_MAX];
|
|
|
|
Skeleton3D *get_skeleton();
|
|
void _get_joint_data();
|
|
void _update_skeleton();
|
|
void _tracker_changed(StringName p_tracker_name, const Ref<XRHandTracker> &p_tracker);
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(XRHandModifier3D::BoneUpdate)
|
|
|
|
#endif // XR_HAND_MODIFIER_3D_H
|