godot/platform
Fabio Alessandrelli fa0cb7da0e Avoid deadlock when writing/reading data on a connecting TCP socket
TCP status polling is always performed as non blocking.
Trying to put a packet on a connecting socket will fail immediately.
2017-01-23 20:18:23 +01:00
..
android Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
bb10 Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
haiku Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
iphone Working on compile issues for iOS 2017-01-16 23:14:13 +11:00
javascript Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
osx Fix compile errors related to audio on OSX 2017-01-16 20:32:44 +11:00
server Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
uwp Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
windows Avoid deadlock when writing/reading data on a connecting TCP socket 2017-01-23 20:18:23 +01:00
x11 Style: Various fixes to play nice with clang-format 2017-01-16 08:49:52 +01:00