godot/modules/chibi/cp_loader_s3m.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

112 lines
3.8 KiB
C++

/*************************************************************************/
/* cp_loader_s3m.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CP_LOADER_S3M_H
#define CP_LOADER_S3M_H
#include "cp_loader.h"
/**
*@author Juan Linietsky
*/
/******************************
loader_s3m.h
----------
Scream Tracker Module CPLoader!
It lacks support for
individual sample loading
and reorganizing the columns.
********************************/
class CPLoader_S3M : public CPLoader {
struct S3M_Header {
char songname[28];
uint8_t t1a;
uint8_t type;
uint8_t unused1[2];
uint16_t ordnum;
uint16_t insnum;
uint16_t patnum;
uint16_t flags;
uint16_t tracker;
uint16_t fileformat;
char scrm[5];
uint8_t mastervol;
uint8_t initspeed;
uint8_t inittempo;
uint8_t mastermult;
uint8_t ultraclick;
uint8_t pantable;
uint8_t unused2[8];
uint16_t special;
uint8_t channels[32];
uint8_t pannings[32];
uint8_t orderlist[300];
};
int sample_parapointers[CPSong::MAX_SAMPLES];
int pattern_parapointers[CPSong::MAX_PATTERNS];
Error load_header();
void set_header();
Error load_sample(CPSample *p_sample);
Error load_pattern(CPPattern *p_pattern);
Error load_patterns();
Error load_samples();
S3M_Header header;
int sample_count;
int pattern_count;
CPFileAccessWrapper *file;
CPSong *song;
public:
bool can_load_song() { return true; }
bool can_load_sample() { return false; }
bool can_load_instrument() { return false; }
Error load_song(const char *p_file,CPSong *p_song,bool p_sampleset);
Error load_sample(const char *p_file,CPSample *p_sample);
Error load_instrument(const char *p_file,CPSong *p_song,int p_instr_idx);
CPLoader_S3M(CPFileAccessWrapper *p_file);
~CPLoader_S3M();
};
#endif