100 lines
3.3 KiB
XML
100 lines
3.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ColorPicker" inherits="BoxContainer" category="Core" version="3.1.2">
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<brief_description>
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Color picker control.
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</brief_description>
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<description>
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[Control] node displaying a color picker widget. It's useful for selecting a color from an RGB/RGBA colorspace.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_preset">
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<return type="void">
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</return>
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<argument index="0" name="color" type="Color">
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</argument>
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<description>
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Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them. Note: the presets list is only for [i]this[/i] color picker.
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</description>
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</method>
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<method name="erase_preset">
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<return type="void">
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</return>
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<argument index="0" name="color" type="Color">
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</argument>
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<description>
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Remove the given color from the list of color presets of this color picker.
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</description>
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</method>
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<method name="get_presets" qualifiers="const">
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<return type="PoolColorArray">
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</return>
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<description>
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Return the list of colors in the presets of the color picker.
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</description>
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</method>
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</methods>
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<members>
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<member name="color" type="Color" setter="set_pick_color" getter="get_pick_color">
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The currently selected color.
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</member>
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<member name="deferred_mode" type="bool" setter="set_deferred_mode" getter="is_deferred_mode">
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If [code]true[/code], the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues).
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</member>
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<member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha">
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If [code]true[/code], shows an alpha channel slider (transparency).
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</member>
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<member name="raw_mode" type="bool" setter="set_raw_mode" getter="is_raw_mode">
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If [code]true[/code], allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).
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</member>
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</members>
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<signals>
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<signal name="color_changed">
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<argument index="0" name="color" type="Color">
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</argument>
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<description>
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Emitted when the color is changed.
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</description>
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</signal>
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<signal name="preset_added">
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<argument index="0" name="color" type="Color">
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</argument>
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<description>
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Emitted when a preset is added.
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</description>
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</signal>
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<signal name="preset_removed">
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<argument index="0" name="color" type="Color">
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</argument>
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<description>
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Emitted when a preset is removed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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<theme_items>
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<theme_item name="add_preset" type="Texture">
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</theme_item>
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<theme_item name="color_hue" type="Texture">
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</theme_item>
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<theme_item name="color_sample" type="Texture">
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</theme_item>
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<theme_item name="h_width" type="int">
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</theme_item>
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<theme_item name="label_width" type="int">
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</theme_item>
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<theme_item name="margin" type="int">
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</theme_item>
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<theme_item name="preset_bg" type="Texture">
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</theme_item>
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<theme_item name="screen_picker" type="Texture">
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</theme_item>
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<theme_item name="sv_height" type="int">
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</theme_item>
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<theme_item name="sv_width" type="int">
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</theme_item>
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</theme_items>
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</class>
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