godot/drivers/pulseaudio
Pedro J. Estébanez 99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
..
SCsub
audio_driver_pulseaudio.cpp Modernize Thread 2021-01-29 12:02:13 +01:00
audio_driver_pulseaudio.h Modernize Thread 2021-01-29 12:02:13 +01:00