godot/main
Rémi Verschelde bb5dcb6892
Main: Load translations and remaps before scene types
This ensures that settings like `gui/theme/custom_font` handle resource
remappings properly, as they load resources in `register_scene_types()`.

Path remaps used to be done before loading scene types in early Godot
versions (as hinted by the "Load Remaps" comment just before "Load Scene
Types") but this was broken when developing new localization features.

Fixes #17640.
2021-02-02 15:17:49 +01:00
..
SCsub Fix new black style check failures in various files. 2020-08-21 16:51:30 +01:00
app_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
main.cpp Main: Load translations and remaps before scene types 2021-02-02 15:17:49 +01:00
main.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
main_builders.py Remove unused Python imports. 2020-09-10 11:38:52 +01:00
main_timer_sync.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
main_timer_sync.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
performance.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
performance.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
splash.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00
splash_editor.png Update AUTHORS and DONORS list 2020-10-28 14:06:22 +01:00