godot/servers/rendering/renderer_rd/effects
Dario e7d3a7c2aa Improve visual feedback when using the motion vectors debug view option.
Replaces the current method of showing the raw values of the motion vectors buffer to display a grid of lines instead with a new shader.
2023-08-28 10:14:21 -03:00
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bokeh_dof.cpp Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
bokeh_dof.h
copy_effects.cpp Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
copy_effects.h Split raster barrier into vertex and fragment barrier 2023-07-15 12:30:32 +10:00
debug_effects.cpp Improve visual feedback when using the motion vectors debug view option. 2023-08-28 10:14:21 -03:00
debug_effects.h Improve visual feedback when using the motion vectors debug view option. 2023-08-28 10:14:21 -03:00
fsr.cpp
fsr.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
luminance.cpp Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
luminance.h
resolve.cpp
resolve.h
roughness_limiter.cpp Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
roughness_limiter.h Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
sort_effects.cpp Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
sort_effects.h Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
ss_effects.cpp Fix various typos with codespell 2023-08-07 13:09:47 +02:00
ss_effects.h
taa.cpp
taa.h
tone_mapper.cpp Fix tonemapper, incorrect vertex count was specified 2023-08-11 10:07:16 +10:00
tone_mapper.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
vrs.cpp Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
vrs.h