godot/servers/rendering/renderer_rd/storage_rd
Dario 293302ccd8 Add motion vector support for GPU 3D Particles.
Add the capability of resizing the transforms buffer for particles to be double its size and alternate where the current output is written to. Only works for particles that use index as their draw order.
2023-08-28 10:56:02 -03:00
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SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
forward_id_storage.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
forward_id_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
light_storage.cpp Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
light_storage.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
material_storage.cpp Fix global shader uniform texture loading 2023-08-15 14:18:26 +03:00
material_storage.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
mesh_storage.cpp Add motion vector support for animated surfaces like skeletons or blend shapes. 2023-08-16 11:37:42 -03:00
mesh_storage.h Add motion vector support for animated surfaces like skeletons or blend shapes. 2023-08-16 11:37:42 -03:00
particles_storage.cpp Add motion vector support for GPU 3D Particles. 2023-08-28 10:56:02 -03:00
particles_storage.h Add motion vector support for GPU 3D Particles. 2023-08-28 10:56:02 -03:00
render_buffer_custom_data_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
render_scene_buffers_rd.cpp Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
render_scene_buffers_rd.h Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
render_scene_data_rd.cpp Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken. 2023-08-04 11:42:06 -03:00
render_scene_data_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
texture_storage.cpp Fallback to linear color texture when using 2D HDR and MSDF font 2023-08-15 11:08:29 +02:00
texture_storage.h Fallback to linear color texture when using 2D HDR and MSDF font 2023-08-15 11:08:29 +02:00
utilities.cpp Refactor high quality texture import 2023-01-30 15:53:23 +01:00
utilities.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00