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SCsub
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Disable Skeleton3D when compiling without 3D
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2021-06-04 08:33:50 -04:00 |
area_3d.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
area_3d.h
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…
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audio_stream_player_3d.cpp
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Organize methods in Viewport and explicitly name 3D methods with 3D
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2021-08-10 09:10:34 -05:00 |
audio_stream_player_3d.h
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…
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bone_attachment_3d.cpp
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…
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bone_attachment_3d.h
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…
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camera_3d.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
camera_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
collision_object_3d.cpp
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Support for 3D sync to physics
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2021-07-15 10:15:13 -07:00 |
collision_object_3d.h
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Support for 3D sync to physics
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2021-07-15 10:15:13 -07:00 |
collision_polygon_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
collision_polygon_3d.h
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…
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collision_shape_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
collision_shape_3d.h
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…
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cpu_particles_3d.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
cpu_particles_3d.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
decal.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
decal.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
gpu_particles_3d.cpp
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
gpu_particles_3d.h
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
gpu_particles_collision_3d.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
gpu_particles_collision_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
light_3d.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
light_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
lightmap_gi.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
lightmap_gi.h
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
lightmap_probe.cpp
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…
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lightmap_probe.h
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…
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lightmapper.cpp
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…
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lightmapper.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
listener_3d.cpp
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Organize methods in Viewport and explicitly name 3D methods with 3D
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2021-08-10 09:10:34 -05:00 |
listener_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
mesh_instance_3d.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
mesh_instance_3d.h
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Options to clean/simplify convex hull generated from mesh
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2021-07-07 12:14:12 -07:00 |
multimesh_instance_3d.cpp
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…
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multimesh_instance_3d.h
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…
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navigation_agent_3d.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
navigation_agent_3d.h
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…
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navigation_obstacle_3d.cpp
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…
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navigation_obstacle_3d.h
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…
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navigation_region_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
navigation_region_3d.h
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…
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node_3d.cpp
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Merge pull request #50682 from aaronfranke/basis-looking-at
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2021-08-10 11:28:12 +02:00 |
node_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
occluder_instance_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
occluder_instance_3d.h
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Add node configuration warnings to OccluderInstance3D
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2021-07-07 13:59:52 +02:00 |
path_3d.cpp
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Merge pull request #45568 from aaronfranke/node3d-real_t
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2021-08-09 21:01:29 +02:00 |
path_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
physics_body_3d.cpp
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Fix 3D moving platform logic
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2021-08-09 20:21:04 -07:00 |
physics_body_3d.h
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Fix 3D moving platform logic
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2021-08-09 20:21:04 -07:00 |
physics_joint_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
physics_joint_3d.h
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…
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position_3d.cpp
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…
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position_3d.h
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…
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proximity_group_3d.cpp
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Add check to internal methods to prevent crash
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2021-07-27 12:26:13 +08:00 |
proximity_group_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
ray_cast_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
ray_cast_3d.h
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…
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reflection_probe.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
reflection_probe.h
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Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
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2021-06-27 16:46:03 +02:00 |
remote_transform_3d.cpp
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Rename `is_a_parent_of()` to `is_ancestor_of()`
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2021-06-21 08:39:28 -06:00 |
remote_transform_3d.h
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…
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skeleton_3d.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
skeleton_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
skeleton_ik_3d.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
skeleton_ik_3d.h
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Rename files and the exposed name for Transform3D
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2021-06-03 07:30:01 -04:00 |
soft_body_3d.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
soft_body_3d.h
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Add support for controlling physics nodes' behavior when disabled
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2021-06-30 09:20:44 -07:00 |
spring_arm_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
spring_arm_3d.h
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…
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sprite_3d.cpp
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
sprite_3d.h
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
vehicle_body_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
vehicle_body_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
velocity_tracker_3d.cpp
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
velocity_tracker_3d.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
visible_on_screen_notifier_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
visible_on_screen_notifier_3d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
visual_instance_3d.cpp
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Add node configuration warning for GeometryInstance3D distance
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2021-07-28 19:33:14 +02:00 |
visual_instance_3d.h
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Add node configuration warning for GeometryInstance3D distance
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2021-07-28 19:33:14 +02:00 |
voxel_gi.cpp
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Use C++ iterators for Lists in many situations
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2021-07-23 17:38:28 -04:00 |
voxel_gi.h
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
voxelizer.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
voxelizer.h
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
world_environment.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
world_environment.h
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…
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xr_nodes.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
xr_nodes.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |