godot/scene/3d
Aaron Franke 339687e04f
Organize methods in Viewport and explicitly name 3D methods with 3D
2021-08-10 09:10:34 -05:00
..
SCsub Disable Skeleton3D when compiling without 3D 2021-06-04 08:33:50 -04:00
area_3d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
area_3d.h
audio_stream_player_3d.cpp Organize methods in Viewport and explicitly name 3D methods with 3D 2021-08-10 09:10:34 -05:00
audio_stream_player_3d.h
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
camera_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
collision_object_3d.cpp Support for 3D sync to physics 2021-07-15 10:15:13 -07:00
collision_object_3d.h Support for 3D sync to physics 2021-07-15 10:15:13 -07:00
collision_polygon_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
collision_polygon_3d.h
collision_shape_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
collision_shape_3d.h
cpu_particles_3d.cpp Some work on double support 2021-08-09 17:43:48 -05:00
cpu_particles_3d.h Some work on double support 2021-08-09 17:43:48 -05:00
decal.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
decal.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
gpu_particles_3d.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
gpu_particles_3d.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
gpu_particles_collision_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
gpu_particles_collision_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
light_3d.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
light_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
lightmap_gi.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
lightmap_gi.h Rename GI Classes 2021-06-05 09:28:56 -03:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
listener_3d.cpp Organize methods in Viewport and explicitly name 3D methods with 3D 2021-08-10 09:10:34 -05:00
listener_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh_instance_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
mesh_instance_3d.h Options to clean/simplify convex hull generated from mesh 2021-07-07 12:14:12 -07:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_agent_3d.h
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
navigation_region_3d.h
node_3d.cpp Merge pull request #50682 from aaronfranke/basis-looking-at 2021-08-10 11:28:12 +02:00
node_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
occluder_instance_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
occluder_instance_3d.h Add node configuration warnings to OccluderInstance3D 2021-07-07 13:59:52 +02:00
path_3d.cpp Merge pull request #45568 from aaronfranke/node3d-real_t 2021-08-09 21:01:29 +02:00
path_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
physics_body_3d.cpp Fix 3D moving platform logic 2021-08-09 20:21:04 -07:00
physics_body_3d.h Fix 3D moving platform logic 2021-08-09 20:21:04 -07:00
physics_joint_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
physics_joint_3d.h
position_3d.cpp
position_3d.h
proximity_group_3d.cpp Add check to internal methods to prevent crash 2021-07-27 12:26:13 +08:00
proximity_group_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
ray_cast_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
ray_cast_3d.h
reflection_probe.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
reflection_probe.h Increase the default ReflectionProbe extents to Vector3(10, 10, 10) 2021-06-27 16:46:03 +02:00
remote_transform_3d.cpp Rename `is_a_parent_of()` to `is_ancestor_of()` 2021-06-21 08:39:28 -06:00
remote_transform_3d.h
skeleton_3d.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
skeleton_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
skeleton_ik_3d.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
skeleton_ik_3d.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
soft_body_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
soft_body_3d.h Add support for controlling physics nodes' behavior when disabled 2021-06-30 09:20:44 -07:00
spring_arm_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
spring_arm_3d.h
sprite_3d.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
sprite_3d.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
vehicle_body_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
vehicle_body_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
velocity_tracker_3d.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
velocity_tracker_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
visible_on_screen_notifier_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp Add node configuration warning for GeometryInstance3D distance 2021-07-28 19:33:14 +02:00
visual_instance_3d.h Add node configuration warning for GeometryInstance3D distance 2021-07-28 19:33:14 +02:00
voxel_gi.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
voxel_gi.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
voxelizer.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
voxelizer.h Rename GI Classes 2021-06-05 09:28:56 -03:00
world_environment.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
world_environment.h
xr_nodes.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
xr_nodes.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00