godot/modules/multiplayer
Fabio Alessandrelli 7536d15fe3 [MP] Let MultiplayerAPI handle packet relaying and peer signaling.
MultiplayerPeer changes:

- Adds is_server_relay_supported virtual method

Informs the upper MultiplayerAPI layer if it can signal peers connected
to the server to other clients, and perform packet relaying among them.

- Adds get_packet_channel and get_packet_mode virtual methods

Allows the MultiplayerAPI to retrieve the channel and transfer modes to
use when relaying the last received packet.

SceneMultiplayerPeer changes:

- Implement peer signaling and packet relaying when the MultiplayerPeer
  advertise they are supported.

ENet, WebRTC, WebSocket changes:

- Removed custom code for relaying from WebSocket and ENet, and let it
  be handled by the upper layer.
- Update WebRTC to split create_client, create_server, and create_mesh,
  with the latter behaving like the old initialize with
  "server_compatibility = false", and the first two supporting the upper
  layer relaying protocol.
2022-10-27 18:08:58 +02:00
..
doc_classes [MP] Let MultiplayerAPI handle packet relaying and peer signaling. 2022-10-27 18:08:58 +02:00
editor Add per-scene UndoRedo 2022-08-22 18:05:10 +02:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
config.py
multiplayer_spawner.cpp Fix typos with codespell 2022-09-30 14:23:36 +02:00
multiplayer_spawner.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
multiplayer_synchronizer.cpp Fix MultiplayerSynchronizer::update_outbound_sync_time when replication_interval is not 0 2022-10-23 14:01:51 +08:00
multiplayer_synchronizer.h [MP] Allow multiple synchronizers per node. 2022-10-03 14:45:00 +02:00
register_types.cpp
register_types.h
scene_cache_interface.cpp [MP] Let MultiplayerAPI handle packet relaying and peer signaling. 2022-10-27 18:08:58 +02:00
scene_cache_interface.h
scene_multiplayer.cpp [MP] Let MultiplayerAPI handle packet relaying and peer signaling. 2022-10-27 18:08:58 +02:00
scene_multiplayer.h [MP] Let MultiplayerAPI handle packet relaying and peer signaling. 2022-10-27 18:08:58 +02:00
scene_replication_config.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
scene_replication_config.h
scene_replication_interface.cpp [MP] Let MultiplayerAPI handle packet relaying and peer signaling. 2022-10-27 18:08:58 +02:00
scene_replication_interface.h [MP] Allow multiple synchronizers per node. 2022-10-03 14:45:00 +02:00
scene_rpc_interface.cpp [MP] Let MultiplayerAPI handle packet relaying and peer signaling. 2022-10-27 18:08:58 +02:00
scene_rpc_interface.h