0e3d625737
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
35 lines
1.3 KiB
XML
35 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MeshInstance2D" inherits="Node2D" version="4.0">
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<brief_description>
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Node used for displaying a [Mesh] in 2D.
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</brief_description>
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<description>
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Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] via a tool in the editor toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
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The [Mesh] that will be drawn by the [MeshInstance2D].
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</member>
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<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
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The normal map that will be used if using the default [CanvasItemMaterial].
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</member>
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<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
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The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
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</member>
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</members>
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<signals>
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<signal name="texture_changed">
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<description>
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Emitted when the [member texture] is changed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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