godot/scene
pattlebass fa8e3b200e Fix Range-derived nodes not redrawing
When using set_value_no_signal(), Range-derived nodes wouldn't redraw.

Also added a dedicated method to SpinBox to update its text.

(cherry picked from commit 9500f8e69a)
2023-07-20 13:44:14 +02:00
..
2d Fix 2D audio in multiple viewports 2023-06-29 16:03:20 +02:00
3d Fix for SkeletonIK3D interpolation and bone roll 2023-07-20 13:38:12 +02:00
animation Fix AnimationPlayer cumulative speed_scale 2023-06-29 16:03:21 +02:00
audio Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale 2023-02-17 14:06:55 +01:00
debugger One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gui Fix Range-derived nodes not redrawing 2023-07-20 13:44:14 +02:00
main Make Node::get_children() public 2023-07-20 13:09:57 +02:00
resources Correctly reset particle size and rotation in ParticlesProcessMaterial 2023-07-20 13:38:12 +02:00
theme Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Don't disable Material and PlaceholderMaterial when disable_3d=yes 2023-06-29 16:03:22 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00