3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
513 lines
15 KiB
XML
513 lines
15 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScript" inherits="Script" category="Core" version="3.1">
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<brief_description>
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A script implemented in the Visual Script programming environment.
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</brief_description>
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<description>
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A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it.
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[method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
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You are most likely to use this class via the Visual Script editor or when writing plugins for it.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_custom_signal">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Add a custom signal with the specified name to the VisualScript.
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</description>
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</method>
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<method name="add_function">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Add a function with the specified name to the VisualScript.
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</description>
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</method>
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<method name="add_node">
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<return type="void">
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</return>
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<argument index="0" name="func" type="String">
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</argument>
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<argument index="1" name="id" type="int">
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</argument>
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<argument index="2" name="node" type="VisualScriptNode">
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</argument>
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<argument index="3" name="position" type="Vector2" default="Vector2( 0, 0 )">
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</argument>
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<description>
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Add a node to a function of the VisualScript.
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</description>
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</method>
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<method name="add_variable">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="default_value" type="Variant" default="null">
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</argument>
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<argument index="2" name="export" type="bool" default="false">
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</argument>
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<description>
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Add a variable to the VisualScript, optionally giving it a default value or marking it as exported.
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</description>
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</method>
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<method name="custom_signal_add_argument">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="type" type="int" enum="Variant.Type">
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</argument>
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<argument index="2" name="argname" type="String">
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</argument>
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<argument index="3" name="index" type="int" default="-1">
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</argument>
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<description>
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Add an argument to a custom signal added with [method add_custom_signal].
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</description>
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</method>
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<method name="custom_signal_get_argument_count" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Get the count of a custom signal's arguments.
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</description>
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</method>
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<method name="custom_signal_get_argument_name" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="argidx" type="int">
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</argument>
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<description>
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Get the name of a custom signal's argument.
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</description>
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</method>
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<method name="custom_signal_get_argument_type" qualifiers="const">
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<return type="int" enum="Variant.Type">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="argidx" type="int">
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</argument>
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<description>
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Get the type of a custom signal's argument.
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</description>
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</method>
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<method name="custom_signal_remove_argument">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="argidx" type="int">
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</argument>
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<description>
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Remove a specific custom signal's argument.
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</description>
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</method>
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<method name="custom_signal_set_argument_name">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="argidx" type="int">
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</argument>
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<argument index="2" name="argname" type="String">
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</argument>
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<description>
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Rename a custom signal's argument.
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</description>
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</method>
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<method name="custom_signal_set_argument_type">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="argidx" type="int">
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</argument>
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<argument index="2" name="type" type="int" enum="Variant.Type">
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</argument>
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<description>
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Change the type of a custom signal's argument.
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</description>
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</method>
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<method name="custom_signal_swap_argument">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="argidx" type="int">
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</argument>
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<argument index="2" name="withidx" type="int">
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</argument>
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<description>
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Swap two of the arguments of a custom signal.
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</description>
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</method>
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<method name="data_connect">
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<return type="void">
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</return>
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<argument index="0" name="func" type="String">
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</argument>
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<argument index="1" name="from_node" type="int">
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</argument>
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<argument index="2" name="from_port" type="int">
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</argument>
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<argument index="3" name="to_node" type="int">
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</argument>
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<argument index="4" name="to_port" type="int">
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</argument>
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<description>
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Connect two data ports. The value of [code]from_node[/code]'s [code]from_port[/code] would be fed into [code]to_node[/code]'s [code]to_port[/code].
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</description>
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</method>
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<method name="data_disconnect">
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<return type="void">
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</return>
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<argument index="0" name="func" type="String">
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</argument>
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<argument index="1" name="from_node" type="int">
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</argument>
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<argument index="2" name="from_port" type="int">
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</argument>
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<argument index="3" name="to_node" type="int">
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</argument>
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<argument index="4" name="to_port" type="int">
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</argument>
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<description>
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Disconnect two data ports previously connected with [method data_connect].
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</description>
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</method>
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<method name="get_function_node_id" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns the id of a function's entry point node.
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</description>
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</method>
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<method name="get_function_scroll" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns the position of the center of the screen for a given function.
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</description>
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</method>
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<method name="get_node" qualifiers="const">
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<return type="VisualScriptNode">
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</return>
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<argument index="0" name="func" type="String">
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</argument>
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<argument index="1" name="id" type="int">
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</argument>
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<description>
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Returns a node given its id and its function.
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</description>
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</method>
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<method name="get_node_position" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="func" type="String">
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</argument>
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<argument index="1" name="id" type="int">
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</argument>
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<description>
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Returns a node's position in pixels.
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</description>
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</method>
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<method name="get_variable_default_value" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns the default (initial) value of a variable.
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</description>
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</method>
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<method name="get_variable_export" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns whether a variable is exported.
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</description>
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</method>
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<method name="get_variable_info" qualifiers="const">
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<return type="Dictionary">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns the info for a given variable as a dictionary. The information includes its name, type, hint and usage.
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</description>
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</method>
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<method name="has_custom_signal" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns whether a signal exists with the specified name.
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</description>
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</method>
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<method name="has_data_connection" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="func" type="String">
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</argument>
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<argument index="1" name="from_node" type="int">
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</argument>
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<argument index="2" name="from_port" type="int">
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</argument>
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<argument index="3" name="to_node" type="int">
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</argument>
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<argument index="4" name="to_port" type="int">
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</argument>
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<description>
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Returns whether the specified data ports are connected.
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</description>
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</method>
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<method name="has_function" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns whether a function exists with the specified name.
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</description>
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</method>
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<method name="has_node" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="func" type="String">
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</argument>
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<argument index="1" name="id" type="int">
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</argument>
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<description>
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Returns whether a node exists with the given id.
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</description>
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</method>
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<method name="has_sequence_connection" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="func" type="String">
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</argument>
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<argument index="1" name="from_node" type="int">
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</argument>
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<argument index="2" name="from_output" type="int">
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</argument>
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<argument index="3" name="to_node" type="int">
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</argument>
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<description>
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Returns whether the specified sequence ports are connected.
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</description>
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</method>
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<method name="has_variable" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns whether a variable exists with the specified name.
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</description>
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</method>
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<method name="remove_custom_signal">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Remove a custom signal with the given name.
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</description>
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</method>
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<method name="remove_function">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Remove a specific function and its nodes from the script.
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</description>
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</method>
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<method name="remove_node">
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<return type="void">
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</return>
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<argument index="0" name="func" type="String">
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</argument>
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<argument index="1" name="id" type="int">
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</argument>
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<description>
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Remove a specific node.
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</description>
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</method>
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<method name="remove_variable">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Remove a variable with the given name.
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</description>
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</method>
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<method name="rename_custom_signal">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="new_name" type="String">
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</argument>
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<description>
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Change the name of a custom signal.
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</description>
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</method>
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<method name="rename_function">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="new_name" type="String">
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</argument>
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<description>
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Change the name of a function.
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</description>
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</method>
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<method name="rename_variable">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="new_name" type="String">
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</argument>
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<description>
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Change the name of a variable.
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</description>
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</method>
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<method name="sequence_connect">
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<return type="void">
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</return>
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<argument index="0" name="func" type="String">
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</argument>
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<argument index="1" name="from_node" type="int">
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</argument>
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<argument index="2" name="from_output" type="int">
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</argument>
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<argument index="3" name="to_node" type="int">
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</argument>
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<description>
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Connect two sequence ports. The execution will flow from of [code]from_node[/code]'s [code]from_output[/code] into [code]to_node[/code].
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Unlike [method data_connect], there isn't a [code]to_port[/code], since the target node can have only one sequence port.
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</description>
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</method>
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<method name="sequence_disconnect">
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<return type="void">
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</return>
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<argument index="0" name="func" type="String">
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</argument>
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<argument index="1" name="from_node" type="int">
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</argument>
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<argument index="2" name="from_output" type="int">
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</argument>
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<argument index="3" name="to_node" type="int">
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</argument>
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<description>
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Disconnect two sequence ports previously connected with [method sequence_connect].
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</description>
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</method>
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<method name="set_function_scroll">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="ofs" type="Vector2">
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</argument>
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<description>
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Position the center of the screen for a function.
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</description>
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</method>
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<method name="set_instance_base_type">
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<return type="void">
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</return>
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<argument index="0" name="type" type="String">
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</argument>
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<description>
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Set the base type of the script.
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</description>
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</method>
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<method name="set_node_position">
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<return type="void">
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</return>
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<argument index="0" name="func" type="String">
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</argument>
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<argument index="1" name="id" type="int">
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</argument>
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<argument index="2" name="position" type="Vector2">
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</argument>
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<description>
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Position a node on the screen.
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</description>
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</method>
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<method name="set_variable_default_value">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="value" type="Variant">
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</argument>
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<description>
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Change the default (initial) value of a variable.
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</description>
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</method>
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<method name="set_variable_export">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="enable" type="bool">
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</argument>
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<description>
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Change whether a variable is exported.
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</description>
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</method>
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<method name="set_variable_info">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="value" type="Dictionary">
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</argument>
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<description>
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Set a variable's info, using the same format as [method get_variable_info].
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</description>
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</method>
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</methods>
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<signals>
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<signal name="node_ports_changed">
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<argument index="0" name="function" type="String">
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</argument>
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<argument index="1" name="id" type="int">
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</argument>
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<description>
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Emitted when the ports of a node are changed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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