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shaders
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Improved shadow rendering efficiency
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2020-12-18 19:47:32 -03:00 |
SCsub
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
effects_rd.cpp
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Rename RD uniform "type" to "uniform_type"
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2020-12-04 19:34:50 -05:00 |
effects_rd.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
light_cluster_builder.cpp
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Rename RD texture "type" to "texture_type"
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2020-12-04 19:34:50 -05:00 |
light_cluster_builder.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
pipeline_cache_rd.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
pipeline_cache_rd.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_canvas_render_rd.cpp
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Rename RD texture "type" to "texture_type"
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2020-12-04 19:34:50 -05:00 |
renderer_canvas_render_rd.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_compositor_rd.cpp
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Rename RD uniform "type" to "uniform_type"
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2020-12-04 19:34:50 -05:00 |
renderer_compositor_rd.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_scene_render_forward.cpp
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Fix error spam on wrong attachment
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2020-12-19 10:18:08 -03:00 |
renderer_scene_render_forward.h
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Implement automatic LOD (Level of Detail)
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2020-12-18 15:48:03 +01:00 |
renderer_scene_render_rd.cpp
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Implement automatic LOD (Level of Detail)
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2020-12-18 15:48:03 +01:00 |
renderer_scene_render_rd.h
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Implement automatic LOD (Level of Detail)
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2020-12-18 15:48:03 +01:00 |
renderer_storage_rd.cpp
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Rename Rect2 and Rect2i clip() to intersection()
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2020-12-19 12:59:08 +00:00 |
renderer_storage_rd.h
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Implement automatic LOD (Level of Detail)
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2020-12-18 15:48:03 +01:00 |
shader_compiler_rd.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
shader_compiler_rd.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
shader_rd.cpp
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Add support for low-end 3D rendering.
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2020-12-07 20:50:57 -03:00 |
shader_rd.h
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Add support for low-end 3D rendering.
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2020-12-07 20:50:57 -03:00 |