godot/main
Stefano Bonicatti c067cf2c6a Fixes vsync setting ignored when using a separate thread for rendering
Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.

Fixes #13447
2017-12-09 01:43:23 +01:00
..
tests Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
SCsub
app_icon.png
input_default.cpp
input_default.h
main.cpp Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
main.h
performance.cpp
performance.h
splash.png