.. |
shaders
|
workaround for angle project issue 7245, safari, iOS
|
2022-08-24 09:23:05 -06:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-06-10 15:30:52 +02:00 |
rasterizer_canvas_base_gles3.cpp
|
More low priority redraw request cases
|
2022-06-12 06:44:59 +01:00 |
rasterizer_canvas_base_gles3.h
|
Code quality: Fix header guards consistency
|
2022-07-25 14:53:37 +02:00 |
rasterizer_canvas_gles3.cpp
|
Add `hint_transparent` to use a transparent black placeholder texture
|
2022-08-02 23:32:07 +02:00 |
rasterizer_canvas_gles3.h
|
Code quality: Fix header guards consistency
|
2022-07-25 14:53:37 +02:00 |
rasterizer_gles3.cpp
|
Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info
|
2022-06-13 18:53:15 +02:00 |
rasterizer_gles3.h
|
Code quality: Fix header guards consistency
|
2022-07-25 14:53:37 +02:00 |
rasterizer_scene_gles3.cpp
|
Fix GI probes not working in the ubershader
|
2022-08-08 10:55:59 +02:00 |
rasterizer_scene_gles3.h
|
Fix GLES directional shadow uninitialized data
|
2022-09-06 09:21:56 +01:00 |
rasterizer_storage_gles3.cpp
|
Fix shadow flickering with async shader compilation
|
2022-08-07 22:53:33 +02:00 |
rasterizer_storage_gles3.h
|
Merge pull request #51676 from Calinou/shader-add-hint-transparent-texture-3.x
|
2022-08-05 22:34:05 +02:00 |
shader_cache_gles3.cpp
|
Update copyright statements to 2022
|
2022-01-13 15:54:13 +01:00 |
shader_cache_gles3.h
|
Code quality: Fix header guards consistency
|
2022-07-25 14:53:37 +02:00 |
shader_compiler_gles3.cpp
|
Backport spatial shader built-ins
|
2022-08-05 21:19:15 +02:00 |
shader_compiler_gles3.h
|
Code quality: Fix header guards consistency
|
2022-07-25 14:53:37 +02:00 |
shader_gles3.cpp
|
Fix GI probes not working in the ubershader
|
2022-08-08 10:55:59 +02:00 |
shader_gles3.h
|
Fix GI probes not working in the ubershader
|
2022-08-08 10:55:59 +02:00 |