godot/modules/gdscript
Geequlim fab66af7e9 Move the remote scene tree to the scene tree dock.
Ignore all script constants in the global section of the breakpoint stack.
Check property size before send to avoid too large of data be sent.
Fix crash while clear the remote objects from the debugger.
2017-11-17 12:01:54 +08:00
..
doc_classes GDScript: Refactor "GD" class prefix to "GDScript" 2017-11-16 18:54:56 +01:00
config.py GDScript: Refactor "GD" class prefix to "GDScript" 2017-11-16 18:54:56 +01:00
gdscript_compiler.cpp GDScript: Refactor "GD" class prefix to "GDScript" 2017-11-16 18:54:56 +01:00
gdscript_compiler.h GDScript: Refactor "GD" class prefix to "GDScript" 2017-11-16 18:54:56 +01:00
gdscript_editor.cpp Move the remote scene tree to the scene tree dock. 2017-11-17 12:01:54 +08:00
gdscript_function.cpp GDScript: Refactor "GD" class prefix to "GDScript" 2017-11-16 18:54:56 +01:00
gdscript_function.h GDScript: Refactor "GD" class prefix to "GDScript" 2017-11-16 18:54:56 +01:00
gdscript_functions.cpp GDScript: Refactor "GD" class prefix to "GDScript" 2017-11-16 18:54:56 +01:00
gdscript_functions.h GDScript: Refactor "GD" class prefix to "GDScript" 2017-11-16 18:54:56 +01:00
gdscript_parser.cpp GDScript: Refactor "GD" class prefix to "GDScript" 2017-11-16 18:54:56 +01:00
gdscript_parser.h GDScript: Refactor "GD" class prefix to "GDScript" 2017-11-16 18:54:56 +01:00
gdscript_tokenizer.cpp GDScript: Refactor "GD" class prefix to "GDScript" 2017-11-16 18:54:56 +01:00
gdscript_tokenizer.h GDScript: Refactor "GD" class prefix to "GDScript" 2017-11-16 18:54:56 +01:00
gdscript.cpp Abstract some method for script system 2017-11-17 09:20:32 +08:00
gdscript.h Abstract some method for script system 2017-11-17 09:20:32 +08:00
register_types.cpp GDScript: Refactor "GD" class prefix to "GDScript" 2017-11-16 18:54:56 +01:00
register_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00