godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs

140 lines
3.2 KiB
C#

using System;
namespace Godot.SourceGenerators
{
// TODO: May need to think about compatibility here. Could Godot change these values between minor versions?
internal enum VariantType
{
Nil = 0,
Bool = 1,
Int = 2,
Float = 3,
String = 4,
Vector2 = 5,
Vector2i = 6,
Rect2 = 7,
Rect2i = 8,
Vector3 = 9,
Vector3i = 10,
Transform2d = 11,
Vector4 = 12,
Vector4i = 13,
Plane = 14,
Quaternion = 15,
Aabb = 16,
Basis = 17,
Transform3d = 18,
Projection = 19,
Color = 20,
StringName = 21,
NodePath = 22,
Rid = 23,
Object = 24,
Callable = 25,
Signal = 26,
Dictionary = 27,
Array = 28,
PackedByteArray = 29,
PackedInt32Array = 30,
PackedInt64Array = 31,
PackedFloat32Array = 32,
PackedFloat64Array = 33,
PackedStringArray = 34,
PackedVector2Array = 35,
PackedVector3Array = 36,
PackedColorArray = 37,
Max = 38
}
internal enum PropertyHint
{
None = 0,
Range = 1,
Enum = 2,
EnumSuggestion = 3,
ExpEasing = 4,
Link = 5,
Flags = 6,
Layers2dRender = 7,
Layers2dPhysics = 8,
Layers2dNavigation = 9,
Layers3dRender = 10,
Layers3dPhysics = 11,
Layers3dNavigation = 12,
File = 13,
Dir = 14,
GlobalFile = 15,
GlobalDir = 16,
ResourceType = 17,
MultilineText = 18,
Expression = 19,
PlaceholderText = 20,
ColorNoAlpha = 21,
ObjectId = 22,
TypeString = 23,
NodePathToEditedNode = 24,
ObjectTooBig = 25,
NodePathValidTypes = 26,
SaveFile = 27,
GlobalSaveFile = 28,
IntIsObjectid = 29,
IntIsPointer = 30,
ArrayType = 31,
LocaleId = 32,
LocalizableString = 33,
NodeType = 34,
HideQuaternionEdit = 35,
Password = 36,
Max = 37
}
[Flags]
internal enum PropertyUsageFlags
{
None = 0,
Storage = 2,
Editor = 4,
Internal = 8,
Checkable = 16,
Checked = 32,
Group = 64,
Category = 128,
Subgroup = 256,
ClassIsBitfield = 512,
NoInstanceState = 1024,
RestartIfChanged = 2048,
ScriptVariable = 4096,
StoreIfNull = 8192,
UpdateAllIfModified = 16384,
ScriptDefaultValue = 32768,
ClassIsEnum = 65536,
NilIsVariant = 131072,
Array = 262144,
DoNotShareOnDuplicate = 524288,
HighEndGfx = 1048576,
NodePathFromSceneRoot = 2097152,
ResourceNotPersistent = 4194304,
KeyingIncrements = 8388608,
DeferredSetResource = 16777216,
EditorInstantiateObject = 33554432,
EditorBasicSetting = 67108864,
ReadOnly = 134217728,
Default = 6,
NoEditor = 2
}
[Flags]
public enum MethodFlags
{
Normal = 1,
Editor = 2,
Const = 4,
Virtual = 8,
Vararg = 16,
Static = 32,
ObjectCore = 64,
Default = 1
}
}