68 lines
2.4 KiB
Python
Executable File
68 lines
2.4 KiB
Python
Executable File
#!/usr/bin/env python
|
|
# -*- coding: utf-8 -*-
|
|
|
|
import sys
|
|
|
|
if len(sys.argv) < 2:
|
|
print("ERROR: You must run program with file name as argument.")
|
|
sys.exit(50)
|
|
|
|
fname = sys.argv[1]
|
|
|
|
with open(fname.strip(), "r") as fileread:
|
|
file_contents = fileread.read()
|
|
|
|
# If find "ERROR: AddressSanitizer:", then happens invalid read or write
|
|
# This is critical bug, so we need to fix this as fast as possible
|
|
|
|
if file_contents.find("ERROR: AddressSanitizer:") != -1:
|
|
print("FATAL ERROR: An incorrectly used memory was found.")
|
|
sys.exit(51)
|
|
|
|
# There is also possible, that program crashed with or without backtrace.
|
|
|
|
if (
|
|
file_contents.find("Program crashed with signal") != -1
|
|
or file_contents.find("Dumping the backtrace") != -1
|
|
or file_contents.find("Segmentation fault (core dumped)") != -1
|
|
or file_contents.find("Aborted (core dumped)") != -1
|
|
or file_contents.find("terminate called without an active exception") != -1
|
|
):
|
|
print("FATAL ERROR: Godot has been crashed.")
|
|
sys.exit(52)
|
|
|
|
# Finding memory leaks in Godot is quite difficult, because we need to take into
|
|
# account leaks also in external libraries. They are usually provided without
|
|
# debugging symbols, so the leak report from it usually has only 2/3 lines,
|
|
# so searching for 5 element - "#4 0x" - should correctly detect the vast
|
|
# majority of memory leaks
|
|
|
|
if file_contents.find("ERROR: LeakSanitizer:") != -1:
|
|
if file_contents.find("#4 0x") != -1:
|
|
print("ERROR: Memory leak was found")
|
|
sys.exit(53)
|
|
|
|
# It may happen that Godot detects leaking nodes/resources and removes them, so
|
|
# this possibility should also be handled as a potential error, even if
|
|
# LeakSanitizer doesn't report anything
|
|
|
|
if file_contents.find("ObjectDB instances leaked at exit") != -1:
|
|
print("ERROR: Memory leak was found")
|
|
sys.exit(54)
|
|
|
|
# In test project may be put several assert functions which will control if
|
|
# project is executed with right parameters etc. which normally will not stop
|
|
# execution of project
|
|
|
|
if file_contents.find("Assertion failed") != -1:
|
|
print("ERROR: Assertion failed in project, check execution log for more info")
|
|
sys.exit(55)
|
|
|
|
# For now Godot leaks a lot of rendering stuff so for now we just show info
|
|
# about it and this needs to be re-enabled after fixing this memory leaks.
|
|
|
|
if file_contents.find("were leaked") != -1 or file_contents.find("were never freed") != -1:
|
|
print("WARNING: Memory leak was found")
|
|
|
|
sys.exit(0)
|