godot/scene
Thaddeus Crews fb299d0fb1
SCons: Ensure `with` statement where applicable
2024-03-10 12:57:57 -05:00
..
2d Add new Parallax2D node 2024-03-03 15:46:40 -05:00
3d Merge pull request #89219 from devloglogan/xr-profile-changed 2024-03-07 00:24:03 +01:00
animation Fix wrong line of making flag to discrete in AnimationMixer 2024-03-10 04:33:37 +09:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui [NativeMenu] Add checks to avoid unnecessary warnings. 2024-03-07 00:23:26 +01:00
main [Window] Allow to override viewport and project settings and force use of native window. 2024-03-04 23:06:27 +02:00
resources Merge pull request #89251 from KoBeWi/fastpector 2024-03-09 00:52:09 +01:00
theme SCons: Ensure `with` statement where applicable 2024-03-10 12:57:57 -05:00
SCsub
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00