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SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
default_mouse_cursor.xpm
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rasterizer.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer.h
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Added ability for SSAO to affect AO textures too
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2018-07-02 16:50:52 -03:00 |
shader_language.cpp
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Fix return type of isnan and isinf in the shader language
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2018-06-01 01:34:32 +02:00 |
shader_language.h
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Merge pull request #18533 from JFonS/fix_shader_compile
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2018-05-07 14:30:44 -03:00 |
shader_types.cpp
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Merge pull request #17845 from JFonS/disable_spatial_shadows
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2018-05-07 16:18:25 -03:00 |
shader_types.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_canvas.cpp
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Skeleton for 2D WIP
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2018-05-03 17:29:56 -03:00 |
visual_server_canvas.h
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Skeleton for 2D WIP
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2018-05-03 17:29:56 -03:00 |
visual_server_global.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_global.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_light_baker.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_light_baker.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_raster.cpp
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Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3
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2018-03-13 00:22:08 -04:00 |
visual_server_raster.h
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Added ability for SSAO to affect AO textures too
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2018-07-02 16:50:52 -03:00 |
visual_server_scene.cpp
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Hacked around duplication bug. I think duplicate needs to be even smarter, maybe pass two bools? (containers and/or resources)
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2018-07-03 08:34:06 -03:00 |
visual_server_scene.h
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Moved culling, updated lights and shadows into a prepare function so it is only called once for stereo rendering
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2018-06-11 21:51:30 +10:00 |
visual_server_viewport.cpp
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Added option to viewport to keep linear color
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2018-05-06 19:28:09 +10:00 |
visual_server_viewport.h
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Added option to viewport to keep linear color
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2018-05-06 19:28:09 +10:00 |
visual_server_wrap_mt.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_wrap_mt.h
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Added ability for SSAO to affect AO textures too
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2018-07-02 16:50:52 -03:00 |