godot/modules/gdnative/pluginscript
Andrea Catania eb07e87981 Optmized data sent during RPC and RSet calls.
- Now is sent the method ID rather the full function name.
- The passed IDs (Node and Method) are compressed so to use less possible space.
- The variant (INT and BOOL) is now encoded and compressed so to use much less data.
- Optimized RPCMode retrieval for GDScript functions.
- Added checksum to assert the methods are the same across peers.

This work has been kindly sponsored by IMVU.
2020-02-12 13:36:47 +01:00
..
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
pluginscript_instance.cpp Optmized data sent during RPC and RSet calls. 2020-02-12 13:36:47 +01:00
pluginscript_instance.h Optmized data sent during RPC and RSet calls. 2020-02-12 13:36:47 +01:00
pluginscript_language.cpp Use StringName in pluginscript's set/get_prop and add_global_constant 2020-02-01 05:16:48 +01:00
pluginscript_language.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pluginscript_loader.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pluginscript_loader.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pluginscript_script.cpp Optmized data sent during RPC and RSet calls. 2020-02-12 13:36:47 +01:00
pluginscript_script.h Optmized data sent during RPC and RSet calls. 2020-02-12 13:36:47 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00