.. |
shaders
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Make LIGHT_VEC affect 2D shadows again
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2019-02-10 21:14:32 +01:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
rasterizer_canvas_gles3.cpp
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Use transparent framebuffer only when set to transparent, closes #21827
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2019-01-27 15:47:17 -03:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_gles3.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_scene_gles3.cpp
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Allow usage of depth texture when contact shadows are disabled
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2019-02-01 12:46:43 -08:00 |
rasterizer_scene_gles3.h
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Allow usage of depth texture when contact shadows are disabled
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2019-02-01 12:46:43 -08:00 |
rasterizer_storage_gles3.cpp
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Fix polygon drawing on WebGL1
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2019-01-27 23:09:18 +00:00 |
rasterizer_storage_gles3.h
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Fix polygon drawing on WebGL1
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2019-01-27 23:09:18 +00:00 |
shader_compiler_gles3.cpp
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Fix many asan and ubsan reported issues
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2019-01-30 06:43:56 +01:00 |
shader_compiler_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles3.cpp
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Further fixes to avoid memory corruption, closes #25336
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2019-01-26 10:47:04 -03:00 |
shader_gles3.h
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Properly dispose of custom shaders, closes #19300
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2019-01-25 19:28:27 -03:00 |