godot/drivers/gles3
Rémi Verschelde 13c50e8aa5
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
Fix many asan and ubsan reported issues
2019-02-12 12:21:01 +01:00
..
shaders Make LIGHT_VEC affect 2D shadows again 2019-02-10 21:14:32 +01:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
rasterizer_canvas_gles3.cpp Use transparent framebuffer only when set to transparent, closes #21827 2019-01-27 15:47:17 -03:00
rasterizer_canvas_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles3.cpp Allow usage of depth texture when contact shadows are disabled 2019-02-01 12:46:43 -08:00
rasterizer_scene_gles3.h Allow usage of depth texture when contact shadows are disabled 2019-02-01 12:46:43 -08:00
rasterizer_storage_gles3.cpp Fix polygon drawing on WebGL1 2019-01-27 23:09:18 +00:00
rasterizer_storage_gles3.h Fix polygon drawing on WebGL1 2019-01-27 23:09:18 +00:00
shader_compiler_gles3.cpp Fix many asan and ubsan reported issues 2019-01-30 06:43:56 +01:00
shader_compiler_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles3.cpp Further fixes to avoid memory corruption, closes #25336 2019-01-26 10:47:04 -03:00
shader_gles3.h Properly dispose of custom shaders, closes #19300 2019-01-25 19:28:27 -03:00