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godot
/
platform
History
bruvzg
77fc88e9a6
[Windows, 3.x] Fix WM_CHAR processing code using Unicode char instead of Virtual key.
2022-09-23 20:22:05 +03:00
..
android
SCons: Refactor handling of
production
flag and per-platform LTO defaults
2022-09-20 10:26:17 +02:00
iphone
Check for ios_simulator when building for x86_64
2022-09-20 10:26:17 +02:00
javascript
SCons: Refactor handling of
production
flag and per-platform LTO defaults
2022-09-20 10:26:17 +02:00
osx
[macOS export, 3.x] Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-09-21 10:37:25 +03:00
server
SCons: Refactor LTO options with
lto=<none|thin|full>
2022-09-05 14:45:12 +02:00
uwp
Mono: Show custom error explaining that UWP is not supported
2022-08-23 13:21:10 +02:00
windows
[Windows, 3.x] Fix WM_CHAR processing code using Unicode char instead of Virtual key.
2022-09-23 20:22:05 +03:00
x11
SCons: Refactor handling of
production
flag and per-platform LTO defaults
2022-09-20 10:26:17 +02:00
register_platform_apis.h
Code quality: Fix header guards consistency
2022-07-25 14:53:37 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00