godot/platform/web/js/libs
Emmanouil Papadeas c36460060e
Further refactoring to AudioDriver implementations after #69120.
- Rename all instances of `capture_start()` and `capture_end()` to their new
  names. Fixes #72892.
- More internal renames to match what was started in #69120.
- Use `override` consistently so that such refactoring bugs can be caught.
- Harmonize the order of definition of the overridden virtual methods in each
  audio driver.
- Harmonize prototype for `set_output_device` and `set_input_device`.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-09 11:02:00 +01:00
..
audio.worklet.js One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
library_godot_audio.js Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
library_godot_display.js One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
library_godot_fetch.js One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
library_godot_input.js One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
library_godot_javascript_singleton.js One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
library_godot_os.js One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
library_godot_runtime.js One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
library_godot_webgl2.externs.js Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
library_godot_webgl2.js One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00