godot/doc/classes/GLTFNode.xml

44 lines
1.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFNode" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="camera" type="int" setter="set_camera" getter="get_camera" default="-1">
</member>
<member name="children" type="PackedInt32Array" setter="set_children" getter="get_children" default="PackedInt32Array( )">
</member>
<member name="fake_joint_parent" type="int" setter="set_fake_joint_parent" getter="get_fake_joint_parent" default="-1">
</member>
<member name="height" type="int" setter="set_height" getter="get_height" default="-1">
</member>
<member name="joint" type="bool" setter="set_joint" getter="get_joint" default="false">
</member>
<member name="light" type="int" setter="set_light" getter="get_light" default="-1">
</member>
<member name="mesh" type="int" setter="set_mesh" getter="get_mesh" default="-1">
</member>
<member name="parent" type="int" setter="set_parent" getter="get_parent" default="-1">
</member>
<member name="rotation" type="Quat" setter="set_rotation" getter="get_rotation" default="Quat( 0, 0, 0, 1 )">
</member>
<member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3( 1, 1, 1 )">
</member>
<member name="skeleton" type="int" setter="set_skeleton" getter="get_skeleton" default="-1">
</member>
<member name="skin" type="int" setter="set_skin" getter="get_skin" default="-1">
</member>
<member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3( 0, 0, 0 )">
</member>
<member name="xform" type="Transform" setter="set_xform" getter="get_xform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
</member>
</members>
<constants>
</constants>
</class>