godot/scene
PouleyKetchoupp d7353c5d41 Fix crashes with CollisionObject debug shapes
MeshInstance added as child nodes for CollisionObject debug shapes can
be invalidated while deleting the collision object (child nodes are
deleted first), which caused accesses to invalid memory in
shape_owner_remove_shape that lead to random crashes.

Also optimized accesses to shapes to avoid copy-on-write on each
iteration.
2021-04-12 20:08:30 -07:00
..
2d Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
3d Fix crashes with CollisionObject debug shapes 2021-04-12 20:08:30 -07:00
animation Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
gui Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
main Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
resources Merge pull request #46340 from gongpha/various-color-picker 2021-04-10 13:29:50 +02:00
register_scene_types.cpp Merge pull request #46273 from Chaosus/vs_comment 2021-04-04 16:04:12 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00