d7d65fa2f2
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
338 lines
8.7 KiB
C++
338 lines
8.7 KiB
C++
/*************************************************************************/
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/* sprite.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "sprite.h"
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#include "core/core_string_names.h"
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#include "scene/scene_string_names.h"
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void Sprite::edit_set_pivot(const Point2& p_pivot) {
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set_offset(p_pivot);
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}
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Point2 Sprite::edit_get_pivot() const {
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return get_offset();
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}
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bool Sprite::edit_has_pivot() const {
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return true;
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}
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void Sprite::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_DRAW: {
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if (texture.is_null())
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return;
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RID ci = get_canvas_item();
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/*
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texture->draw(ci,Point2());
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break;
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*/
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Size2i s;
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Rect2i src_rect;
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if (region) {
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s=region_rect.size;
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src_rect=region_rect;
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} else {
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s = texture->get_size();
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s=s/Size2i(hframes,vframes);
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src_rect.size=s;
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src_rect.pos.x+=(frame%hframes)*s.x;
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src_rect.pos.y+=(frame/hframes)*s.y;
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}
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Point2i ofs=offset;
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if (centered)
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ofs-=s/2;
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Rect2i dst_rect(ofs,s);
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if (hflip)
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dst_rect.size.x=-dst_rect.size.x;
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if (vflip)
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dst_rect.size.y=-dst_rect.size.y;
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texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
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} break;
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}
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}
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void Sprite::set_texture(const Ref<Texture>& p_texture) {
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if (p_texture==texture)
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return;
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if (texture.is_valid()) {
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texture->disconnect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->update);
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}
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texture=p_texture;
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if (texture.is_valid()) {
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texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
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texture->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->update);
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}
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update();
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item_rect_changed();
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}
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Ref<Texture> Sprite::get_texture() const {
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return texture;
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}
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void Sprite::set_centered(bool p_center) {
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centered=p_center;
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update();
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item_rect_changed();
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}
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bool Sprite::is_centered() const {
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return centered;
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}
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void Sprite::set_offset(const Point2& p_offset) {
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offset=p_offset;
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update();
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item_rect_changed();
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}
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Point2 Sprite::get_offset() const {
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return offset;
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}
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void Sprite::set_flip_h(bool p_flip) {
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hflip=p_flip;
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update();
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}
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bool Sprite::is_flipped_h() const {
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return hflip;
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}
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void Sprite::set_flip_v(bool p_flip) {
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vflip=p_flip;
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update();
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}
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bool Sprite::is_flipped_v() const {
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return vflip;
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}
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void Sprite::set_region(bool p_region) {
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if (p_region==region)
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return;
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region=p_region;
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update();
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}
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bool Sprite::is_region() const{
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return region;
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}
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void Sprite::set_region_rect(const Rect2& p_region_rect) {
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bool changed=region_rect!=p_region_rect;
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region_rect=p_region_rect;
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if (region && changed) {
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update();
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item_rect_changed();
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}
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}
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Rect2 Sprite::get_region_rect() const {
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return region_rect;
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}
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void Sprite::set_frame(int p_frame) {
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ERR_FAIL_INDEX(p_frame,vframes*hframes);
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if (frame != p_frame)
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item_rect_changed();
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frame=p_frame;
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}
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int Sprite::get_frame() const {
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return frame;
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}
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void Sprite::set_vframes(int p_amount) {
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ERR_FAIL_COND(p_amount<1);
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vframes=p_amount;
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update();
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item_rect_changed();
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_change_notify("frame");
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}
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int Sprite::get_vframes() const {
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return vframes;
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}
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void Sprite::set_hframes(int p_amount) {
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ERR_FAIL_COND(p_amount<1);
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hframes=p_amount;
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update();
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item_rect_changed();
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_change_notify("frame");
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}
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int Sprite::get_hframes() const {
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return hframes;
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}
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void Sprite::set_modulate(const Color& p_color) {
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modulate=p_color;
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update();
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}
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Color Sprite::get_modulate() const{
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return modulate;
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}
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Rect2 Sprite::get_item_rect() const {
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if (texture.is_null())
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return Rect2(0,0,1,1);
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//if (texture.is_null())
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// return CanvasItem::get_item_rect();
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Size2i s;
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if (region) {
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s=region_rect.size;
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} else {
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s = texture->get_size();
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s=s/Point2(hframes,vframes);
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}
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Point2i ofs=offset;
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if (centered)
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ofs-=s/2;
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if (s==Size2(0,0))
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s=Size2(1,1);
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return Rect2(ofs,s);
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}
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void Sprite::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_texture","texture:Texture"),&Sprite::set_texture);
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ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&Sprite::get_texture);
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ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Sprite::set_centered);
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ObjectTypeDB::bind_method(_MD("is_centered"),&Sprite::is_centered);
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ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Sprite::set_offset);
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ObjectTypeDB::bind_method(_MD("get_offset"),&Sprite::get_offset);
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ObjectTypeDB::bind_method(_MD("set_flip_h","flip_h"),&Sprite::set_flip_h);
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ObjectTypeDB::bind_method(_MD("is_flipped_h"),&Sprite::is_flipped_h);
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ObjectTypeDB::bind_method(_MD("set_flip_v","flip_v"),&Sprite::set_flip_v);
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ObjectTypeDB::bind_method(_MD("is_flipped_v"),&Sprite::is_flipped_v);
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ObjectTypeDB::bind_method(_MD("set_region","enabled"),&Sprite::set_region);
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ObjectTypeDB::bind_method(_MD("is_region"),&Sprite::is_region);
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ObjectTypeDB::bind_method(_MD("set_region_rect","rect"),&Sprite::set_region_rect);
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ObjectTypeDB::bind_method(_MD("get_region_rect"),&Sprite::get_region_rect);
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ObjectTypeDB::bind_method(_MD("set_frame","frame"),&Sprite::set_frame);
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ObjectTypeDB::bind_method(_MD("get_frame"),&Sprite::get_frame);
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ObjectTypeDB::bind_method(_MD("set_vframes","vframes"),&Sprite::set_vframes);
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ObjectTypeDB::bind_method(_MD("get_vframes"),&Sprite::get_vframes);
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ObjectTypeDB::bind_method(_MD("set_hframes","hframes"),&Sprite::set_hframes);
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ObjectTypeDB::bind_method(_MD("get_hframes"),&Sprite::get_hframes);
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ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&Sprite::set_modulate);
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ObjectTypeDB::bind_method(_MD("get_modulate"),&Sprite::get_modulate);
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ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_texture"),_SCS("get_texture"));
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ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
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ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
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ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h"));
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ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v"));
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ADD_PROPERTY( PropertyInfo( Variant::INT, "vframes"), _SCS("set_vframes"),_SCS("get_vframes"));
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ADD_PROPERTY( PropertyInfo( Variant::INT, "hframes"), _SCS("set_hframes"),_SCS("get_hframes"));
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ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
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ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
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ADD_PROPERTY( PropertyInfo( Variant::BOOL, "region"), _SCS("set_region"),_SCS("is_region"));
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ADD_PROPERTY( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
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}
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Sprite::Sprite() {
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centered=true;
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hflip=false;
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vflip=false;
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region=false;
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frame=0;
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vframes=1;
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hframes=1;
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modulate=Color(1,1,1,1);
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}
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