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SCsub
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Refactoring: rename tools/editor/ to editor/
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2017-03-05 14:21:25 +01:00 |
editor_import_collada.cpp
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
editor_import_collada.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
editor_import_plugin.cpp
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Bring back EditorImportPlugin
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2017-05-12 12:46:25 +02:00 |
editor_import_plugin.h
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Bring back EditorImportPlugin
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2017-05-12 12:46:25 +02:00 |
resource_importer_csv_translation.cpp
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Fix errors on engine startup.
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2017-05-22 20:50:59 +02:00 |
resource_importer_csv_translation.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
resource_importer_obj.cpp
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-Restored multithread capability to VisualServer
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2017-06-09 00:24:18 -03:00 |
resource_importer_obj.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
resource_importer_scene.cpp
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
resource_importer_scene.h
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
resource_importer_texture.cpp
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rewritten PBR implementation to make it friendlier with Blender
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2017-05-31 20:29:56 -03:00 |
resource_importer_texture.h
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-Added EXR supprot for HDR (no BC6 compression yet though)
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2017-05-26 22:31:32 -03:00 |
resource_importer_wav.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
resource_importer_wav.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |