fc076ece3d
This reverts commit a988fad9a0
.
As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
391 lines
14 KiB
C++
391 lines
14 KiB
C++
/*************************************************************************/
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/* replication_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "replication_editor_plugin.h"
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#include "editor/editor_scale.h"
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#include "editor/inspector_dock.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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#include "scene/multiplayer/multiplayer_synchronizer.h"
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/// ReplicationEditor
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ReplicationEditor::ReplicationEditor(EditorNode *p_editor) {
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editor = p_editor;
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set_v_size_flags(SIZE_EXPAND_FILL);
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set_custom_minimum_size(Size2(0, 200) * EDSCALE);
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delete_dialog = memnew(ConfirmationDialog);
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delete_dialog->connect("cancelled", callable_mp(this, &ReplicationEditor::_dialog_closed), varray(false));
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delete_dialog->connect("confirmed", callable_mp(this, &ReplicationEditor::_dialog_closed), varray(true));
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add_child(delete_dialog);
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error_dialog = memnew(AcceptDialog);
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error_dialog->get_ok_button()->set_text(TTR("Close"));
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error_dialog->set_title(TTR("Error!"));
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add_child(error_dialog);
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VBoxContainer *vb = memnew(VBoxContainer);
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vb->set_v_size_flags(SIZE_EXPAND_FILL);
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add_child(vb);
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HBoxContainer *hb = memnew(HBoxContainer);
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vb->add_child(hb);
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np_line_edit = memnew(LineEdit);
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np_line_edit->set_placeholder(":property");
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np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
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hb->add_child(np_line_edit);
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add_button = memnew(Button);
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add_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed));
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add_button->set_text(TTR("Add"));
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hb->add_child(add_button);
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tree = memnew(Tree);
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tree->set_hide_root(true);
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tree->set_columns(4);
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tree->set_column_titles_visible(true);
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tree->set_column_title(0, TTR("Properties"));
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tree->set_column_expand(0, true);
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tree->set_column_title(1, TTR("Spawn"));
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tree->set_column_expand(1, false);
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tree->set_column_custom_minimum_width(1, 100);
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tree->set_column_title(2, TTR("Sync"));
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tree->set_column_custom_minimum_width(2, 100);
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tree->set_column_expand(2, false);
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tree->set_column_expand(3, false);
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tree->create_item();
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tree->connect("button_pressed", callable_mp(this, &ReplicationEditor::_tree_button_pressed));
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tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited));
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tree->set_v_size_flags(SIZE_EXPAND_FILL);
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vb->add_child(tree);
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}
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void ReplicationEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config);
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ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked);
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ADD_SIGNAL(MethodInfo("keying_changed"));
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}
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void ReplicationEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
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add_theme_style_override("panel", editor->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
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} else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
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update_keying();
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}
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}
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void ReplicationEditor::_add_pressed() {
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if (!current) {
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error_dialog->set_text(TTR("Please select a MultiplayerSynchronizer first."));
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error_dialog->popup_centered();
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return;
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}
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if (current->get_root_path().is_empty()) {
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error_dialog->set_text(TTR("The MultiplayerSynchronizer needs a root path."));
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error_dialog->popup_centered();
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return;
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}
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String np_text = np_line_edit->get_text();
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if (np_text.find(":") == -1) {
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np_text = ":" + np_text;
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}
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NodePath prop = NodePath(np_text);
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if (prop.is_empty()) {
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return;
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}
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UndoRedo *undo_redo = editor->get_undo_redo();
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undo_redo->create_action(TTR("Add property"));
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config = current->get_replication_config();
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if (config.is_null()) {
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config.instantiate();
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current->set_replication_config(config);
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undo_redo->add_do_method(current, "set_replication_config", config);
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undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>());
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_update_config();
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}
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undo_redo->add_do_method(config.ptr(), "add_property", prop);
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undo_redo->add_undo_method(config.ptr(), "remove_property", prop);
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undo_redo->add_do_method(this, "_update_config");
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undo_redo->add_undo_method(this, "_update_config");
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undo_redo->commit_action();
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}
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void ReplicationEditor::_tree_item_edited() {
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TreeItem *ti = tree->get_edited();
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if (!ti || config.is_null()) {
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return;
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}
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int column = tree->get_edited_column();
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ERR_FAIL_COND(column < 1 || column > 2);
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const NodePath prop = ti->get_metadata(0);
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UndoRedo *undo_redo = editor->get_undo_redo();
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bool value = ti->is_checked(column);
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String method;
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if (column == 1) {
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undo_redo->create_action(TTR("Set spawn property"));
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method = "property_set_spawn";
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} else {
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undo_redo->create_action(TTR("Set sync property"));
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method = "property_set_sync";
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}
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undo_redo->add_do_method(config.ptr(), method, prop, value);
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undo_redo->add_undo_method(config.ptr(), method, prop, !value);
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undo_redo->add_do_method(this, "_update_checked", prop, column, value);
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undo_redo->add_undo_method(this, "_update_checked", prop, column, !value);
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undo_redo->commit_action();
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}
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void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id) {
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TreeItem *ti = Object::cast_to<TreeItem>(p_item);
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if (!ti) {
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return;
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}
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deleting = ti->get_metadata(0);
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delete_dialog->set_text(TTR("Delete Property?") + "\n\"" + ti->get_text(0) + "\"");
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delete_dialog->popup_centered();
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}
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void ReplicationEditor::_dialog_closed(bool p_confirmed) {
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if (deleting.is_empty() || config.is_null()) {
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return;
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}
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if (p_confirmed) {
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const NodePath prop = deleting;
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int idx = config->property_get_index(prop);
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bool spawn = config->property_get_spawn(prop);
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bool sync = config->property_get_sync(prop);
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UndoRedo *undo_redo = editor->get_undo_redo();
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undo_redo->create_action(TTR("Remove Property"));
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undo_redo->add_do_method(config.ptr(), "remove_property", prop);
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undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx);
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undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, spawn);
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undo_redo->add_undo_method(config.ptr(), "property_set_sync", prop, sync);
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undo_redo->add_do_method(this, "_update_config");
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undo_redo->add_undo_method(this, "_update_config");
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undo_redo->commit_action();
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}
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deleting = NodePath();
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}
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void ReplicationEditor::_update_checked(const NodePath &p_prop, int p_column, bool p_checked) {
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if (!tree->get_root()) {
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return;
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}
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TreeItem *ti = tree->get_root()->get_first_child();
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while (ti) {
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if (ti->get_metadata(0).operator NodePath() == p_prop) {
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ti->set_checked(p_column, p_checked);
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return;
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}
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ti = ti->get_next();
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}
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}
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void ReplicationEditor::update_keying() {
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/// TODO make keying usable.
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#if 0
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bool keying_enabled = false;
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EditorHistory *editor_history = EditorNode::get_singleton()->get_editor_history();
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if (is_visible_in_tree() && config.is_valid() && editor_history->get_path_size() > 0) {
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Object *obj = ObjectDB::get_instance(editor_history->get_path_object(0));
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keying_enabled = Object::cast_to<Node>(obj) != nullptr;
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}
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if (keying_enabled == keying) {
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return;
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}
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keying = keying_enabled;
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emit_signal(SNAME("keying_changed"));
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#endif
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}
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void ReplicationEditor::_update_config() {
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deleting = NodePath();
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tree->clear();
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tree->create_item();
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if (!config.is_valid()) {
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update_keying();
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return;
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}
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TypedArray<NodePath> props = config->get_properties();
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for (int i = 0; i < props.size(); i++) {
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const NodePath path = props[i];
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_add_property(path, config->property_get_spawn(path), config->property_get_sync(path));
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}
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update_keying();
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}
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void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) {
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if (current == p_sync) {
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return;
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}
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current = p_sync;
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if (current) {
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config = current->get_replication_config();
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} else {
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config.unref();
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}
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_update_config();
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}
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Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) {
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if (!p_node || !has_theme_icon(p_node->get_class(), "EditorIcons")) {
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return get_theme_icon("ImportFail", "EditorIcons");
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}
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return get_theme_icon(p_node->get_class(), "EditorIcons");
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}
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void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync) {
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String prop = String(p_property);
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TreeItem *item = tree->create_item();
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item->set_selectable(0, false);
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item->set_selectable(1, false);
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item->set_selectable(2, false);
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item->set_selectable(3, false);
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item->set_text(0, prop);
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item->set_metadata(0, prop);
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Node *root_node = current && !current->get_root_path().is_empty() ? current->get_node(current->get_root_path()) : nullptr;
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Ref<Texture2D> icon = _get_class_icon(root_node);
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if (root_node) {
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String path = prop.substr(0, prop.find(":"));
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String subpath = prop.substr(path.size());
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Node *node = root_node->get_node_or_null(path);
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if (!node) {
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node = root_node;
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}
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item->set_text(0, String(node->get_name()) + ":" + subpath);
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icon = _get_class_icon(node);
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}
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item->set_icon(0, icon);
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item->add_button(3, get_theme_icon("Remove", "EditorIcons"));
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item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER);
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item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
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item->set_checked(1, p_spawn);
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item->set_editable(1, true);
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item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER);
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item->set_cell_mode(2, TreeItem::CELL_MODE_CHECK);
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item->set_checked(2, p_sync);
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item->set_editable(2, true);
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}
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void ReplicationEditor::property_keyed(const String &p_property) {
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ERR_FAIL_COND(!current || config.is_null());
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Node *root = current->get_node(current->get_root_path());
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ERR_FAIL_COND(!root);
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EditorHistory *history = editor->get_editor_history();
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ERR_FAIL_COND(history->get_path_size() == 0);
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Node *node = Object::cast_to<Node>(ObjectDB::get_instance(history->get_path_object(0)));
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ERR_FAIL_COND(!node);
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if (node->is_class("MultiplayerSynchronizer")) {
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error_dialog->set_text(TTR("Properties of 'MultiplayerSynchronizer' cannot be configured for replication."));
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error_dialog->popup_centered();
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return;
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}
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if (history->get_path_size() > 1 || p_property.get_slice_count(":") > 1) {
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error_dialog->set_text(TTR("Subresources cannot yet be configured for replication."));
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error_dialog->popup_centered();
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return;
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}
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String path = root->get_path_to(node);
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for (int i = 1; i < history->get_path_size(); i++) {
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String prop = history->get_path_property(i);
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ERR_FAIL_COND(prop == "");
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path += ":" + prop;
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}
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path += ":" + p_property;
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NodePath prop = path;
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UndoRedo *undo_redo = editor->get_undo_redo();
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undo_redo->create_action(TTR("Add property"));
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undo_redo->add_do_method(config.ptr(), "add_property", prop);
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undo_redo->add_undo_method(config.ptr(), "remove_property", prop);
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undo_redo->add_do_method(this, "_update_config");
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undo_redo->add_undo_method(this, "_update_config");
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undo_redo->commit_action();
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}
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/// ReplicationEditorPlugin
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ReplicationEditorPlugin::ReplicationEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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repl_editor = memnew(ReplicationEditor(editor));
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editor->add_bottom_panel_item(TTR("Replication"), repl_editor);
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}
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ReplicationEditorPlugin::~ReplicationEditorPlugin() {
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}
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void ReplicationEditorPlugin::_keying_changed() {
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// TODO make lock usable.
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//InspectorDock::get_inspector_singleton()->set_keying(repl_editor->has_keying(), this);
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}
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void ReplicationEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) {
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if (!repl_editor->has_keying()) {
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return;
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}
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repl_editor->property_keyed(p_keyed);
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}
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void ReplicationEditorPlugin::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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//Node3DEditor::get_singleton()->connect("transform_key_request", callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request));
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InspectorDock::get_inspector_singleton()->connect("property_keyed", callable_mp(this, &ReplicationEditorPlugin::_property_keyed));
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repl_editor->connect("keying_changed", callable_mp(this, &ReplicationEditorPlugin::_keying_changed));
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// TODO make lock usable.
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//InspectorDock::get_inspector_singleton()->connect("object_inspected", callable_mp(repl_editor, &ReplicationEditor::update_keying));
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get_tree()->connect("node_removed", callable_mp(this, &ReplicationEditorPlugin::_node_removed));
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}
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}
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void ReplicationEditorPlugin::_node_removed(Node *p_node) {
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if (p_node && p_node == repl_editor->get_current()) {
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repl_editor->edit(nullptr);
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if (repl_editor->is_visible_in_tree()) {
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editor->hide_bottom_panel();
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}
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}
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}
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void ReplicationEditorPlugin::edit(Object *p_object) {
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repl_editor->edit(Object::cast_to<MultiplayerSynchronizer>(p_object));
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}
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bool ReplicationEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("MultiplayerSynchronizer");
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}
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void ReplicationEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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editor->make_bottom_panel_item_visible(repl_editor);
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}
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}
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