godot/scene
Rémi Verschelde fc18d637a8 Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.

(cherry picked from commit fc370b3feb)
2019-09-24 09:00:45 +02:00
..
2d Fix -Wimplicit-fallthrough warnings from GCC 8 2019-09-24 09:00:45 +02:00
3d Fix -Wimplicit-fallthrough warnings from GCC 8 2019-09-24 09:00:45 +02:00
animation Continuation of #27562 2019-09-24 09:00:44 +02:00
audio Properly deal with clicking on audio stream change or stop (AudioStreamPlayer only) 2019-07-03 13:19:40 +02:00
gui Fix -Wimplicit-fallthrough warnings from GCC 8 2019-09-24 09:00:45 +02:00
main Small fixes, mostly dupicated code 2019-09-24 09:00:45 +02:00
resources Small fixes, mostly dupicated code 2019-09-24 09:00:45 +02:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00
register_scene_types.cpp Added height map shape that implement heightmap collision shape 2019-04-20 23:33:50 +02:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00