godot/scene
Marcel Admiraal fc1f0d76e7 Don't update the floor_velocity with the current linear_velocity.
Updating the floor velocity with the body's current linear velocity
discards the velocity component provided by the body's angular
rotation. Without the current contact point there is no way to calculate
the current velocity component provided by the body's angular rotation
therefore we need to use the velocity calculated at the time of the
collision.

Fixes #34807.
2020-01-05 17:35:49 +01:00
..
2d Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix 2020-01-03 14:17:05 +01:00
3d Don't update the floor_velocity with the current linear_velocity. 2020-01-05 17:35:49 +01:00
animation Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gui Makes more strings translatable 2020-01-04 13:46:38 +08:00
main Add a shorthand for setting the exit code using SceneTree::quit() 2020-01-03 11:41:46 +01:00
resources Fixed StyleBoxFlat antialiasing with aa size of 1 2020-01-05 10:54:24 +01:00
register_scene_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00