12a519bae2
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
10569 lines
340 KiB
C++
10569 lines
340 KiB
C++
//
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// Copyright (c) 2019-2022 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#include "D3D12MemAlloc.h"
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#include <combaseapi.h>
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#include <mutex>
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#include <algorithm>
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#include <utility>
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#include <cstdlib>
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#include <cstdint>
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#include <malloc.h> // for _aligned_malloc, _aligned_free
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#ifndef _WIN32
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#include <shared_mutex>
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#endif
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/* GODOT start */
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#if !defined(_MSC_VER)
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#include <guiddef.h>
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#include <dxguids.h>
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#endif
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/* GODOT end */
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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//
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// Configuration Begin
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//
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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#ifndef _D3D12MA_CONFIGURATION
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#ifdef _WIN32
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#if !defined(WINVER) || WINVER < 0x0600
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#error Required at least WinAPI version supporting: client = Windows Vista, server = Windows Server 2008.
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#endif
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#endif
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#ifndef D3D12MA_SORT
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#define D3D12MA_SORT(beg, end, cmp) std::sort(beg, end, cmp)
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#endif
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#ifndef D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
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#include <dxgi.h>
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#if D3D12MA_DXGI_1_4
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#include <dxgi1_4.h>
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#endif
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#endif
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#ifndef D3D12MA_ASSERT
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#include <cassert>
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#define D3D12MA_ASSERT(cond) assert(cond)
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#endif
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// Assert that will be called very often, like inside data structures e.g. operator[].
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// Making it non-empty can make program slow.
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#ifndef D3D12MA_HEAVY_ASSERT
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#ifdef _DEBUG
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#define D3D12MA_HEAVY_ASSERT(expr) //D3D12MA_ASSERT(expr)
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#else
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#define D3D12MA_HEAVY_ASSERT(expr)
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#endif
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#endif
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#ifndef D3D12MA_DEBUG_ALIGNMENT
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/*
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Minimum alignment of all allocations, in bytes.
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Set to more than 1 for debugging purposes only. Must be power of two.
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*/
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#define D3D12MA_DEBUG_ALIGNMENT (1)
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#endif
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#ifndef D3D12MA_DEBUG_MARGIN
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// Minimum margin before and after every allocation, in bytes.
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// Set nonzero for debugging purposes only.
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#define D3D12MA_DEBUG_MARGIN (0)
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#endif
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#ifndef D3D12MA_DEBUG_GLOBAL_MUTEX
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/*
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Set this to 1 for debugging purposes only, to enable single mutex protecting all
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entry calls to the library. Can be useful for debugging multithreading issues.
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*/
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#define D3D12MA_DEBUG_GLOBAL_MUTEX (0)
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#endif
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/*
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Define this macro for debugging purposes only to force specific D3D12_RESOURCE_HEAP_TIER,
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especially to test compatibility with D3D12_RESOURCE_HEAP_TIER_1 on modern GPUs.
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*/
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//#define D3D12MA_FORCE_RESOURCE_HEAP_TIER D3D12_RESOURCE_HEAP_TIER_1
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#ifndef D3D12MA_DEFAULT_BLOCK_SIZE
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/// Default size of a block allocated as single ID3D12Heap.
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#define D3D12MA_DEFAULT_BLOCK_SIZE (64ull * 1024 * 1024)
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#endif
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#ifndef D3D12MA_DEBUG_LOG
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#define D3D12MA_DEBUG_LOG(format, ...)
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/*
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#define D3D12MA_DEBUG_LOG(format, ...) do { \
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wprintf(format, __VA_ARGS__); \
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wprintf(L"\n"); \
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} while(false)
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*/
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#endif
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#endif // _D3D12MA_CONFIGURATION
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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//
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// Configuration End
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//
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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#define D3D12MA_IID_PPV_ARGS(ppType) __uuidof(**(ppType)), reinterpret_cast<void**>(ppType)
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#ifdef __ID3D12Device8_INTERFACE_DEFINED__
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#define D3D12MA_CREATE_NOT_ZEROED_AVAILABLE 1
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#endif
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namespace D3D12MA
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{
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static constexpr UINT HEAP_TYPE_COUNT = 4;
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static constexpr UINT STANDARD_HEAP_TYPE_COUNT = 3; // Only DEFAULT, UPLOAD, READBACK.
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static constexpr UINT DEFAULT_POOL_MAX_COUNT = 9;
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static const UINT NEW_BLOCK_SIZE_SHIFT_MAX = 3;
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// Minimum size of a free suballocation to register it in the free suballocation collection.
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static const UINT64 MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER = 16;
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static const WCHAR* const HeapTypeNames[] =
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{
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L"DEFAULT",
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L"UPLOAD",
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L"READBACK",
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L"CUSTOM",
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};
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static const D3D12_HEAP_FLAGS RESOURCE_CLASS_HEAP_FLAGS =
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D3D12_HEAP_FLAG_DENY_BUFFERS | D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES | D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES;
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static const D3D12_RESIDENCY_PRIORITY D3D12_RESIDENCY_PRIORITY_NONE = D3D12_RESIDENCY_PRIORITY(0);
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#ifndef _D3D12MA_ENUM_DECLARATIONS
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// Local copy of this enum, as it is provided only by <dxgi1_4.h>, so it may not be available.
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enum DXGI_MEMORY_SEGMENT_GROUP_COPY
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{
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DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY = 0,
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DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY = 1,
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DXGI_MEMORY_SEGMENT_GROUP_COUNT
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};
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enum class ResourceClass
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{
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Unknown, Buffer, Non_RT_DS_Texture, RT_DS_Texture
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};
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enum SuballocationType
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{
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SUBALLOCATION_TYPE_FREE = 0,
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SUBALLOCATION_TYPE_ALLOCATION = 1,
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};
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#endif // _D3D12MA_ENUM_DECLARATIONS
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#ifndef _D3D12MA_FUNCTIONS
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static void* DefaultAllocate(size_t Size, size_t Alignment, void* /*pPrivateData*/)
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{
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#ifdef _WIN32
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return _aligned_malloc(Size, Alignment);
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#else
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return aligned_alloc(Alignment, Size);
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#endif
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}
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static void DefaultFree(void* pMemory, void* /*pPrivateData*/)
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{
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#ifdef _WIN32
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return _aligned_free(pMemory);
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#else
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return free(pMemory);
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#endif
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}
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static void* Malloc(const ALLOCATION_CALLBACKS& allocs, size_t size, size_t alignment)
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{
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void* const result = (*allocs.pAllocate)(size, alignment, allocs.pPrivateData);
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D3D12MA_ASSERT(result);
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return result;
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}
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static void Free(const ALLOCATION_CALLBACKS& allocs, void* memory)
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{
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(*allocs.pFree)(memory, allocs.pPrivateData);
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}
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template<typename T>
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static T* Allocate(const ALLOCATION_CALLBACKS& allocs)
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{
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return (T*)Malloc(allocs, sizeof(T), __alignof(T));
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}
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template<typename T>
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static T* AllocateArray(const ALLOCATION_CALLBACKS& allocs, size_t count)
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{
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return (T*)Malloc(allocs, sizeof(T) * count, __alignof(T));
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}
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#define D3D12MA_NEW(allocs, type) new(D3D12MA::Allocate<type>(allocs))(type)
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#define D3D12MA_NEW_ARRAY(allocs, type, count) new(D3D12MA::AllocateArray<type>((allocs), (count)))(type)
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template<typename T>
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void D3D12MA_DELETE(const ALLOCATION_CALLBACKS& allocs, T* memory)
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{
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if (memory)
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{
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memory->~T();
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Free(allocs, memory);
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}
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}
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template<typename T>
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void D3D12MA_DELETE_ARRAY(const ALLOCATION_CALLBACKS& allocs, T* memory, size_t count)
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{
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if (memory)
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{
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for (size_t i = count; i--; )
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{
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memory[i].~T();
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}
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Free(allocs, memory);
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}
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}
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static void SetupAllocationCallbacks(ALLOCATION_CALLBACKS& outAllocs, const ALLOCATION_CALLBACKS* allocationCallbacks)
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{
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if (allocationCallbacks)
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{
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outAllocs = *allocationCallbacks;
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D3D12MA_ASSERT(outAllocs.pAllocate != NULL && outAllocs.pFree != NULL);
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}
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else
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{
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outAllocs.pAllocate = &DefaultAllocate;
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outAllocs.pFree = &DefaultFree;
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outAllocs.pPrivateData = NULL;
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}
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}
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#define SAFE_RELEASE(ptr) do { if(ptr) { (ptr)->Release(); (ptr) = NULL; } } while(false)
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#define D3D12MA_VALIDATE(cond) do { if(!(cond)) { \
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D3D12MA_ASSERT(0 && "Validation failed: " #cond); \
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return false; \
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} } while(false)
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template<typename T>
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static T D3D12MA_MIN(const T& a, const T& b) { return a <= b ? a : b; }
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template<typename T>
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static T D3D12MA_MAX(const T& a, const T& b) { return a <= b ? b : a; }
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template<typename T>
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static void D3D12MA_SWAP(T& a, T& b) { T tmp = a; a = b; b = tmp; }
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// Scans integer for index of first nonzero bit from the Least Significant Bit (LSB). If mask is 0 then returns UINT8_MAX
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static UINT8 BitScanLSB(UINT64 mask)
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{
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#if defined(_MSC_VER) && defined(_WIN64)
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unsigned long pos;
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if (_BitScanForward64(&pos, mask))
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return static_cast<UINT8>(pos);
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return UINT8_MAX;
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#elif defined __GNUC__ || defined __clang__
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return static_cast<UINT8>(__builtin_ffsll(mask)) - 1U;
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#else
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UINT8 pos = 0;
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UINT64 bit = 1;
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do
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{
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if (mask & bit)
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return pos;
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bit <<= 1;
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} while (pos++ < 63);
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return UINT8_MAX;
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#endif
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}
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// Scans integer for index of first nonzero bit from the Least Significant Bit (LSB). If mask is 0 then returns UINT8_MAX
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static UINT8 BitScanLSB(UINT32 mask)
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{
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#ifdef _MSC_VER
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unsigned long pos;
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if (_BitScanForward(&pos, mask))
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return static_cast<UINT8>(pos);
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return UINT8_MAX;
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#elif defined __GNUC__ || defined __clang__
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return static_cast<UINT8>(__builtin_ffs(mask)) - 1U;
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#else
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UINT8 pos = 0;
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UINT32 bit = 1;
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do
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{
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if (mask & bit)
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return pos;
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bit <<= 1;
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} while (pos++ < 31);
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return UINT8_MAX;
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#endif
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}
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// Scans integer for index of first nonzero bit from the Most Significant Bit (MSB). If mask is 0 then returns UINT8_MAX
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static UINT8 BitScanMSB(UINT64 mask)
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{
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#if defined(_MSC_VER) && defined(_WIN64)
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unsigned long pos;
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if (_BitScanReverse64(&pos, mask))
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return static_cast<UINT8>(pos);
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#elif defined __GNUC__ || defined __clang__
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if (mask)
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return 63 - static_cast<UINT8>(__builtin_clzll(mask));
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#else
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UINT8 pos = 63;
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UINT64 bit = 1ULL << 63;
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do
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{
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if (mask & bit)
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return pos;
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bit >>= 1;
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} while (pos-- > 0);
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#endif
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return UINT8_MAX;
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}
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// Scans integer for index of first nonzero bit from the Most Significant Bit (MSB). If mask is 0 then returns UINT8_MAX
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static UINT8 BitScanMSB(UINT32 mask)
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{
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#ifdef _MSC_VER
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unsigned long pos;
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if (_BitScanReverse(&pos, mask))
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return static_cast<UINT8>(pos);
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#elif defined __GNUC__ || defined __clang__
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if (mask)
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return 31 - static_cast<UINT8>(__builtin_clz(mask));
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#else
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UINT8 pos = 31;
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UINT32 bit = 1UL << 31;
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do
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{
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if (mask & bit)
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return pos;
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bit >>= 1;
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} while (pos-- > 0);
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#endif
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return UINT8_MAX;
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}
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/*
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Returns true if given number is a power of two.
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T must be unsigned integer number or signed integer but always nonnegative.
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For 0 returns true.
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*/
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template <typename T>
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static bool IsPow2(T x) { return (x & (x - 1)) == 0; }
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// Aligns given value up to nearest multiply of align value. For example: AlignUp(11, 8) = 16.
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// Use types like UINT, uint64_t as T.
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template <typename T>
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static T AlignUp(T val, T alignment)
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{
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D3D12MA_HEAVY_ASSERT(IsPow2(alignment));
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return (val + alignment - 1) & ~(alignment - 1);
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}
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// Aligns given value down to nearest multiply of align value. For example: AlignUp(11, 8) = 8.
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// Use types like UINT, uint64_t as T.
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template <typename T>
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static T AlignDown(T val, T alignment)
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{
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D3D12MA_HEAVY_ASSERT(IsPow2(alignment));
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return val & ~(alignment - 1);
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}
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// Division with mathematical rounding to nearest number.
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template <typename T>
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static T RoundDiv(T x, T y) { return (x + (y / (T)2)) / y; }
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template <typename T>
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static T DivideRoundingUp(T x, T y) { return (x + y - 1) / y; }
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static WCHAR HexDigitToChar(UINT8 digit)
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{
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if(digit < 10)
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return L'0' + digit;
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else
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return L'A' + (digit - 10);
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}
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/*
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Performs binary search and returns iterator to first element that is greater or
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equal to `key`, according to comparison `cmp`.
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Cmp should return true if first argument is less than second argument.
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Returned value is the found element, if present in the collection or place where
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new element with value (key) should be inserted.
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*/
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template <typename CmpLess, typename IterT, typename KeyT>
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static IterT BinaryFindFirstNotLess(IterT beg, IterT end, const KeyT& key, const CmpLess& cmp)
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{
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size_t down = 0, up = (end - beg);
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while (down < up)
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{
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const size_t mid = (down + up) / 2;
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if (cmp(*(beg + mid), key))
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{
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down = mid + 1;
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}
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else
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{
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up = mid;
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}
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}
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return beg + down;
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}
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/*
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Performs binary search and returns iterator to an element that is equal to `key`,
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according to comparison `cmp`.
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Cmp should return true if first argument is less than second argument.
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Returned value is the found element, if present in the collection or end if not
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found.
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*/
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template<typename CmpLess, typename IterT, typename KeyT>
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static IterT BinaryFindSorted(const IterT& beg, const IterT& end, const KeyT& value, const CmpLess& cmp)
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{
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IterT it = BinaryFindFirstNotLess<CmpLess, IterT, KeyT>(beg, end, value, cmp);
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if (it == end ||
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(!cmp(*it, value) && !cmp(value, *it)))
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{
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return it;
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}
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return end;
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}
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static UINT HeapTypeToIndex(D3D12_HEAP_TYPE type)
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{
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switch (type)
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{
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case D3D12_HEAP_TYPE_DEFAULT: return 0;
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case D3D12_HEAP_TYPE_UPLOAD: return 1;
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case D3D12_HEAP_TYPE_READBACK: return 2;
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case D3D12_HEAP_TYPE_CUSTOM: return 3;
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default: D3D12MA_ASSERT(0); return UINT_MAX;
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}
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}
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static D3D12_HEAP_TYPE IndexToHeapType(UINT heapTypeIndex)
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{
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D3D12MA_ASSERT(heapTypeIndex < 4);
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// D3D12_HEAP_TYPE_DEFAULT starts at 1.
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return (D3D12_HEAP_TYPE)(heapTypeIndex + 1);
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}
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static UINT64 HeapFlagsToAlignment(D3D12_HEAP_FLAGS flags, bool denyMsaaTextures)
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{
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/*
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Documentation of D3D12_HEAP_DESC structure says:
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- D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT defined as 64KB.
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- D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT defined as 4MB. An
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application must decide whether the heap will contain multi-sample
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anti-aliasing (MSAA), in which case, the application must choose [this flag].
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https://docs.microsoft.com/en-us/windows/desktop/api/d3d12/ns-d3d12-d3d12_heap_desc
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*/
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if (denyMsaaTextures)
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return D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
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const D3D12_HEAP_FLAGS denyAllTexturesFlags =
|
|
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES | D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES;
|
|
const bool canContainAnyTextures =
|
|
(flags & denyAllTexturesFlags) != denyAllTexturesFlags;
|
|
return canContainAnyTextures ?
|
|
D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT : D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
|
|
}
|
|
|
|
static ResourceClass HeapFlagsToResourceClass(D3D12_HEAP_FLAGS heapFlags)
|
|
{
|
|
const bool allowBuffers = (heapFlags & D3D12_HEAP_FLAG_DENY_BUFFERS) == 0;
|
|
const bool allowRtDsTextures = (heapFlags & D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES) == 0;
|
|
const bool allowNonRtDsTextures = (heapFlags & D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES) == 0;
|
|
|
|
const uint8_t allowedGroupCount = (allowBuffers ? 1 : 0) + (allowRtDsTextures ? 1 : 0) + (allowNonRtDsTextures ? 1 : 0);
|
|
if (allowedGroupCount != 1)
|
|
return ResourceClass::Unknown;
|
|
|
|
if (allowRtDsTextures)
|
|
return ResourceClass::RT_DS_Texture;
|
|
if (allowNonRtDsTextures)
|
|
return ResourceClass::Non_RT_DS_Texture;
|
|
return ResourceClass::Buffer;
|
|
}
|
|
|
|
static bool IsHeapTypeStandard(D3D12_HEAP_TYPE type)
|
|
{
|
|
return type == D3D12_HEAP_TYPE_DEFAULT ||
|
|
type == D3D12_HEAP_TYPE_UPLOAD ||
|
|
type == D3D12_HEAP_TYPE_READBACK;
|
|
}
|
|
|
|
static D3D12_HEAP_PROPERTIES StandardHeapTypeToHeapProperties(D3D12_HEAP_TYPE type)
|
|
{
|
|
D3D12MA_ASSERT(IsHeapTypeStandard(type));
|
|
D3D12_HEAP_PROPERTIES result = {};
|
|
result.Type = type;
|
|
return result;
|
|
}
|
|
|
|
static bool IsFormatCompressed(DXGI_FORMAT format)
|
|
{
|
|
switch (format)
|
|
{
|
|
case DXGI_FORMAT_BC1_TYPELESS:
|
|
case DXGI_FORMAT_BC1_UNORM:
|
|
case DXGI_FORMAT_BC1_UNORM_SRGB:
|
|
case DXGI_FORMAT_BC2_TYPELESS:
|
|
case DXGI_FORMAT_BC2_UNORM:
|
|
case DXGI_FORMAT_BC2_UNORM_SRGB:
|
|
case DXGI_FORMAT_BC3_TYPELESS:
|
|
case DXGI_FORMAT_BC3_UNORM:
|
|
case DXGI_FORMAT_BC3_UNORM_SRGB:
|
|
case DXGI_FORMAT_BC4_TYPELESS:
|
|
case DXGI_FORMAT_BC4_UNORM:
|
|
case DXGI_FORMAT_BC4_SNORM:
|
|
case DXGI_FORMAT_BC5_TYPELESS:
|
|
case DXGI_FORMAT_BC5_UNORM:
|
|
case DXGI_FORMAT_BC5_SNORM:
|
|
case DXGI_FORMAT_BC6H_TYPELESS:
|
|
case DXGI_FORMAT_BC6H_UF16:
|
|
case DXGI_FORMAT_BC6H_SF16:
|
|
case DXGI_FORMAT_BC7_TYPELESS:
|
|
case DXGI_FORMAT_BC7_UNORM:
|
|
case DXGI_FORMAT_BC7_UNORM_SRGB:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Only some formats are supported. For others it returns 0.
|
|
static UINT GetBitsPerPixel(DXGI_FORMAT format)
|
|
{
|
|
switch (format)
|
|
{
|
|
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
|
|
case DXGI_FORMAT_R32G32B32A32_FLOAT:
|
|
case DXGI_FORMAT_R32G32B32A32_UINT:
|
|
case DXGI_FORMAT_R32G32B32A32_SINT:
|
|
return 128;
|
|
case DXGI_FORMAT_R32G32B32_TYPELESS:
|
|
case DXGI_FORMAT_R32G32B32_FLOAT:
|
|
case DXGI_FORMAT_R32G32B32_UINT:
|
|
case DXGI_FORMAT_R32G32B32_SINT:
|
|
return 96;
|
|
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
|
|
case DXGI_FORMAT_R16G16B16A16_FLOAT:
|
|
case DXGI_FORMAT_R16G16B16A16_UNORM:
|
|
case DXGI_FORMAT_R16G16B16A16_UINT:
|
|
case DXGI_FORMAT_R16G16B16A16_SNORM:
|
|
case DXGI_FORMAT_R16G16B16A16_SINT:
|
|
return 64;
|
|
case DXGI_FORMAT_R32G32_TYPELESS:
|
|
case DXGI_FORMAT_R32G32_FLOAT:
|
|
case DXGI_FORMAT_R32G32_UINT:
|
|
case DXGI_FORMAT_R32G32_SINT:
|
|
return 64;
|
|
case DXGI_FORMAT_R32G8X24_TYPELESS:
|
|
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
|
|
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
|
|
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
|
|
return 64;
|
|
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
|
|
case DXGI_FORMAT_R10G10B10A2_UNORM:
|
|
case DXGI_FORMAT_R10G10B10A2_UINT:
|
|
case DXGI_FORMAT_R11G11B10_FLOAT:
|
|
return 32;
|
|
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
|
|
case DXGI_FORMAT_R8G8B8A8_UNORM:
|
|
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
|
|
case DXGI_FORMAT_R8G8B8A8_UINT:
|
|
case DXGI_FORMAT_R8G8B8A8_SNORM:
|
|
case DXGI_FORMAT_R8G8B8A8_SINT:
|
|
return 32;
|
|
case DXGI_FORMAT_R16G16_TYPELESS:
|
|
case DXGI_FORMAT_R16G16_FLOAT:
|
|
case DXGI_FORMAT_R16G16_UNORM:
|
|
case DXGI_FORMAT_R16G16_UINT:
|
|
case DXGI_FORMAT_R16G16_SNORM:
|
|
case DXGI_FORMAT_R16G16_SINT:
|
|
return 32;
|
|
case DXGI_FORMAT_R32_TYPELESS:
|
|
case DXGI_FORMAT_D32_FLOAT:
|
|
case DXGI_FORMAT_R32_FLOAT:
|
|
case DXGI_FORMAT_R32_UINT:
|
|
case DXGI_FORMAT_R32_SINT:
|
|
return 32;
|
|
case DXGI_FORMAT_R24G8_TYPELESS:
|
|
case DXGI_FORMAT_D24_UNORM_S8_UINT:
|
|
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
|
|
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
|
|
return 32;
|
|
case DXGI_FORMAT_R8G8_TYPELESS:
|
|
case DXGI_FORMAT_R8G8_UNORM:
|
|
case DXGI_FORMAT_R8G8_UINT:
|
|
case DXGI_FORMAT_R8G8_SNORM:
|
|
case DXGI_FORMAT_R8G8_SINT:
|
|
return 16;
|
|
case DXGI_FORMAT_R16_TYPELESS:
|
|
case DXGI_FORMAT_R16_FLOAT:
|
|
case DXGI_FORMAT_D16_UNORM:
|
|
case DXGI_FORMAT_R16_UNORM:
|
|
case DXGI_FORMAT_R16_UINT:
|
|
case DXGI_FORMAT_R16_SNORM:
|
|
case DXGI_FORMAT_R16_SINT:
|
|
return 16;
|
|
case DXGI_FORMAT_R8_TYPELESS:
|
|
case DXGI_FORMAT_R8_UNORM:
|
|
case DXGI_FORMAT_R8_UINT:
|
|
case DXGI_FORMAT_R8_SNORM:
|
|
case DXGI_FORMAT_R8_SINT:
|
|
case DXGI_FORMAT_A8_UNORM:
|
|
return 8;
|
|
case DXGI_FORMAT_BC1_TYPELESS:
|
|
case DXGI_FORMAT_BC1_UNORM:
|
|
case DXGI_FORMAT_BC1_UNORM_SRGB:
|
|
return 4;
|
|
case DXGI_FORMAT_BC2_TYPELESS:
|
|
case DXGI_FORMAT_BC2_UNORM:
|
|
case DXGI_FORMAT_BC2_UNORM_SRGB:
|
|
return 8;
|
|
case DXGI_FORMAT_BC3_TYPELESS:
|
|
case DXGI_FORMAT_BC3_UNORM:
|
|
case DXGI_FORMAT_BC3_UNORM_SRGB:
|
|
return 8;
|
|
case DXGI_FORMAT_BC4_TYPELESS:
|
|
case DXGI_FORMAT_BC4_UNORM:
|
|
case DXGI_FORMAT_BC4_SNORM:
|
|
return 4;
|
|
case DXGI_FORMAT_BC5_TYPELESS:
|
|
case DXGI_FORMAT_BC5_UNORM:
|
|
case DXGI_FORMAT_BC5_SNORM:
|
|
return 8;
|
|
case DXGI_FORMAT_BC6H_TYPELESS:
|
|
case DXGI_FORMAT_BC6H_UF16:
|
|
case DXGI_FORMAT_BC6H_SF16:
|
|
return 8;
|
|
case DXGI_FORMAT_BC7_TYPELESS:
|
|
case DXGI_FORMAT_BC7_UNORM:
|
|
case DXGI_FORMAT_BC7_UNORM_SRGB:
|
|
return 8;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
template<typename D3D12_RESOURCE_DESC_T>
|
|
static ResourceClass ResourceDescToResourceClass(const D3D12_RESOURCE_DESC_T& resDesc)
|
|
{
|
|
if (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
|
return ResourceClass::Buffer;
|
|
// Else: it's surely a texture.
|
|
const bool isRenderTargetOrDepthStencil =
|
|
(resDesc.Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) != 0;
|
|
return isRenderTargetOrDepthStencil ? ResourceClass::RT_DS_Texture : ResourceClass::Non_RT_DS_Texture;
|
|
}
|
|
|
|
// This algorithm is overly conservative.
|
|
template<typename D3D12_RESOURCE_DESC_T>
|
|
static bool CanUseSmallAlignment(const D3D12_RESOURCE_DESC_T& resourceDesc)
|
|
{
|
|
if (resourceDesc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE2D)
|
|
return false;
|
|
if ((resourceDesc.Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) != 0)
|
|
return false;
|
|
if (resourceDesc.SampleDesc.Count > 1)
|
|
return false;
|
|
if (resourceDesc.DepthOrArraySize != 1)
|
|
return false;
|
|
|
|
UINT sizeX = (UINT)resourceDesc.Width;
|
|
UINT sizeY = resourceDesc.Height;
|
|
UINT bitsPerPixel = GetBitsPerPixel(resourceDesc.Format);
|
|
if (bitsPerPixel == 0)
|
|
return false;
|
|
|
|
if (IsFormatCompressed(resourceDesc.Format))
|
|
{
|
|
sizeX = DivideRoundingUp(sizeX, 4u);
|
|
sizeY = DivideRoundingUp(sizeY, 4u);
|
|
bitsPerPixel *= 16;
|
|
}
|
|
|
|
UINT tileSizeX = 0, tileSizeY = 0;
|
|
switch (bitsPerPixel)
|
|
{
|
|
case 8: tileSizeX = 64; tileSizeY = 64; break;
|
|
case 16: tileSizeX = 64; tileSizeY = 32; break;
|
|
case 32: tileSizeX = 32; tileSizeY = 32; break;
|
|
case 64: tileSizeX = 32; tileSizeY = 16; break;
|
|
case 128: tileSizeX = 16; tileSizeY = 16; break;
|
|
default: return false;
|
|
}
|
|
|
|
const UINT tileCount = DivideRoundingUp(sizeX, tileSizeX) * DivideRoundingUp(sizeY, tileSizeY);
|
|
return tileCount <= 16;
|
|
}
|
|
|
|
static bool ValidateAllocateMemoryParameters(
|
|
const ALLOCATION_DESC* pAllocDesc,
|
|
const D3D12_RESOURCE_ALLOCATION_INFO* pAllocInfo,
|
|
Allocation** ppAllocation)
|
|
{
|
|
return pAllocDesc &&
|
|
pAllocInfo &&
|
|
ppAllocation &&
|
|
(pAllocInfo->Alignment == 0 ||
|
|
pAllocInfo->Alignment == D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT ||
|
|
pAllocInfo->Alignment == D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT) &&
|
|
pAllocInfo->SizeInBytes != 0 &&
|
|
pAllocInfo->SizeInBytes % (64ull * 1024) == 0;
|
|
}
|
|
|
|
#endif // _D3D12MA_FUNCTIONS
|
|
|
|
#ifndef _D3D12MA_STATISTICS_FUNCTIONS
|
|
|
|
static void ClearStatistics(Statistics& outStats)
|
|
{
|
|
outStats.BlockCount = 0;
|
|
outStats.AllocationCount = 0;
|
|
outStats.BlockBytes = 0;
|
|
outStats.AllocationBytes = 0;
|
|
}
|
|
|
|
static void ClearDetailedStatistics(DetailedStatistics& outStats)
|
|
{
|
|
ClearStatistics(outStats.Stats);
|
|
outStats.UnusedRangeCount = 0;
|
|
outStats.AllocationSizeMin = UINT64_MAX;
|
|
outStats.AllocationSizeMax = 0;
|
|
outStats.UnusedRangeSizeMin = UINT64_MAX;
|
|
outStats.UnusedRangeSizeMax = 0;
|
|
}
|
|
|
|
static void AddStatistics(Statistics& inoutStats, const Statistics& src)
|
|
{
|
|
inoutStats.BlockCount += src.BlockCount;
|
|
inoutStats.AllocationCount += src.AllocationCount;
|
|
inoutStats.BlockBytes += src.BlockBytes;
|
|
inoutStats.AllocationBytes += src.AllocationBytes;
|
|
}
|
|
|
|
static void AddDetailedStatistics(DetailedStatistics& inoutStats, const DetailedStatistics& src)
|
|
{
|
|
AddStatistics(inoutStats.Stats, src.Stats);
|
|
inoutStats.UnusedRangeCount += src.UnusedRangeCount;
|
|
inoutStats.AllocationSizeMin = D3D12MA_MIN(inoutStats.AllocationSizeMin, src.AllocationSizeMin);
|
|
inoutStats.AllocationSizeMax = D3D12MA_MAX(inoutStats.AllocationSizeMax, src.AllocationSizeMax);
|
|
inoutStats.UnusedRangeSizeMin = D3D12MA_MIN(inoutStats.UnusedRangeSizeMin, src.UnusedRangeSizeMin);
|
|
inoutStats.UnusedRangeSizeMax = D3D12MA_MAX(inoutStats.UnusedRangeSizeMax, src.UnusedRangeSizeMax);
|
|
}
|
|
|
|
static void AddDetailedStatisticsAllocation(DetailedStatistics& inoutStats, UINT64 size)
|
|
{
|
|
inoutStats.Stats.AllocationCount++;
|
|
inoutStats.Stats.AllocationBytes += size;
|
|
inoutStats.AllocationSizeMin = D3D12MA_MIN(inoutStats.AllocationSizeMin, size);
|
|
inoutStats.AllocationSizeMax = D3D12MA_MAX(inoutStats.AllocationSizeMax, size);
|
|
}
|
|
|
|
static void AddDetailedStatisticsUnusedRange(DetailedStatistics& inoutStats, UINT64 size)
|
|
{
|
|
inoutStats.UnusedRangeCount++;
|
|
inoutStats.UnusedRangeSizeMin = D3D12MA_MIN(inoutStats.UnusedRangeSizeMin, size);
|
|
inoutStats.UnusedRangeSizeMax = D3D12MA_MAX(inoutStats.UnusedRangeSizeMax, size);
|
|
}
|
|
|
|
#endif // _D3D12MA_STATISTICS_FUNCTIONS
|
|
|
|
|
|
#ifndef _D3D12MA_MUTEX
|
|
|
|
#ifndef D3D12MA_MUTEX
|
|
class Mutex
|
|
{
|
|
public:
|
|
void Lock() { m_Mutex.lock(); }
|
|
void Unlock() { m_Mutex.unlock(); }
|
|
|
|
private:
|
|
std::mutex m_Mutex;
|
|
};
|
|
#define D3D12MA_MUTEX Mutex
|
|
#endif
|
|
|
|
#ifndef D3D12MA_RW_MUTEX
|
|
#ifdef _WIN32
|
|
class RWMutex
|
|
{
|
|
public:
|
|
RWMutex() { InitializeSRWLock(&m_Lock); }
|
|
void LockRead() { AcquireSRWLockShared(&m_Lock); }
|
|
void UnlockRead() { ReleaseSRWLockShared(&m_Lock); }
|
|
void LockWrite() { AcquireSRWLockExclusive(&m_Lock); }
|
|
void UnlockWrite() { ReleaseSRWLockExclusive(&m_Lock); }
|
|
|
|
private:
|
|
SRWLOCK m_Lock;
|
|
};
|
|
#else // #ifdef _WIN32
|
|
class RWMutex
|
|
{
|
|
public:
|
|
RWMutex() {}
|
|
void LockRead() { m_Mutex.lock_shared(); }
|
|
void UnlockRead() { m_Mutex.unlock_shared(); }
|
|
void LockWrite() { m_Mutex.lock(); }
|
|
void UnlockWrite() { m_Mutex.unlock(); }
|
|
|
|
private:
|
|
std::shared_timed_mutex m_Mutex;
|
|
};
|
|
#endif // #ifdef _WIN32
|
|
#define D3D12MA_RW_MUTEX RWMutex
|
|
#endif // #ifndef D3D12MA_RW_MUTEX
|
|
|
|
// Helper RAII class to lock a mutex in constructor and unlock it in destructor (at the end of scope).
|
|
struct MutexLock
|
|
{
|
|
D3D12MA_CLASS_NO_COPY(MutexLock);
|
|
public:
|
|
MutexLock(D3D12MA_MUTEX& mutex, bool useMutex = true) :
|
|
m_pMutex(useMutex ? &mutex : NULL)
|
|
{
|
|
if (m_pMutex) m_pMutex->Lock();
|
|
}
|
|
~MutexLock() { if (m_pMutex) m_pMutex->Unlock(); }
|
|
|
|
private:
|
|
D3D12MA_MUTEX* m_pMutex;
|
|
};
|
|
|
|
// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for reading.
|
|
struct MutexLockRead
|
|
{
|
|
D3D12MA_CLASS_NO_COPY(MutexLockRead);
|
|
public:
|
|
MutexLockRead(D3D12MA_RW_MUTEX& mutex, bool useMutex)
|
|
: m_pMutex(useMutex ? &mutex : NULL)
|
|
{
|
|
if(m_pMutex)
|
|
{
|
|
m_pMutex->LockRead();
|
|
}
|
|
}
|
|
~MutexLockRead() { if (m_pMutex) m_pMutex->UnlockRead(); }
|
|
|
|
private:
|
|
D3D12MA_RW_MUTEX* m_pMutex;
|
|
};
|
|
|
|
// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for writing.
|
|
struct MutexLockWrite
|
|
{
|
|
D3D12MA_CLASS_NO_COPY(MutexLockWrite);
|
|
public:
|
|
MutexLockWrite(D3D12MA_RW_MUTEX& mutex, bool useMutex)
|
|
: m_pMutex(useMutex ? &mutex : NULL)
|
|
{
|
|
if (m_pMutex) m_pMutex->LockWrite();
|
|
}
|
|
~MutexLockWrite() { if (m_pMutex) m_pMutex->UnlockWrite(); }
|
|
|
|
private:
|
|
D3D12MA_RW_MUTEX* m_pMutex;
|
|
};
|
|
|
|
#if D3D12MA_DEBUG_GLOBAL_MUTEX
|
|
static D3D12MA_MUTEX g_DebugGlobalMutex;
|
|
#define D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK MutexLock debugGlobalMutexLock(g_DebugGlobalMutex, true);
|
|
#else
|
|
#define D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
#endif
|
|
#endif // _D3D12MA_MUTEX
|
|
|
|
#ifndef _D3D12MA_VECTOR
|
|
/*
|
|
Dynamically resizing continuous array. Class with interface similar to std::vector.
|
|
T must be POD because constructors and destructors are not called and memcpy is
|
|
used for these objects.
|
|
*/
|
|
template<typename T>
|
|
class Vector
|
|
{
|
|
public:
|
|
using value_type = T;
|
|
using iterator = T*;
|
|
using const_iterator = const T*;
|
|
|
|
// allocationCallbacks externally owned, must outlive this object.
|
|
Vector(const ALLOCATION_CALLBACKS& allocationCallbacks);
|
|
Vector(size_t count, const ALLOCATION_CALLBACKS& allocationCallbacks);
|
|
Vector(const Vector<T>& src);
|
|
~Vector();
|
|
|
|
const ALLOCATION_CALLBACKS& GetAllocs() const { return m_AllocationCallbacks; }
|
|
bool empty() const { return m_Count == 0; }
|
|
size_t size() const { return m_Count; }
|
|
T* data() { return m_pArray; }
|
|
const T* data() const { return m_pArray; }
|
|
void clear(bool freeMemory = false) { resize(0, freeMemory); }
|
|
|
|
iterator begin() { return m_pArray; }
|
|
iterator end() { return m_pArray + m_Count; }
|
|
const_iterator cbegin() const { return m_pArray; }
|
|
const_iterator cend() const { return m_pArray + m_Count; }
|
|
const_iterator begin() const { return cbegin(); }
|
|
const_iterator end() const { return cend(); }
|
|
|
|
void push_front(const T& src) { insert(0, src); }
|
|
void push_back(const T& src);
|
|
void pop_front();
|
|
void pop_back();
|
|
|
|
T& front();
|
|
T& back();
|
|
const T& front() const;
|
|
const T& back() const;
|
|
|
|
void reserve(size_t newCapacity, bool freeMemory = false);
|
|
void resize(size_t newCount, bool freeMemory = false);
|
|
void insert(size_t index, const T& src);
|
|
void remove(size_t index);
|
|
|
|
template<typename CmpLess>
|
|
size_t InsertSorted(const T& value, const CmpLess& cmp);
|
|
template<typename CmpLess>
|
|
bool RemoveSorted(const T& value, const CmpLess& cmp);
|
|
|
|
Vector& operator=(const Vector<T>& rhs);
|
|
T& operator[](size_t index);
|
|
const T& operator[](size_t index) const;
|
|
|
|
private:
|
|
const ALLOCATION_CALLBACKS& m_AllocationCallbacks;
|
|
T* m_pArray;
|
|
size_t m_Count;
|
|
size_t m_Capacity;
|
|
};
|
|
|
|
#ifndef _D3D12MA_VECTOR_FUNCTIONS
|
|
template<typename T>
|
|
Vector<T>::Vector(const ALLOCATION_CALLBACKS& allocationCallbacks)
|
|
: m_AllocationCallbacks(allocationCallbacks),
|
|
m_pArray(NULL),
|
|
m_Count(0),
|
|
m_Capacity(0) {}
|
|
|
|
template<typename T>
|
|
Vector<T>::Vector(size_t count, const ALLOCATION_CALLBACKS& allocationCallbacks)
|
|
: m_AllocationCallbacks(allocationCallbacks),
|
|
m_pArray(count ? AllocateArray<T>(allocationCallbacks, count) : NULL),
|
|
m_Count(count),
|
|
m_Capacity(count) {}
|
|
|
|
template<typename T>
|
|
Vector<T>::Vector(const Vector<T>& src)
|
|
: m_AllocationCallbacks(src.m_AllocationCallbacks),
|
|
m_pArray(src.m_Count ? AllocateArray<T>(src.m_AllocationCallbacks, src.m_Count) : NULL),
|
|
m_Count(src.m_Count),
|
|
m_Capacity(src.m_Count)
|
|
{
|
|
if (m_Count > 0)
|
|
{
|
|
memcpy(m_pArray, src.m_pArray, m_Count * sizeof(T));
|
|
}
|
|
}
|
|
|
|
template<typename T>
|
|
Vector<T>::~Vector()
|
|
{
|
|
Free(m_AllocationCallbacks, m_pArray);
|
|
}
|
|
|
|
template<typename T>
|
|
void Vector<T>::push_back(const T& src)
|
|
{
|
|
const size_t newIndex = size();
|
|
resize(newIndex + 1);
|
|
m_pArray[newIndex] = src;
|
|
}
|
|
|
|
template<typename T>
|
|
void Vector<T>::pop_front()
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_Count > 0);
|
|
remove(0);
|
|
}
|
|
|
|
template<typename T>
|
|
void Vector<T>::pop_back()
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_Count > 0);
|
|
resize(size() - 1);
|
|
}
|
|
|
|
template<typename T>
|
|
T& Vector<T>::front()
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_Count > 0);
|
|
return m_pArray[0];
|
|
}
|
|
|
|
template<typename T>
|
|
T& Vector<T>::back()
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_Count > 0);
|
|
return m_pArray[m_Count - 1];
|
|
}
|
|
|
|
template<typename T>
|
|
const T& Vector<T>::front() const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_Count > 0);
|
|
return m_pArray[0];
|
|
}
|
|
|
|
template<typename T>
|
|
const T& Vector<T>::back() const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_Count > 0);
|
|
return m_pArray[m_Count - 1];
|
|
}
|
|
|
|
template<typename T>
|
|
void Vector<T>::reserve(size_t newCapacity, bool freeMemory)
|
|
{
|
|
newCapacity = D3D12MA_MAX(newCapacity, m_Count);
|
|
|
|
if ((newCapacity < m_Capacity) && !freeMemory)
|
|
{
|
|
newCapacity = m_Capacity;
|
|
}
|
|
|
|
if (newCapacity != m_Capacity)
|
|
{
|
|
T* const newArray = newCapacity ? AllocateArray<T>(m_AllocationCallbacks, newCapacity) : NULL;
|
|
if (m_Count != 0)
|
|
{
|
|
memcpy(newArray, m_pArray, m_Count * sizeof(T));
|
|
}
|
|
Free(m_AllocationCallbacks, m_pArray);
|
|
m_Capacity = newCapacity;
|
|
m_pArray = newArray;
|
|
}
|
|
}
|
|
|
|
template<typename T>
|
|
void Vector<T>::resize(size_t newCount, bool freeMemory)
|
|
{
|
|
size_t newCapacity = m_Capacity;
|
|
if (newCount > m_Capacity)
|
|
{
|
|
newCapacity = D3D12MA_MAX(newCount, D3D12MA_MAX(m_Capacity * 3 / 2, (size_t)8));
|
|
}
|
|
else if (freeMemory)
|
|
{
|
|
newCapacity = newCount;
|
|
}
|
|
|
|
if (newCapacity != m_Capacity)
|
|
{
|
|
T* const newArray = newCapacity ? AllocateArray<T>(m_AllocationCallbacks, newCapacity) : NULL;
|
|
const size_t elementsToCopy = D3D12MA_MIN(m_Count, newCount);
|
|
if (elementsToCopy != 0)
|
|
{
|
|
memcpy(newArray, m_pArray, elementsToCopy * sizeof(T));
|
|
}
|
|
Free(m_AllocationCallbacks, m_pArray);
|
|
m_Capacity = newCapacity;
|
|
m_pArray = newArray;
|
|
}
|
|
|
|
m_Count = newCount;
|
|
}
|
|
|
|
template<typename T>
|
|
void Vector<T>::insert(size_t index, const T& src)
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(index <= m_Count);
|
|
const size_t oldCount = size();
|
|
resize(oldCount + 1);
|
|
if (index < oldCount)
|
|
{
|
|
memmove(m_pArray + (index + 1), m_pArray + index, (oldCount - index) * sizeof(T));
|
|
}
|
|
m_pArray[index] = src;
|
|
}
|
|
|
|
template<typename T>
|
|
void Vector<T>::remove(size_t index)
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(index < m_Count);
|
|
const size_t oldCount = size();
|
|
if (index < oldCount - 1)
|
|
{
|
|
memmove(m_pArray + index, m_pArray + (index + 1), (oldCount - index - 1) * sizeof(T));
|
|
}
|
|
resize(oldCount - 1);
|
|
}
|
|
|
|
template<typename T> template<typename CmpLess>
|
|
size_t Vector<T>::InsertSorted(const T& value, const CmpLess& cmp)
|
|
{
|
|
const size_t indexToInsert = BinaryFindFirstNotLess<CmpLess, iterator, T>(
|
|
m_pArray,
|
|
m_pArray + m_Count,
|
|
value,
|
|
cmp) - m_pArray;
|
|
insert(indexToInsert, value);
|
|
return indexToInsert;
|
|
}
|
|
|
|
template<typename T> template<typename CmpLess>
|
|
bool Vector<T>::RemoveSorted(const T& value, const CmpLess& cmp)
|
|
{
|
|
const iterator it = BinaryFindFirstNotLess(
|
|
m_pArray,
|
|
m_pArray + m_Count,
|
|
value,
|
|
cmp);
|
|
if ((it != end()) && !cmp(*it, value) && !cmp(value, *it))
|
|
{
|
|
size_t indexToRemove = it - begin();
|
|
remove(indexToRemove);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
template<typename T>
|
|
Vector<T>& Vector<T>::operator=(const Vector<T>& rhs)
|
|
{
|
|
if (&rhs != this)
|
|
{
|
|
resize(rhs.m_Count);
|
|
if (m_Count != 0)
|
|
{
|
|
memcpy(m_pArray, rhs.m_pArray, m_Count * sizeof(T));
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
template<typename T>
|
|
T& Vector<T>::operator[](size_t index)
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(index < m_Count);
|
|
return m_pArray[index];
|
|
}
|
|
|
|
template<typename T>
|
|
const T& Vector<T>::operator[](size_t index) const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(index < m_Count);
|
|
return m_pArray[index];
|
|
}
|
|
#endif // _D3D12MA_VECTOR_FUNCTIONS
|
|
#endif // _D3D12MA_VECTOR
|
|
|
|
#ifndef _D3D12MA_STRING_BUILDER
|
|
class StringBuilder
|
|
{
|
|
public:
|
|
StringBuilder(const ALLOCATION_CALLBACKS& allocationCallbacks) : m_Data(allocationCallbacks) {}
|
|
|
|
size_t GetLength() const { return m_Data.size(); }
|
|
LPCWSTR GetData() const { return m_Data.data(); }
|
|
|
|
void Add(WCHAR ch) { m_Data.push_back(ch); }
|
|
void Add(LPCWSTR str);
|
|
void AddNewLine() { Add(L'\n'); }
|
|
void AddNumber(UINT num);
|
|
void AddNumber(UINT64 num);
|
|
void AddPointer(const void* ptr);
|
|
|
|
private:
|
|
Vector<WCHAR> m_Data;
|
|
};
|
|
|
|
#ifndef _D3D12MA_STRING_BUILDER_FUNCTIONS
|
|
void StringBuilder::Add(LPCWSTR str)
|
|
{
|
|
const size_t len = wcslen(str);
|
|
if (len > 0)
|
|
{
|
|
const size_t oldCount = m_Data.size();
|
|
m_Data.resize(oldCount + len);
|
|
memcpy(m_Data.data() + oldCount, str, len * sizeof(WCHAR));
|
|
}
|
|
}
|
|
|
|
void StringBuilder::AddNumber(UINT num)
|
|
{
|
|
WCHAR buf[11];
|
|
buf[10] = L'\0';
|
|
WCHAR *p = &buf[10];
|
|
do
|
|
{
|
|
*--p = L'0' + (num % 10);
|
|
num /= 10;
|
|
}
|
|
while (num);
|
|
Add(p);
|
|
}
|
|
|
|
void StringBuilder::AddNumber(UINT64 num)
|
|
{
|
|
WCHAR buf[21];
|
|
buf[20] = L'\0';
|
|
WCHAR *p = &buf[20];
|
|
do
|
|
{
|
|
*--p = L'0' + (num % 10);
|
|
num /= 10;
|
|
}
|
|
while (num);
|
|
Add(p);
|
|
}
|
|
|
|
void StringBuilder::AddPointer(const void* ptr)
|
|
{
|
|
WCHAR buf[21];
|
|
uintptr_t num = (uintptr_t)ptr;
|
|
buf[20] = L'\0';
|
|
WCHAR *p = &buf[20];
|
|
do
|
|
{
|
|
*--p = HexDigitToChar((UINT8)(num & 0xF));
|
|
num >>= 4;
|
|
}
|
|
while (num);
|
|
Add(p);
|
|
}
|
|
|
|
#endif // _D3D12MA_STRING_BUILDER_FUNCTIONS
|
|
#endif // _D3D12MA_STRING_BUILDER
|
|
|
|
#ifndef _D3D12MA_JSON_WRITER
|
|
/*
|
|
Allows to conveniently build a correct JSON document to be written to the
|
|
StringBuilder passed to the constructor.
|
|
*/
|
|
class JsonWriter
|
|
{
|
|
public:
|
|
// stringBuilder - string builder to write the document to. Must remain alive for the whole lifetime of this object.
|
|
JsonWriter(const ALLOCATION_CALLBACKS& allocationCallbacks, StringBuilder& stringBuilder);
|
|
~JsonWriter();
|
|
|
|
// Begins object by writing "{".
|
|
// Inside an object, you must call pairs of WriteString and a value, e.g.:
|
|
// j.BeginObject(true); j.WriteString("A"); j.WriteNumber(1); j.WriteString("B"); j.WriteNumber(2); j.EndObject();
|
|
// Will write: { "A": 1, "B": 2 }
|
|
void BeginObject(bool singleLine = false);
|
|
// Ends object by writing "}".
|
|
void EndObject();
|
|
|
|
// Begins array by writing "[".
|
|
// Inside an array, you can write a sequence of any values.
|
|
void BeginArray(bool singleLine = false);
|
|
// Ends array by writing "[".
|
|
void EndArray();
|
|
|
|
// Writes a string value inside "".
|
|
// pStr can contain any UTF-16 characters, including '"', new line etc. - they will be properly escaped.
|
|
void WriteString(LPCWSTR pStr);
|
|
|
|
// Begins writing a string value.
|
|
// Call BeginString, ContinueString, ContinueString, ..., EndString instead of
|
|
// WriteString to conveniently build the string content incrementally, made of
|
|
// parts including numbers.
|
|
void BeginString(LPCWSTR pStr = NULL);
|
|
// Posts next part of an open string.
|
|
void ContinueString(LPCWSTR pStr);
|
|
// Posts next part of an open string. The number is converted to decimal characters.
|
|
void ContinueString(UINT num);
|
|
void ContinueString(UINT64 num);
|
|
void ContinueString_Pointer(const void* ptr);
|
|
// Posts next part of an open string. Pointer value is converted to characters
|
|
// using "%p" formatting - shown as hexadecimal number, e.g.: 000000081276Ad00
|
|
// void ContinueString_Pointer(const void* ptr);
|
|
// Ends writing a string value by writing '"'.
|
|
void EndString(LPCWSTR pStr = NULL);
|
|
|
|
// Writes a number value.
|
|
void WriteNumber(UINT num);
|
|
void WriteNumber(UINT64 num);
|
|
// Writes a boolean value - false or true.
|
|
void WriteBool(bool b);
|
|
// Writes a null value.
|
|
void WriteNull();
|
|
|
|
void AddAllocationToObject(const Allocation& alloc);
|
|
void AddDetailedStatisticsInfoObject(const DetailedStatistics& stats);
|
|
|
|
private:
|
|
static const WCHAR* const INDENT;
|
|
|
|
enum CollectionType
|
|
{
|
|
COLLECTION_TYPE_OBJECT,
|
|
COLLECTION_TYPE_ARRAY,
|
|
};
|
|
struct StackItem
|
|
{
|
|
CollectionType type;
|
|
UINT valueCount;
|
|
bool singleLineMode;
|
|
};
|
|
|
|
StringBuilder& m_SB;
|
|
Vector<StackItem> m_Stack;
|
|
bool m_InsideString;
|
|
|
|
void BeginValue(bool isString);
|
|
void WriteIndent(bool oneLess = false);
|
|
};
|
|
|
|
#ifndef _D3D12MA_JSON_WRITER_FUNCTIONS
|
|
const WCHAR* const JsonWriter::INDENT = L" ";
|
|
|
|
JsonWriter::JsonWriter(const ALLOCATION_CALLBACKS& allocationCallbacks, StringBuilder& stringBuilder)
|
|
: m_SB(stringBuilder),
|
|
m_Stack(allocationCallbacks),
|
|
m_InsideString(false) {}
|
|
|
|
JsonWriter::~JsonWriter()
|
|
{
|
|
D3D12MA_ASSERT(!m_InsideString);
|
|
D3D12MA_ASSERT(m_Stack.empty());
|
|
}
|
|
|
|
void JsonWriter::BeginObject(bool singleLine)
|
|
{
|
|
D3D12MA_ASSERT(!m_InsideString);
|
|
|
|
BeginValue(false);
|
|
m_SB.Add(L'{');
|
|
|
|
StackItem stackItem;
|
|
stackItem.type = COLLECTION_TYPE_OBJECT;
|
|
stackItem.valueCount = 0;
|
|
stackItem.singleLineMode = singleLine;
|
|
m_Stack.push_back(stackItem);
|
|
}
|
|
|
|
void JsonWriter::EndObject()
|
|
{
|
|
D3D12MA_ASSERT(!m_InsideString);
|
|
D3D12MA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_OBJECT);
|
|
D3D12MA_ASSERT(m_Stack.back().valueCount % 2 == 0);
|
|
|
|
WriteIndent(true);
|
|
m_SB.Add(L'}');
|
|
|
|
m_Stack.pop_back();
|
|
}
|
|
|
|
void JsonWriter::BeginArray(bool singleLine)
|
|
{
|
|
D3D12MA_ASSERT(!m_InsideString);
|
|
|
|
BeginValue(false);
|
|
m_SB.Add(L'[');
|
|
|
|
StackItem stackItem;
|
|
stackItem.type = COLLECTION_TYPE_ARRAY;
|
|
stackItem.valueCount = 0;
|
|
stackItem.singleLineMode = singleLine;
|
|
m_Stack.push_back(stackItem);
|
|
}
|
|
|
|
void JsonWriter::EndArray()
|
|
{
|
|
D3D12MA_ASSERT(!m_InsideString);
|
|
D3D12MA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_ARRAY);
|
|
|
|
WriteIndent(true);
|
|
m_SB.Add(L']');
|
|
|
|
m_Stack.pop_back();
|
|
}
|
|
|
|
void JsonWriter::WriteString(LPCWSTR pStr)
|
|
{
|
|
BeginString(pStr);
|
|
EndString();
|
|
}
|
|
|
|
void JsonWriter::BeginString(LPCWSTR pStr)
|
|
{
|
|
D3D12MA_ASSERT(!m_InsideString);
|
|
|
|
BeginValue(true);
|
|
m_InsideString = true;
|
|
m_SB.Add(L'"');
|
|
if (pStr != NULL)
|
|
{
|
|
ContinueString(pStr);
|
|
}
|
|
}
|
|
|
|
void JsonWriter::ContinueString(LPCWSTR pStr)
|
|
{
|
|
D3D12MA_ASSERT(m_InsideString);
|
|
D3D12MA_ASSERT(pStr);
|
|
|
|
for (const WCHAR *p = pStr; *p; ++p)
|
|
{
|
|
// the strings we encode are assumed to be in UTF-16LE format, the native
|
|
// windows wide character Unicode format. In this encoding Unicode code
|
|
// points U+0000 to U+D7FF and U+E000 to U+FFFF are encoded in two bytes,
|
|
// and everything else takes more than two bytes. We will reject any
|
|
// multi wchar character encodings for simplicity.
|
|
UINT val = (UINT)*p;
|
|
D3D12MA_ASSERT(((val <= 0xD7FF) || (0xE000 <= val && val <= 0xFFFF)) &&
|
|
"Character not currently supported.");
|
|
switch (*p)
|
|
{
|
|
case L'"': m_SB.Add(L'\\'); m_SB.Add(L'"'); break;
|
|
case L'\\': m_SB.Add(L'\\'); m_SB.Add(L'\\'); break;
|
|
case L'/': m_SB.Add(L'\\'); m_SB.Add(L'/'); break;
|
|
case L'\b': m_SB.Add(L'\\'); m_SB.Add(L'b'); break;
|
|
case L'\f': m_SB.Add(L'\\'); m_SB.Add(L'f'); break;
|
|
case L'\n': m_SB.Add(L'\\'); m_SB.Add(L'n'); break;
|
|
case L'\r': m_SB.Add(L'\\'); m_SB.Add(L'r'); break;
|
|
case L'\t': m_SB.Add(L'\\'); m_SB.Add(L't'); break;
|
|
default:
|
|
// conservatively use encoding \uXXXX for any Unicode character
|
|
// requiring more than one byte.
|
|
if (32 <= val && val < 256)
|
|
m_SB.Add(*p);
|
|
else
|
|
{
|
|
m_SB.Add(L'\\');
|
|
m_SB.Add(L'u');
|
|
for (UINT i = 0; i < 4; ++i)
|
|
{
|
|
UINT hexDigit = (val & 0xF000) >> 12;
|
|
val <<= 4;
|
|
if (hexDigit < 10)
|
|
m_SB.Add(L'0' + (WCHAR)hexDigit);
|
|
else
|
|
m_SB.Add(L'A' + (WCHAR)hexDigit);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void JsonWriter::ContinueString(UINT num)
|
|
{
|
|
D3D12MA_ASSERT(m_InsideString);
|
|
m_SB.AddNumber(num);
|
|
}
|
|
|
|
void JsonWriter::ContinueString(UINT64 num)
|
|
{
|
|
D3D12MA_ASSERT(m_InsideString);
|
|
m_SB.AddNumber(num);
|
|
}
|
|
|
|
void JsonWriter::ContinueString_Pointer(const void* ptr)
|
|
{
|
|
D3D12MA_ASSERT(m_InsideString);
|
|
m_SB.AddPointer(ptr);
|
|
}
|
|
|
|
void JsonWriter::EndString(LPCWSTR pStr)
|
|
{
|
|
D3D12MA_ASSERT(m_InsideString);
|
|
|
|
if (pStr)
|
|
ContinueString(pStr);
|
|
m_SB.Add(L'"');
|
|
m_InsideString = false;
|
|
}
|
|
|
|
void JsonWriter::WriteNumber(UINT num)
|
|
{
|
|
D3D12MA_ASSERT(!m_InsideString);
|
|
BeginValue(false);
|
|
m_SB.AddNumber(num);
|
|
}
|
|
|
|
void JsonWriter::WriteNumber(UINT64 num)
|
|
{
|
|
D3D12MA_ASSERT(!m_InsideString);
|
|
BeginValue(false);
|
|
m_SB.AddNumber(num);
|
|
}
|
|
|
|
void JsonWriter::WriteBool(bool b)
|
|
{
|
|
D3D12MA_ASSERT(!m_InsideString);
|
|
BeginValue(false);
|
|
if (b)
|
|
m_SB.Add(L"true");
|
|
else
|
|
m_SB.Add(L"false");
|
|
}
|
|
|
|
void JsonWriter::WriteNull()
|
|
{
|
|
D3D12MA_ASSERT(!m_InsideString);
|
|
BeginValue(false);
|
|
m_SB.Add(L"null");
|
|
}
|
|
|
|
void JsonWriter::AddAllocationToObject(const Allocation& alloc)
|
|
{
|
|
WriteString(L"Type");
|
|
switch (alloc.m_PackedData.GetResourceDimension()) {
|
|
case D3D12_RESOURCE_DIMENSION_UNKNOWN:
|
|
WriteString(L"UNKNOWN");
|
|
break;
|
|
case D3D12_RESOURCE_DIMENSION_BUFFER:
|
|
WriteString(L"BUFFER");
|
|
break;
|
|
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
|
|
WriteString(L"TEXTURE1D");
|
|
break;
|
|
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
|
|
WriteString(L"TEXTURE2D");
|
|
break;
|
|
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
|
|
WriteString(L"TEXTURE3D");
|
|
break;
|
|
default: D3D12MA_ASSERT(0); break;
|
|
}
|
|
|
|
WriteString(L"Size");
|
|
WriteNumber(alloc.GetSize());
|
|
WriteString(L"Usage");
|
|
WriteNumber((UINT)alloc.m_PackedData.GetResourceFlags());
|
|
|
|
void* privateData = alloc.GetPrivateData();
|
|
if (privateData)
|
|
{
|
|
WriteString(L"CustomData");
|
|
BeginString();
|
|
ContinueString_Pointer(privateData);
|
|
EndString();
|
|
}
|
|
|
|
LPCWSTR name = alloc.GetName();
|
|
if (name != NULL)
|
|
{
|
|
WriteString(L"Name");
|
|
WriteString(name);
|
|
}
|
|
if (alloc.m_PackedData.GetTextureLayout())
|
|
{
|
|
WriteString(L"Layout");
|
|
WriteNumber((UINT)alloc.m_PackedData.GetTextureLayout());
|
|
}
|
|
}
|
|
|
|
void JsonWriter::AddDetailedStatisticsInfoObject(const DetailedStatistics& stats)
|
|
{
|
|
BeginObject();
|
|
|
|
WriteString(L"BlockCount");
|
|
WriteNumber(stats.Stats.BlockCount);
|
|
WriteString(L"BlockBytes");
|
|
WriteNumber(stats.Stats.BlockBytes);
|
|
WriteString(L"AllocationCount");
|
|
WriteNumber(stats.Stats.AllocationCount);
|
|
WriteString(L"AllocationBytes");
|
|
WriteNumber(stats.Stats.AllocationBytes);
|
|
WriteString(L"UnusedRangeCount");
|
|
WriteNumber(stats.UnusedRangeCount);
|
|
|
|
if (stats.Stats.AllocationCount > 1)
|
|
{
|
|
WriteString(L"AllocationSizeMin");
|
|
WriteNumber(stats.AllocationSizeMin);
|
|
WriteString(L"AllocationSizeMax");
|
|
WriteNumber(stats.AllocationSizeMax);
|
|
}
|
|
if (stats.UnusedRangeCount > 1)
|
|
{
|
|
WriteString(L"UnusedRangeSizeMin");
|
|
WriteNumber(stats.UnusedRangeSizeMin);
|
|
WriteString(L"UnusedRangeSizeMax");
|
|
WriteNumber(stats.UnusedRangeSizeMax);
|
|
}
|
|
EndObject();
|
|
}
|
|
|
|
void JsonWriter::BeginValue(bool isString)
|
|
{
|
|
if (!m_Stack.empty())
|
|
{
|
|
StackItem& currItem = m_Stack.back();
|
|
if (currItem.type == COLLECTION_TYPE_OBJECT && currItem.valueCount % 2 == 0)
|
|
{
|
|
D3D12MA_ASSERT(isString);
|
|
}
|
|
|
|
if (currItem.type == COLLECTION_TYPE_OBJECT && currItem.valueCount % 2 == 1)
|
|
{
|
|
m_SB.Add(L':'); m_SB.Add(L' ');
|
|
}
|
|
else if (currItem.valueCount > 0)
|
|
{
|
|
m_SB.Add(L','); m_SB.Add(L' ');
|
|
WriteIndent();
|
|
}
|
|
else
|
|
{
|
|
WriteIndent();
|
|
}
|
|
++currItem.valueCount;
|
|
}
|
|
}
|
|
|
|
void JsonWriter::WriteIndent(bool oneLess)
|
|
{
|
|
if (!m_Stack.empty() && !m_Stack.back().singleLineMode)
|
|
{
|
|
m_SB.AddNewLine();
|
|
|
|
size_t count = m_Stack.size();
|
|
if (count > 0 && oneLess)
|
|
{
|
|
--count;
|
|
}
|
|
for (size_t i = 0; i < count; ++i)
|
|
{
|
|
m_SB.Add(INDENT);
|
|
}
|
|
}
|
|
}
|
|
#endif // _D3D12MA_JSON_WRITER_FUNCTIONS
|
|
#endif // _D3D12MA_JSON_WRITER
|
|
|
|
#ifndef _D3D12MA_POOL_ALLOCATOR
|
|
/*
|
|
Allocator for objects of type T using a list of arrays (pools) to speed up
|
|
allocation. Number of elements that can be allocated is not bounded because
|
|
allocator can create multiple blocks.
|
|
T should be POD because constructor and destructor is not called in Alloc or
|
|
Free.
|
|
*/
|
|
template<typename T>
|
|
class PoolAllocator
|
|
{
|
|
D3D12MA_CLASS_NO_COPY(PoolAllocator)
|
|
public:
|
|
// allocationCallbacks externally owned, must outlive this object.
|
|
PoolAllocator(const ALLOCATION_CALLBACKS& allocationCallbacks, UINT firstBlockCapacity);
|
|
~PoolAllocator() { Clear(); }
|
|
|
|
void Clear();
|
|
template<typename... Types>
|
|
T* Alloc(Types... args);
|
|
void Free(T* ptr);
|
|
|
|
private:
|
|
union Item
|
|
{
|
|
UINT NextFreeIndex; // UINT32_MAX means end of list.
|
|
alignas(T) char Value[sizeof(T)];
|
|
};
|
|
|
|
struct ItemBlock
|
|
{
|
|
Item* pItems;
|
|
UINT Capacity;
|
|
UINT FirstFreeIndex;
|
|
};
|
|
|
|
const ALLOCATION_CALLBACKS& m_AllocationCallbacks;
|
|
const UINT m_FirstBlockCapacity;
|
|
Vector<ItemBlock> m_ItemBlocks;
|
|
|
|
ItemBlock& CreateNewBlock();
|
|
};
|
|
|
|
#ifndef _D3D12MA_POOL_ALLOCATOR_FUNCTIONS
|
|
template<typename T>
|
|
PoolAllocator<T>::PoolAllocator(const ALLOCATION_CALLBACKS& allocationCallbacks, UINT firstBlockCapacity)
|
|
: m_AllocationCallbacks(allocationCallbacks),
|
|
m_FirstBlockCapacity(firstBlockCapacity),
|
|
m_ItemBlocks(allocationCallbacks)
|
|
{
|
|
D3D12MA_ASSERT(m_FirstBlockCapacity > 1);
|
|
}
|
|
|
|
template<typename T>
|
|
void PoolAllocator<T>::Clear()
|
|
{
|
|
for(size_t i = m_ItemBlocks.size(); i--; )
|
|
{
|
|
D3D12MA_DELETE_ARRAY(m_AllocationCallbacks, m_ItemBlocks[i].pItems, m_ItemBlocks[i].Capacity);
|
|
}
|
|
m_ItemBlocks.clear(true);
|
|
}
|
|
|
|
template<typename T> template<typename... Types>
|
|
T* PoolAllocator<T>::Alloc(Types... args)
|
|
{
|
|
for(size_t i = m_ItemBlocks.size(); i--; )
|
|
{
|
|
ItemBlock& block = m_ItemBlocks[i];
|
|
// This block has some free items: Use first one.
|
|
if(block.FirstFreeIndex != UINT32_MAX)
|
|
{
|
|
Item* const pItem = &block.pItems[block.FirstFreeIndex];
|
|
block.FirstFreeIndex = pItem->NextFreeIndex;
|
|
T* result = (T*)&pItem->Value;
|
|
new(result)T(std::forward<Types>(args)...); // Explicit constructor call.
|
|
return result;
|
|
}
|
|
}
|
|
|
|
// No block has free item: Create new one and use it.
|
|
ItemBlock& newBlock = CreateNewBlock();
|
|
Item* const pItem = &newBlock.pItems[0];
|
|
newBlock.FirstFreeIndex = pItem->NextFreeIndex;
|
|
T* result = (T*)pItem->Value;
|
|
new(result)T(std::forward<Types>(args)...); // Explicit constructor call.
|
|
return result;
|
|
}
|
|
|
|
template<typename T>
|
|
void PoolAllocator<T>::Free(T* ptr)
|
|
{
|
|
// Search all memory blocks to find ptr.
|
|
for(size_t i = m_ItemBlocks.size(); i--; )
|
|
{
|
|
ItemBlock& block = m_ItemBlocks[i];
|
|
|
|
Item* pItemPtr;
|
|
memcpy(&pItemPtr, &ptr, sizeof(pItemPtr));
|
|
|
|
// Check if pItemPtr is in address range of this block.
|
|
if((pItemPtr >= block.pItems) && (pItemPtr < block.pItems + block.Capacity))
|
|
{
|
|
ptr->~T(); // Explicit destructor call.
|
|
const UINT index = static_cast<UINT>(pItemPtr - block.pItems);
|
|
pItemPtr->NextFreeIndex = block.FirstFreeIndex;
|
|
block.FirstFreeIndex = index;
|
|
return;
|
|
}
|
|
}
|
|
D3D12MA_ASSERT(0 && "Pointer doesn't belong to this memory pool.");
|
|
}
|
|
|
|
template<typename T>
|
|
typename PoolAllocator<T>::ItemBlock& PoolAllocator<T>::CreateNewBlock()
|
|
{
|
|
const UINT newBlockCapacity = m_ItemBlocks.empty() ?
|
|
m_FirstBlockCapacity : m_ItemBlocks.back().Capacity * 3 / 2;
|
|
|
|
const ItemBlock newBlock = {
|
|
D3D12MA_NEW_ARRAY(m_AllocationCallbacks, Item, newBlockCapacity),
|
|
newBlockCapacity,
|
|
0 };
|
|
|
|
m_ItemBlocks.push_back(newBlock);
|
|
|
|
// Setup singly-linked list of all free items in this block.
|
|
for(UINT i = 0; i < newBlockCapacity - 1; ++i)
|
|
{
|
|
newBlock.pItems[i].NextFreeIndex = i + 1;
|
|
}
|
|
newBlock.pItems[newBlockCapacity - 1].NextFreeIndex = UINT32_MAX;
|
|
return m_ItemBlocks.back();
|
|
}
|
|
#endif // _D3D12MA_POOL_ALLOCATOR_FUNCTIONS
|
|
#endif // _D3D12MA_POOL_ALLOCATOR
|
|
|
|
#ifndef _D3D12MA_LIST
|
|
/*
|
|
Doubly linked list, with elements allocated out of PoolAllocator.
|
|
Has custom interface, as well as STL-style interface, including iterator and
|
|
const_iterator.
|
|
*/
|
|
template<typename T>
|
|
class List
|
|
{
|
|
D3D12MA_CLASS_NO_COPY(List)
|
|
public:
|
|
struct Item
|
|
{
|
|
Item* pPrev;
|
|
Item* pNext;
|
|
T Value;
|
|
};
|
|
|
|
class reverse_iterator;
|
|
class const_reverse_iterator;
|
|
class iterator
|
|
{
|
|
friend class List<T>;
|
|
friend class const_iterator;
|
|
|
|
public:
|
|
iterator() = default;
|
|
iterator(const reverse_iterator& src)
|
|
: m_pList(src.m_pList), m_pItem(src.m_pItem) {}
|
|
|
|
T& operator*() const;
|
|
T* operator->() const;
|
|
|
|
iterator& operator++();
|
|
iterator& operator--();
|
|
iterator operator++(int);
|
|
iterator operator--(int);
|
|
|
|
bool operator==(const iterator& rhs) const;
|
|
bool operator!=(const iterator& rhs) const;
|
|
|
|
private:
|
|
List<T>* m_pList = NULL;
|
|
Item* m_pItem = NULL;
|
|
|
|
iterator(List<T>* pList, Item* pItem) : m_pList(pList), m_pItem(pItem) {}
|
|
};
|
|
|
|
class reverse_iterator
|
|
{
|
|
friend class List<T>;
|
|
friend class const_reverse_iterator;
|
|
|
|
public:
|
|
reverse_iterator() = default;
|
|
reverse_iterator(const iterator& src)
|
|
: m_pList(src.m_pList), m_pItem(src.m_pItem) {}
|
|
|
|
T& operator*() const;
|
|
T* operator->() const;
|
|
|
|
reverse_iterator& operator++();
|
|
reverse_iterator& operator--();
|
|
reverse_iterator operator++(int);
|
|
reverse_iterator operator--(int);
|
|
|
|
bool operator==(const reverse_iterator& rhs) const;
|
|
bool operator!=(const reverse_iterator& rhs) const;
|
|
|
|
private:
|
|
List<T>* m_pList = NULL;
|
|
Item* m_pItem = NULL;
|
|
|
|
reverse_iterator(List<T>* pList, Item* pItem)
|
|
: m_pList(pList), m_pItem(pItem) {}
|
|
};
|
|
|
|
class const_iterator
|
|
{
|
|
friend class List<T>;
|
|
|
|
public:
|
|
const_iterator() = default;
|
|
const_iterator(const iterator& src)
|
|
: m_pList(src.m_pList), m_pItem(src.m_pItem) {}
|
|
const_iterator(const reverse_iterator& src)
|
|
: m_pList(src.m_pList), m_pItem(src.m_pItem) {}
|
|
const_iterator(const const_reverse_iterator& src)
|
|
: m_pList(src.m_pList), m_pItem(src.m_pItem) {}
|
|
|
|
iterator dropConst() const;
|
|
const T& operator*() const;
|
|
const T* operator->() const;
|
|
|
|
const_iterator& operator++();
|
|
const_iterator& operator--();
|
|
const_iterator operator++(int);
|
|
const_iterator operator--(int);
|
|
|
|
bool operator==(const const_iterator& rhs) const;
|
|
bool operator!=(const const_iterator& rhs) const;
|
|
|
|
private:
|
|
const List<T>* m_pList = NULL;
|
|
const Item* m_pItem = NULL;
|
|
|
|
const_iterator(const List<T>* pList, const Item* pItem)
|
|
: m_pList(pList), m_pItem(pItem) {}
|
|
};
|
|
|
|
class const_reverse_iterator
|
|
{
|
|
friend class List<T>;
|
|
|
|
public:
|
|
const_reverse_iterator() = default;
|
|
const_reverse_iterator(const iterator& src)
|
|
: m_pList(src.m_pList), m_pItem(src.m_pItem) {}
|
|
const_reverse_iterator(const reverse_iterator& src)
|
|
: m_pList(src.m_pList), m_pItem(src.m_pItem) {}
|
|
const_reverse_iterator(const const_iterator& src)
|
|
: m_pList(src.m_pList), m_pItem(src.m_pItem) {}
|
|
|
|
reverse_iterator dropConst() const;
|
|
const T& operator*() const;
|
|
const T* operator->() const;
|
|
|
|
const_reverse_iterator& operator++();
|
|
const_reverse_iterator& operator--();
|
|
const_reverse_iterator operator++(int);
|
|
const_reverse_iterator operator--(int);
|
|
|
|
bool operator==(const const_reverse_iterator& rhs) const;
|
|
bool operator!=(const const_reverse_iterator& rhs) const;
|
|
|
|
private:
|
|
const List<T>* m_pList = NULL;
|
|
const Item* m_pItem = NULL;
|
|
|
|
const_reverse_iterator(const List<T>* pList, const Item* pItem)
|
|
: m_pList(pList), m_pItem(pItem) {}
|
|
};
|
|
|
|
// allocationCallbacks externally owned, must outlive this object.
|
|
List(const ALLOCATION_CALLBACKS& allocationCallbacks);
|
|
// Intentionally not calling Clear, because that would be unnecessary
|
|
// computations to return all items to m_ItemAllocator as free.
|
|
~List() = default;
|
|
|
|
size_t GetCount() const { return m_Count; }
|
|
bool IsEmpty() const { return m_Count == 0; }
|
|
|
|
Item* Front() { return m_pFront; }
|
|
const Item* Front() const { return m_pFront; }
|
|
Item* Back() { return m_pBack; }
|
|
const Item* Back() const { return m_pBack; }
|
|
|
|
bool empty() const { return IsEmpty(); }
|
|
size_t size() const { return GetCount(); }
|
|
void push_back(const T& value) { PushBack(value); }
|
|
iterator insert(iterator it, const T& value) { return iterator(this, InsertBefore(it.m_pItem, value)); }
|
|
void clear() { Clear(); }
|
|
void erase(iterator it) { Remove(it.m_pItem); }
|
|
|
|
iterator begin() { return iterator(this, Front()); }
|
|
iterator end() { return iterator(this, NULL); }
|
|
reverse_iterator rbegin() { return reverse_iterator(this, Back()); }
|
|
reverse_iterator rend() { return reverse_iterator(this, NULL); }
|
|
|
|
const_iterator cbegin() const { return const_iterator(this, Front()); }
|
|
const_iterator cend() const { return const_iterator(this, NULL); }
|
|
const_iterator begin() const { return cbegin(); }
|
|
const_iterator end() const { return cend(); }
|
|
|
|
const_reverse_iterator crbegin() const { return const_reverse_iterator(this, Back()); }
|
|
const_reverse_iterator crend() const { return const_reverse_iterator(this, NULL); }
|
|
const_reverse_iterator rbegin() const { return crbegin(); }
|
|
const_reverse_iterator rend() const { return crend(); }
|
|
|
|
Item* PushBack();
|
|
Item* PushFront();
|
|
Item* PushBack(const T& value);
|
|
Item* PushFront(const T& value);
|
|
void PopBack();
|
|
void PopFront();
|
|
|
|
// Item can be null - it means PushBack.
|
|
Item* InsertBefore(Item* pItem);
|
|
// Item can be null - it means PushFront.
|
|
Item* InsertAfter(Item* pItem);
|
|
Item* InsertBefore(Item* pItem, const T& value);
|
|
Item* InsertAfter(Item* pItem, const T& value);
|
|
|
|
void Clear();
|
|
void Remove(Item* pItem);
|
|
|
|
private:
|
|
const ALLOCATION_CALLBACKS& m_AllocationCallbacks;
|
|
PoolAllocator<Item> m_ItemAllocator;
|
|
Item* m_pFront;
|
|
Item* m_pBack;
|
|
size_t m_Count;
|
|
};
|
|
|
|
#ifndef _D3D12MA_LIST_ITERATOR_FUNCTIONS
|
|
template<typename T>
|
|
T& List<T>::iterator::operator*() const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pItem != NULL);
|
|
return m_pItem->Value;
|
|
}
|
|
|
|
template<typename T>
|
|
T* List<T>::iterator::operator->() const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pItem != NULL);
|
|
return &m_pItem->Value;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::iterator& List<T>::iterator::operator++()
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pItem != NULL);
|
|
m_pItem = m_pItem->pNext;
|
|
return *this;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::iterator& List<T>::iterator::operator--()
|
|
{
|
|
if (m_pItem != NULL)
|
|
{
|
|
m_pItem = m_pItem->pPrev;
|
|
}
|
|
else
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(!m_pList->IsEmpty());
|
|
m_pItem = m_pList->Back();
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::iterator List<T>::iterator::operator++(int)
|
|
{
|
|
iterator result = *this;
|
|
++* this;
|
|
return result;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::iterator List<T>::iterator::operator--(int)
|
|
{
|
|
iterator result = *this;
|
|
--* this;
|
|
return result;
|
|
}
|
|
|
|
template<typename T>
|
|
bool List<T>::iterator::operator==(const iterator& rhs) const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pList == rhs.m_pList);
|
|
return m_pItem == rhs.m_pItem;
|
|
}
|
|
|
|
template<typename T>
|
|
bool List<T>::iterator::operator!=(const iterator& rhs) const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pList == rhs.m_pList);
|
|
return m_pItem != rhs.m_pItem;
|
|
}
|
|
#endif // _D3D12MA_LIST_ITERATOR_FUNCTIONS
|
|
|
|
#ifndef _D3D12MA_LIST_REVERSE_ITERATOR_FUNCTIONS
|
|
template<typename T>
|
|
T& List<T>::reverse_iterator::operator*() const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pItem != NULL);
|
|
return m_pItem->Value;
|
|
}
|
|
|
|
template<typename T>
|
|
T* List<T>::reverse_iterator::operator->() const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pItem != NULL);
|
|
return &m_pItem->Value;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::reverse_iterator& List<T>::reverse_iterator::operator++()
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pItem != NULL);
|
|
m_pItem = m_pItem->pPrev;
|
|
return *this;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::reverse_iterator& List<T>::reverse_iterator::operator--()
|
|
{
|
|
if (m_pItem != NULL)
|
|
{
|
|
m_pItem = m_pItem->pNext;
|
|
}
|
|
else
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(!m_pList->IsEmpty());
|
|
m_pItem = m_pList->Front();
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::reverse_iterator List<T>::reverse_iterator::operator++(int)
|
|
{
|
|
reverse_iterator result = *this;
|
|
++* this;
|
|
return result;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::reverse_iterator List<T>::reverse_iterator::operator--(int)
|
|
{
|
|
reverse_iterator result = *this;
|
|
--* this;
|
|
return result;
|
|
}
|
|
|
|
template<typename T>
|
|
bool List<T>::reverse_iterator::operator==(const reverse_iterator& rhs) const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pList == rhs.m_pList);
|
|
return m_pItem == rhs.m_pItem;
|
|
}
|
|
|
|
template<typename T>
|
|
bool List<T>::reverse_iterator::operator!=(const reverse_iterator& rhs) const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pList == rhs.m_pList);
|
|
return m_pItem != rhs.m_pItem;
|
|
}
|
|
#endif // _D3D12MA_LIST_REVERSE_ITERATOR_FUNCTIONS
|
|
|
|
#ifndef _D3D12MA_LIST_CONST_ITERATOR_FUNCTIONS
|
|
template<typename T>
|
|
typename List<T>::iterator List<T>::const_iterator::dropConst() const
|
|
{
|
|
return iterator(const_cast<List<T>*>(m_pList), const_cast<Item*>(m_pItem));
|
|
}
|
|
|
|
template<typename T>
|
|
const T& List<T>::const_iterator::operator*() const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pItem != NULL);
|
|
return m_pItem->Value;
|
|
}
|
|
|
|
template<typename T>
|
|
const T* List<T>::const_iterator::operator->() const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pItem != NULL);
|
|
return &m_pItem->Value;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::const_iterator& List<T>::const_iterator::operator++()
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pItem != NULL);
|
|
m_pItem = m_pItem->pNext;
|
|
return *this;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::const_iterator& List<T>::const_iterator::operator--()
|
|
{
|
|
if (m_pItem != NULL)
|
|
{
|
|
m_pItem = m_pItem->pPrev;
|
|
}
|
|
else
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(!m_pList->IsEmpty());
|
|
m_pItem = m_pList->Back();
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::const_iterator List<T>::const_iterator::operator++(int)
|
|
{
|
|
const_iterator result = *this;
|
|
++* this;
|
|
return result;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::const_iterator List<T>::const_iterator::operator--(int)
|
|
{
|
|
const_iterator result = *this;
|
|
--* this;
|
|
return result;
|
|
}
|
|
|
|
template<typename T>
|
|
bool List<T>::const_iterator::operator==(const const_iterator& rhs) const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pList == rhs.m_pList);
|
|
return m_pItem == rhs.m_pItem;
|
|
}
|
|
|
|
template<typename T>
|
|
bool List<T>::const_iterator::operator!=(const const_iterator& rhs) const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pList == rhs.m_pList);
|
|
return m_pItem != rhs.m_pItem;
|
|
}
|
|
#endif // _D3D12MA_LIST_CONST_ITERATOR_FUNCTIONS
|
|
|
|
#ifndef _D3D12MA_LIST_CONST_REVERSE_ITERATOR_FUNCTIONS
|
|
template<typename T>
|
|
typename List<T>::reverse_iterator List<T>::const_reverse_iterator::dropConst() const
|
|
{
|
|
return reverse_iterator(const_cast<List<T>*>(m_pList), const_cast<Item*>(m_pItem));
|
|
}
|
|
|
|
template<typename T>
|
|
const T& List<T>::const_reverse_iterator::operator*() const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pItem != NULL);
|
|
return m_pItem->Value;
|
|
}
|
|
|
|
template<typename T>
|
|
const T* List<T>::const_reverse_iterator::operator->() const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pItem != NULL);
|
|
return &m_pItem->Value;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::const_reverse_iterator& List<T>::const_reverse_iterator::operator++()
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pItem != NULL);
|
|
m_pItem = m_pItem->pPrev;
|
|
return *this;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::const_reverse_iterator& List<T>::const_reverse_iterator::operator--()
|
|
{
|
|
if (m_pItem != NULL)
|
|
{
|
|
m_pItem = m_pItem->pNext;
|
|
}
|
|
else
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(!m_pList->IsEmpty());
|
|
m_pItem = m_pList->Front();
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::const_reverse_iterator List<T>::const_reverse_iterator::operator++(int)
|
|
{
|
|
const_reverse_iterator result = *this;
|
|
++* this;
|
|
return result;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::const_reverse_iterator List<T>::const_reverse_iterator::operator--(int)
|
|
{
|
|
const_reverse_iterator result = *this;
|
|
--* this;
|
|
return result;
|
|
}
|
|
|
|
template<typename T>
|
|
bool List<T>::const_reverse_iterator::operator==(const const_reverse_iterator& rhs) const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pList == rhs.m_pList);
|
|
return m_pItem == rhs.m_pItem;
|
|
}
|
|
|
|
template<typename T>
|
|
bool List<T>::const_reverse_iterator::operator!=(const const_reverse_iterator& rhs) const
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pList == rhs.m_pList);
|
|
return m_pItem != rhs.m_pItem;
|
|
}
|
|
#endif // _D3D12MA_LIST_CONST_REVERSE_ITERATOR_FUNCTIONS
|
|
|
|
#ifndef _D3D12MA_LIST_FUNCTIONS
|
|
template<typename T>
|
|
List<T>::List(const ALLOCATION_CALLBACKS& allocationCallbacks)
|
|
: m_AllocationCallbacks(allocationCallbacks),
|
|
m_ItemAllocator(allocationCallbacks, 128),
|
|
m_pFront(NULL),
|
|
m_pBack(NULL),
|
|
m_Count(0) {}
|
|
|
|
template<typename T>
|
|
void List<T>::Clear()
|
|
{
|
|
if(!IsEmpty())
|
|
{
|
|
Item* pItem = m_pBack;
|
|
while(pItem != NULL)
|
|
{
|
|
Item* const pPrevItem = pItem->pPrev;
|
|
m_ItemAllocator.Free(pItem);
|
|
pItem = pPrevItem;
|
|
}
|
|
m_pFront = NULL;
|
|
m_pBack = NULL;
|
|
m_Count = 0;
|
|
}
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::Item* List<T>::PushBack()
|
|
{
|
|
Item* const pNewItem = m_ItemAllocator.Alloc();
|
|
pNewItem->pNext = NULL;
|
|
if(IsEmpty())
|
|
{
|
|
pNewItem->pPrev = NULL;
|
|
m_pFront = pNewItem;
|
|
m_pBack = pNewItem;
|
|
m_Count = 1;
|
|
}
|
|
else
|
|
{
|
|
pNewItem->pPrev = m_pBack;
|
|
m_pBack->pNext = pNewItem;
|
|
m_pBack = pNewItem;
|
|
++m_Count;
|
|
}
|
|
return pNewItem;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::Item* List<T>::PushFront()
|
|
{
|
|
Item* const pNewItem = m_ItemAllocator.Alloc();
|
|
pNewItem->pPrev = NULL;
|
|
if(IsEmpty())
|
|
{
|
|
pNewItem->pNext = NULL;
|
|
m_pFront = pNewItem;
|
|
m_pBack = pNewItem;
|
|
m_Count = 1;
|
|
}
|
|
else
|
|
{
|
|
pNewItem->pNext = m_pFront;
|
|
m_pFront->pPrev = pNewItem;
|
|
m_pFront = pNewItem;
|
|
++m_Count;
|
|
}
|
|
return pNewItem;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::Item* List<T>::PushBack(const T& value)
|
|
{
|
|
Item* const pNewItem = PushBack();
|
|
pNewItem->Value = value;
|
|
return pNewItem;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::Item* List<T>::PushFront(const T& value)
|
|
{
|
|
Item* const pNewItem = PushFront();
|
|
pNewItem->Value = value;
|
|
return pNewItem;
|
|
}
|
|
|
|
template<typename T>
|
|
void List<T>::PopBack()
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_Count > 0);
|
|
Item* const pBackItem = m_pBack;
|
|
Item* const pPrevItem = pBackItem->pPrev;
|
|
if(pPrevItem != NULL)
|
|
{
|
|
pPrevItem->pNext = NULL;
|
|
}
|
|
m_pBack = pPrevItem;
|
|
m_ItemAllocator.Free(pBackItem);
|
|
--m_Count;
|
|
}
|
|
|
|
template<typename T>
|
|
void List<T>::PopFront()
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_Count > 0);
|
|
Item* const pFrontItem = m_pFront;
|
|
Item* const pNextItem = pFrontItem->pNext;
|
|
if(pNextItem != NULL)
|
|
{
|
|
pNextItem->pPrev = NULL;
|
|
}
|
|
m_pFront = pNextItem;
|
|
m_ItemAllocator.Free(pFrontItem);
|
|
--m_Count;
|
|
}
|
|
|
|
template<typename T>
|
|
void List<T>::Remove(Item* pItem)
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(pItem != NULL);
|
|
D3D12MA_HEAVY_ASSERT(m_Count > 0);
|
|
|
|
if(pItem->pPrev != NULL)
|
|
{
|
|
pItem->pPrev->pNext = pItem->pNext;
|
|
}
|
|
else
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pFront == pItem);
|
|
m_pFront = pItem->pNext;
|
|
}
|
|
|
|
if(pItem->pNext != NULL)
|
|
{
|
|
pItem->pNext->pPrev = pItem->pPrev;
|
|
}
|
|
else
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pBack == pItem);
|
|
m_pBack = pItem->pPrev;
|
|
}
|
|
|
|
m_ItemAllocator.Free(pItem);
|
|
--m_Count;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::Item* List<T>::InsertBefore(Item* pItem)
|
|
{
|
|
if(pItem != NULL)
|
|
{
|
|
Item* const prevItem = pItem->pPrev;
|
|
Item* const newItem = m_ItemAllocator.Alloc();
|
|
newItem->pPrev = prevItem;
|
|
newItem->pNext = pItem;
|
|
pItem->pPrev = newItem;
|
|
if(prevItem != NULL)
|
|
{
|
|
prevItem->pNext = newItem;
|
|
}
|
|
else
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pFront == pItem);
|
|
m_pFront = newItem;
|
|
}
|
|
++m_Count;
|
|
return newItem;
|
|
}
|
|
else
|
|
{
|
|
return PushBack();
|
|
}
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::Item* List<T>::InsertAfter(Item* pItem)
|
|
{
|
|
if(pItem != NULL)
|
|
{
|
|
Item* const nextItem = pItem->pNext;
|
|
Item* const newItem = m_ItemAllocator.Alloc();
|
|
newItem->pNext = nextItem;
|
|
newItem->pPrev = pItem;
|
|
pItem->pNext = newItem;
|
|
if(nextItem != NULL)
|
|
{
|
|
nextItem->pPrev = newItem;
|
|
}
|
|
else
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_pBack == pItem);
|
|
m_pBack = newItem;
|
|
}
|
|
++m_Count;
|
|
return newItem;
|
|
}
|
|
else
|
|
return PushFront();
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::Item* List<T>::InsertBefore(Item* pItem, const T& value)
|
|
{
|
|
Item* const newItem = InsertBefore(pItem);
|
|
newItem->Value = value;
|
|
return newItem;
|
|
}
|
|
|
|
template<typename T>
|
|
typename List<T>::Item* List<T>::InsertAfter(Item* pItem, const T& value)
|
|
{
|
|
Item* const newItem = InsertAfter(pItem);
|
|
newItem->Value = value;
|
|
return newItem;
|
|
}
|
|
#endif // _D3D12MA_LIST_FUNCTIONS
|
|
#endif // _D3D12MA_LIST
|
|
|
|
#ifndef _D3D12MA_INTRUSIVE_LINKED_LIST
|
|
/*
|
|
Expected interface of ItemTypeTraits:
|
|
struct MyItemTypeTraits
|
|
{
|
|
using ItemType = MyItem;
|
|
static ItemType* GetPrev(const ItemType* item) { return item->myPrevPtr; }
|
|
static ItemType* GetNext(const ItemType* item) { return item->myNextPtr; }
|
|
static ItemType*& AccessPrev(ItemType* item) { return item->myPrevPtr; }
|
|
static ItemType*& AccessNext(ItemType* item) { return item->myNextPtr; }
|
|
};
|
|
*/
|
|
template<typename ItemTypeTraits>
|
|
class IntrusiveLinkedList
|
|
{
|
|
public:
|
|
using ItemType = typename ItemTypeTraits::ItemType;
|
|
static ItemType* GetPrev(const ItemType* item) { return ItemTypeTraits::GetPrev(item); }
|
|
static ItemType* GetNext(const ItemType* item) { return ItemTypeTraits::GetNext(item); }
|
|
|
|
// Movable, not copyable.
|
|
IntrusiveLinkedList() = default;
|
|
IntrusiveLinkedList(const IntrusiveLinkedList&) = delete;
|
|
IntrusiveLinkedList(IntrusiveLinkedList&& src);
|
|
IntrusiveLinkedList& operator=(const IntrusiveLinkedList&) = delete;
|
|
IntrusiveLinkedList& operator=(IntrusiveLinkedList&& src);
|
|
~IntrusiveLinkedList() { D3D12MA_HEAVY_ASSERT(IsEmpty()); }
|
|
|
|
size_t GetCount() const { return m_Count; }
|
|
bool IsEmpty() const { return m_Count == 0; }
|
|
|
|
ItemType* Front() { return m_Front; }
|
|
ItemType* Back() { return m_Back; }
|
|
const ItemType* Front() const { return m_Front; }
|
|
const ItemType* Back() const { return m_Back; }
|
|
|
|
void PushBack(ItemType* item);
|
|
void PushFront(ItemType* item);
|
|
ItemType* PopBack();
|
|
ItemType* PopFront();
|
|
|
|
// MyItem can be null - it means PushBack.
|
|
void InsertBefore(ItemType* existingItem, ItemType* newItem);
|
|
// MyItem can be null - it means PushFront.
|
|
void InsertAfter(ItemType* existingItem, ItemType* newItem);
|
|
|
|
void Remove(ItemType* item);
|
|
void RemoveAll();
|
|
|
|
private:
|
|
ItemType* m_Front = NULL;
|
|
ItemType* m_Back = NULL;
|
|
size_t m_Count = 0;
|
|
};
|
|
|
|
#ifndef _D3D12MA_INTRUSIVE_LINKED_LIST_FUNCTIONS
|
|
template<typename ItemTypeTraits>
|
|
IntrusiveLinkedList<ItemTypeTraits>::IntrusiveLinkedList(IntrusiveLinkedList&& src)
|
|
: m_Front(src.m_Front), m_Back(src.m_Back), m_Count(src.m_Count)
|
|
{
|
|
src.m_Front = src.m_Back = NULL;
|
|
src.m_Count = 0;
|
|
}
|
|
|
|
template<typename ItemTypeTraits>
|
|
IntrusiveLinkedList<ItemTypeTraits>& IntrusiveLinkedList<ItemTypeTraits>::operator=(IntrusiveLinkedList&& src)
|
|
{
|
|
if (&src != this)
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(IsEmpty());
|
|
m_Front = src.m_Front;
|
|
m_Back = src.m_Back;
|
|
m_Count = src.m_Count;
|
|
src.m_Front = src.m_Back = NULL;
|
|
src.m_Count = 0;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
template<typename ItemTypeTraits>
|
|
void IntrusiveLinkedList<ItemTypeTraits>::PushBack(ItemType* item)
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(ItemTypeTraits::GetPrev(item) == NULL && ItemTypeTraits::GetNext(item) == NULL);
|
|
if (IsEmpty())
|
|
{
|
|
m_Front = item;
|
|
m_Back = item;
|
|
m_Count = 1;
|
|
}
|
|
else
|
|
{
|
|
ItemTypeTraits::AccessPrev(item) = m_Back;
|
|
ItemTypeTraits::AccessNext(m_Back) = item;
|
|
m_Back = item;
|
|
++m_Count;
|
|
}
|
|
}
|
|
|
|
template<typename ItemTypeTraits>
|
|
void IntrusiveLinkedList<ItemTypeTraits>::PushFront(ItemType* item)
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(ItemTypeTraits::GetPrev(item) == NULL && ItemTypeTraits::GetNext(item) == NULL);
|
|
if (IsEmpty())
|
|
{
|
|
m_Front = item;
|
|
m_Back = item;
|
|
m_Count = 1;
|
|
}
|
|
else
|
|
{
|
|
ItemTypeTraits::AccessNext(item) = m_Front;
|
|
ItemTypeTraits::AccessPrev(m_Front) = item;
|
|
m_Front = item;
|
|
++m_Count;
|
|
}
|
|
}
|
|
|
|
template<typename ItemTypeTraits>
|
|
typename IntrusiveLinkedList<ItemTypeTraits>::ItemType* IntrusiveLinkedList<ItemTypeTraits>::PopBack()
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_Count > 0);
|
|
ItemType* const backItem = m_Back;
|
|
ItemType* const prevItem = ItemTypeTraits::GetPrev(backItem);
|
|
if (prevItem != NULL)
|
|
{
|
|
ItemTypeTraits::AccessNext(prevItem) = NULL;
|
|
}
|
|
m_Back = prevItem;
|
|
--m_Count;
|
|
ItemTypeTraits::AccessPrev(backItem) = NULL;
|
|
ItemTypeTraits::AccessNext(backItem) = NULL;
|
|
return backItem;
|
|
}
|
|
|
|
template<typename ItemTypeTraits>
|
|
typename IntrusiveLinkedList<ItemTypeTraits>::ItemType* IntrusiveLinkedList<ItemTypeTraits>::PopFront()
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_Count > 0);
|
|
ItemType* const frontItem = m_Front;
|
|
ItemType* const nextItem = ItemTypeTraits::GetNext(frontItem);
|
|
if (nextItem != NULL)
|
|
{
|
|
ItemTypeTraits::AccessPrev(nextItem) = NULL;
|
|
}
|
|
m_Front = nextItem;
|
|
--m_Count;
|
|
ItemTypeTraits::AccessPrev(frontItem) = NULL;
|
|
ItemTypeTraits::AccessNext(frontItem) = NULL;
|
|
return frontItem;
|
|
}
|
|
|
|
template<typename ItemTypeTraits>
|
|
void IntrusiveLinkedList<ItemTypeTraits>::InsertBefore(ItemType* existingItem, ItemType* newItem)
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(newItem != NULL && ItemTypeTraits::GetPrev(newItem) == NULL && ItemTypeTraits::GetNext(newItem) == NULL);
|
|
if (existingItem != NULL)
|
|
{
|
|
ItemType* const prevItem = ItemTypeTraits::GetPrev(existingItem);
|
|
ItemTypeTraits::AccessPrev(newItem) = prevItem;
|
|
ItemTypeTraits::AccessNext(newItem) = existingItem;
|
|
ItemTypeTraits::AccessPrev(existingItem) = newItem;
|
|
if (prevItem != NULL)
|
|
{
|
|
ItemTypeTraits::AccessNext(prevItem) = newItem;
|
|
}
|
|
else
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_Front == existingItem);
|
|
m_Front = newItem;
|
|
}
|
|
++m_Count;
|
|
}
|
|
else
|
|
PushBack(newItem);
|
|
}
|
|
|
|
template<typename ItemTypeTraits>
|
|
void IntrusiveLinkedList<ItemTypeTraits>::InsertAfter(ItemType* existingItem, ItemType* newItem)
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(newItem != NULL && ItemTypeTraits::GetPrev(newItem) == NULL && ItemTypeTraits::GetNext(newItem) == NULL);
|
|
if (existingItem != NULL)
|
|
{
|
|
ItemType* const nextItem = ItemTypeTraits::GetNext(existingItem);
|
|
ItemTypeTraits::AccessNext(newItem) = nextItem;
|
|
ItemTypeTraits::AccessPrev(newItem) = existingItem;
|
|
ItemTypeTraits::AccessNext(existingItem) = newItem;
|
|
if (nextItem != NULL)
|
|
{
|
|
ItemTypeTraits::AccessPrev(nextItem) = newItem;
|
|
}
|
|
else
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_Back == existingItem);
|
|
m_Back = newItem;
|
|
}
|
|
++m_Count;
|
|
}
|
|
else
|
|
return PushFront(newItem);
|
|
}
|
|
|
|
template<typename ItemTypeTraits>
|
|
void IntrusiveLinkedList<ItemTypeTraits>::Remove(ItemType* item)
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(item != NULL && m_Count > 0);
|
|
if (ItemTypeTraits::GetPrev(item) != NULL)
|
|
{
|
|
ItemTypeTraits::AccessNext(ItemTypeTraits::AccessPrev(item)) = ItemTypeTraits::GetNext(item);
|
|
}
|
|
else
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_Front == item);
|
|
m_Front = ItemTypeTraits::GetNext(item);
|
|
}
|
|
|
|
if (ItemTypeTraits::GetNext(item) != NULL)
|
|
{
|
|
ItemTypeTraits::AccessPrev(ItemTypeTraits::AccessNext(item)) = ItemTypeTraits::GetPrev(item);
|
|
}
|
|
else
|
|
{
|
|
D3D12MA_HEAVY_ASSERT(m_Back == item);
|
|
m_Back = ItemTypeTraits::GetPrev(item);
|
|
}
|
|
ItemTypeTraits::AccessPrev(item) = NULL;
|
|
ItemTypeTraits::AccessNext(item) = NULL;
|
|
--m_Count;
|
|
}
|
|
|
|
template<typename ItemTypeTraits>
|
|
void IntrusiveLinkedList<ItemTypeTraits>::RemoveAll()
|
|
{
|
|
if (!IsEmpty())
|
|
{
|
|
ItemType* item = m_Back;
|
|
while (item != NULL)
|
|
{
|
|
ItemType* const prevItem = ItemTypeTraits::AccessPrev(item);
|
|
ItemTypeTraits::AccessPrev(item) = NULL;
|
|
ItemTypeTraits::AccessNext(item) = NULL;
|
|
item = prevItem;
|
|
}
|
|
m_Front = NULL;
|
|
m_Back = NULL;
|
|
m_Count = 0;
|
|
}
|
|
}
|
|
#endif // _D3D12MA_INTRUSIVE_LINKED_LIST_FUNCTIONS
|
|
#endif // _D3D12MA_INTRUSIVE_LINKED_LIST
|
|
|
|
#ifndef _D3D12MA_ALLOCATION_OBJECT_ALLOCATOR
|
|
/*
|
|
Thread-safe wrapper over PoolAllocator free list, for allocation of Allocation objects.
|
|
*/
|
|
class AllocationObjectAllocator
|
|
{
|
|
D3D12MA_CLASS_NO_COPY(AllocationObjectAllocator);
|
|
public:
|
|
AllocationObjectAllocator(const ALLOCATION_CALLBACKS& allocationCallbacks)
|
|
: m_Allocator(allocationCallbacks, 1024) {}
|
|
|
|
template<typename... Types>
|
|
Allocation* Allocate(Types... args);
|
|
void Free(Allocation* alloc);
|
|
|
|
private:
|
|
D3D12MA_MUTEX m_Mutex;
|
|
PoolAllocator<Allocation> m_Allocator;
|
|
};
|
|
|
|
#ifndef _D3D12MA_ALLOCATION_OBJECT_ALLOCATOR_FUNCTIONS
|
|
template<typename... Types>
|
|
Allocation* AllocationObjectAllocator::Allocate(Types... args)
|
|
{
|
|
MutexLock mutexLock(m_Mutex);
|
|
return m_Allocator.Alloc(std::forward<Types>(args)...);
|
|
}
|
|
|
|
void AllocationObjectAllocator::Free(Allocation* alloc)
|
|
{
|
|
MutexLock mutexLock(m_Mutex);
|
|
m_Allocator.Free(alloc);
|
|
}
|
|
#endif // _D3D12MA_ALLOCATION_OBJECT_ALLOCATOR_FUNCTIONS
|
|
#endif // _D3D12MA_ALLOCATION_OBJECT_ALLOCATOR
|
|
|
|
#ifndef _D3D12MA_SUBALLOCATION
|
|
/*
|
|
Represents a region of NormalBlock that is either assigned and returned as
|
|
allocated memory block or free.
|
|
*/
|
|
struct Suballocation
|
|
{
|
|
UINT64 offset;
|
|
UINT64 size;
|
|
void* privateData;
|
|
SuballocationType type;
|
|
};
|
|
using SuballocationList = List<Suballocation>;
|
|
|
|
// Comparator for offsets.
|
|
struct SuballocationOffsetLess
|
|
{
|
|
bool operator()(const Suballocation& lhs, const Suballocation& rhs) const
|
|
{
|
|
return lhs.offset < rhs.offset;
|
|
}
|
|
};
|
|
|
|
struct SuballocationOffsetGreater
|
|
{
|
|
bool operator()(const Suballocation& lhs, const Suballocation& rhs) const
|
|
{
|
|
return lhs.offset > rhs.offset;
|
|
}
|
|
};
|
|
|
|
struct SuballocationItemSizeLess
|
|
{
|
|
bool operator()(const SuballocationList::iterator lhs, const SuballocationList::iterator rhs) const
|
|
{
|
|
return lhs->size < rhs->size;
|
|
}
|
|
bool operator()(const SuballocationList::iterator lhs, UINT64 rhsSize) const
|
|
{
|
|
return lhs->size < rhsSize;
|
|
}
|
|
};
|
|
#endif // _D3D12MA_SUBALLOCATION
|
|
|
|
#ifndef _D3D12MA_ALLOCATION_REQUEST
|
|
/*
|
|
Parameters of planned allocation inside a NormalBlock.
|
|
*/
|
|
struct AllocationRequest
|
|
{
|
|
AllocHandle allocHandle;
|
|
UINT64 size;
|
|
UINT64 algorithmData;
|
|
UINT64 sumFreeSize; // Sum size of free items that overlap with proposed allocation.
|
|
UINT64 sumItemSize; // Sum size of items to make lost that overlap with proposed allocation.
|
|
SuballocationList::iterator item;
|
|
BOOL zeroInitialized = FALSE; // TODO Implement proper handling in TLSF and Linear, using ZeroInitializedRange class.
|
|
};
|
|
#endif // _D3D12MA_ALLOCATION_REQUEST
|
|
|
|
#ifndef _D3D12MA_ZERO_INITIALIZED_RANGE
|
|
/*
|
|
Keeps track of the range of bytes that are surely initialized with zeros.
|
|
Everything outside of it is considered uninitialized memory that may contain
|
|
garbage data.
|
|
|
|
The range is left-inclusive.
|
|
*/
|
|
class ZeroInitializedRange
|
|
{
|
|
public:
|
|
void Reset(UINT64 size);
|
|
BOOL IsRangeZeroInitialized(UINT64 beg, UINT64 end) const;
|
|
void MarkRangeAsUsed(UINT64 usedBeg, UINT64 usedEnd);
|
|
|
|
private:
|
|
UINT64 m_ZeroBeg = 0, m_ZeroEnd = 0;
|
|
};
|
|
|
|
#ifndef _D3D12MA_ZERO_INITIALIZED_RANGE_FUNCTIONS
|
|
void ZeroInitializedRange::Reset(UINT64 size)
|
|
{
|
|
D3D12MA_ASSERT(size > 0);
|
|
m_ZeroBeg = 0;
|
|
m_ZeroEnd = size;
|
|
}
|
|
|
|
BOOL ZeroInitializedRange::IsRangeZeroInitialized(UINT64 beg, UINT64 end) const
|
|
{
|
|
D3D12MA_ASSERT(beg < end);
|
|
return m_ZeroBeg <= beg && end <= m_ZeroEnd;
|
|
}
|
|
|
|
void ZeroInitializedRange::MarkRangeAsUsed(UINT64 usedBeg, UINT64 usedEnd)
|
|
{
|
|
D3D12MA_ASSERT(usedBeg < usedEnd);
|
|
// No new bytes marked.
|
|
if (usedEnd <= m_ZeroBeg || m_ZeroEnd <= usedBeg)
|
|
{
|
|
return;
|
|
}
|
|
// All bytes marked.
|
|
if (usedBeg <= m_ZeroBeg && m_ZeroEnd <= usedEnd)
|
|
{
|
|
m_ZeroBeg = m_ZeroEnd = 0;
|
|
}
|
|
// Some bytes marked.
|
|
else
|
|
{
|
|
const UINT64 remainingZeroBefore = usedBeg > m_ZeroBeg ? usedBeg - m_ZeroBeg : 0;
|
|
const UINT64 remainingZeroAfter = usedEnd < m_ZeroEnd ? m_ZeroEnd - usedEnd : 0;
|
|
D3D12MA_ASSERT(remainingZeroBefore > 0 || remainingZeroAfter > 0);
|
|
if (remainingZeroBefore > remainingZeroAfter)
|
|
{
|
|
m_ZeroEnd = usedBeg;
|
|
}
|
|
else
|
|
{
|
|
m_ZeroBeg = usedEnd;
|
|
}
|
|
}
|
|
}
|
|
#endif // _D3D12MA_ZERO_INITIALIZED_RANGE_FUNCTIONS
|
|
#endif // _D3D12MA_ZERO_INITIALIZED_RANGE
|
|
|
|
#ifndef _D3D12MA_BLOCK_METADATA
|
|
/*
|
|
Data structure used for bookkeeping of allocations and unused ranges of memory
|
|
in a single ID3D12Heap memory block.
|
|
*/
|
|
class BlockMetadata
|
|
{
|
|
public:
|
|
BlockMetadata(const ALLOCATION_CALLBACKS* allocationCallbacks, bool isVirtual);
|
|
virtual ~BlockMetadata() = default;
|
|
|
|
virtual void Init(UINT64 size) { m_Size = size; }
|
|
// Validates all data structures inside this object. If not valid, returns false.
|
|
virtual bool Validate() const = 0;
|
|
UINT64 GetSize() const { return m_Size; }
|
|
bool IsVirtual() const { return m_IsVirtual; }
|
|
virtual size_t GetAllocationCount() const = 0;
|
|
virtual size_t GetFreeRegionsCount() const = 0;
|
|
virtual UINT64 GetSumFreeSize() const = 0;
|
|
virtual UINT64 GetAllocationOffset(AllocHandle allocHandle) const = 0;
|
|
// Returns true if this block is empty - contains only single free suballocation.
|
|
virtual bool IsEmpty() const = 0;
|
|
|
|
virtual void GetAllocationInfo(AllocHandle allocHandle, VIRTUAL_ALLOCATION_INFO& outInfo) const = 0;
|
|
|
|
// Tries to find a place for suballocation with given parameters inside this block.
|
|
// If succeeded, fills pAllocationRequest and returns true.
|
|
// If failed, returns false.
|
|
virtual bool CreateAllocationRequest(
|
|
UINT64 allocSize,
|
|
UINT64 allocAlignment,
|
|
bool upperAddress,
|
|
UINT32 strategy,
|
|
AllocationRequest* pAllocationRequest) = 0;
|
|
|
|
// Makes actual allocation based on request. Request must already be checked and valid.
|
|
virtual void Alloc(
|
|
const AllocationRequest& request,
|
|
UINT64 allocSize,
|
|
void* PrivateData) = 0;
|
|
|
|
virtual void Free(AllocHandle allocHandle) = 0;
|
|
// Frees all allocations.
|
|
// Careful! Don't call it if there are Allocation objects owned by pPrivateData of of cleared allocations!
|
|
virtual void Clear() = 0;
|
|
|
|
virtual AllocHandle GetAllocationListBegin() const = 0;
|
|
virtual AllocHandle GetNextAllocation(AllocHandle prevAlloc) const = 0;
|
|
virtual UINT64 GetNextFreeRegionSize(AllocHandle alloc) const = 0;
|
|
virtual void* GetAllocationPrivateData(AllocHandle allocHandle) const = 0;
|
|
virtual void SetAllocationPrivateData(AllocHandle allocHandle, void* privateData) = 0;
|
|
|
|
virtual void AddStatistics(Statistics& inoutStats) const = 0;
|
|
virtual void AddDetailedStatistics(DetailedStatistics& inoutStats) const = 0;
|
|
virtual void WriteAllocationInfoToJson(JsonWriter& json) const = 0;
|
|
virtual void DebugLogAllAllocations() const = 0;
|
|
|
|
protected:
|
|
const ALLOCATION_CALLBACKS* GetAllocs() const { return m_pAllocationCallbacks; }
|
|
UINT64 GetDebugMargin() const { return IsVirtual() ? 0 : D3D12MA_DEBUG_MARGIN; }
|
|
|
|
void DebugLogAllocation(UINT64 offset, UINT64 size, void* privateData) const;
|
|
void PrintDetailedMap_Begin(JsonWriter& json,
|
|
UINT64 unusedBytes,
|
|
size_t allocationCount,
|
|
size_t unusedRangeCount) const;
|
|
void PrintDetailedMap_Allocation(JsonWriter& json,
|
|
UINT64 offset, UINT64 size, void* privateData) const;
|
|
void PrintDetailedMap_UnusedRange(JsonWriter& json,
|
|
UINT64 offset, UINT64 size) const;
|
|
void PrintDetailedMap_End(JsonWriter& json) const;
|
|
|
|
private:
|
|
UINT64 m_Size;
|
|
bool m_IsVirtual;
|
|
const ALLOCATION_CALLBACKS* m_pAllocationCallbacks;
|
|
|
|
D3D12MA_CLASS_NO_COPY(BlockMetadata);
|
|
};
|
|
|
|
#ifndef _D3D12MA_BLOCK_METADATA_FUNCTIONS
|
|
BlockMetadata::BlockMetadata(const ALLOCATION_CALLBACKS* allocationCallbacks, bool isVirtual)
|
|
: m_Size(0),
|
|
m_IsVirtual(isVirtual),
|
|
m_pAllocationCallbacks(allocationCallbacks)
|
|
{
|
|
D3D12MA_ASSERT(allocationCallbacks);
|
|
}
|
|
|
|
void BlockMetadata::DebugLogAllocation(UINT64 offset, UINT64 size, void* privateData) const
|
|
{
|
|
if (IsVirtual())
|
|
{
|
|
D3D12MA_DEBUG_LOG(L"UNFREED VIRTUAL ALLOCATION; Offset: %llu; Size: %llu; PrivateData: %p", offset, size, privateData);
|
|
}
|
|
else
|
|
{
|
|
D3D12MA_ASSERT(privateData != NULL);
|
|
Allocation* allocation = reinterpret_cast<Allocation*>(privateData);
|
|
|
|
privateData = allocation->GetPrivateData();
|
|
LPCWSTR name = allocation->GetName();
|
|
|
|
D3D12MA_DEBUG_LOG(L"UNFREED ALLOCATION; Offset: %llu; Size: %llu; PrivateData: %p; Name: %s",
|
|
offset, size, privateData, name ? name : L"D3D12MA_Empty");
|
|
}
|
|
}
|
|
|
|
void BlockMetadata::PrintDetailedMap_Begin(JsonWriter& json,
|
|
UINT64 unusedBytes, size_t allocationCount, size_t unusedRangeCount) const
|
|
{
|
|
json.WriteString(L"TotalBytes");
|
|
json.WriteNumber(GetSize());
|
|
|
|
json.WriteString(L"UnusedBytes");
|
|
json.WriteNumber(unusedBytes);
|
|
|
|
json.WriteString(L"Allocations");
|
|
json.WriteNumber((UINT64)allocationCount);
|
|
|
|
json.WriteString(L"UnusedRanges");
|
|
json.WriteNumber((UINT64)unusedRangeCount);
|
|
|
|
json.WriteString(L"Suballocations");
|
|
json.BeginArray();
|
|
}
|
|
|
|
void BlockMetadata::PrintDetailedMap_Allocation(JsonWriter& json,
|
|
UINT64 offset, UINT64 size, void* privateData) const
|
|
{
|
|
json.BeginObject(true);
|
|
|
|
json.WriteString(L"Offset");
|
|
json.WriteNumber(offset);
|
|
|
|
if (IsVirtual())
|
|
{
|
|
json.WriteString(L"Size");
|
|
json.WriteNumber(size);
|
|
if (privateData)
|
|
{
|
|
json.WriteString(L"CustomData");
|
|
json.WriteNumber((uintptr_t)privateData);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const Allocation* const alloc = (const Allocation*)privateData;
|
|
D3D12MA_ASSERT(alloc);
|
|
json.AddAllocationToObject(*alloc);
|
|
}
|
|
json.EndObject();
|
|
}
|
|
|
|
void BlockMetadata::PrintDetailedMap_UnusedRange(JsonWriter& json,
|
|
UINT64 offset, UINT64 size) const
|
|
{
|
|
json.BeginObject(true);
|
|
|
|
json.WriteString(L"Offset");
|
|
json.WriteNumber(offset);
|
|
|
|
json.WriteString(L"Type");
|
|
json.WriteString(L"FREE");
|
|
|
|
json.WriteString(L"Size");
|
|
json.WriteNumber(size);
|
|
|
|
json.EndObject();
|
|
}
|
|
|
|
void BlockMetadata::PrintDetailedMap_End(JsonWriter& json) const
|
|
{
|
|
json.EndArray();
|
|
}
|
|
#endif // _D3D12MA_BLOCK_METADATA_FUNCTIONS
|
|
#endif // _D3D12MA_BLOCK_METADATA
|
|
|
|
#if 0
|
|
#ifndef _D3D12MA_BLOCK_METADATA_GENERIC
|
|
class BlockMetadata_Generic : public BlockMetadata
|
|
{
|
|
public:
|
|
BlockMetadata_Generic(const ALLOCATION_CALLBACKS* allocationCallbacks, bool isVirtual);
|
|
virtual ~BlockMetadata_Generic() = default;
|
|
|
|
size_t GetAllocationCount() const override { return m_Suballocations.size() - m_FreeCount; }
|
|
UINT64 GetSumFreeSize() const override { return m_SumFreeSize; }
|
|
UINT64 GetAllocationOffset(AllocHandle allocHandle) const override { return (UINT64)allocHandle - 1; }
|
|
|
|
void Init(UINT64 size) override;
|
|
bool Validate() const override;
|
|
bool IsEmpty() const override;
|
|
void GetAllocationInfo(AllocHandle allocHandle, VIRTUAL_ALLOCATION_INFO& outInfo) const override;
|
|
|
|
bool CreateAllocationRequest(
|
|
UINT64 allocSize,
|
|
UINT64 allocAlignment,
|
|
bool upperAddress,
|
|
AllocationRequest* pAllocationRequest) override;
|
|
|
|
void Alloc(
|
|
const AllocationRequest& request,
|
|
UINT64 allocSize,
|
|
void* privateData) override;
|
|
|
|
void Free(AllocHandle allocHandle) override;
|
|
void Clear() override;
|
|
|
|
void SetAllocationPrivateData(AllocHandle allocHandle, void* privateData) override;
|
|
|
|
void AddStatistics(Statistics& inoutStats) const override;
|
|
void AddDetailedStatistics(DetailedStatistics& inoutStats) const override;
|
|
void WriteAllocationInfoToJson(JsonWriter& json) const override;
|
|
|
|
private:
|
|
UINT m_FreeCount;
|
|
UINT64 m_SumFreeSize;
|
|
SuballocationList m_Suballocations;
|
|
// Suballocations that are free and have size greater than certain threshold.
|
|
// Sorted by size, ascending.
|
|
Vector<SuballocationList::iterator> m_FreeSuballocationsBySize;
|
|
ZeroInitializedRange m_ZeroInitializedRange;
|
|
|
|
SuballocationList::const_iterator FindAtOffset(UINT64 offset) const;
|
|
bool ValidateFreeSuballocationList() const;
|
|
|
|
// Checks if requested suballocation with given parameters can be placed in given pFreeSuballocItem.
|
|
// If yes, fills pOffset and returns true. If no, returns false.
|
|
bool CheckAllocation(
|
|
UINT64 allocSize,
|
|
UINT64 allocAlignment,
|
|
SuballocationList::const_iterator suballocItem,
|
|
AllocHandle* pAllocHandle,
|
|
UINT64* pSumFreeSize,
|
|
UINT64* pSumItemSize,
|
|
BOOL *pZeroInitialized) const;
|
|
// Given free suballocation, it merges it with following one, which must also be free.
|
|
void MergeFreeWithNext(SuballocationList::iterator item);
|
|
// Releases given suballocation, making it free.
|
|
// Merges it with adjacent free suballocations if applicable.
|
|
// Returns iterator to new free suballocation at this place.
|
|
SuballocationList::iterator FreeSuballocation(SuballocationList::iterator suballocItem);
|
|
// Given free suballocation, it inserts it into sorted list of
|
|
// m_FreeSuballocationsBySize if it's suitable.
|
|
void RegisterFreeSuballocation(SuballocationList::iterator item);
|
|
// Given free suballocation, it removes it from sorted list of
|
|
// m_FreeSuballocationsBySize if it's suitable.
|
|
void UnregisterFreeSuballocation(SuballocationList::iterator item);
|
|
|
|
D3D12MA_CLASS_NO_COPY(BlockMetadata_Generic)
|
|
};
|
|
|
|
#ifndef _D3D12MA_BLOCK_METADATA_GENERIC_FUNCTIONS
|
|
BlockMetadata_Generic::BlockMetadata_Generic(const ALLOCATION_CALLBACKS* allocationCallbacks, bool isVirtual)
|
|
: BlockMetadata(allocationCallbacks, isVirtual),
|
|
m_FreeCount(0),
|
|
m_SumFreeSize(0),
|
|
m_Suballocations(*allocationCallbacks),
|
|
m_FreeSuballocationsBySize(*allocationCallbacks)
|
|
{
|
|
D3D12MA_ASSERT(allocationCallbacks);
|
|
}
|
|
|
|
void BlockMetadata_Generic::Init(UINT64 size)
|
|
{
|
|
BlockMetadata::Init(size);
|
|
m_ZeroInitializedRange.Reset(size);
|
|
|
|
m_FreeCount = 1;
|
|
m_SumFreeSize = size;
|
|
|
|
Suballocation suballoc = {};
|
|
suballoc.offset = 0;
|
|
suballoc.size = size;
|
|
suballoc.type = SUBALLOCATION_TYPE_FREE;
|
|
suballoc.privateData = NULL;
|
|
|
|
D3D12MA_ASSERT(size > MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER);
|
|
m_Suballocations.push_back(suballoc);
|
|
SuballocationList::iterator suballocItem = m_Suballocations.end();
|
|
--suballocItem;
|
|
m_FreeSuballocationsBySize.push_back(suballocItem);
|
|
}
|
|
|
|
bool BlockMetadata_Generic::Validate() const
|
|
{
|
|
D3D12MA_VALIDATE(!m_Suballocations.empty());
|
|
|
|
// Expected offset of new suballocation as calculated from previous ones.
|
|
UINT64 calculatedOffset = 0;
|
|
// Expected number of free suballocations as calculated from traversing their list.
|
|
UINT calculatedFreeCount = 0;
|
|
// Expected sum size of free suballocations as calculated from traversing their list.
|
|
UINT64 calculatedSumFreeSize = 0;
|
|
// Expected number of free suballocations that should be registered in
|
|
// m_FreeSuballocationsBySize calculated from traversing their list.
|
|
size_t freeSuballocationsToRegister = 0;
|
|
// True if previous visited suballocation was free.
|
|
bool prevFree = false;
|
|
|
|
for (const auto& subAlloc : m_Suballocations)
|
|
{
|
|
// Actual offset of this suballocation doesn't match expected one.
|
|
D3D12MA_VALIDATE(subAlloc.offset == calculatedOffset);
|
|
|
|
const bool currFree = (subAlloc.type == SUBALLOCATION_TYPE_FREE);
|
|
// Two adjacent free suballocations are invalid. They should be merged.
|
|
D3D12MA_VALIDATE(!prevFree || !currFree);
|
|
|
|
const Allocation* const alloc = (Allocation*)subAlloc.privateData;
|
|
if (!IsVirtual())
|
|
{
|
|
D3D12MA_VALIDATE(currFree == (alloc == NULL));
|
|
}
|
|
|
|
if (currFree)
|
|
{
|
|
calculatedSumFreeSize += subAlloc.size;
|
|
++calculatedFreeCount;
|
|
if (subAlloc.size >= MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
|
|
{
|
|
++freeSuballocationsToRegister;
|
|
}
|
|
|
|
// Margin required between allocations - every free space must be at least that large.
|
|
D3D12MA_VALIDATE(subAlloc.size >= GetDebugMargin());
|
|
}
|
|
else
|
|
{
|
|
if (!IsVirtual())
|
|
{
|
|
D3D12MA_VALIDATE(alloc->GetOffset() == subAlloc.offset);
|
|
D3D12MA_VALIDATE(alloc->GetSize() == subAlloc.size);
|
|
}
|
|
|
|
// Margin required between allocations - previous allocation must be free.
|
|
D3D12MA_VALIDATE(GetDebugMargin() == 0 || prevFree);
|
|
}
|
|
|
|
calculatedOffset += subAlloc.size;
|
|
prevFree = currFree;
|
|
}
|
|
|
|
// Number of free suballocations registered in m_FreeSuballocationsBySize doesn't
|
|
// match expected one.
|
|
D3D12MA_VALIDATE(m_FreeSuballocationsBySize.size() == freeSuballocationsToRegister);
|
|
|
|
UINT64 lastSize = 0;
|
|
for (size_t i = 0; i < m_FreeSuballocationsBySize.size(); ++i)
|
|
{
|
|
SuballocationList::iterator suballocItem = m_FreeSuballocationsBySize[i];
|
|
|
|
// Only free suballocations can be registered in m_FreeSuballocationsBySize.
|
|
D3D12MA_VALIDATE(suballocItem->type == SUBALLOCATION_TYPE_FREE);
|
|
// They must be sorted by size ascending.
|
|
D3D12MA_VALIDATE(suballocItem->size >= lastSize);
|
|
|
|
lastSize = suballocItem->size;
|
|
}
|
|
|
|
// Check if totals match calculacted values.
|
|
D3D12MA_VALIDATE(ValidateFreeSuballocationList());
|
|
D3D12MA_VALIDATE(calculatedOffset == GetSize());
|
|
D3D12MA_VALIDATE(calculatedSumFreeSize == m_SumFreeSize);
|
|
D3D12MA_VALIDATE(calculatedFreeCount == m_FreeCount);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool BlockMetadata_Generic::IsEmpty() const
|
|
{
|
|
return (m_Suballocations.size() == 1) && (m_FreeCount == 1);
|
|
}
|
|
|
|
void BlockMetadata_Generic::GetAllocationInfo(AllocHandle allocHandle, VIRTUAL_ALLOCATION_INFO& outInfo) const
|
|
{
|
|
Suballocation& suballoc = *FindAtOffset((UINT64)allocHandle - 1).dropConst();
|
|
outInfo.Offset = suballoc.offset;
|
|
outInfo.Size = suballoc.size;
|
|
outInfo.pPrivateData = suballoc.privateData;
|
|
}
|
|
|
|
bool BlockMetadata_Generic::CreateAllocationRequest(
|
|
UINT64 allocSize,
|
|
UINT64 allocAlignment,
|
|
bool upperAddress,
|
|
AllocationRequest* pAllocationRequest)
|
|
{
|
|
D3D12MA_ASSERT(allocSize > 0);
|
|
D3D12MA_ASSERT(!upperAddress && "ALLOCATION_FLAG_UPPER_ADDRESS can be used only with linear algorithm.");
|
|
D3D12MA_ASSERT(pAllocationRequest != NULL);
|
|
D3D12MA_HEAVY_ASSERT(Validate());
|
|
|
|
// There is not enough total free space in this block to fullfill the request: Early return.
|
|
if (m_SumFreeSize < allocSize + GetDebugMargin())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// New algorithm, efficiently searching freeSuballocationsBySize.
|
|
const size_t freeSuballocCount = m_FreeSuballocationsBySize.size();
|
|
if (freeSuballocCount > 0)
|
|
{
|
|
// Find first free suballocation with size not less than allocSize + GetDebugMargin().
|
|
SuballocationList::iterator* const it = BinaryFindFirstNotLess(
|
|
m_FreeSuballocationsBySize.data(),
|
|
m_FreeSuballocationsBySize.data() + freeSuballocCount,
|
|
allocSize + GetDebugMargin(),
|
|
SuballocationItemSizeLess());
|
|
size_t index = it - m_FreeSuballocationsBySize.data();
|
|
for (; index < freeSuballocCount; ++index)
|
|
{
|
|
if (CheckAllocation(
|
|
allocSize,
|
|
allocAlignment,
|
|
m_FreeSuballocationsBySize[index],
|
|
&pAllocationRequest->allocHandle,
|
|
&pAllocationRequest->sumFreeSize,
|
|
&pAllocationRequest->sumItemSize,
|
|
&pAllocationRequest->zeroInitialized))
|
|
{
|
|
pAllocationRequest->item = m_FreeSuballocationsBySize[index];
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void BlockMetadata_Generic::Alloc(
|
|
const AllocationRequest& request,
|
|
UINT64 allocSize,
|
|
void* privateData)
|
|
{
|
|
D3D12MA_ASSERT(request.item != m_Suballocations.end());
|
|
Suballocation& suballoc = *request.item;
|
|
// Given suballocation is a free block.
|
|
D3D12MA_ASSERT(suballoc.type == SUBALLOCATION_TYPE_FREE);
|
|
// Given offset is inside this suballocation.
|
|
UINT64 offset = (UINT64)request.allocHandle - 1;
|
|
D3D12MA_ASSERT(offset >= suballoc.offset);
|
|
const UINT64 paddingBegin = offset - suballoc.offset;
|
|
D3D12MA_ASSERT(suballoc.size >= paddingBegin + allocSize);
|
|
const UINT64 paddingEnd = suballoc.size - paddingBegin - allocSize;
|
|
|
|
// Unregister this free suballocation from m_FreeSuballocationsBySize and update
|
|
// it to become used.
|
|
UnregisterFreeSuballocation(request.item);
|
|
|
|
suballoc.offset = offset;
|
|
suballoc.size = allocSize;
|
|
suballoc.type = SUBALLOCATION_TYPE_ALLOCATION;
|
|
suballoc.privateData = privateData;
|
|
|
|
// If there are any free bytes remaining at the end, insert new free suballocation after current one.
|
|
if (paddingEnd)
|
|
{
|
|
Suballocation paddingSuballoc = {};
|
|
paddingSuballoc.offset = offset + allocSize;
|
|
paddingSuballoc.size = paddingEnd;
|
|
paddingSuballoc.type = SUBALLOCATION_TYPE_FREE;
|
|
SuballocationList::iterator next = request.item;
|
|
++next;
|
|
const SuballocationList::iterator paddingEndItem =
|
|
m_Suballocations.insert(next, paddingSuballoc);
|
|
RegisterFreeSuballocation(paddingEndItem);
|
|
}
|
|
|
|
// If there are any free bytes remaining at the beginning, insert new free suballocation before current one.
|
|
if (paddingBegin)
|
|
{
|
|
Suballocation paddingSuballoc = {};
|
|
paddingSuballoc.offset = offset - paddingBegin;
|
|
paddingSuballoc.size = paddingBegin;
|
|
paddingSuballoc.type = SUBALLOCATION_TYPE_FREE;
|
|
const SuballocationList::iterator paddingBeginItem =
|
|
m_Suballocations.insert(request.item, paddingSuballoc);
|
|
RegisterFreeSuballocation(paddingBeginItem);
|
|
}
|
|
|
|
// Update totals.
|
|
m_FreeCount = m_FreeCount - 1;
|
|
if (paddingBegin > 0)
|
|
{
|
|
++m_FreeCount;
|
|
}
|
|
if (paddingEnd > 0)
|
|
{
|
|
++m_FreeCount;
|
|
}
|
|
m_SumFreeSize -= allocSize;
|
|
|
|
m_ZeroInitializedRange.MarkRangeAsUsed(offset, offset + allocSize);
|
|
}
|
|
|
|
void BlockMetadata_Generic::Free(AllocHandle allocHandle)
|
|
{
|
|
FreeSuballocation(FindAtOffset((UINT64)allocHandle - 1).dropConst());
|
|
}
|
|
|
|
void BlockMetadata_Generic::Clear()
|
|
{
|
|
m_FreeCount = 1;
|
|
m_SumFreeSize = GetSize();
|
|
|
|
m_Suballocations.clear();
|
|
Suballocation suballoc = {};
|
|
suballoc.offset = 0;
|
|
suballoc.size = GetSize();
|
|
suballoc.type = SUBALLOCATION_TYPE_FREE;
|
|
m_Suballocations.push_back(suballoc);
|
|
|
|
m_FreeSuballocationsBySize.clear();
|
|
m_FreeSuballocationsBySize.push_back(m_Suballocations.begin());
|
|
}
|
|
|
|
SuballocationList::const_iterator BlockMetadata_Generic::FindAtOffset(UINT64 offset) const
|
|
{
|
|
const UINT64 last = m_Suballocations.crbegin()->offset;
|
|
if (last == offset)
|
|
return m_Suballocations.crbegin();
|
|
const UINT64 first = m_Suballocations.cbegin()->offset;
|
|
if (first == offset)
|
|
return m_Suballocations.cbegin();
|
|
|
|
const size_t suballocCount = m_Suballocations.size();
|
|
const UINT64 step = (last - first + m_Suballocations.cbegin()->size) / suballocCount;
|
|
auto findSuballocation = [&](auto begin, auto end) -> SuballocationList::const_iterator
|
|
{
|
|
for (auto suballocItem = begin;
|
|
suballocItem != end;
|
|
++suballocItem)
|
|
{
|
|
const Suballocation& suballoc = *suballocItem;
|
|
if (suballoc.offset == offset)
|
|
return suballocItem;
|
|
}
|
|
D3D12MA_ASSERT(false && "Not found!");
|
|
return m_Suballocations.end();
|
|
};
|
|
// If requested offset is closer to the end of range, search from the end
|
|
if ((offset - first) > suballocCount * step / 2)
|
|
{
|
|
return findSuballocation(m_Suballocations.crbegin(), m_Suballocations.crend());
|
|
}
|
|
return findSuballocation(m_Suballocations.cbegin(), m_Suballocations.cend());
|
|
}
|
|
|
|
bool BlockMetadata_Generic::ValidateFreeSuballocationList() const
|
|
{
|
|
UINT64 lastSize = 0;
|
|
for (size_t i = 0, count = m_FreeSuballocationsBySize.size(); i < count; ++i)
|
|
{
|
|
const SuballocationList::iterator it = m_FreeSuballocationsBySize[i];
|
|
|
|
D3D12MA_VALIDATE(it->type == SUBALLOCATION_TYPE_FREE);
|
|
D3D12MA_VALIDATE(it->size >= MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER);
|
|
D3D12MA_VALIDATE(it->size >= lastSize);
|
|
lastSize = it->size;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool BlockMetadata_Generic::CheckAllocation(
|
|
UINT64 allocSize,
|
|
UINT64 allocAlignment,
|
|
SuballocationList::const_iterator suballocItem,
|
|
AllocHandle* pAllocHandle,
|
|
UINT64* pSumFreeSize,
|
|
UINT64* pSumItemSize,
|
|
BOOL* pZeroInitialized) const
|
|
{
|
|
D3D12MA_ASSERT(allocSize > 0);
|
|
D3D12MA_ASSERT(suballocItem != m_Suballocations.cend());
|
|
D3D12MA_ASSERT(pAllocHandle != NULL && pZeroInitialized != NULL);
|
|
|
|
*pSumFreeSize = 0;
|
|
*pSumItemSize = 0;
|
|
*pZeroInitialized = FALSE;
|
|
|
|
const Suballocation& suballoc = *suballocItem;
|
|
D3D12MA_ASSERT(suballoc.type == SUBALLOCATION_TYPE_FREE);
|
|
|
|
*pSumFreeSize = suballoc.size;
|
|
|
|
// Size of this suballocation is too small for this request: Early return.
|
|
if (suballoc.size < allocSize)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Start from offset equal to beginning of this suballocation and debug margin of previous allocation if present.
|
|
UINT64 offset = suballoc.offset + (suballocItem == m_Suballocations.cbegin() ? 0 : GetDebugMargin());
|
|
|
|
// Apply alignment.
|
|
offset = AlignUp(offset, allocAlignment);
|
|
|
|
// Calculate padding at the beginning based on current offset.
|
|
const UINT64 paddingBegin = offset - suballoc.offset;
|
|
|
|
// Fail if requested size plus margin after is bigger than size of this suballocation.
|
|
if (paddingBegin + allocSize + GetDebugMargin() > suballoc.size)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// All tests passed: Success. Offset is already filled.
|
|
*pZeroInitialized = m_ZeroInitializedRange.IsRangeZeroInitialized(offset, offset + allocSize);
|
|
*pAllocHandle = (AllocHandle)(offset + 1);
|
|
return true;
|
|
}
|
|
|
|
void BlockMetadata_Generic::MergeFreeWithNext(SuballocationList::iterator item)
|
|
{
|
|
D3D12MA_ASSERT(item != m_Suballocations.end());
|
|
D3D12MA_ASSERT(item->type == SUBALLOCATION_TYPE_FREE);
|
|
|
|
SuballocationList::iterator nextItem = item;
|
|
++nextItem;
|
|
D3D12MA_ASSERT(nextItem != m_Suballocations.end());
|
|
D3D12MA_ASSERT(nextItem->type == SUBALLOCATION_TYPE_FREE);
|
|
|
|
item->size += nextItem->size;
|
|
--m_FreeCount;
|
|
m_Suballocations.erase(nextItem);
|
|
}
|
|
|
|
SuballocationList::iterator BlockMetadata_Generic::FreeSuballocation(SuballocationList::iterator suballocItem)
|
|
{
|
|
// Change this suballocation to be marked as free.
|
|
Suballocation& suballoc = *suballocItem;
|
|
suballoc.type = SUBALLOCATION_TYPE_FREE;
|
|
suballoc.privateData = NULL;
|
|
|
|
// Update totals.
|
|
++m_FreeCount;
|
|
m_SumFreeSize += suballoc.size;
|
|
|
|
// Merge with previous and/or next suballocation if it's also free.
|
|
bool mergeWithNext = false;
|
|
bool mergeWithPrev = false;
|
|
|
|
SuballocationList::iterator nextItem = suballocItem;
|
|
++nextItem;
|
|
if ((nextItem != m_Suballocations.end()) && (nextItem->type == SUBALLOCATION_TYPE_FREE))
|
|
{
|
|
mergeWithNext = true;
|
|
}
|
|
|
|
SuballocationList::iterator prevItem = suballocItem;
|
|
if (suballocItem != m_Suballocations.begin())
|
|
{
|
|
--prevItem;
|
|
if (prevItem->type == SUBALLOCATION_TYPE_FREE)
|
|
{
|
|
mergeWithPrev = true;
|
|
}
|
|
}
|
|
|
|
if (mergeWithNext)
|
|
{
|
|
UnregisterFreeSuballocation(nextItem);
|
|
MergeFreeWithNext(suballocItem);
|
|
}
|
|
|
|
if (mergeWithPrev)
|
|
{
|
|
UnregisterFreeSuballocation(prevItem);
|
|
MergeFreeWithNext(prevItem);
|
|
RegisterFreeSuballocation(prevItem);
|
|
return prevItem;
|
|
}
|
|
else
|
|
{
|
|
RegisterFreeSuballocation(suballocItem);
|
|
return suballocItem;
|
|
}
|
|
}
|
|
|
|
void BlockMetadata_Generic::RegisterFreeSuballocation(SuballocationList::iterator item)
|
|
{
|
|
D3D12MA_ASSERT(item->type == SUBALLOCATION_TYPE_FREE);
|
|
D3D12MA_ASSERT(item->size > 0);
|
|
|
|
// You may want to enable this validation at the beginning or at the end of
|
|
// this function, depending on what do you want to check.
|
|
D3D12MA_HEAVY_ASSERT(ValidateFreeSuballocationList());
|
|
|
|
if (item->size >= MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
|
|
{
|
|
if (m_FreeSuballocationsBySize.empty())
|
|
{
|
|
m_FreeSuballocationsBySize.push_back(item);
|
|
}
|
|
else
|
|
{
|
|
m_FreeSuballocationsBySize.InsertSorted(item, SuballocationItemSizeLess());
|
|
}
|
|
}
|
|
|
|
//D3D12MA_HEAVY_ASSERT(ValidateFreeSuballocationList());
|
|
}
|
|
|
|
void BlockMetadata_Generic::UnregisterFreeSuballocation(SuballocationList::iterator item)
|
|
{
|
|
D3D12MA_ASSERT(item->type == SUBALLOCATION_TYPE_FREE);
|
|
D3D12MA_ASSERT(item->size > 0);
|
|
|
|
// You may want to enable this validation at the beginning or at the end of
|
|
// this function, depending on what do you want to check.
|
|
D3D12MA_HEAVY_ASSERT(ValidateFreeSuballocationList());
|
|
|
|
if (item->size >= MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
|
|
{
|
|
SuballocationList::iterator* const it = BinaryFindFirstNotLess(
|
|
m_FreeSuballocationsBySize.data(),
|
|
m_FreeSuballocationsBySize.data() + m_FreeSuballocationsBySize.size(),
|
|
item,
|
|
SuballocationItemSizeLess());
|
|
for (size_t index = it - m_FreeSuballocationsBySize.data();
|
|
index < m_FreeSuballocationsBySize.size();
|
|
++index)
|
|
{
|
|
if (m_FreeSuballocationsBySize[index] == item)
|
|
{
|
|
m_FreeSuballocationsBySize.remove(index);
|
|
return;
|
|
}
|
|
D3D12MA_ASSERT((m_FreeSuballocationsBySize[index]->size == item->size) && "Not found.");
|
|
}
|
|
D3D12MA_ASSERT(0 && "Not found.");
|
|
}
|
|
|
|
//D3D12MA_HEAVY_ASSERT(ValidateFreeSuballocationList());
|
|
}
|
|
|
|
void BlockMetadata_Generic::SetAllocationPrivateData(AllocHandle allocHandle, void* privateData)
|
|
{
|
|
Suballocation& suballoc = *FindAtOffset((UINT64)allocHandle - 1).dropConst();
|
|
suballoc.privateData = privateData;
|
|
}
|
|
|
|
void BlockMetadata_Generic::AddStatistics(Statistics& inoutStats) const
|
|
{
|
|
inoutStats.BlockCount++;
|
|
inoutStats.AllocationCount += (UINT)m_Suballocations.size() - m_FreeCount;
|
|
inoutStats.BlockBytes += GetSize();
|
|
inoutStats.AllocationBytes += GetSize() - m_SumFreeSize;
|
|
}
|
|
|
|
void BlockMetadata_Generic::AddDetailedStatistics(DetailedStatistics& inoutStats) const
|
|
{
|
|
inoutStats.Stats.BlockCount++;
|
|
inoutStats.Stats.BlockBytes += GetSize();
|
|
|
|
for (const auto& suballoc : m_Suballocations)
|
|
{
|
|
if (suballoc.type == SUBALLOCATION_TYPE_FREE)
|
|
AddDetailedStatisticsUnusedRange(inoutStats, suballoc.size);
|
|
else
|
|
AddDetailedStatisticsAllocation(inoutStats, suballoc.size);
|
|
}
|
|
}
|
|
|
|
void BlockMetadata_Generic::WriteAllocationInfoToJson(JsonWriter& json) const
|
|
{
|
|
PrintDetailedMap_Begin(json, GetSumFreeSize(), GetAllocationCount(), m_FreeCount);
|
|
for (const auto& suballoc : m_Suballocations)
|
|
{
|
|
if (suballoc.type == SUBALLOCATION_TYPE_FREE)
|
|
PrintDetailedMap_UnusedRange(json, suballoc.offset, suballoc.size);
|
|
else
|
|
PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.privateData);
|
|
}
|
|
PrintDetailedMap_End(json);
|
|
}
|
|
#endif // _D3D12MA_BLOCK_METADATA_GENERIC_FUNCTIONS
|
|
#endif // _D3D12MA_BLOCK_METADATA_GENERIC
|
|
#endif // #if 0
|
|
|
|
#ifndef _D3D12MA_BLOCK_METADATA_LINEAR
|
|
class BlockMetadata_Linear : public BlockMetadata
|
|
{
|
|
public:
|
|
BlockMetadata_Linear(const ALLOCATION_CALLBACKS* allocationCallbacks, bool isVirtual);
|
|
virtual ~BlockMetadata_Linear() = default;
|
|
|
|
UINT64 GetSumFreeSize() const override { return m_SumFreeSize; }
|
|
bool IsEmpty() const override { return GetAllocationCount() == 0; }
|
|
UINT64 GetAllocationOffset(AllocHandle allocHandle) const override { return (UINT64)allocHandle - 1; };
|
|
|
|
void Init(UINT64 size) override;
|
|
bool Validate() const override;
|
|
size_t GetAllocationCount() const override;
|
|
size_t GetFreeRegionsCount() const override;
|
|
void GetAllocationInfo(AllocHandle allocHandle, VIRTUAL_ALLOCATION_INFO& outInfo) const override;
|
|
|
|
bool CreateAllocationRequest(
|
|
UINT64 allocSize,
|
|
UINT64 allocAlignment,
|
|
bool upperAddress,
|
|
UINT32 strategy,
|
|
AllocationRequest* pAllocationRequest) override;
|
|
|
|
void Alloc(
|
|
const AllocationRequest& request,
|
|
UINT64 allocSize,
|
|
void* privateData) override;
|
|
|
|
void Free(AllocHandle allocHandle) override;
|
|
void Clear() override;
|
|
|
|
AllocHandle GetAllocationListBegin() const override;
|
|
AllocHandle GetNextAllocation(AllocHandle prevAlloc) const override;
|
|
UINT64 GetNextFreeRegionSize(AllocHandle alloc) const override;
|
|
void* GetAllocationPrivateData(AllocHandle allocHandle) const override;
|
|
void SetAllocationPrivateData(AllocHandle allocHandle, void* privateData) override;
|
|
|
|
void AddStatistics(Statistics& inoutStats) const override;
|
|
void AddDetailedStatistics(DetailedStatistics& inoutStats) const override;
|
|
void WriteAllocationInfoToJson(JsonWriter& json) const override;
|
|
void DebugLogAllAllocations() const override;
|
|
|
|
private:
|
|
/*
|
|
There are two suballocation vectors, used in ping-pong way.
|
|
The one with index m_1stVectorIndex is called 1st.
|
|
The one with index (m_1stVectorIndex ^ 1) is called 2nd.
|
|
2nd can be non-empty only when 1st is not empty.
|
|
When 2nd is not empty, m_2ndVectorMode indicates its mode of operation.
|
|
*/
|
|
typedef Vector<Suballocation> SuballocationVectorType;
|
|
|
|
enum ALLOC_REQUEST_TYPE
|
|
{
|
|
ALLOC_REQUEST_UPPER_ADDRESS,
|
|
ALLOC_REQUEST_END_OF_1ST,
|
|
ALLOC_REQUEST_END_OF_2ND,
|
|
};
|
|
|
|
enum SECOND_VECTOR_MODE
|
|
{
|
|
SECOND_VECTOR_EMPTY,
|
|
/*
|
|
Suballocations in 2nd vector are created later than the ones in 1st, but they
|
|
all have smaller offset.
|
|
*/
|
|
SECOND_VECTOR_RING_BUFFER,
|
|
/*
|
|
Suballocations in 2nd vector are upper side of double stack.
|
|
They all have offsets higher than those in 1st vector.
|
|
Top of this stack means smaller offsets, but higher indices in this vector.
|
|
*/
|
|
SECOND_VECTOR_DOUBLE_STACK,
|
|
};
|
|
|
|
UINT64 m_SumFreeSize;
|
|
SuballocationVectorType m_Suballocations0, m_Suballocations1;
|
|
UINT32 m_1stVectorIndex;
|
|
SECOND_VECTOR_MODE m_2ndVectorMode;
|
|
// Number of items in 1st vector with hAllocation = null at the beginning.
|
|
size_t m_1stNullItemsBeginCount;
|
|
// Number of other items in 1st vector with hAllocation = null somewhere in the middle.
|
|
size_t m_1stNullItemsMiddleCount;
|
|
// Number of items in 2nd vector with hAllocation = null.
|
|
size_t m_2ndNullItemsCount;
|
|
|
|
SuballocationVectorType& AccessSuballocations1st() { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; }
|
|
SuballocationVectorType& AccessSuballocations2nd() { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; }
|
|
const SuballocationVectorType& AccessSuballocations1st() const { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; }
|
|
const SuballocationVectorType& AccessSuballocations2nd() const { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; }
|
|
|
|
Suballocation& FindSuballocation(UINT64 offset) const;
|
|
bool ShouldCompact1st() const;
|
|
void CleanupAfterFree();
|
|
|
|
bool CreateAllocationRequest_LowerAddress(
|
|
UINT64 allocSize,
|
|
UINT64 allocAlignment,
|
|
AllocationRequest* pAllocationRequest);
|
|
bool CreateAllocationRequest_UpperAddress(
|
|
UINT64 allocSize,
|
|
UINT64 allocAlignment,
|
|
AllocationRequest* pAllocationRequest);
|
|
|
|
D3D12MA_CLASS_NO_COPY(BlockMetadata_Linear)
|
|
};
|
|
|
|
#ifndef _D3D12MA_BLOCK_METADATA_LINEAR_FUNCTIONS
|
|
BlockMetadata_Linear::BlockMetadata_Linear(const ALLOCATION_CALLBACKS* allocationCallbacks, bool isVirtual)
|
|
: BlockMetadata(allocationCallbacks, isVirtual),
|
|
m_SumFreeSize(0),
|
|
m_Suballocations0(*allocationCallbacks),
|
|
m_Suballocations1(*allocationCallbacks),
|
|
m_1stVectorIndex(0),
|
|
m_2ndVectorMode(SECOND_VECTOR_EMPTY),
|
|
m_1stNullItemsBeginCount(0),
|
|
m_1stNullItemsMiddleCount(0),
|
|
m_2ndNullItemsCount(0)
|
|
{
|
|
D3D12MA_ASSERT(allocationCallbacks);
|
|
}
|
|
|
|
void BlockMetadata_Linear::Init(UINT64 size)
|
|
{
|
|
BlockMetadata::Init(size);
|
|
m_SumFreeSize = size;
|
|
}
|
|
|
|
bool BlockMetadata_Linear::Validate() const
|
|
{
|
|
D3D12MA_VALIDATE(GetSumFreeSize() <= GetSize());
|
|
const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
|
|
const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
|
|
|
|
D3D12MA_VALIDATE(suballocations2nd.empty() == (m_2ndVectorMode == SECOND_VECTOR_EMPTY));
|
|
D3D12MA_VALIDATE(!suballocations1st.empty() ||
|
|
suballocations2nd.empty() ||
|
|
m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER);
|
|
|
|
if (!suballocations1st.empty())
|
|
{
|
|
// Null item at the beginning should be accounted into m_1stNullItemsBeginCount.
|
|
D3D12MA_VALIDATE(suballocations1st[m_1stNullItemsBeginCount].type != SUBALLOCATION_TYPE_FREE);
|
|
// Null item at the end should be just pop_back().
|
|
D3D12MA_VALIDATE(suballocations1st.back().type != SUBALLOCATION_TYPE_FREE);
|
|
}
|
|
if (!suballocations2nd.empty())
|
|
{
|
|
// Null item at the end should be just pop_back().
|
|
D3D12MA_VALIDATE(suballocations2nd.back().type != SUBALLOCATION_TYPE_FREE);
|
|
}
|
|
|
|
D3D12MA_VALIDATE(m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount <= suballocations1st.size());
|
|
D3D12MA_VALIDATE(m_2ndNullItemsCount <= suballocations2nd.size());
|
|
|
|
UINT64 sumUsedSize = 0;
|
|
const size_t suballoc1stCount = suballocations1st.size();
|
|
UINT64 offset = 0;
|
|
|
|
if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
|
|
{
|
|
const size_t suballoc2ndCount = suballocations2nd.size();
|
|
size_t nullItem2ndCount = 0;
|
|
for (size_t i = 0; i < suballoc2ndCount; ++i)
|
|
{
|
|
const Suballocation& suballoc = suballocations2nd[i];
|
|
const bool currFree = (suballoc.type == SUBALLOCATION_TYPE_FREE);
|
|
|
|
const Allocation* alloc = (Allocation*)suballoc.privateData;
|
|
if (!IsVirtual())
|
|
{
|
|
D3D12MA_VALIDATE(currFree == (alloc == NULL));
|
|
}
|
|
D3D12MA_VALIDATE(suballoc.offset >= offset);
|
|
|
|
if (!currFree)
|
|
{
|
|
if (!IsVirtual())
|
|
{
|
|
D3D12MA_VALIDATE(GetAllocationOffset(alloc->GetAllocHandle()) == suballoc.offset);
|
|
D3D12MA_VALIDATE(alloc->GetSize() == suballoc.size);
|
|
}
|
|
sumUsedSize += suballoc.size;
|
|
}
|
|
else
|
|
{
|
|
++nullItem2ndCount;
|
|
}
|
|
|
|
offset = suballoc.offset + suballoc.size + GetDebugMargin();
|
|
}
|
|
|
|
D3D12MA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount);
|
|
}
|
|
|
|
for (size_t i = 0; i < m_1stNullItemsBeginCount; ++i)
|
|
{
|
|
const Suballocation& suballoc = suballocations1st[i];
|
|
D3D12MA_VALIDATE(suballoc.type == SUBALLOCATION_TYPE_FREE &&
|
|
suballoc.privateData == NULL);
|
|
}
|
|
|
|
size_t nullItem1stCount = m_1stNullItemsBeginCount;
|
|
|
|
for (size_t i = m_1stNullItemsBeginCount; i < suballoc1stCount; ++i)
|
|
{
|
|
const Suballocation& suballoc = suballocations1st[i];
|
|
const bool currFree = (suballoc.type == SUBALLOCATION_TYPE_FREE);
|
|
|
|
const Allocation* alloc = (Allocation*)suballoc.privateData;
|
|
if (!IsVirtual())
|
|
{
|
|
D3D12MA_VALIDATE(currFree == (alloc == NULL));
|
|
}
|
|
D3D12MA_VALIDATE(suballoc.offset >= offset);
|
|
D3D12MA_VALIDATE(i >= m_1stNullItemsBeginCount || currFree);
|
|
|
|
if (!currFree)
|
|
{
|
|
if (!IsVirtual())
|
|
{
|
|
D3D12MA_VALIDATE(GetAllocationOffset(alloc->GetAllocHandle()) == suballoc.offset);
|
|
D3D12MA_VALIDATE(alloc->GetSize() == suballoc.size);
|
|
}
|
|
sumUsedSize += suballoc.size;
|
|
}
|
|
else
|
|
{
|
|
++nullItem1stCount;
|
|
}
|
|
|
|
offset = suballoc.offset + suballoc.size + GetDebugMargin();
|
|
}
|
|
D3D12MA_VALIDATE(nullItem1stCount == m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount);
|
|
|
|
if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
|
|
{
|
|
const size_t suballoc2ndCount = suballocations2nd.size();
|
|
size_t nullItem2ndCount = 0;
|
|
for (size_t i = suballoc2ndCount; i--; )
|
|
{
|
|
const Suballocation& suballoc = suballocations2nd[i];
|
|
const bool currFree = (suballoc.type == SUBALLOCATION_TYPE_FREE);
|
|
|
|
const Allocation* alloc = (Allocation*)suballoc.privateData;
|
|
if (!IsVirtual())
|
|
{
|
|
D3D12MA_VALIDATE(currFree == (alloc == NULL));
|
|
}
|
|
D3D12MA_VALIDATE(suballoc.offset >= offset);
|
|
|
|
if (!currFree)
|
|
{
|
|
if (!IsVirtual())
|
|
{
|
|
D3D12MA_VALIDATE(GetAllocationOffset(alloc->GetAllocHandle()) == suballoc.offset);
|
|
D3D12MA_VALIDATE(alloc->GetSize() == suballoc.size);
|
|
}
|
|
sumUsedSize += suballoc.size;
|
|
}
|
|
else
|
|
{
|
|
++nullItem2ndCount;
|
|
}
|
|
|
|
offset = suballoc.offset + suballoc.size + GetDebugMargin();
|
|
}
|
|
|
|
D3D12MA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount);
|
|
}
|
|
|
|
D3D12MA_VALIDATE(offset <= GetSize());
|
|
D3D12MA_VALIDATE(m_SumFreeSize == GetSize() - sumUsedSize);
|
|
|
|
return true;
|
|
}
|
|
|
|
size_t BlockMetadata_Linear::GetAllocationCount() const
|
|
{
|
|
return AccessSuballocations1st().size() - m_1stNullItemsBeginCount - m_1stNullItemsMiddleCount +
|
|
AccessSuballocations2nd().size() - m_2ndNullItemsCount;
|
|
}
|
|
|
|
size_t BlockMetadata_Linear::GetFreeRegionsCount() const
|
|
{
|
|
// Function only used for defragmentation, which is disabled for this algorithm
|
|
D3D12MA_ASSERT(0);
|
|
return SIZE_MAX;
|
|
}
|
|
|
|
void BlockMetadata_Linear::GetAllocationInfo(AllocHandle allocHandle, VIRTUAL_ALLOCATION_INFO& outInfo) const
|
|
{
|
|
const Suballocation& suballoc = FindSuballocation((UINT64)allocHandle - 1);
|
|
outInfo.Offset = suballoc.offset;
|
|
outInfo.Size = suballoc.size;
|
|
outInfo.pPrivateData = suballoc.privateData;
|
|
}
|
|
|
|
bool BlockMetadata_Linear::CreateAllocationRequest(
|
|
UINT64 allocSize,
|
|
UINT64 allocAlignment,
|
|
bool upperAddress,
|
|
UINT32 strategy,
|
|
AllocationRequest* pAllocationRequest)
|
|
{
|
|
D3D12MA_ASSERT(allocSize > 0 && "Cannot allocate empty block!");
|
|
D3D12MA_ASSERT(pAllocationRequest != NULL);
|
|
D3D12MA_HEAVY_ASSERT(Validate());
|
|
pAllocationRequest->size = allocSize;
|
|
return upperAddress ?
|
|
CreateAllocationRequest_UpperAddress(
|
|
allocSize, allocAlignment, pAllocationRequest) :
|
|
CreateAllocationRequest_LowerAddress(
|
|
allocSize, allocAlignment, pAllocationRequest);
|
|
}
|
|
|
|
void BlockMetadata_Linear::Alloc(
|
|
const AllocationRequest& request,
|
|
UINT64 allocSize,
|
|
void* privateData)
|
|
{
|
|
UINT64 offset = (UINT64)request.allocHandle - 1;
|
|
const Suballocation newSuballoc = { offset, request.size, privateData, SUBALLOCATION_TYPE_ALLOCATION };
|
|
|
|
switch (request.algorithmData)
|
|
{
|
|
case ALLOC_REQUEST_UPPER_ADDRESS:
|
|
{
|
|
D3D12MA_ASSERT(m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER &&
|
|
"CRITICAL ERROR: Trying to use linear allocator as double stack while it was already used as ring buffer.");
|
|
SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
|
|
suballocations2nd.push_back(newSuballoc);
|
|
m_2ndVectorMode = SECOND_VECTOR_DOUBLE_STACK;
|
|
break;
|
|
}
|
|
case ALLOC_REQUEST_END_OF_1ST:
|
|
{
|
|
SuballocationVectorType& suballocations1st = AccessSuballocations1st();
|
|
|
|
D3D12MA_ASSERT(suballocations1st.empty() ||
|
|
offset >= suballocations1st.back().offset + suballocations1st.back().size);
|
|
// Check if it fits before the end of the block.
|
|
D3D12MA_ASSERT(offset + request.size <= GetSize());
|
|
|
|
suballocations1st.push_back(newSuballoc);
|
|
break;
|
|
}
|
|
case ALLOC_REQUEST_END_OF_2ND:
|
|
{
|
|
SuballocationVectorType& suballocations1st = AccessSuballocations1st();
|
|
// New allocation at the end of 2-part ring buffer, so before first allocation from 1st vector.
|
|
D3D12MA_ASSERT(!suballocations1st.empty() &&
|
|
offset + request.size <= suballocations1st[m_1stNullItemsBeginCount].offset);
|
|
SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
|
|
|
|
switch (m_2ndVectorMode)
|
|
{
|
|
case SECOND_VECTOR_EMPTY:
|
|
// First allocation from second part ring buffer.
|
|
D3D12MA_ASSERT(suballocations2nd.empty());
|
|
m_2ndVectorMode = SECOND_VECTOR_RING_BUFFER;
|
|
break;
|
|
case SECOND_VECTOR_RING_BUFFER:
|
|
// 2-part ring buffer is already started.
|
|
D3D12MA_ASSERT(!suballocations2nd.empty());
|
|
break;
|
|
case SECOND_VECTOR_DOUBLE_STACK:
|
|
D3D12MA_ASSERT(0 && "CRITICAL ERROR: Trying to use linear allocator as ring buffer while it was already used as double stack.");
|
|
break;
|
|
default:
|
|
D3D12MA_ASSERT(0);
|
|
}
|
|
|
|
suballocations2nd.push_back(newSuballoc);
|
|
break;
|
|
}
|
|
default:
|
|
D3D12MA_ASSERT(0 && "CRITICAL INTERNAL ERROR.");
|
|
}
|
|
m_SumFreeSize -= newSuballoc.size;
|
|
}
|
|
|
|
void BlockMetadata_Linear::Free(AllocHandle allocHandle)
|
|
{
|
|
SuballocationVectorType& suballocations1st = AccessSuballocations1st();
|
|
SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
|
|
UINT64 offset = (UINT64)allocHandle - 1;
|
|
|
|
if (!suballocations1st.empty())
|
|
{
|
|
// First allocation: Mark it as next empty at the beginning.
|
|
Suballocation& firstSuballoc = suballocations1st[m_1stNullItemsBeginCount];
|
|
if (firstSuballoc.offset == offset)
|
|
{
|
|
firstSuballoc.type = SUBALLOCATION_TYPE_FREE;
|
|
firstSuballoc.privateData = NULL;
|
|
m_SumFreeSize += firstSuballoc.size;
|
|
++m_1stNullItemsBeginCount;
|
|
CleanupAfterFree();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Last allocation in 2-part ring buffer or top of upper stack (same logic).
|
|
if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ||
|
|
m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
|
|
{
|
|
Suballocation& lastSuballoc = suballocations2nd.back();
|
|
if (lastSuballoc.offset == offset)
|
|
{
|
|
m_SumFreeSize += lastSuballoc.size;
|
|
suballocations2nd.pop_back();
|
|
CleanupAfterFree();
|
|
return;
|
|
}
|
|
}
|
|
// Last allocation in 1st vector.
|
|
else if (m_2ndVectorMode == SECOND_VECTOR_EMPTY)
|
|
{
|
|
Suballocation& lastSuballoc = suballocations1st.back();
|
|
if (lastSuballoc.offset == offset)
|
|
{
|
|
m_SumFreeSize += lastSuballoc.size;
|
|
suballocations1st.pop_back();
|
|
CleanupAfterFree();
|
|
return;
|
|
}
|
|
}
|
|
|
|
Suballocation refSuballoc;
|
|
refSuballoc.offset = offset;
|
|
// Rest of members stays uninitialized intentionally for better performance.
|
|
|
|
// Item from the middle of 1st vector.
|
|
{
|
|
const SuballocationVectorType::iterator it = BinaryFindSorted(
|
|
suballocations1st.begin() + m_1stNullItemsBeginCount,
|
|
suballocations1st.end(),
|
|
refSuballoc,
|
|
SuballocationOffsetLess());
|
|
if (it != suballocations1st.end())
|
|
{
|
|
it->type = SUBALLOCATION_TYPE_FREE;
|
|
it->privateData = NULL;
|
|
++m_1stNullItemsMiddleCount;
|
|
m_SumFreeSize += it->size;
|
|
CleanupAfterFree();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (m_2ndVectorMode != SECOND_VECTOR_EMPTY)
|
|
{
|
|
// Item from the middle of 2nd vector.
|
|
const SuballocationVectorType::iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ?
|
|
BinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, SuballocationOffsetLess()) :
|
|
BinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, SuballocationOffsetGreater());
|
|
if (it != suballocations2nd.end())
|
|
{
|
|
it->type = SUBALLOCATION_TYPE_FREE;
|
|
it->privateData = NULL;
|
|
++m_2ndNullItemsCount;
|
|
m_SumFreeSize += it->size;
|
|
CleanupAfterFree();
|
|
return;
|
|
}
|
|
}
|
|
|
|
D3D12MA_ASSERT(0 && "Allocation to free not found in linear allocator!");
|
|
}
|
|
|
|
void BlockMetadata_Linear::Clear()
|
|
{
|
|
m_SumFreeSize = GetSize();
|
|
m_Suballocations0.clear();
|
|
m_Suballocations1.clear();
|
|
// Leaving m_1stVectorIndex unchanged - it doesn't matter.
|
|
m_2ndVectorMode = SECOND_VECTOR_EMPTY;
|
|
m_1stNullItemsBeginCount = 0;
|
|
m_1stNullItemsMiddleCount = 0;
|
|
m_2ndNullItemsCount = 0;
|
|
}
|
|
|
|
AllocHandle BlockMetadata_Linear::GetAllocationListBegin() const
|
|
{
|
|
// Function only used for defragmentation, which is disabled for this algorithm
|
|
D3D12MA_ASSERT(0);
|
|
return (AllocHandle)0;
|
|
}
|
|
|
|
AllocHandle BlockMetadata_Linear::GetNextAllocation(AllocHandle prevAlloc) const
|
|
{
|
|
// Function only used for defragmentation, which is disabled for this algorithm
|
|
D3D12MA_ASSERT(0);
|
|
return (AllocHandle)0;
|
|
}
|
|
|
|
UINT64 BlockMetadata_Linear::GetNextFreeRegionSize(AllocHandle alloc) const
|
|
{
|
|
// Function only used for defragmentation, which is disabled for this algorithm
|
|
D3D12MA_ASSERT(0);
|
|
return 0;
|
|
}
|
|
|
|
void* BlockMetadata_Linear::GetAllocationPrivateData(AllocHandle allocHandle) const
|
|
{
|
|
return FindSuballocation((UINT64)allocHandle - 1).privateData;
|
|
}
|
|
|
|
void BlockMetadata_Linear::SetAllocationPrivateData(AllocHandle allocHandle, void* privateData)
|
|
{
|
|
Suballocation& suballoc = FindSuballocation((UINT64)allocHandle - 1);
|
|
suballoc.privateData = privateData;
|
|
}
|
|
|
|
void BlockMetadata_Linear::AddStatistics(Statistics& inoutStats) const
|
|
{
|
|
inoutStats.BlockCount++;
|
|
inoutStats.AllocationCount += (UINT)GetAllocationCount();
|
|
inoutStats.BlockBytes += GetSize();
|
|
inoutStats.AllocationBytes += GetSize() - m_SumFreeSize;
|
|
}
|
|
|
|
void BlockMetadata_Linear::AddDetailedStatistics(DetailedStatistics& inoutStats) const
|
|
{
|
|
inoutStats.Stats.BlockCount++;
|
|
inoutStats.Stats.BlockBytes += GetSize();
|
|
|
|
const UINT64 size = GetSize();
|
|
const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
|
|
const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
|
|
const size_t suballoc1stCount = suballocations1st.size();
|
|
const size_t suballoc2ndCount = suballocations2nd.size();
|
|
|
|
UINT64 lastOffset = 0;
|
|
if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
|
|
{
|
|
const UINT64 freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
|
|
size_t nextAlloc2ndIndex = 0;
|
|
while (lastOffset < freeSpace2ndTo1stEnd)
|
|
{
|
|
// Find next non-null allocation or move nextAllocIndex to the end.
|
|
while (nextAlloc2ndIndex < suballoc2ndCount &&
|
|
suballocations2nd[nextAlloc2ndIndex].privateData == NULL)
|
|
{
|
|
++nextAlloc2ndIndex;
|
|
}
|
|
|
|
// Found non-null allocation.
|
|
if (nextAlloc2ndIndex < suballoc2ndCount)
|
|
{
|
|
const Suballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
|
|
|
|
// 1. Process free space before this allocation.
|
|
if (lastOffset < suballoc.offset)
|
|
{
|
|
// There is free space from lastOffset to suballoc.offset.
|
|
const UINT64 unusedRangeSize = suballoc.offset - lastOffset;
|
|
AddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
|
|
}
|
|
|
|
// 2. Process this allocation.
|
|
// There is allocation with suballoc.offset, suballoc.size.
|
|
AddDetailedStatisticsAllocation(inoutStats, suballoc.size);
|
|
|
|
// 3. Prepare for next iteration.
|
|
lastOffset = suballoc.offset + suballoc.size;
|
|
++nextAlloc2ndIndex;
|
|
}
|
|
// We are at the end.
|
|
else
|
|
{
|
|
// There is free space from lastOffset to freeSpace2ndTo1stEnd.
|
|
if (lastOffset < freeSpace2ndTo1stEnd)
|
|
{
|
|
const UINT64 unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;
|
|
AddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
|
|
}
|
|
|
|
// End of loop.
|
|
lastOffset = freeSpace2ndTo1stEnd;
|
|
}
|
|
}
|
|
}
|
|
|
|
size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;
|
|
const UINT64 freeSpace1stTo2ndEnd =
|
|
m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;
|
|
while (lastOffset < freeSpace1stTo2ndEnd)
|
|
{
|
|
// Find next non-null allocation or move nextAllocIndex to the end.
|
|
while (nextAlloc1stIndex < suballoc1stCount &&
|
|
suballocations1st[nextAlloc1stIndex].privateData == NULL)
|
|
{
|
|
++nextAlloc1stIndex;
|
|
}
|
|
|
|
// Found non-null allocation.
|
|
if (nextAlloc1stIndex < suballoc1stCount)
|
|
{
|
|
const Suballocation& suballoc = suballocations1st[nextAlloc1stIndex];
|
|
|
|
// 1. Process free space before this allocation.
|
|
if (lastOffset < suballoc.offset)
|
|
{
|
|
// There is free space from lastOffset to suballoc.offset.
|
|
const UINT64 unusedRangeSize = suballoc.offset - lastOffset;
|
|
AddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
|
|
}
|
|
|
|
// 2. Process this allocation.
|
|
// There is allocation with suballoc.offset, suballoc.size.
|
|
AddDetailedStatisticsAllocation(inoutStats, suballoc.size);
|
|
|
|
// 3. Prepare for next iteration.
|
|
lastOffset = suballoc.offset + suballoc.size;
|
|
++nextAlloc1stIndex;
|
|
}
|
|
// We are at the end.
|
|
else
|
|
{
|
|
// There is free space from lastOffset to freeSpace1stTo2ndEnd.
|
|
if (lastOffset < freeSpace1stTo2ndEnd)
|
|
{
|
|
const UINT64 unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;
|
|
AddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
|
|
}
|
|
|
|
// End of loop.
|
|
lastOffset = freeSpace1stTo2ndEnd;
|
|
}
|
|
}
|
|
|
|
if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
|
|
{
|
|
size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
|
|
while (lastOffset < size)
|
|
{
|
|
// Find next non-null allocation or move nextAllocIndex to the end.
|
|
while (nextAlloc2ndIndex != SIZE_MAX &&
|
|
suballocations2nd[nextAlloc2ndIndex].privateData == NULL)
|
|
{
|
|
--nextAlloc2ndIndex;
|
|
}
|
|
|
|
// Found non-null allocation.
|
|
if (nextAlloc2ndIndex != SIZE_MAX)
|
|
{
|
|
const Suballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
|
|
|
|
// 1. Process free space before this allocation.
|
|
if (lastOffset < suballoc.offset)
|
|
{
|
|
// There is free space from lastOffset to suballoc.offset.
|
|
const UINT64 unusedRangeSize = suballoc.offset - lastOffset;
|
|
AddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
|
|
}
|
|
|
|
// 2. Process this allocation.
|
|
// There is allocation with suballoc.offset, suballoc.size.
|
|
AddDetailedStatisticsAllocation(inoutStats, suballoc.size);
|
|
|
|
// 3. Prepare for next iteration.
|
|
lastOffset = suballoc.offset + suballoc.size;
|
|
--nextAlloc2ndIndex;
|
|
}
|
|
// We are at the end.
|
|
else
|
|
{
|
|
// There is free space from lastOffset to size.
|
|
if (lastOffset < size)
|
|
{
|
|
const UINT64 unusedRangeSize = size - lastOffset;
|
|
AddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
|
|
}
|
|
|
|
// End of loop.
|
|
lastOffset = size;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BlockMetadata_Linear::WriteAllocationInfoToJson(JsonWriter& json) const
|
|
{
|
|
const UINT64 size = GetSize();
|
|
const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
|
|
const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
|
|
const size_t suballoc1stCount = suballocations1st.size();
|
|
const size_t suballoc2ndCount = suballocations2nd.size();
|
|
|
|
// FIRST PASS
|
|
|
|
size_t unusedRangeCount = 0;
|
|
UINT64 usedBytes = 0;
|
|
|
|
UINT64 lastOffset = 0;
|
|
|
|
size_t alloc2ndCount = 0;
|
|
if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
|
|
{
|
|
const UINT64 freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
|
|
size_t nextAlloc2ndIndex = 0;
|
|
while (lastOffset < freeSpace2ndTo1stEnd)
|
|
{
|
|
// Find next non-null allocation or move nextAlloc2ndIndex to the end.
|
|
while (nextAlloc2ndIndex < suballoc2ndCount &&
|
|
suballocations2nd[nextAlloc2ndIndex].privateData == NULL)
|
|
{
|
|
++nextAlloc2ndIndex;
|
|
}
|
|
|
|
// Found non-null allocation.
|
|
if (nextAlloc2ndIndex < suballoc2ndCount)
|
|
{
|
|
const Suballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
|
|
|
|
// 1. Process free space before this allocation.
|
|
if (lastOffset < suballoc.offset)
|
|
{
|
|
// There is free space from lastOffset to suballoc.offset.
|
|
++unusedRangeCount;
|
|
}
|
|
|
|
// 2. Process this allocation.
|
|
// There is allocation with suballoc.offset, suballoc.size.
|
|
++alloc2ndCount;
|
|
usedBytes += suballoc.size;
|
|
|
|
// 3. Prepare for next iteration.
|
|
lastOffset = suballoc.offset + suballoc.size;
|
|
++nextAlloc2ndIndex;
|
|
}
|
|
// We are at the end.
|
|
else
|
|
{
|
|
if (lastOffset < freeSpace2ndTo1stEnd)
|
|
{
|
|
// There is free space from lastOffset to freeSpace2ndTo1stEnd.
|
|
++unusedRangeCount;
|
|
}
|
|
|
|
// End of loop.
|
|
lastOffset = freeSpace2ndTo1stEnd;
|
|
}
|
|
}
|
|
}
|
|
|
|
size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;
|
|
size_t alloc1stCount = 0;
|
|
const UINT64 freeSpace1stTo2ndEnd =
|
|
m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;
|
|
while (lastOffset < freeSpace1stTo2ndEnd)
|
|
{
|
|
// Find next non-null allocation or move nextAllocIndex to the end.
|
|
while (nextAlloc1stIndex < suballoc1stCount &&
|
|
suballocations1st[nextAlloc1stIndex].privateData == NULL)
|
|
{
|
|
++nextAlloc1stIndex;
|
|
}
|
|
|
|
// Found non-null allocation.
|
|
if (nextAlloc1stIndex < suballoc1stCount)
|
|
{
|
|
const Suballocation& suballoc = suballocations1st[nextAlloc1stIndex];
|
|
|
|
// 1. Process free space before this allocation.
|
|
if (lastOffset < suballoc.offset)
|
|
{
|
|
// There is free space from lastOffset to suballoc.offset.
|
|
++unusedRangeCount;
|
|
}
|
|
|
|
// 2. Process this allocation.
|
|
// There is allocation with suballoc.offset, suballoc.size.
|
|
++alloc1stCount;
|
|
usedBytes += suballoc.size;
|
|
|
|
// 3. Prepare for next iteration.
|
|
lastOffset = suballoc.offset + suballoc.size;
|
|
++nextAlloc1stIndex;
|
|
}
|
|
// We are at the end.
|
|
else
|
|
{
|
|
if (lastOffset < size)
|
|
{
|
|
// There is free space from lastOffset to freeSpace1stTo2ndEnd.
|
|
++unusedRangeCount;
|
|
}
|
|
|
|
// End of loop.
|
|
lastOffset = freeSpace1stTo2ndEnd;
|
|
}
|
|
}
|
|
|
|
if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
|
|
{
|
|
size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
|
|
while (lastOffset < size)
|
|
{
|
|
// Find next non-null allocation or move nextAlloc2ndIndex to the end.
|
|
while (nextAlloc2ndIndex != SIZE_MAX &&
|
|
suballocations2nd[nextAlloc2ndIndex].privateData == NULL)
|
|
{
|
|
--nextAlloc2ndIndex;
|
|
}
|
|
|
|
// Found non-null allocation.
|
|
if (nextAlloc2ndIndex != SIZE_MAX)
|
|
{
|
|
const Suballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
|
|
|
|
// 1. Process free space before this allocation.
|
|
if (lastOffset < suballoc.offset)
|
|
{
|
|
// There is free space from lastOffset to suballoc.offset.
|
|
++unusedRangeCount;
|
|
}
|
|
|
|
// 2. Process this allocation.
|
|
// There is allocation with suballoc.offset, suballoc.size.
|
|
++alloc2ndCount;
|
|
usedBytes += suballoc.size;
|
|
|
|
// 3. Prepare for next iteration.
|
|
lastOffset = suballoc.offset + suballoc.size;
|
|
--nextAlloc2ndIndex;
|
|
}
|
|
// We are at the end.
|
|
else
|
|
{
|
|
if (lastOffset < size)
|
|
{
|
|
// There is free space from lastOffset to size.
|
|
++unusedRangeCount;
|
|
}
|
|
|
|
// End of loop.
|
|
lastOffset = size;
|
|
}
|
|
}
|
|
}
|
|
|
|
const UINT64 unusedBytes = size - usedBytes;
|
|
PrintDetailedMap_Begin(json, unusedBytes, alloc1stCount + alloc2ndCount, unusedRangeCount);
|
|
|
|
// SECOND PASS
|
|
lastOffset = 0;
|
|
if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
|
|
{
|
|
const UINT64 freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
|
|
size_t nextAlloc2ndIndex = 0;
|
|
while (lastOffset < freeSpace2ndTo1stEnd)
|
|
{
|
|
// Find next non-null allocation or move nextAlloc2ndIndex to the end.
|
|
while (nextAlloc2ndIndex < suballoc2ndCount &&
|
|
suballocations2nd[nextAlloc2ndIndex].privateData == NULL)
|
|
{
|
|
++nextAlloc2ndIndex;
|
|
}
|
|
|
|
// Found non-null allocation.
|
|
if (nextAlloc2ndIndex < suballoc2ndCount)
|
|
{
|
|
const Suballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
|
|
|
|
// 1. Process free space before this allocation.
|
|
if (lastOffset < suballoc.offset)
|
|
{
|
|
// There is free space from lastOffset to suballoc.offset.
|
|
const UINT64 unusedRangeSize = suballoc.offset - lastOffset;
|
|
PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
|
|
}
|
|
|
|
// 2. Process this allocation.
|
|
// There is allocation with suballoc.offset, suballoc.size.
|
|
PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.privateData);
|
|
|
|
// 3. Prepare for next iteration.
|
|
lastOffset = suballoc.offset + suballoc.size;
|
|
++nextAlloc2ndIndex;
|
|
}
|
|
// We are at the end.
|
|
else
|
|
{
|
|
if (lastOffset < freeSpace2ndTo1stEnd)
|
|
{
|
|
// There is free space from lastOffset to freeSpace2ndTo1stEnd.
|
|
const UINT64 unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;
|
|
PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
|
|
}
|
|
|
|
// End of loop.
|
|
lastOffset = freeSpace2ndTo1stEnd;
|
|
}
|
|
}
|
|
}
|
|
|
|
nextAlloc1stIndex = m_1stNullItemsBeginCount;
|
|
while (lastOffset < freeSpace1stTo2ndEnd)
|
|
{
|
|
// Find next non-null allocation or move nextAllocIndex to the end.
|
|
while (nextAlloc1stIndex < suballoc1stCount &&
|
|
suballocations1st[nextAlloc1stIndex].privateData == NULL)
|
|
{
|
|
++nextAlloc1stIndex;
|
|
}
|
|
|
|
// Found non-null allocation.
|
|
if (nextAlloc1stIndex < suballoc1stCount)
|
|
{
|
|
const Suballocation& suballoc = suballocations1st[nextAlloc1stIndex];
|
|
|
|
// 1. Process free space before this allocation.
|
|
if (lastOffset < suballoc.offset)
|
|
{
|
|
// There is free space from lastOffset to suballoc.offset.
|
|
const UINT64 unusedRangeSize = suballoc.offset - lastOffset;
|
|
PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
|
|
}
|
|
|
|
// 2. Process this allocation.
|
|
// There is allocation with suballoc.offset, suballoc.size.
|
|
PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.privateData);
|
|
|
|
// 3. Prepare for next iteration.
|
|
lastOffset = suballoc.offset + suballoc.size;
|
|
++nextAlloc1stIndex;
|
|
}
|
|
// We are at the end.
|
|
else
|
|
{
|
|
if (lastOffset < freeSpace1stTo2ndEnd)
|
|
{
|
|
// There is free space from lastOffset to freeSpace1stTo2ndEnd.
|
|
const UINT64 unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;
|
|
PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
|
|
}
|
|
|
|
// End of loop.
|
|
lastOffset = freeSpace1stTo2ndEnd;
|
|
}
|
|
}
|
|
|
|
if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
|
|
{
|
|
size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
|
|
while (lastOffset < size)
|
|
{
|
|
// Find next non-null allocation or move nextAlloc2ndIndex to the end.
|
|
while (nextAlloc2ndIndex != SIZE_MAX &&
|
|
suballocations2nd[nextAlloc2ndIndex].privateData == NULL)
|
|
{
|
|
--nextAlloc2ndIndex;
|
|
}
|
|
|
|
// Found non-null allocation.
|
|
if (nextAlloc2ndIndex != SIZE_MAX)
|
|
{
|
|
const Suballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
|
|
|
|
// 1. Process free space before this allocation.
|
|
if (lastOffset < suballoc.offset)
|
|
{
|
|
// There is free space from lastOffset to suballoc.offset.
|
|
const UINT64 unusedRangeSize = suballoc.offset - lastOffset;
|
|
PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
|
|
}
|
|
|
|
// 2. Process this allocation.
|
|
// There is allocation with suballoc.offset, suballoc.size.
|
|
PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.privateData);
|
|
|
|
// 3. Prepare for next iteration.
|
|
lastOffset = suballoc.offset + suballoc.size;
|
|
--nextAlloc2ndIndex;
|
|
}
|
|
// We are at the end.
|
|
else
|
|
{
|
|
if (lastOffset < size)
|
|
{
|
|
// There is free space from lastOffset to size.
|
|
const UINT64 unusedRangeSize = size - lastOffset;
|
|
PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
|
|
}
|
|
|
|
// End of loop.
|
|
lastOffset = size;
|
|
}
|
|
}
|
|
}
|
|
|
|
PrintDetailedMap_End(json);
|
|
}
|
|
|
|
void BlockMetadata_Linear::DebugLogAllAllocations() const
|
|
{
|
|
const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
|
|
for (auto it = suballocations1st.begin() + m_1stNullItemsBeginCount; it != suballocations1st.end(); ++it)
|
|
if (it->type != SUBALLOCATION_TYPE_FREE)
|
|
DebugLogAllocation(it->offset, it->size, it->privateData);
|
|
|
|
const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
|
|
for (auto it = suballocations2nd.begin(); it != suballocations2nd.end(); ++it)
|
|
if (it->type != SUBALLOCATION_TYPE_FREE)
|
|
DebugLogAllocation(it->offset, it->size, it->privateData);
|
|
}
|
|
|
|
Suballocation& BlockMetadata_Linear::FindSuballocation(UINT64 offset) const
|
|
{
|
|
const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
|
|
const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
|
|
|
|
Suballocation refSuballoc;
|
|
refSuballoc.offset = offset;
|
|
// Rest of members stays uninitialized intentionally for better performance.
|
|
|
|
// Item from the 1st vector.
|
|
{
|
|
const SuballocationVectorType::const_iterator it = BinaryFindSorted(
|
|
suballocations1st.begin() + m_1stNullItemsBeginCount,
|
|
suballocations1st.end(),
|
|
refSuballoc,
|
|
SuballocationOffsetLess());
|
|
if (it != suballocations1st.end())
|
|
{
|
|
return const_cast<Suballocation&>(*it);
|
|
}
|
|
}
|
|
|
|
if (m_2ndVectorMode != SECOND_VECTOR_EMPTY)
|
|
{
|
|
// Rest of members stays uninitialized intentionally for better performance.
|
|
const SuballocationVectorType::const_iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ?
|
|
BinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, SuballocationOffsetLess()) :
|
|
BinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, SuballocationOffsetGreater());
|
|
if (it != suballocations2nd.end())
|
|
{
|
|
return const_cast<Suballocation&>(*it);
|
|
}
|
|
}
|
|
|
|
D3D12MA_ASSERT(0 && "Allocation not found in linear allocator!");
|
|
return const_cast<Suballocation&>(suballocations1st.back()); // Should never occur.
|
|
}
|
|
|
|
bool BlockMetadata_Linear::ShouldCompact1st() const
|
|
{
|
|
const size_t nullItemCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount;
|
|
const size_t suballocCount = AccessSuballocations1st().size();
|
|
return suballocCount > 32 && nullItemCount * 2 >= (suballocCount - nullItemCount) * 3;
|
|
}
|
|
|
|
void BlockMetadata_Linear::CleanupAfterFree()
|
|
{
|
|
SuballocationVectorType& suballocations1st = AccessSuballocations1st();
|
|
SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
|
|
|
|
if (IsEmpty())
|
|
{
|
|
suballocations1st.clear();
|
|
suballocations2nd.clear();
|
|
m_1stNullItemsBeginCount = 0;
|
|
m_1stNullItemsMiddleCount = 0;
|
|
m_2ndNullItemsCount = 0;
|
|
m_2ndVectorMode = SECOND_VECTOR_EMPTY;
|
|
}
|
|
else
|
|
{
|
|
const size_t suballoc1stCount = suballocations1st.size();
|
|
const size_t nullItem1stCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount;
|
|
D3D12MA_ASSERT(nullItem1stCount <= suballoc1stCount);
|
|
|
|
// Find more null items at the beginning of 1st vector.
|
|
while (m_1stNullItemsBeginCount < suballoc1stCount &&
|
|
suballocations1st[m_1stNullItemsBeginCount].type == SUBALLOCATION_TYPE_FREE)
|
|
{
|
|
++m_1stNullItemsBeginCount;
|
|
--m_1stNullItemsMiddleCount;
|
|
}
|
|
|
|
// Find more null items at the end of 1st vector.
|
|
while (m_1stNullItemsMiddleCount > 0 &&
|
|
suballocations1st.back().type == SUBALLOCATION_TYPE_FREE)
|
|
{
|
|
--m_1stNullItemsMiddleCount;
|
|
suballocations1st.pop_back();
|
|
}
|
|
|
|
// Find more null items at the end of 2nd vector.
|
|
while (m_2ndNullItemsCount > 0 &&
|
|
suballocations2nd.back().type == SUBALLOCATION_TYPE_FREE)
|
|
{
|
|
--m_2ndNullItemsCount;
|
|
suballocations2nd.pop_back();
|
|
}
|
|
|
|
// Find more null items at the beginning of 2nd vector.
|
|
while (m_2ndNullItemsCount > 0 &&
|
|
suballocations2nd[0].type == SUBALLOCATION_TYPE_FREE)
|
|
{
|
|
--m_2ndNullItemsCount;
|
|
suballocations2nd.remove(0);
|
|
}
|
|
|
|
if (ShouldCompact1st())
|
|
{
|
|
const size_t nonNullItemCount = suballoc1stCount - nullItem1stCount;
|
|
size_t srcIndex = m_1stNullItemsBeginCount;
|
|
for (size_t dstIndex = 0; dstIndex < nonNullItemCount; ++dstIndex)
|
|
{
|
|
while (suballocations1st[srcIndex].type == SUBALLOCATION_TYPE_FREE)
|
|
{
|
|
++srcIndex;
|
|
}
|
|
if (dstIndex != srcIndex)
|
|
{
|
|
suballocations1st[dstIndex] = suballocations1st[srcIndex];
|
|
}
|
|
++srcIndex;
|
|
}
|
|
suballocations1st.resize(nonNullItemCount);
|
|
m_1stNullItemsBeginCount = 0;
|
|
m_1stNullItemsMiddleCount = 0;
|
|
}
|
|
|
|
// 2nd vector became empty.
|
|
if (suballocations2nd.empty())
|
|
{
|
|
m_2ndVectorMode = SECOND_VECTOR_EMPTY;
|
|
}
|
|
|
|
// 1st vector became empty.
|
|
if (suballocations1st.size() - m_1stNullItemsBeginCount == 0)
|
|
{
|
|
suballocations1st.clear();
|
|
m_1stNullItemsBeginCount = 0;
|
|
|
|
if (!suballocations2nd.empty() && m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
|
|
{
|
|
// Swap 1st with 2nd. Now 2nd is empty.
|
|
m_2ndVectorMode = SECOND_VECTOR_EMPTY;
|
|
m_1stNullItemsMiddleCount = m_2ndNullItemsCount;
|
|
while (m_1stNullItemsBeginCount < suballocations2nd.size() &&
|
|
suballocations2nd[m_1stNullItemsBeginCount].type == SUBALLOCATION_TYPE_FREE)
|
|
{
|
|
++m_1stNullItemsBeginCount;
|
|
--m_1stNullItemsMiddleCount;
|
|
}
|
|
m_2ndNullItemsCount = 0;
|
|
m_1stVectorIndex ^= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
D3D12MA_HEAVY_ASSERT(Validate());
|
|
}
|
|
|
|
bool BlockMetadata_Linear::CreateAllocationRequest_LowerAddress(
|
|
UINT64 allocSize,
|
|
UINT64 allocAlignment,
|
|
AllocationRequest* pAllocationRequest)
|
|
{
|
|
const UINT64 blockSize = GetSize();
|
|
SuballocationVectorType& suballocations1st = AccessSuballocations1st();
|
|
SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
|
|
|
|
if (m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
|
|
{
|
|
// Try to allocate at the end of 1st vector.
|
|
|
|
UINT64 resultBaseOffset = 0;
|
|
if (!suballocations1st.empty())
|
|
{
|
|
const Suballocation& lastSuballoc = suballocations1st.back();
|
|
resultBaseOffset = lastSuballoc.offset + lastSuballoc.size + GetDebugMargin();
|
|
}
|
|
|
|
// Start from offset equal to beginning of free space.
|
|
UINT64 resultOffset = resultBaseOffset;
|
|
// Apply alignment.
|
|
resultOffset = AlignUp(resultOffset, allocAlignment);
|
|
|
|
const UINT64 freeSpaceEnd = m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ?
|
|
suballocations2nd.back().offset : blockSize;
|
|
|
|
// There is enough free space at the end after alignment.
|
|
if (resultOffset + allocSize + GetDebugMargin() <= freeSpaceEnd)
|
|
{
|
|
// All tests passed: Success.
|
|
pAllocationRequest->allocHandle = (AllocHandle)(resultOffset + 1);
|
|
// pAllocationRequest->item, customData unused.
|
|
pAllocationRequest->algorithmData = ALLOC_REQUEST_END_OF_1ST;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Wrap-around to end of 2nd vector. Try to allocate there, watching for the
|
|
// beginning of 1st vector as the end of free space.
|
|
if (m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
|
|
{
|
|
D3D12MA_ASSERT(!suballocations1st.empty());
|
|
|
|
UINT64 resultBaseOffset = 0;
|
|
if (!suballocations2nd.empty())
|
|
{
|
|
const Suballocation& lastSuballoc = suballocations2nd.back();
|
|
resultBaseOffset = lastSuballoc.offset + lastSuballoc.size + GetDebugMargin();
|
|
}
|
|
|
|
// Start from offset equal to beginning of free space.
|
|
UINT64 resultOffset = resultBaseOffset;
|
|
|
|
// Apply alignment.
|
|
resultOffset = AlignUp(resultOffset, allocAlignment);
|
|
|
|
size_t index1st = m_1stNullItemsBeginCount;
|
|
// There is enough free space at the end after alignment.
|
|
if ((index1st == suballocations1st.size() && resultOffset + allocSize + GetDebugMargin() <= blockSize) ||
|
|
(index1st < suballocations1st.size() && resultOffset + allocSize + GetDebugMargin() <= suballocations1st[index1st].offset))
|
|
{
|
|
// All tests passed: Success.
|
|
pAllocationRequest->allocHandle = (AllocHandle)(resultOffset + 1);
|
|
pAllocationRequest->algorithmData = ALLOC_REQUEST_END_OF_2ND;
|
|
// pAllocationRequest->item, customData unused.
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool BlockMetadata_Linear::CreateAllocationRequest_UpperAddress(
|
|
UINT64 allocSize,
|
|
UINT64 allocAlignment,
|
|
AllocationRequest* pAllocationRequest)
|
|
{
|
|
const UINT64 blockSize = GetSize();
|
|
SuballocationVectorType& suballocations1st = AccessSuballocations1st();
|
|
SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
|
|
|
|
if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
|
|
{
|
|
D3D12MA_ASSERT(0 && "Trying to use pool with linear algorithm as double stack, while it is already being used as ring buffer.");
|
|
return false;
|
|
}
|
|
|
|
// Try to allocate before 2nd.back(), or end of block if 2nd.empty().
|
|
if (allocSize > blockSize)
|
|
{
|
|
return false;
|
|
}
|
|
UINT64 resultBaseOffset = blockSize - allocSize;
|
|
if (!suballocations2nd.empty())
|
|
{
|
|
const Suballocation& lastSuballoc = suballocations2nd.back();
|
|
resultBaseOffset = lastSuballoc.offset - allocSize;
|
|
if (allocSize > lastSuballoc.offset)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Start from offset equal to end of free space.
|
|
UINT64 resultOffset = resultBaseOffset;
|
|
// Apply debugMargin at the end.
|
|
if (GetDebugMargin() > 0)
|
|
{
|
|
if (resultOffset < GetDebugMargin())
|
|
{
|
|
return false;
|
|
}
|
|
resultOffset -= GetDebugMargin();
|
|
}
|
|
|
|
// Apply alignment.
|
|
resultOffset = AlignDown(resultOffset, allocAlignment);
|
|
// There is enough free space.
|
|
const UINT64 endOf1st = !suballocations1st.empty() ?
|
|
suballocations1st.back().offset + suballocations1st.back().size : 0;
|
|
|
|
if (endOf1st + GetDebugMargin() <= resultOffset)
|
|
{
|
|
// All tests passed: Success.
|
|
pAllocationRequest->allocHandle = (AllocHandle)(resultOffset + 1);
|
|
// pAllocationRequest->item unused.
|
|
pAllocationRequest->algorithmData = ALLOC_REQUEST_UPPER_ADDRESS;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
#endif // _D3D12MA_BLOCK_METADATA_LINEAR_FUNCTIONS
|
|
#endif // _D3D12MA_BLOCK_METADATA_LINEAR
|
|
|
|
#ifndef _D3D12MA_BLOCK_METADATA_TLSF
|
|
class BlockMetadata_TLSF : public BlockMetadata
|
|
{
|
|
public:
|
|
BlockMetadata_TLSF(const ALLOCATION_CALLBACKS* allocationCallbacks, bool isVirtual);
|
|
virtual ~BlockMetadata_TLSF();
|
|
|
|
size_t GetAllocationCount() const override { return m_AllocCount; }
|
|
size_t GetFreeRegionsCount() const override { return m_BlocksFreeCount + 1; }
|
|
UINT64 GetSumFreeSize() const override { return m_BlocksFreeSize + m_NullBlock->size; }
|
|
bool IsEmpty() const override { return m_NullBlock->offset == 0; }
|
|
UINT64 GetAllocationOffset(AllocHandle allocHandle) const override { return ((Block*)allocHandle)->offset; };
|
|
|
|
void Init(UINT64 size) override;
|
|
bool Validate() const override;
|
|
void GetAllocationInfo(AllocHandle allocHandle, VIRTUAL_ALLOCATION_INFO& outInfo) const override;
|
|
|
|
bool CreateAllocationRequest(
|
|
UINT64 allocSize,
|
|
UINT64 allocAlignment,
|
|
bool upperAddress,
|
|
UINT32 strategy,
|
|
AllocationRequest* pAllocationRequest) override;
|
|
|
|
void Alloc(
|
|
const AllocationRequest& request,
|
|
UINT64 allocSize,
|
|
void* privateData) override;
|
|
|
|
void Free(AllocHandle allocHandle) override;
|
|
void Clear() override;
|
|
|
|
AllocHandle GetAllocationListBegin() const override;
|
|
AllocHandle GetNextAllocation(AllocHandle prevAlloc) const override;
|
|
UINT64 GetNextFreeRegionSize(AllocHandle alloc) const override;
|
|
void* GetAllocationPrivateData(AllocHandle allocHandle) const override;
|
|
void SetAllocationPrivateData(AllocHandle allocHandle, void* privateData) override;
|
|
|
|
void AddStatistics(Statistics& inoutStats) const override;
|
|
void AddDetailedStatistics(DetailedStatistics& inoutStats) const override;
|
|
void WriteAllocationInfoToJson(JsonWriter& json) const override;
|
|
void DebugLogAllAllocations() const override;
|
|
|
|
private:
|
|
// According to original paper it should be preferable 4 or 5:
|
|
// M. Masmano, I. Ripoll, A. Crespo, and J. Real "TLSF: a New Dynamic Memory Allocator for Real-Time Systems"
|
|
// http://www.gii.upv.es/tlsf/files/ecrts04_tlsf.pdf
|
|
static const UINT8 SECOND_LEVEL_INDEX = 5;
|
|
static const UINT16 SMALL_BUFFER_SIZE = 256;
|
|
static const UINT INITIAL_BLOCK_ALLOC_COUNT = 16;
|
|
static const UINT8 MEMORY_CLASS_SHIFT = 7;
|
|
static const UINT8 MAX_MEMORY_CLASSES = 65 - MEMORY_CLASS_SHIFT;
|
|
|
|
class Block
|
|
{
|
|
public:
|
|
UINT64 offset;
|
|
UINT64 size;
|
|
Block* prevPhysical;
|
|
Block* nextPhysical;
|
|
|
|
void MarkFree() { prevFree = NULL; }
|
|
void MarkTaken() { prevFree = this; }
|
|
bool IsFree() const { return prevFree != this; }
|
|
void*& PrivateData() { D3D12MA_HEAVY_ASSERT(!IsFree()); return privateData; }
|
|
Block*& PrevFree() { return prevFree; }
|
|
Block*& NextFree() { D3D12MA_HEAVY_ASSERT(IsFree()); return nextFree; }
|
|
|
|
private:
|
|
Block* prevFree; // Address of the same block here indicates that block is taken
|
|
union
|
|
{
|
|
Block* nextFree;
|
|
void* privateData;
|
|
};
|
|
};
|
|
|
|
size_t m_AllocCount = 0;
|
|
// Total number of free blocks besides null block
|
|
size_t m_BlocksFreeCount = 0;
|
|
// Total size of free blocks excluding null block
|
|
UINT64 m_BlocksFreeSize = 0;
|
|
UINT32 m_IsFreeBitmap = 0;
|
|
UINT8 m_MemoryClasses = 0;
|
|
UINT32 m_InnerIsFreeBitmap[MAX_MEMORY_CLASSES];
|
|
UINT32 m_ListsCount = 0;
|
|
/*
|
|
* 0: 0-3 lists for small buffers
|
|
* 1+: 0-(2^SLI-1) lists for normal buffers
|
|
*/
|
|
Block** m_FreeList = NULL;
|
|
PoolAllocator<Block> m_BlockAllocator;
|
|
Block* m_NullBlock = NULL;
|
|
|
|
UINT8 SizeToMemoryClass(UINT64 size) const;
|
|
UINT16 SizeToSecondIndex(UINT64 size, UINT8 memoryClass) const;
|
|
UINT32 GetListIndex(UINT8 memoryClass, UINT16 secondIndex) const;
|
|
UINT32 GetListIndex(UINT64 size) const;
|
|
|
|
void RemoveFreeBlock(Block* block);
|
|
void InsertFreeBlock(Block* block);
|
|
void MergeBlock(Block* block, Block* prev);
|
|
|
|
Block* FindFreeBlock(UINT64 size, UINT32& listIndex) const;
|
|
bool CheckBlock(
|
|
Block& block,
|
|
UINT32 listIndex,
|
|
UINT64 allocSize,
|
|
UINT64 allocAlignment,
|
|
AllocationRequest* pAllocationRequest);
|
|
|
|
D3D12MA_CLASS_NO_COPY(BlockMetadata_TLSF)
|
|
};
|
|
|
|
#ifndef _D3D12MA_BLOCK_METADATA_TLSF_FUNCTIONS
|
|
BlockMetadata_TLSF::BlockMetadata_TLSF(const ALLOCATION_CALLBACKS* allocationCallbacks, bool isVirtual)
|
|
: BlockMetadata(allocationCallbacks, isVirtual),
|
|
m_BlockAllocator(*allocationCallbacks, INITIAL_BLOCK_ALLOC_COUNT)
|
|
{
|
|
D3D12MA_ASSERT(allocationCallbacks);
|
|
}
|
|
|
|
BlockMetadata_TLSF::~BlockMetadata_TLSF()
|
|
{
|
|
D3D12MA_DELETE_ARRAY(*GetAllocs(), m_FreeList, m_ListsCount);
|
|
}
|
|
|
|
void BlockMetadata_TLSF::Init(UINT64 size)
|
|
{
|
|
BlockMetadata::Init(size);
|
|
|
|
m_NullBlock = m_BlockAllocator.Alloc();
|
|
m_NullBlock->size = size;
|
|
m_NullBlock->offset = 0;
|
|
m_NullBlock->prevPhysical = NULL;
|
|
m_NullBlock->nextPhysical = NULL;
|
|
m_NullBlock->MarkFree();
|
|
m_NullBlock->NextFree() = NULL;
|
|
m_NullBlock->PrevFree() = NULL;
|
|
UINT8 memoryClass = SizeToMemoryClass(size);
|
|
UINT16 sli = SizeToSecondIndex(size, memoryClass);
|
|
m_ListsCount = (memoryClass == 0 ? 0 : (memoryClass - 1) * (1UL << SECOND_LEVEL_INDEX) + sli) + 1;
|
|
if (IsVirtual())
|
|
m_ListsCount += 1UL << SECOND_LEVEL_INDEX;
|
|
else
|
|
m_ListsCount += 4;
|
|
|
|
m_MemoryClasses = memoryClass + 2;
|
|
memset(m_InnerIsFreeBitmap, 0, MAX_MEMORY_CLASSES * sizeof(UINT32));
|
|
|
|
m_FreeList = D3D12MA_NEW_ARRAY(*GetAllocs(), Block*, m_ListsCount);
|
|
memset(m_FreeList, 0, m_ListsCount * sizeof(Block*));
|
|
}
|
|
|
|
bool BlockMetadata_TLSF::Validate() const
|
|
{
|
|
D3D12MA_VALIDATE(GetSumFreeSize() <= GetSize());
|
|
|
|
UINT64 calculatedSize = m_NullBlock->size;
|
|
UINT64 calculatedFreeSize = m_NullBlock->size;
|
|
size_t allocCount = 0;
|
|
size_t freeCount = 0;
|
|
|
|
// Check integrity of free lists
|
|
for (UINT32 list = 0; list < m_ListsCount; ++list)
|
|
{
|
|
Block* block = m_FreeList[list];
|
|
if (block != NULL)
|
|
{
|
|
D3D12MA_VALIDATE(block->IsFree());
|
|
D3D12MA_VALIDATE(block->PrevFree() == NULL);
|
|
while (block->NextFree())
|
|
{
|
|
D3D12MA_VALIDATE(block->NextFree()->IsFree());
|
|
D3D12MA_VALIDATE(block->NextFree()->PrevFree() == block);
|
|
block = block->NextFree();
|
|
}
|
|
}
|
|
}
|
|
|
|
D3D12MA_VALIDATE(m_NullBlock->nextPhysical == NULL);
|
|
if (m_NullBlock->prevPhysical)
|
|
{
|
|
D3D12MA_VALIDATE(m_NullBlock->prevPhysical->nextPhysical == m_NullBlock);
|
|
}
|
|
|
|
// Check all blocks
|
|
UINT64 nextOffset = m_NullBlock->offset;
|
|
for (Block* prev = m_NullBlock->prevPhysical; prev != NULL; prev = prev->prevPhysical)
|
|
{
|
|
D3D12MA_VALIDATE(prev->offset + prev->size == nextOffset);
|
|
nextOffset = prev->offset;
|
|
calculatedSize += prev->size;
|
|
|
|
UINT32 listIndex = GetListIndex(prev->size);
|
|
if (prev->IsFree())
|
|
{
|
|
++freeCount;
|
|
// Check if free block belongs to free list
|
|
Block* freeBlock = m_FreeList[listIndex];
|
|
D3D12MA_VALIDATE(freeBlock != NULL);
|
|
|
|
bool found = false;
|
|
do
|
|
{
|
|
if (freeBlock == prev)
|
|
found = true;
|
|
|
|
freeBlock = freeBlock->NextFree();
|
|
} while (!found && freeBlock != NULL);
|
|
|
|
D3D12MA_VALIDATE(found);
|
|
calculatedFreeSize += prev->size;
|
|
}
|
|
else
|
|
{
|
|
++allocCount;
|
|
// Check if taken block is not on a free list
|
|
Block* freeBlock = m_FreeList[listIndex];
|
|
while (freeBlock)
|
|
{
|
|
D3D12MA_VALIDATE(freeBlock != prev);
|
|
freeBlock = freeBlock->NextFree();
|
|
}
|
|
}
|
|
|
|
if (prev->prevPhysical)
|
|
{
|
|
D3D12MA_VALIDATE(prev->prevPhysical->nextPhysical == prev);
|
|
}
|
|
}
|
|
|
|
D3D12MA_VALIDATE(nextOffset == 0);
|
|
D3D12MA_VALIDATE(calculatedSize == GetSize());
|
|
D3D12MA_VALIDATE(calculatedFreeSize == GetSumFreeSize());
|
|
D3D12MA_VALIDATE(allocCount == m_AllocCount);
|
|
D3D12MA_VALIDATE(freeCount == m_BlocksFreeCount);
|
|
|
|
return true;
|
|
}
|
|
|
|
void BlockMetadata_TLSF::GetAllocationInfo(AllocHandle allocHandle, VIRTUAL_ALLOCATION_INFO& outInfo) const
|
|
{
|
|
Block* block = (Block*)allocHandle;
|
|
D3D12MA_ASSERT(!block->IsFree() && "Cannot get allocation info for free block!");
|
|
outInfo.Offset = block->offset;
|
|
outInfo.Size = block->size;
|
|
outInfo.pPrivateData = block->PrivateData();
|
|
}
|
|
|
|
bool BlockMetadata_TLSF::CreateAllocationRequest(
|
|
UINT64 allocSize,
|
|
UINT64 allocAlignment,
|
|
bool upperAddress,
|
|
UINT32 strategy,
|
|
AllocationRequest* pAllocationRequest)
|
|
{
|
|
D3D12MA_ASSERT(allocSize > 0 && "Cannot allocate empty block!");
|
|
D3D12MA_ASSERT(!upperAddress && "ALLOCATION_FLAG_UPPER_ADDRESS can be used only with linear algorithm.");
|
|
D3D12MA_ASSERT(pAllocationRequest != NULL);
|
|
D3D12MA_HEAVY_ASSERT(Validate());
|
|
|
|
allocSize += GetDebugMargin();
|
|
// Quick check for too small pool
|
|
if (allocSize > GetSumFreeSize())
|
|
return false;
|
|
|
|
// If no free blocks in pool then check only null block
|
|
if (m_BlocksFreeCount == 0)
|
|
return CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, pAllocationRequest);
|
|
|
|
// Round up to the next block
|
|
UINT64 sizeForNextList = allocSize;
|
|
UINT16 smallSizeStep = SMALL_BUFFER_SIZE / (IsVirtual() ? 1 << SECOND_LEVEL_INDEX : 4);
|
|
if (allocSize > SMALL_BUFFER_SIZE)
|
|
{
|
|
sizeForNextList += (1ULL << (BitScanMSB(allocSize) - SECOND_LEVEL_INDEX));
|
|
}
|
|
else if (allocSize > SMALL_BUFFER_SIZE - smallSizeStep)
|
|
sizeForNextList = SMALL_BUFFER_SIZE + 1;
|
|
else
|
|
sizeForNextList += smallSizeStep;
|
|
|
|
UINT32 nextListIndex = 0;
|
|
UINT32 prevListIndex = 0;
|
|
Block* nextListBlock = NULL;
|
|
Block* prevListBlock = NULL;
|
|
|
|
// Check blocks according to strategies
|
|
if (strategy & ALLOCATION_FLAG_STRATEGY_MIN_TIME)
|
|
{
|
|
// Quick check for larger block first
|
|
nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex);
|
|
if (nextListBlock != NULL && CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, pAllocationRequest))
|
|
return true;
|
|
|
|
// If not fitted then null block
|
|
if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, pAllocationRequest))
|
|
return true;
|
|
|
|
// Null block failed, search larger bucket
|
|
while (nextListBlock)
|
|
{
|
|
if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, pAllocationRequest))
|
|
return true;
|
|
nextListBlock = nextListBlock->NextFree();
|
|
}
|
|
|
|
// Failed again, check best fit bucket
|
|
prevListBlock = FindFreeBlock(allocSize, prevListIndex);
|
|
while (prevListBlock)
|
|
{
|
|
if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, pAllocationRequest))
|
|
return true;
|
|
prevListBlock = prevListBlock->NextFree();
|
|
}
|
|
}
|
|
else if (strategy & ALLOCATION_FLAG_STRATEGY_MIN_MEMORY)
|
|
{
|
|
// Check best fit bucket
|
|
prevListBlock = FindFreeBlock(allocSize, prevListIndex);
|
|
while (prevListBlock)
|
|
{
|
|
if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, pAllocationRequest))
|
|
return true;
|
|
prevListBlock = prevListBlock->NextFree();
|
|
}
|
|
|
|
// If failed check null block
|
|
if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, pAllocationRequest))
|
|
return true;
|
|
|
|
// Check larger bucket
|
|
nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex);
|
|
while (nextListBlock)
|
|
{
|
|
if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, pAllocationRequest))
|
|
return true;
|
|
nextListBlock = nextListBlock->NextFree();
|
|
}
|
|
}
|
|
else if (strategy & ALLOCATION_FLAG_STRATEGY_MIN_OFFSET)
|
|
{
|
|
// Perform search from the start
|
|
Vector<Block*> blockList(m_BlocksFreeCount, *GetAllocs());
|
|
|
|
size_t i = m_BlocksFreeCount;
|
|
for (Block* block = m_NullBlock->prevPhysical; block != NULL; block = block->prevPhysical)
|
|
{
|
|
if (block->IsFree() && block->size >= allocSize)
|
|
blockList[--i] = block;
|
|
}
|
|
|
|
for (; i < m_BlocksFreeCount; ++i)
|
|
{
|
|
Block& block = *blockList[i];
|
|
if (CheckBlock(block, GetListIndex(block.size), allocSize, allocAlignment, pAllocationRequest))
|
|
return true;
|
|
}
|
|
|
|
// If failed check null block
|
|
if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, pAllocationRequest))
|
|
return true;
|
|
|
|
// Whole range searched, no more memory
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// Check larger bucket
|
|
nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex);
|
|
while (nextListBlock)
|
|
{
|
|
if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, pAllocationRequest))
|
|
return true;
|
|
nextListBlock = nextListBlock->NextFree();
|
|
}
|
|
|
|
// If failed check null block
|
|
if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, pAllocationRequest))
|
|
return true;
|
|
|
|
// Check best fit bucket
|
|
prevListBlock = FindFreeBlock(allocSize, prevListIndex);
|
|
while (prevListBlock)
|
|
{
|
|
if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, pAllocationRequest))
|
|
return true;
|
|
prevListBlock = prevListBlock->NextFree();
|
|
}
|
|
}
|
|
|
|
// Worst case, full search has to be done
|
|
while (++nextListIndex < m_ListsCount)
|
|
{
|
|
nextListBlock = m_FreeList[nextListIndex];
|
|
while (nextListBlock)
|
|
{
|
|
if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, pAllocationRequest))
|
|
return true;
|
|
nextListBlock = nextListBlock->NextFree();
|
|
}
|
|
}
|
|
|
|
// No more memory sadly
|
|
return false;
|
|
}
|
|
|
|
void BlockMetadata_TLSF::Alloc(
|
|
const AllocationRequest& request,
|
|
UINT64 allocSize,
|
|
void* privateData)
|
|
{
|
|
// Get block and pop it from the free list
|
|
Block* currentBlock = (Block*)request.allocHandle;
|
|
UINT64 offset = request.algorithmData;
|
|
D3D12MA_ASSERT(currentBlock != NULL);
|
|
D3D12MA_ASSERT(currentBlock->offset <= offset);
|
|
|
|
if (currentBlock != m_NullBlock)
|
|
RemoveFreeBlock(currentBlock);
|
|
|
|
// Append missing alignment to prev block or create new one
|
|
UINT64 misssingAlignment = offset - currentBlock->offset;
|
|
if (misssingAlignment)
|
|
{
|
|
Block* prevBlock = currentBlock->prevPhysical;
|
|
D3D12MA_ASSERT(prevBlock != NULL && "There should be no missing alignment at offset 0!");
|
|
|
|
if (prevBlock->IsFree() && prevBlock->size != GetDebugMargin())
|
|
{
|
|
UINT32 oldList = GetListIndex(prevBlock->size);
|
|
prevBlock->size += misssingAlignment;
|
|
// Check if new size crosses list bucket
|
|
if (oldList != GetListIndex(prevBlock->size))
|
|
{
|
|
prevBlock->size -= misssingAlignment;
|
|
RemoveFreeBlock(prevBlock);
|
|
prevBlock->size += misssingAlignment;
|
|
InsertFreeBlock(prevBlock);
|
|
}
|
|
else
|
|
m_BlocksFreeSize += misssingAlignment;
|
|
}
|
|
else
|
|
{
|
|
Block* newBlock = m_BlockAllocator.Alloc();
|
|
currentBlock->prevPhysical = newBlock;
|
|
prevBlock->nextPhysical = newBlock;
|
|
newBlock->prevPhysical = prevBlock;
|
|
newBlock->nextPhysical = currentBlock;
|
|
newBlock->size = misssingAlignment;
|
|
newBlock->offset = currentBlock->offset;
|
|
newBlock->MarkTaken();
|
|
|
|
InsertFreeBlock(newBlock);
|
|
}
|
|
|
|
currentBlock->size -= misssingAlignment;
|
|
currentBlock->offset += misssingAlignment;
|
|
}
|
|
|
|
UINT64 size = request.size + GetDebugMargin();
|
|
if (currentBlock->size == size)
|
|
{
|
|
if (currentBlock == m_NullBlock)
|
|
{
|
|
// Setup new null block
|
|
m_NullBlock = m_BlockAllocator.Alloc();
|
|
m_NullBlock->size = 0;
|
|
m_NullBlock->offset = currentBlock->offset + size;
|
|
m_NullBlock->prevPhysical = currentBlock;
|
|
m_NullBlock->nextPhysical = NULL;
|
|
m_NullBlock->MarkFree();
|
|
m_NullBlock->PrevFree() = NULL;
|
|
m_NullBlock->NextFree() = NULL;
|
|
currentBlock->nextPhysical = m_NullBlock;
|
|
currentBlock->MarkTaken();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
D3D12MA_ASSERT(currentBlock->size > size && "Proper block already found, shouldn't find smaller one!");
|
|
|
|
// Create new free block
|
|
Block* newBlock = m_BlockAllocator.Alloc();
|
|
newBlock->size = currentBlock->size - size;
|
|
newBlock->offset = currentBlock->offset + size;
|
|
newBlock->prevPhysical = currentBlock;
|
|
newBlock->nextPhysical = currentBlock->nextPhysical;
|
|
currentBlock->nextPhysical = newBlock;
|
|
currentBlock->size = size;
|
|
|
|
if (currentBlock == m_NullBlock)
|
|
{
|
|
m_NullBlock = newBlock;
|
|
m_NullBlock->MarkFree();
|
|
m_NullBlock->NextFree() = NULL;
|
|
m_NullBlock->PrevFree() = NULL;
|
|
currentBlock->MarkTaken();
|
|
}
|
|
else
|
|
{
|
|
newBlock->nextPhysical->prevPhysical = newBlock;
|
|
newBlock->MarkTaken();
|
|
InsertFreeBlock(newBlock);
|
|
}
|
|
}
|
|
currentBlock->PrivateData() = privateData;
|
|
|
|
if (GetDebugMargin() > 0)
|
|
{
|
|
currentBlock->size -= GetDebugMargin();
|
|
Block* newBlock = m_BlockAllocator.Alloc();
|
|
newBlock->size = GetDebugMargin();
|
|
newBlock->offset = currentBlock->offset + currentBlock->size;
|
|
newBlock->prevPhysical = currentBlock;
|
|
newBlock->nextPhysical = currentBlock->nextPhysical;
|
|
newBlock->MarkTaken();
|
|
currentBlock->nextPhysical->prevPhysical = newBlock;
|
|
currentBlock->nextPhysical = newBlock;
|
|
InsertFreeBlock(newBlock);
|
|
}
|
|
++m_AllocCount;
|
|
}
|
|
|
|
void BlockMetadata_TLSF::Free(AllocHandle allocHandle)
|
|
{
|
|
Block* block = (Block*)allocHandle;
|
|
Block* next = block->nextPhysical;
|
|
D3D12MA_ASSERT(!block->IsFree() && "Block is already free!");
|
|
|
|
--m_AllocCount;
|
|
if (GetDebugMargin() > 0)
|
|
{
|
|
RemoveFreeBlock(next);
|
|
MergeBlock(next, block);
|
|
block = next;
|
|
next = next->nextPhysical;
|
|
}
|
|
|
|
// Try merging
|
|
Block* prev = block->prevPhysical;
|
|
if (prev != NULL && prev->IsFree() && prev->size != GetDebugMargin())
|
|
{
|
|
RemoveFreeBlock(prev);
|
|
MergeBlock(block, prev);
|
|
}
|
|
|
|
if (!next->IsFree())
|
|
InsertFreeBlock(block);
|
|
else if (next == m_NullBlock)
|
|
MergeBlock(m_NullBlock, block);
|
|
else
|
|
{
|
|
RemoveFreeBlock(next);
|
|
MergeBlock(next, block);
|
|
InsertFreeBlock(next);
|
|
}
|
|
}
|
|
|
|
void BlockMetadata_TLSF::Clear()
|
|
{
|
|
m_AllocCount = 0;
|
|
m_BlocksFreeCount = 0;
|
|
m_BlocksFreeSize = 0;
|
|
m_IsFreeBitmap = 0;
|
|
m_NullBlock->offset = 0;
|
|
m_NullBlock->size = GetSize();
|
|
Block* block = m_NullBlock->prevPhysical;
|
|
m_NullBlock->prevPhysical = NULL;
|
|
while (block)
|
|
{
|
|
Block* prev = block->prevPhysical;
|
|
m_BlockAllocator.Free(block);
|
|
block = prev;
|
|
}
|
|
memset(m_FreeList, 0, m_ListsCount * sizeof(Block*));
|
|
memset(m_InnerIsFreeBitmap, 0, m_MemoryClasses * sizeof(UINT32));
|
|
}
|
|
|
|
AllocHandle BlockMetadata_TLSF::GetAllocationListBegin() const
|
|
{
|
|
if (m_AllocCount == 0)
|
|
return (AllocHandle)0;
|
|
|
|
for (Block* block = m_NullBlock->prevPhysical; block; block = block->prevPhysical)
|
|
{
|
|
if (!block->IsFree())
|
|
return (AllocHandle)block;
|
|
}
|
|
D3D12MA_ASSERT(false && "If m_AllocCount > 0 then should find any allocation!");
|
|
return (AllocHandle)0;
|
|
}
|
|
|
|
AllocHandle BlockMetadata_TLSF::GetNextAllocation(AllocHandle prevAlloc) const
|
|
{
|
|
Block* startBlock = (Block*)prevAlloc;
|
|
D3D12MA_ASSERT(!startBlock->IsFree() && "Incorrect block!");
|
|
|
|
for (Block* block = startBlock->prevPhysical; block; block = block->prevPhysical)
|
|
{
|
|
if (!block->IsFree())
|
|
return (AllocHandle)block;
|
|
}
|
|
return (AllocHandle)0;
|
|
}
|
|
|
|
UINT64 BlockMetadata_TLSF::GetNextFreeRegionSize(AllocHandle alloc) const
|
|
{
|
|
Block* block = (Block*)alloc;
|
|
D3D12MA_ASSERT(!block->IsFree() && "Incorrect block!");
|
|
|
|
if (block->prevPhysical)
|
|
return block->prevPhysical->IsFree() ? block->prevPhysical->size : 0;
|
|
return 0;
|
|
}
|
|
|
|
void* BlockMetadata_TLSF::GetAllocationPrivateData(AllocHandle allocHandle) const
|
|
{
|
|
Block* block = (Block*)allocHandle;
|
|
D3D12MA_ASSERT(!block->IsFree() && "Cannot get user data for free block!");
|
|
return block->PrivateData();
|
|
}
|
|
|
|
void BlockMetadata_TLSF::SetAllocationPrivateData(AllocHandle allocHandle, void* privateData)
|
|
{
|
|
Block* block = (Block*)allocHandle;
|
|
D3D12MA_ASSERT(!block->IsFree() && "Trying to set user data for not allocated block!");
|
|
block->PrivateData() = privateData;
|
|
}
|
|
|
|
void BlockMetadata_TLSF::AddStatistics(Statistics& inoutStats) const
|
|
{
|
|
inoutStats.BlockCount++;
|
|
inoutStats.AllocationCount += static_cast<UINT>(m_AllocCount);
|
|
inoutStats.BlockBytes += GetSize();
|
|
inoutStats.AllocationBytes += GetSize() - GetSumFreeSize();
|
|
}
|
|
|
|
void BlockMetadata_TLSF::AddDetailedStatistics(DetailedStatistics& inoutStats) const
|
|
{
|
|
inoutStats.Stats.BlockCount++;
|
|
inoutStats.Stats.BlockBytes += GetSize();
|
|
|
|
for (Block* block = m_NullBlock->prevPhysical; block != NULL; block = block->prevPhysical)
|
|
{
|
|
if (block->IsFree())
|
|
AddDetailedStatisticsUnusedRange(inoutStats, block->size);
|
|
else
|
|
AddDetailedStatisticsAllocation(inoutStats, block->size);
|
|
}
|
|
|
|
if (m_NullBlock->size > 0)
|
|
AddDetailedStatisticsUnusedRange(inoutStats, m_NullBlock->size);
|
|
}
|
|
|
|
void BlockMetadata_TLSF::WriteAllocationInfoToJson(JsonWriter& json) const
|
|
{
|
|
size_t blockCount = m_AllocCount + m_BlocksFreeCount;
|
|
Vector<Block*> blockList(blockCount, *GetAllocs());
|
|
|
|
size_t i = blockCount;
|
|
if (m_NullBlock->size > 0)
|
|
{
|
|
++blockCount;
|
|
blockList.push_back(m_NullBlock);
|
|
}
|
|
for (Block* block = m_NullBlock->prevPhysical; block != NULL; block = block->prevPhysical)
|
|
{
|
|
blockList[--i] = block;
|
|
}
|
|
D3D12MA_ASSERT(i == 0);
|
|
|
|
PrintDetailedMap_Begin(json, GetSumFreeSize(), GetAllocationCount(), m_BlocksFreeCount + static_cast<bool>(m_NullBlock->size));
|
|
for (; i < blockCount; ++i)
|
|
{
|
|
Block* block = blockList[i];
|
|
if (block->IsFree())
|
|
PrintDetailedMap_UnusedRange(json, block->offset, block->size);
|
|
else
|
|
PrintDetailedMap_Allocation(json, block->offset, block->size, block->PrivateData());
|
|
}
|
|
PrintDetailedMap_End(json);
|
|
}
|
|
|
|
void BlockMetadata_TLSF::DebugLogAllAllocations() const
|
|
{
|
|
for (Block* block = m_NullBlock->prevPhysical; block != NULL; block = block->prevPhysical)
|
|
{
|
|
if (!block->IsFree())
|
|
{
|
|
DebugLogAllocation(block->offset, block->size, block->PrivateData());
|
|
}
|
|
}
|
|
}
|
|
|
|
UINT8 BlockMetadata_TLSF::SizeToMemoryClass(UINT64 size) const
|
|
{
|
|
if (size > SMALL_BUFFER_SIZE)
|
|
return BitScanMSB(size) - MEMORY_CLASS_SHIFT;
|
|
return 0;
|
|
}
|
|
|
|
UINT16 BlockMetadata_TLSF::SizeToSecondIndex(UINT64 size, UINT8 memoryClass) const
|
|
{
|
|
if (memoryClass == 0)
|
|
{
|
|
if (IsVirtual())
|
|
return static_cast<UINT16>((size - 1) / 8);
|
|
else
|
|
return static_cast<UINT16>((size - 1) / 64);
|
|
}
|
|
return static_cast<UINT16>((size >> (memoryClass + MEMORY_CLASS_SHIFT - SECOND_LEVEL_INDEX)) ^ (1U << SECOND_LEVEL_INDEX));
|
|
}
|
|
|
|
UINT32 BlockMetadata_TLSF::GetListIndex(UINT8 memoryClass, UINT16 secondIndex) const
|
|
{
|
|
if (memoryClass == 0)
|
|
return secondIndex;
|
|
|
|
const UINT32 index = static_cast<UINT32>(memoryClass - 1) * (1 << SECOND_LEVEL_INDEX) + secondIndex;
|
|
if (IsVirtual())
|
|
return index + (1 << SECOND_LEVEL_INDEX);
|
|
else
|
|
return index + 4;
|
|
}
|
|
|
|
UINT32 BlockMetadata_TLSF::GetListIndex(UINT64 size) const
|
|
{
|
|
UINT8 memoryClass = SizeToMemoryClass(size);
|
|
return GetListIndex(memoryClass, SizeToSecondIndex(size, memoryClass));
|
|
}
|
|
|
|
void BlockMetadata_TLSF::RemoveFreeBlock(Block* block)
|
|
{
|
|
D3D12MA_ASSERT(block != m_NullBlock);
|
|
D3D12MA_ASSERT(block->IsFree());
|
|
|
|
if (block->NextFree() != NULL)
|
|
block->NextFree()->PrevFree() = block->PrevFree();
|
|
if (block->PrevFree() != NULL)
|
|
block->PrevFree()->NextFree() = block->NextFree();
|
|
else
|
|
{
|
|
UINT8 memClass = SizeToMemoryClass(block->size);
|
|
UINT16 secondIndex = SizeToSecondIndex(block->size, memClass);
|
|
UINT32 index = GetListIndex(memClass, secondIndex);
|
|
m_FreeList[index] = block->NextFree();
|
|
if (block->NextFree() == NULL)
|
|
{
|
|
m_InnerIsFreeBitmap[memClass] &= ~(1U << secondIndex);
|
|
if (m_InnerIsFreeBitmap[memClass] == 0)
|
|
m_IsFreeBitmap &= ~(1UL << memClass);
|
|
}
|
|
}
|
|
block->MarkTaken();
|
|
block->PrivateData() = NULL;
|
|
--m_BlocksFreeCount;
|
|
m_BlocksFreeSize -= block->size;
|
|
}
|
|
|
|
void BlockMetadata_TLSF::InsertFreeBlock(Block* block)
|
|
{
|
|
D3D12MA_ASSERT(block != m_NullBlock);
|
|
D3D12MA_ASSERT(!block->IsFree() && "Cannot insert block twice!");
|
|
|
|
UINT8 memClass = SizeToMemoryClass(block->size);
|
|
UINT16 secondIndex = SizeToSecondIndex(block->size, memClass);
|
|
UINT32 index = GetListIndex(memClass, secondIndex);
|
|
block->PrevFree() = NULL;
|
|
block->NextFree() = m_FreeList[index];
|
|
m_FreeList[index] = block;
|
|
if (block->NextFree() != NULL)
|
|
block->NextFree()->PrevFree() = block;
|
|
else
|
|
{
|
|
m_InnerIsFreeBitmap[memClass] |= 1U << secondIndex;
|
|
m_IsFreeBitmap |= 1UL << memClass;
|
|
}
|
|
++m_BlocksFreeCount;
|
|
m_BlocksFreeSize += block->size;
|
|
}
|
|
|
|
void BlockMetadata_TLSF::MergeBlock(Block* block, Block* prev)
|
|
{
|
|
D3D12MA_ASSERT(block->prevPhysical == prev && "Cannot merge seperate physical regions!");
|
|
D3D12MA_ASSERT(!prev->IsFree() && "Cannot merge block that belongs to free list!");
|
|
|
|
block->offset = prev->offset;
|
|
block->size += prev->size;
|
|
block->prevPhysical = prev->prevPhysical;
|
|
if (block->prevPhysical)
|
|
block->prevPhysical->nextPhysical = block;
|
|
m_BlockAllocator.Free(prev);
|
|
}
|
|
|
|
BlockMetadata_TLSF::Block* BlockMetadata_TLSF::FindFreeBlock(UINT64 size, UINT32& listIndex) const
|
|
{
|
|
UINT8 memoryClass = SizeToMemoryClass(size);
|
|
UINT32 innerFreeMap = m_InnerIsFreeBitmap[memoryClass] & (~0U << SizeToSecondIndex(size, memoryClass));
|
|
if (!innerFreeMap)
|
|
{
|
|
// Check higher levels for avaiable blocks
|
|
UINT32 freeMap = m_IsFreeBitmap & (~0UL << (memoryClass + 1));
|
|
if (!freeMap)
|
|
return NULL; // No more memory avaible
|
|
|
|
// Find lowest free region
|
|
memoryClass = BitScanLSB(freeMap);
|
|
innerFreeMap = m_InnerIsFreeBitmap[memoryClass];
|
|
D3D12MA_ASSERT(innerFreeMap != 0);
|
|
}
|
|
// Find lowest free subregion
|
|
listIndex = GetListIndex(memoryClass, BitScanLSB(innerFreeMap));
|
|
return m_FreeList[listIndex];
|
|
}
|
|
|
|
bool BlockMetadata_TLSF::CheckBlock(
|
|
Block& block,
|
|
UINT32 listIndex,
|
|
UINT64 allocSize,
|
|
UINT64 allocAlignment,
|
|
AllocationRequest* pAllocationRequest)
|
|
{
|
|
D3D12MA_ASSERT(block.IsFree() && "Block is already taken!");
|
|
|
|
UINT64 alignedOffset = AlignUp(block.offset, allocAlignment);
|
|
if (block.size < allocSize + alignedOffset - block.offset)
|
|
return false;
|
|
|
|
// Alloc successful
|
|
pAllocationRequest->allocHandle = (AllocHandle)█
|
|
pAllocationRequest->size = allocSize - GetDebugMargin();
|
|
pAllocationRequest->algorithmData = alignedOffset;
|
|
|
|
// Place block at the start of list if it's normal block
|
|
if (listIndex != m_ListsCount && block.PrevFree())
|
|
{
|
|
block.PrevFree()->NextFree() = block.NextFree();
|
|
if (block.NextFree())
|
|
block.NextFree()->PrevFree() = block.PrevFree();
|
|
block.PrevFree() = NULL;
|
|
block.NextFree() = m_FreeList[listIndex];
|
|
m_FreeList[listIndex] = █
|
|
if (block.NextFree())
|
|
block.NextFree()->PrevFree() = █
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif // _D3D12MA_BLOCK_METADATA_TLSF_FUNCTIONS
|
|
#endif // _D3D12MA_BLOCK_METADATA_TLSF
|
|
|
|
#ifndef _D3D12MA_MEMORY_BLOCK
|
|
/*
|
|
Represents a single block of device memory (heap).
|
|
Base class for inheritance.
|
|
Thread-safety: This class must be externally synchronized.
|
|
*/
|
|
class MemoryBlock
|
|
{
|
|
public:
|
|
// Creates the ID3D12Heap.
|
|
MemoryBlock(
|
|
AllocatorPimpl* allocator,
|
|
const D3D12_HEAP_PROPERTIES& heapProps,
|
|
D3D12_HEAP_FLAGS heapFlags,
|
|
UINT64 size,
|
|
UINT id);
|
|
virtual ~MemoryBlock();
|
|
|
|
const D3D12_HEAP_PROPERTIES& GetHeapProperties() const { return m_HeapProps; }
|
|
D3D12_HEAP_FLAGS GetHeapFlags() const { return m_HeapFlags; }
|
|
UINT64 GetSize() const { return m_Size; }
|
|
UINT GetId() const { return m_Id; }
|
|
ID3D12Heap* GetHeap() const { return m_Heap; }
|
|
|
|
protected:
|
|
AllocatorPimpl* const m_Allocator;
|
|
const D3D12_HEAP_PROPERTIES m_HeapProps;
|
|
const D3D12_HEAP_FLAGS m_HeapFlags;
|
|
const UINT64 m_Size;
|
|
const UINT m_Id;
|
|
|
|
HRESULT Init(ID3D12ProtectedResourceSession* pProtectedSession, bool denyMsaaTextures);
|
|
|
|
private:
|
|
ID3D12Heap* m_Heap = NULL;
|
|
|
|
D3D12MA_CLASS_NO_COPY(MemoryBlock)
|
|
};
|
|
#endif // _D3D12MA_MEMORY_BLOCK
|
|
|
|
#ifndef _D3D12MA_NORMAL_BLOCK
|
|
/*
|
|
Represents a single block of device memory (heap) with all the data about its
|
|
regions (aka suballocations, Allocation), assigned and free.
|
|
Thread-safety: This class must be externally synchronized.
|
|
*/
|
|
class NormalBlock : public MemoryBlock
|
|
{
|
|
public:
|
|
BlockMetadata* m_pMetadata;
|
|
|
|
NormalBlock(
|
|
AllocatorPimpl* allocator,
|
|
BlockVector* blockVector,
|
|
const D3D12_HEAP_PROPERTIES& heapProps,
|
|
D3D12_HEAP_FLAGS heapFlags,
|
|
UINT64 size,
|
|
UINT id);
|
|
virtual ~NormalBlock();
|
|
|
|
BlockVector* GetBlockVector() const { return m_BlockVector; }
|
|
|
|
// 'algorithm' should be one of the *_ALGORITHM_* flags in enums POOL_FLAGS or VIRTUAL_BLOCK_FLAGS
|
|
HRESULT Init(UINT32 algorithm, ID3D12ProtectedResourceSession* pProtectedSession, bool denyMsaaTextures);
|
|
|
|
// Validates all data structures inside this object. If not valid, returns false.
|
|
bool Validate() const;
|
|
|
|
private:
|
|
BlockVector* m_BlockVector;
|
|
|
|
D3D12MA_CLASS_NO_COPY(NormalBlock)
|
|
};
|
|
#endif // _D3D12MA_NORMAL_BLOCK
|
|
|
|
#ifndef _D3D12MA_COMMITTED_ALLOCATION_LIST_ITEM_TRAITS
|
|
struct CommittedAllocationListItemTraits
|
|
{
|
|
using ItemType = Allocation;
|
|
|
|
static ItemType* GetPrev(const ItemType* item)
|
|
{
|
|
D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
|
|
return item->m_Committed.prev;
|
|
}
|
|
static ItemType* GetNext(const ItemType* item)
|
|
{
|
|
D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
|
|
return item->m_Committed.next;
|
|
}
|
|
static ItemType*& AccessPrev(ItemType* item)
|
|
{
|
|
D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
|
|
return item->m_Committed.prev;
|
|
}
|
|
static ItemType*& AccessNext(ItemType* item)
|
|
{
|
|
D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
|
|
return item->m_Committed.next;
|
|
}
|
|
};
|
|
#endif // _D3D12MA_COMMITTED_ALLOCATION_LIST_ITEM_TRAITS
|
|
|
|
#ifndef _D3D12MA_COMMITTED_ALLOCATION_LIST
|
|
/*
|
|
Stores linked list of Allocation objects that are of TYPE_COMMITTED or TYPE_HEAP.
|
|
Thread-safe, synchronized internally.
|
|
*/
|
|
class CommittedAllocationList
|
|
{
|
|
public:
|
|
CommittedAllocationList() = default;
|
|
void Init(bool useMutex, D3D12_HEAP_TYPE heapType, PoolPimpl* pool);
|
|
~CommittedAllocationList();
|
|
|
|
D3D12_HEAP_TYPE GetHeapType() const { return m_HeapType; }
|
|
PoolPimpl* GetPool() const { return m_Pool; }
|
|
UINT GetMemorySegmentGroup(AllocatorPimpl* allocator) const;
|
|
|
|
void AddStatistics(Statistics& inoutStats);
|
|
void AddDetailedStatistics(DetailedStatistics& inoutStats);
|
|
// Writes JSON array with the list of allocations.
|
|
void BuildStatsString(JsonWriter& json);
|
|
|
|
void Register(Allocation* alloc);
|
|
void Unregister(Allocation* alloc);
|
|
|
|
private:
|
|
using CommittedAllocationLinkedList = IntrusiveLinkedList<CommittedAllocationListItemTraits>;
|
|
|
|
bool m_UseMutex = true;
|
|
D3D12_HEAP_TYPE m_HeapType = D3D12_HEAP_TYPE_CUSTOM;
|
|
PoolPimpl* m_Pool = NULL;
|
|
|
|
D3D12MA_RW_MUTEX m_Mutex;
|
|
CommittedAllocationLinkedList m_AllocationList;
|
|
};
|
|
#endif // _D3D12MA_COMMITTED_ALLOCATION_LIST
|
|
|
|
#ifndef _D3D12M_COMMITTED_ALLOCATION_PARAMETERS
|
|
struct CommittedAllocationParameters
|
|
{
|
|
CommittedAllocationList* m_List = NULL;
|
|
D3D12_HEAP_PROPERTIES m_HeapProperties = {};
|
|
D3D12_HEAP_FLAGS m_HeapFlags = D3D12_HEAP_FLAG_NONE;
|
|
ID3D12ProtectedResourceSession* m_ProtectedSession = NULL;
|
|
bool m_CanAlias = false;
|
|
D3D12_RESIDENCY_PRIORITY m_ResidencyPriority = D3D12_RESIDENCY_PRIORITY_NONE;
|
|
|
|
bool IsValid() const { return m_List != NULL; }
|
|
};
|
|
#endif // _D3D12M_COMMITTED_ALLOCATION_PARAMETERS
|
|
|
|
// Simple variant data structure to hold all possible variations of ID3D12Device*::CreateCommittedResource* and ID3D12Device*::CreatePlacedResource* arguments
|
|
struct CREATE_RESOURCE_PARAMS
|
|
{
|
|
CREATE_RESOURCE_PARAMS() = delete;
|
|
CREATE_RESOURCE_PARAMS(
|
|
const D3D12_RESOURCE_DESC* pResourceDesc,
|
|
D3D12_RESOURCE_STATES InitialResourceState,
|
|
const D3D12_CLEAR_VALUE* pOptimizedClearValue)
|
|
: Variant(VARIANT_WITH_STATE)
|
|
, pResourceDesc(pResourceDesc)
|
|
, InitialResourceState(InitialResourceState)
|
|
, pOptimizedClearValue(pOptimizedClearValue)
|
|
{
|
|
}
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
CREATE_RESOURCE_PARAMS(
|
|
const D3D12_RESOURCE_DESC1* pResourceDesc,
|
|
D3D12_RESOURCE_STATES InitialResourceState,
|
|
const D3D12_CLEAR_VALUE* pOptimizedClearValue)
|
|
: Variant(VARIANT_WITH_STATE_AND_DESC1)
|
|
, pResourceDesc1(pResourceDesc)
|
|
, InitialResourceState(InitialResourceState)
|
|
, pOptimizedClearValue(pOptimizedClearValue)
|
|
{
|
|
}
|
|
#endif
|
|
#ifdef __ID3D12Device10_INTERFACE_DEFINED__
|
|
CREATE_RESOURCE_PARAMS(
|
|
const D3D12_RESOURCE_DESC1* pResourceDesc,
|
|
D3D12_BARRIER_LAYOUT InitialLayout,
|
|
const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
|
UINT32 NumCastableFormats,
|
|
DXGI_FORMAT* pCastableFormats)
|
|
: Variant(VARIANT_WITH_LAYOUT)
|
|
, pResourceDesc1(pResourceDesc)
|
|
, InitialLayout(InitialLayout)
|
|
, pOptimizedClearValue(pOptimizedClearValue)
|
|
, NumCastableFormats(NumCastableFormats)
|
|
, pCastableFormats(pCastableFormats)
|
|
{
|
|
}
|
|
#endif
|
|
|
|
enum VARIANT
|
|
{
|
|
VARIANT_INVALID = 0,
|
|
VARIANT_WITH_STATE,
|
|
VARIANT_WITH_STATE_AND_DESC1,
|
|
VARIANT_WITH_LAYOUT
|
|
};
|
|
|
|
VARIANT Variant = VARIANT_INVALID;
|
|
|
|
const D3D12_RESOURCE_DESC* GetResourceDesc() const
|
|
{
|
|
D3D12MA_ASSERT(Variant == VARIANT_WITH_STATE);
|
|
return pResourceDesc;
|
|
}
|
|
const D3D12_RESOURCE_DESC*& AccessResourceDesc()
|
|
{
|
|
D3D12MA_ASSERT(Variant == VARIANT_WITH_STATE);
|
|
return pResourceDesc;
|
|
}
|
|
const D3D12_RESOURCE_DESC* GetBaseResourceDesc() const
|
|
{
|
|
// D3D12_RESOURCE_DESC1 can be cast to D3D12_RESOURCE_DESC by discarding the new members at the end.
|
|
return pResourceDesc;
|
|
}
|
|
D3D12_RESOURCE_STATES GetInitialResourceState() const
|
|
{
|
|
D3D12MA_ASSERT(Variant < VARIANT_WITH_LAYOUT);
|
|
return InitialResourceState;
|
|
}
|
|
const D3D12_CLEAR_VALUE* GetOptimizedClearValue() const
|
|
{
|
|
return pOptimizedClearValue;
|
|
}
|
|
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
const D3D12_RESOURCE_DESC1* GetResourceDesc1() const
|
|
{
|
|
D3D12MA_ASSERT(Variant >= VARIANT_WITH_STATE_AND_DESC1);
|
|
return pResourceDesc1;
|
|
}
|
|
const D3D12_RESOURCE_DESC1*& AccessResourceDesc1()
|
|
{
|
|
D3D12MA_ASSERT(Variant >= VARIANT_WITH_STATE_AND_DESC1);
|
|
return pResourceDesc1;
|
|
}
|
|
#endif
|
|
|
|
#ifdef __ID3D12Device10_INTERFACE_DEFINED__
|
|
D3D12_BARRIER_LAYOUT GetInitialLayout() const
|
|
{
|
|
D3D12MA_ASSERT(Variant >= VARIANT_WITH_LAYOUT);
|
|
return InitialLayout;
|
|
}
|
|
UINT32 GetNumCastableFormats() const
|
|
{
|
|
D3D12MA_ASSERT(Variant >= VARIANT_WITH_LAYOUT);
|
|
return NumCastableFormats;
|
|
}
|
|
DXGI_FORMAT* GetCastableFormats() const
|
|
{
|
|
D3D12MA_ASSERT(Variant >= VARIANT_WITH_LAYOUT);
|
|
return pCastableFormats;
|
|
}
|
|
#endif
|
|
|
|
private:
|
|
union
|
|
{
|
|
const D3D12_RESOURCE_DESC* pResourceDesc;
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
const D3D12_RESOURCE_DESC1* pResourceDesc1;
|
|
#endif
|
|
};
|
|
union
|
|
{
|
|
D3D12_RESOURCE_STATES InitialResourceState;
|
|
#ifdef __ID3D12Device10_INTERFACE_DEFINED__
|
|
D3D12_BARRIER_LAYOUT InitialLayout;
|
|
#endif
|
|
};
|
|
const D3D12_CLEAR_VALUE* pOptimizedClearValue;
|
|
#ifdef __ID3D12Device10_INTERFACE_DEFINED__
|
|
UINT32 NumCastableFormats;
|
|
DXGI_FORMAT* pCastableFormats;
|
|
#endif
|
|
};
|
|
|
|
#ifndef _D3D12MA_BLOCK_VECTOR
|
|
/*
|
|
Sequence of NormalBlock. Represents memory blocks allocated for a specific
|
|
heap type and possibly resource type (if only Tier 1 is supported).
|
|
|
|
Synchronized internally with a mutex.
|
|
*/
|
|
class BlockVector
|
|
{
|
|
friend class DefragmentationContextPimpl;
|
|
D3D12MA_CLASS_NO_COPY(BlockVector)
|
|
public:
|
|
BlockVector(
|
|
AllocatorPimpl* hAllocator,
|
|
const D3D12_HEAP_PROPERTIES& heapProps,
|
|
D3D12_HEAP_FLAGS heapFlags,
|
|
UINT64 preferredBlockSize,
|
|
size_t minBlockCount,
|
|
size_t maxBlockCount,
|
|
bool explicitBlockSize,
|
|
UINT64 minAllocationAlignment,
|
|
UINT32 algorithm,
|
|
bool denyMsaaTextures,
|
|
ID3D12ProtectedResourceSession* pProtectedSession,
|
|
D3D12_RESIDENCY_PRIORITY residencyPriority);
|
|
~BlockVector();
|
|
D3D12_RESIDENCY_PRIORITY GetResidencyPriority() const { return m_ResidencyPriority; }
|
|
|
|
const D3D12_HEAP_PROPERTIES& GetHeapProperties() const { return m_HeapProps; }
|
|
D3D12_HEAP_FLAGS GetHeapFlags() const { return m_HeapFlags; }
|
|
UINT64 GetPreferredBlockSize() const { return m_PreferredBlockSize; }
|
|
UINT32 GetAlgorithm() const { return m_Algorithm; }
|
|
bool DeniesMsaaTextures() const { return m_DenyMsaaTextures; }
|
|
// To be used only while the m_Mutex is locked. Used during defragmentation.
|
|
size_t GetBlockCount() const { return m_Blocks.size(); }
|
|
// To be used only while the m_Mutex is locked. Used during defragmentation.
|
|
NormalBlock* GetBlock(size_t index) const { return m_Blocks[index]; }
|
|
D3D12MA_RW_MUTEX& GetMutex() { return m_Mutex; }
|
|
|
|
HRESULT CreateMinBlocks();
|
|
bool IsEmpty();
|
|
|
|
HRESULT Allocate(
|
|
UINT64 size,
|
|
UINT64 alignment,
|
|
const ALLOCATION_DESC& allocDesc,
|
|
size_t allocationCount,
|
|
Allocation** pAllocations);
|
|
|
|
void Free(Allocation* hAllocation);
|
|
|
|
HRESULT CreateResource(
|
|
UINT64 size,
|
|
UINT64 alignment,
|
|
const ALLOCATION_DESC& allocDesc,
|
|
const CREATE_RESOURCE_PARAMS& createParams,
|
|
Allocation** ppAllocation,
|
|
REFIID riidResource,
|
|
void** ppvResource);
|
|
|
|
void AddStatistics(Statistics& inoutStats);
|
|
void AddDetailedStatistics(DetailedStatistics& inoutStats);
|
|
|
|
void WriteBlockInfoToJson(JsonWriter& json);
|
|
|
|
private:
|
|
AllocatorPimpl* const m_hAllocator;
|
|
const D3D12_HEAP_PROPERTIES m_HeapProps;
|
|
const D3D12_HEAP_FLAGS m_HeapFlags;
|
|
const UINT64 m_PreferredBlockSize;
|
|
const size_t m_MinBlockCount;
|
|
const size_t m_MaxBlockCount;
|
|
const bool m_ExplicitBlockSize;
|
|
const UINT64 m_MinAllocationAlignment;
|
|
const UINT32 m_Algorithm;
|
|
const bool m_DenyMsaaTextures;
|
|
ID3D12ProtectedResourceSession* const m_ProtectedSession;
|
|
const D3D12_RESIDENCY_PRIORITY m_ResidencyPriority;
|
|
/* There can be at most one allocation that is completely empty - a
|
|
hysteresis to avoid pessimistic case of alternating creation and destruction
|
|
of a ID3D12Heap. */
|
|
bool m_HasEmptyBlock;
|
|
D3D12MA_RW_MUTEX m_Mutex;
|
|
// Incrementally sorted by sumFreeSize, ascending.
|
|
Vector<NormalBlock*> m_Blocks;
|
|
UINT m_NextBlockId;
|
|
bool m_IncrementalSort = true;
|
|
|
|
// Disable incremental sorting when freeing allocations
|
|
void SetIncrementalSort(bool val) { m_IncrementalSort = val; }
|
|
|
|
UINT64 CalcSumBlockSize() const;
|
|
UINT64 CalcMaxBlockSize() const;
|
|
|
|
// Finds and removes given block from vector.
|
|
void Remove(NormalBlock* pBlock);
|
|
|
|
// Performs single step in sorting m_Blocks. They may not be fully sorted
|
|
// after this call.
|
|
void IncrementallySortBlocks();
|
|
void SortByFreeSize();
|
|
|
|
HRESULT AllocatePage(
|
|
UINT64 size,
|
|
UINT64 alignment,
|
|
const ALLOCATION_DESC& allocDesc,
|
|
Allocation** pAllocation);
|
|
|
|
HRESULT AllocateFromBlock(
|
|
NormalBlock* pBlock,
|
|
UINT64 size,
|
|
UINT64 alignment,
|
|
ALLOCATION_FLAGS allocFlags,
|
|
void* pPrivateData,
|
|
UINT32 strategy,
|
|
Allocation** pAllocation);
|
|
|
|
HRESULT CommitAllocationRequest(
|
|
AllocationRequest& allocRequest,
|
|
NormalBlock* pBlock,
|
|
UINT64 size,
|
|
UINT64 alignment,
|
|
void* pPrivateData,
|
|
Allocation** pAllocation);
|
|
|
|
HRESULT CreateBlock(
|
|
UINT64 blockSize,
|
|
size_t* pNewBlockIndex);
|
|
};
|
|
#endif // _D3D12MA_BLOCK_VECTOR
|
|
|
|
#ifndef _D3D12MA_CURRENT_BUDGET_DATA
|
|
class CurrentBudgetData
|
|
{
|
|
public:
|
|
bool ShouldUpdateBudget() const { return m_OperationsSinceBudgetFetch >= 30; }
|
|
|
|
void GetStatistics(Statistics& outStats, UINT group) const;
|
|
void GetBudget(bool useMutex,
|
|
UINT64* outLocalUsage, UINT64* outLocalBudget,
|
|
UINT64* outNonLocalUsage, UINT64* outNonLocalBudget);
|
|
|
|
#if D3D12MA_DXGI_1_4
|
|
HRESULT UpdateBudget(IDXGIAdapter3* adapter3, bool useMutex);
|
|
#endif
|
|
|
|
void AddAllocation(UINT group, UINT64 allocationBytes);
|
|
void RemoveAllocation(UINT group, UINT64 allocationBytes);
|
|
|
|
void AddBlock(UINT group, UINT64 blockBytes);
|
|
void RemoveBlock(UINT group, UINT64 blockBytes);
|
|
|
|
private:
|
|
D3D12MA_ATOMIC_UINT32 m_BlockCount[DXGI_MEMORY_SEGMENT_GROUP_COUNT] = {};
|
|
D3D12MA_ATOMIC_UINT32 m_AllocationCount[DXGI_MEMORY_SEGMENT_GROUP_COUNT] = {};
|
|
D3D12MA_ATOMIC_UINT64 m_BlockBytes[DXGI_MEMORY_SEGMENT_GROUP_COUNT] = {};
|
|
D3D12MA_ATOMIC_UINT64 m_AllocationBytes[DXGI_MEMORY_SEGMENT_GROUP_COUNT] = {};
|
|
|
|
D3D12MA_ATOMIC_UINT32 m_OperationsSinceBudgetFetch = {0};
|
|
D3D12MA_RW_MUTEX m_BudgetMutex;
|
|
UINT64 m_D3D12Usage[DXGI_MEMORY_SEGMENT_GROUP_COUNT] = {};
|
|
UINT64 m_D3D12Budget[DXGI_MEMORY_SEGMENT_GROUP_COUNT] = {};
|
|
UINT64 m_BlockBytesAtD3D12Fetch[DXGI_MEMORY_SEGMENT_GROUP_COUNT] = {};
|
|
};
|
|
|
|
#ifndef _D3D12MA_CURRENT_BUDGET_DATA_FUNCTIONS
|
|
void CurrentBudgetData::GetStatistics(Statistics& outStats, UINT group) const
|
|
{
|
|
outStats.BlockCount = m_BlockCount[group];
|
|
outStats.AllocationCount = m_AllocationCount[group];
|
|
outStats.BlockBytes = m_BlockBytes[group];
|
|
outStats.AllocationBytes = m_AllocationBytes[group];
|
|
}
|
|
|
|
void CurrentBudgetData::GetBudget(bool useMutex,
|
|
UINT64* outLocalUsage, UINT64* outLocalBudget,
|
|
UINT64* outNonLocalUsage, UINT64* outNonLocalBudget)
|
|
{
|
|
MutexLockRead lockRead(m_BudgetMutex, useMutex);
|
|
|
|
if (outLocalUsage)
|
|
{
|
|
const UINT64 D3D12Usage = m_D3D12Usage[DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY];
|
|
const UINT64 blockBytes = m_BlockBytes[DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY];
|
|
const UINT64 blockBytesAtD3D12Fetch = m_BlockBytesAtD3D12Fetch[DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY];
|
|
*outLocalUsage = D3D12Usage + blockBytes > blockBytesAtD3D12Fetch ?
|
|
D3D12Usage + blockBytes - blockBytesAtD3D12Fetch : 0;
|
|
}
|
|
if (outLocalBudget)
|
|
*outLocalBudget = m_D3D12Budget[DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY];
|
|
|
|
if (outNonLocalUsage)
|
|
{
|
|
const UINT64 D3D12Usage = m_D3D12Usage[DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY];
|
|
const UINT64 blockBytes = m_BlockBytes[DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY];
|
|
const UINT64 blockBytesAtD3D12Fetch = m_BlockBytesAtD3D12Fetch[DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY];
|
|
*outNonLocalUsage = D3D12Usage + blockBytes > blockBytesAtD3D12Fetch ?
|
|
D3D12Usage + blockBytes - blockBytesAtD3D12Fetch : 0;
|
|
}
|
|
if (outNonLocalBudget)
|
|
*outNonLocalBudget = m_D3D12Budget[DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY];
|
|
}
|
|
|
|
#if D3D12MA_DXGI_1_4
|
|
HRESULT CurrentBudgetData::UpdateBudget(IDXGIAdapter3* adapter3, bool useMutex)
|
|
{
|
|
D3D12MA_ASSERT(adapter3);
|
|
|
|
DXGI_QUERY_VIDEO_MEMORY_INFO infoLocal = {};
|
|
DXGI_QUERY_VIDEO_MEMORY_INFO infoNonLocal = {};
|
|
const HRESULT hrLocal = adapter3->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &infoLocal);
|
|
const HRESULT hrNonLocal = adapter3->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL, &infoNonLocal);
|
|
|
|
if (SUCCEEDED(hrLocal) || SUCCEEDED(hrNonLocal))
|
|
{
|
|
MutexLockWrite lockWrite(m_BudgetMutex, useMutex);
|
|
|
|
if (SUCCEEDED(hrLocal))
|
|
{
|
|
m_D3D12Usage[0] = infoLocal.CurrentUsage;
|
|
m_D3D12Budget[0] = infoLocal.Budget;
|
|
}
|
|
if (SUCCEEDED(hrNonLocal))
|
|
{
|
|
m_D3D12Usage[1] = infoNonLocal.CurrentUsage;
|
|
m_D3D12Budget[1] = infoNonLocal.Budget;
|
|
}
|
|
|
|
m_BlockBytesAtD3D12Fetch[0] = m_BlockBytes[0];
|
|
m_BlockBytesAtD3D12Fetch[1] = m_BlockBytes[1];
|
|
m_OperationsSinceBudgetFetch = 0;
|
|
}
|
|
|
|
return FAILED(hrLocal) ? hrLocal : hrNonLocal;
|
|
}
|
|
#endif // #if D3D12MA_DXGI_1_4
|
|
|
|
void CurrentBudgetData::AddAllocation(UINT group, UINT64 allocationBytes)
|
|
{
|
|
++m_AllocationCount[group];
|
|
m_AllocationBytes[group] += allocationBytes;
|
|
++m_OperationsSinceBudgetFetch;
|
|
}
|
|
|
|
void CurrentBudgetData::RemoveAllocation(UINT group, UINT64 allocationBytes)
|
|
{
|
|
D3D12MA_ASSERT(m_AllocationBytes[group] >= allocationBytes);
|
|
D3D12MA_ASSERT(m_AllocationCount[group] > 0);
|
|
m_AllocationBytes[group] -= allocationBytes;
|
|
--m_AllocationCount[group];
|
|
++m_OperationsSinceBudgetFetch;
|
|
}
|
|
|
|
void CurrentBudgetData::AddBlock(UINT group, UINT64 blockBytes)
|
|
{
|
|
++m_BlockCount[group];
|
|
m_BlockBytes[group] += blockBytes;
|
|
++m_OperationsSinceBudgetFetch;
|
|
}
|
|
|
|
void CurrentBudgetData::RemoveBlock(UINT group, UINT64 blockBytes)
|
|
{
|
|
D3D12MA_ASSERT(m_BlockBytes[group] >= blockBytes);
|
|
D3D12MA_ASSERT(m_BlockCount[group] > 0);
|
|
m_BlockBytes[group] -= blockBytes;
|
|
--m_BlockCount[group];
|
|
++m_OperationsSinceBudgetFetch;
|
|
}
|
|
#endif // _D3D12MA_CURRENT_BUDGET_DATA_FUNCTIONS
|
|
#endif // _D3D12MA_CURRENT_BUDGET_DATA
|
|
|
|
#ifndef _D3D12MA_DEFRAGMENTATION_CONTEXT_PIMPL
|
|
class DefragmentationContextPimpl
|
|
{
|
|
D3D12MA_CLASS_NO_COPY(DefragmentationContextPimpl)
|
|
public:
|
|
DefragmentationContextPimpl(
|
|
AllocatorPimpl* hAllocator,
|
|
const DEFRAGMENTATION_DESC& desc,
|
|
BlockVector* poolVector);
|
|
~DefragmentationContextPimpl();
|
|
|
|
void GetStats(DEFRAGMENTATION_STATS& outStats) { outStats = m_GlobalStats; }
|
|
const ALLOCATION_CALLBACKS& GetAllocs() const { return m_Moves.GetAllocs(); }
|
|
|
|
HRESULT DefragmentPassBegin(DEFRAGMENTATION_PASS_MOVE_INFO& moveInfo);
|
|
HRESULT DefragmentPassEnd(DEFRAGMENTATION_PASS_MOVE_INFO& moveInfo);
|
|
|
|
private:
|
|
// Max number of allocations to ignore due to size constraints before ending single pass
|
|
static const UINT8 MAX_ALLOCS_TO_IGNORE = 16;
|
|
enum class CounterStatus { Pass, Ignore, End };
|
|
|
|
struct FragmentedBlock
|
|
{
|
|
UINT32 data;
|
|
NormalBlock* block;
|
|
};
|
|
struct StateBalanced
|
|
{
|
|
UINT64 avgFreeSize = 0;
|
|
UINT64 avgAllocSize = UINT64_MAX;
|
|
};
|
|
struct MoveAllocationData
|
|
{
|
|
UINT64 size;
|
|
UINT64 alignment;
|
|
ALLOCATION_FLAGS flags;
|
|
DEFRAGMENTATION_MOVE move = {};
|
|
};
|
|
|
|
const UINT64 m_MaxPassBytes;
|
|
const UINT32 m_MaxPassAllocations;
|
|
|
|
Vector<DEFRAGMENTATION_MOVE> m_Moves;
|
|
|
|
UINT8 m_IgnoredAllocs = 0;
|
|
UINT32 m_Algorithm;
|
|
UINT32 m_BlockVectorCount;
|
|
BlockVector* m_PoolBlockVector;
|
|
BlockVector** m_pBlockVectors;
|
|
size_t m_ImmovableBlockCount = 0;
|
|
DEFRAGMENTATION_STATS m_GlobalStats = { 0 };
|
|
DEFRAGMENTATION_STATS m_PassStats = { 0 };
|
|
void* m_AlgorithmState = NULL;
|
|
|
|
static MoveAllocationData GetMoveData(AllocHandle handle, BlockMetadata* metadata);
|
|
CounterStatus CheckCounters(UINT64 bytes);
|
|
bool IncrementCounters(UINT64 bytes);
|
|
bool ReallocWithinBlock(BlockVector& vector, NormalBlock* block);
|
|
bool AllocInOtherBlock(size_t start, size_t end, MoveAllocationData& data, BlockVector& vector);
|
|
|
|
bool ComputeDefragmentation(BlockVector& vector, size_t index);
|
|
bool ComputeDefragmentation_Fast(BlockVector& vector);
|
|
bool ComputeDefragmentation_Balanced(BlockVector& vector, size_t index, bool update);
|
|
bool ComputeDefragmentation_Full(BlockVector& vector);
|
|
|
|
void UpdateVectorStatistics(BlockVector& vector, StateBalanced& state);
|
|
};
|
|
#endif // _D3D12MA_DEFRAGMENTATION_CONTEXT_PIMPL
|
|
|
|
#ifndef _D3D12MA_POOL_PIMPL
|
|
class PoolPimpl
|
|
{
|
|
friend class Allocator;
|
|
friend struct PoolListItemTraits;
|
|
public:
|
|
PoolPimpl(AllocatorPimpl* allocator, const POOL_DESC& desc);
|
|
~PoolPimpl();
|
|
|
|
AllocatorPimpl* GetAllocator() const { return m_Allocator; }
|
|
const POOL_DESC& GetDesc() const { return m_Desc; }
|
|
bool SupportsCommittedAllocations() const { return m_Desc.BlockSize == 0; }
|
|
LPCWSTR GetName() const { return m_Name; }
|
|
|
|
BlockVector* GetBlockVector() { return m_BlockVector; }
|
|
CommittedAllocationList* GetCommittedAllocationList() { return SupportsCommittedAllocations() ? &m_CommittedAllocations : NULL; }
|
|
|
|
HRESULT Init();
|
|
void GetStatistics(Statistics& outStats);
|
|
void CalculateStatistics(DetailedStatistics& outStats);
|
|
void AddDetailedStatistics(DetailedStatistics& inoutStats);
|
|
void SetName(LPCWSTR Name);
|
|
|
|
private:
|
|
AllocatorPimpl* m_Allocator; // Externally owned object.
|
|
POOL_DESC m_Desc;
|
|
BlockVector* m_BlockVector; // Owned object.
|
|
CommittedAllocationList m_CommittedAllocations;
|
|
wchar_t* m_Name;
|
|
PoolPimpl* m_PrevPool = NULL;
|
|
PoolPimpl* m_NextPool = NULL;
|
|
|
|
void FreeName();
|
|
};
|
|
|
|
struct PoolListItemTraits
|
|
{
|
|
using ItemType = PoolPimpl;
|
|
static ItemType* GetPrev(const ItemType* item) { return item->m_PrevPool; }
|
|
static ItemType* GetNext(const ItemType* item) { return item->m_NextPool; }
|
|
static ItemType*& AccessPrev(ItemType* item) { return item->m_PrevPool; }
|
|
static ItemType*& AccessNext(ItemType* item) { return item->m_NextPool; }
|
|
};
|
|
#endif // _D3D12MA_POOL_PIMPL
|
|
|
|
|
|
#ifndef _D3D12MA_ALLOCATOR_PIMPL
|
|
class AllocatorPimpl
|
|
{
|
|
friend class Allocator;
|
|
friend class Pool;
|
|
public:
|
|
std::atomic_uint32_t m_RefCount = {1};
|
|
CurrentBudgetData m_Budget;
|
|
|
|
AllocatorPimpl(const ALLOCATION_CALLBACKS& allocationCallbacks, const ALLOCATOR_DESC& desc);
|
|
~AllocatorPimpl();
|
|
|
|
ID3D12Device* GetDevice() const { return m_Device; }
|
|
#ifdef __ID3D12Device1_INTERFACE_DEFINED__
|
|
ID3D12Device1* GetDevice1() const { return m_Device1; }
|
|
#endif
|
|
#ifdef __ID3D12Device4_INTERFACE_DEFINED__
|
|
ID3D12Device4* GetDevice4() const { return m_Device4; }
|
|
#endif
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
ID3D12Device8* GetDevice8() const { return m_Device8; }
|
|
#endif
|
|
// Shortcut for "Allocation Callbacks", because this function is called so often.
|
|
const ALLOCATION_CALLBACKS& GetAllocs() const { return m_AllocationCallbacks; }
|
|
const D3D12_FEATURE_DATA_D3D12_OPTIONS& GetD3D12Options() const { return m_D3D12Options; }
|
|
BOOL IsUMA() const { return m_D3D12Architecture.UMA; }
|
|
BOOL IsCacheCoherentUMA() const { return m_D3D12Architecture.CacheCoherentUMA; }
|
|
bool SupportsResourceHeapTier2() const { return m_D3D12Options.ResourceHeapTier >= D3D12_RESOURCE_HEAP_TIER_2; }
|
|
bool UseMutex() const { return m_UseMutex; }
|
|
AllocationObjectAllocator& GetAllocationObjectAllocator() { return m_AllocationObjectAllocator; }
|
|
UINT GetCurrentFrameIndex() const { return m_CurrentFrameIndex.load(); }
|
|
/*
|
|
If SupportsResourceHeapTier2():
|
|
0: D3D12_HEAP_TYPE_DEFAULT
|
|
1: D3D12_HEAP_TYPE_UPLOAD
|
|
2: D3D12_HEAP_TYPE_READBACK
|
|
else:
|
|
0: D3D12_HEAP_TYPE_DEFAULT + buffer
|
|
1: D3D12_HEAP_TYPE_DEFAULT + texture
|
|
2: D3D12_HEAP_TYPE_DEFAULT + texture RT or DS
|
|
3: D3D12_HEAP_TYPE_UPLOAD + buffer
|
|
4: D3D12_HEAP_TYPE_UPLOAD + texture
|
|
5: D3D12_HEAP_TYPE_UPLOAD + texture RT or DS
|
|
6: D3D12_HEAP_TYPE_READBACK + buffer
|
|
7: D3D12_HEAP_TYPE_READBACK + texture
|
|
8: D3D12_HEAP_TYPE_READBACK + texture RT or DS
|
|
*/
|
|
UINT GetDefaultPoolCount() const { return SupportsResourceHeapTier2() ? 3 : 9; }
|
|
BlockVector** GetDefaultPools() { return m_BlockVectors; }
|
|
|
|
HRESULT Init(const ALLOCATOR_DESC& desc);
|
|
bool HeapFlagsFulfillResourceHeapTier(D3D12_HEAP_FLAGS flags) const;
|
|
UINT StandardHeapTypeToMemorySegmentGroup(D3D12_HEAP_TYPE heapType) const;
|
|
UINT HeapPropertiesToMemorySegmentGroup(const D3D12_HEAP_PROPERTIES& heapProps) const;
|
|
UINT64 GetMemoryCapacity(UINT memorySegmentGroup) const;
|
|
|
|
HRESULT CreatePlacedResourceWrap(
|
|
ID3D12Heap *pHeap,
|
|
UINT64 HeapOffset,
|
|
const CREATE_RESOURCE_PARAMS& createParams,
|
|
REFIID riidResource,
|
|
void** ppvResource);
|
|
|
|
HRESULT CreateResource(
|
|
const ALLOCATION_DESC* pAllocDesc,
|
|
const CREATE_RESOURCE_PARAMS& createParams,
|
|
Allocation** ppAllocation,
|
|
REFIID riidResource,
|
|
void** ppvResource);
|
|
|
|
HRESULT CreateAliasingResource(
|
|
Allocation* pAllocation,
|
|
UINT64 AllocationLocalOffset,
|
|
const CREATE_RESOURCE_PARAMS& createParams,
|
|
REFIID riidResource,
|
|
void** ppvResource);
|
|
|
|
HRESULT AllocateMemory(
|
|
const ALLOCATION_DESC* pAllocDesc,
|
|
const D3D12_RESOURCE_ALLOCATION_INFO* pAllocInfo,
|
|
Allocation** ppAllocation);
|
|
|
|
// Unregisters allocation from the collection of dedicated allocations.
|
|
// Allocation object must be deleted externally afterwards.
|
|
void FreeCommittedMemory(Allocation* allocation);
|
|
// Unregisters allocation from the collection of placed allocations.
|
|
// Allocation object must be deleted externally afterwards.
|
|
void FreePlacedMemory(Allocation* allocation);
|
|
// Unregisters allocation from the collection of dedicated allocations and destroys associated heap.
|
|
// Allocation object must be deleted externally afterwards.
|
|
void FreeHeapMemory(Allocation* allocation);
|
|
|
|
void SetResidencyPriority(ID3D12Pageable* obj, D3D12_RESIDENCY_PRIORITY priority) const;
|
|
|
|
void SetCurrentFrameIndex(UINT frameIndex);
|
|
// For more deailed stats use outCutomHeaps to access statistics divided into L0 and L1 group
|
|
void CalculateStatistics(TotalStatistics& outStats, DetailedStatistics outCutomHeaps[2] = NULL);
|
|
|
|
void GetBudget(Budget* outLocalBudget, Budget* outNonLocalBudget);
|
|
void GetBudgetForHeapType(Budget& outBudget, D3D12_HEAP_TYPE heapType);
|
|
|
|
void BuildStatsString(WCHAR** ppStatsString, BOOL detailedMap);
|
|
void FreeStatsString(WCHAR* pStatsString);
|
|
|
|
private:
|
|
using PoolList = IntrusiveLinkedList<PoolListItemTraits>;
|
|
|
|
const bool m_UseMutex;
|
|
const bool m_AlwaysCommitted;
|
|
const bool m_MsaaAlwaysCommitted;
|
|
bool m_DefaultPoolsNotZeroed = false;
|
|
ID3D12Device* m_Device; // AddRef
|
|
#ifdef __ID3D12Device1_INTERFACE_DEFINED__
|
|
ID3D12Device1* m_Device1 = NULL; // AddRef, optional
|
|
#endif
|
|
#ifdef __ID3D12Device4_INTERFACE_DEFINED__
|
|
ID3D12Device4* m_Device4 = NULL; // AddRef, optional
|
|
#endif
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
ID3D12Device8* m_Device8 = NULL; // AddRef, optional
|
|
#endif
|
|
#ifdef __ID3D12Device10_INTERFACE_DEFINED__
|
|
ID3D12Device10* m_Device10 = NULL; // AddRef, optional
|
|
#endif
|
|
IDXGIAdapter* m_Adapter; // AddRef
|
|
#if D3D12MA_DXGI_1_4
|
|
IDXGIAdapter3* m_Adapter3 = NULL; // AddRef, optional
|
|
#endif
|
|
UINT64 m_PreferredBlockSize;
|
|
ALLOCATION_CALLBACKS m_AllocationCallbacks;
|
|
D3D12MA_ATOMIC_UINT32 m_CurrentFrameIndex;
|
|
DXGI_ADAPTER_DESC m_AdapterDesc;
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS m_D3D12Options;
|
|
D3D12_FEATURE_DATA_ARCHITECTURE m_D3D12Architecture;
|
|
AllocationObjectAllocator m_AllocationObjectAllocator;
|
|
|
|
D3D12MA_RW_MUTEX m_PoolsMutex[HEAP_TYPE_COUNT];
|
|
PoolList m_Pools[HEAP_TYPE_COUNT];
|
|
// Default pools.
|
|
BlockVector* m_BlockVectors[DEFAULT_POOL_MAX_COUNT];
|
|
CommittedAllocationList m_CommittedAllocations[STANDARD_HEAP_TYPE_COUNT];
|
|
|
|
/*
|
|
Heuristics that decides whether a resource should better be placed in its own,
|
|
dedicated allocation (committed resource rather than placed resource).
|
|
*/
|
|
template<typename D3D12_RESOURCE_DESC_T>
|
|
static bool PrefersCommittedAllocation(const D3D12_RESOURCE_DESC_T& resourceDesc);
|
|
|
|
// Allocates and registers new committed resource with implicit heap, as dedicated allocation.
|
|
// Creates and returns Allocation object and optionally D3D12 resource.
|
|
HRESULT AllocateCommittedResource(
|
|
const CommittedAllocationParameters& committedAllocParams,
|
|
UINT64 resourceSize, bool withinBudget, void* pPrivateData,
|
|
const CREATE_RESOURCE_PARAMS& createParams,
|
|
Allocation** ppAllocation, REFIID riidResource, void** ppvResource);
|
|
|
|
// Allocates and registers new heap without any resources placed in it, as dedicated allocation.
|
|
// Creates and returns Allocation object.
|
|
HRESULT AllocateHeap(
|
|
const CommittedAllocationParameters& committedAllocParams,
|
|
const D3D12_RESOURCE_ALLOCATION_INFO& allocInfo, bool withinBudget,
|
|
void* pPrivateData, Allocation** ppAllocation);
|
|
|
|
template<typename D3D12_RESOURCE_DESC_T>
|
|
HRESULT CalcAllocationParams(const ALLOCATION_DESC& allocDesc, UINT64 allocSize,
|
|
const D3D12_RESOURCE_DESC_T* resDesc, // Optional
|
|
BlockVector*& outBlockVector, CommittedAllocationParameters& outCommittedAllocationParams, bool& outPreferCommitted);
|
|
|
|
// Returns UINT32_MAX if index cannot be calculcated.
|
|
UINT CalcDefaultPoolIndex(const ALLOCATION_DESC& allocDesc, ResourceClass resourceClass) const;
|
|
void CalcDefaultPoolParams(D3D12_HEAP_TYPE& outHeapType, D3D12_HEAP_FLAGS& outHeapFlags, UINT index) const;
|
|
|
|
// Registers Pool object in m_Pools.
|
|
void RegisterPool(Pool* pool, D3D12_HEAP_TYPE heapType);
|
|
// Unregisters Pool object from m_Pools.
|
|
void UnregisterPool(Pool* pool, D3D12_HEAP_TYPE heapType);
|
|
|
|
HRESULT UpdateD3D12Budget();
|
|
|
|
D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfoNative(const D3D12_RESOURCE_DESC& resourceDesc) const;
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfoNative(const D3D12_RESOURCE_DESC1& resourceDesc) const;
|
|
#endif
|
|
|
|
template<typename D3D12_RESOURCE_DESC_T>
|
|
D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(D3D12_RESOURCE_DESC_T& inOutResourceDesc) const;
|
|
|
|
bool NewAllocationWithinBudget(D3D12_HEAP_TYPE heapType, UINT64 size);
|
|
|
|
// Writes object { } with data of given budget.
|
|
static void WriteBudgetToJson(JsonWriter& json, const Budget& budget);
|
|
};
|
|
|
|
#ifndef _D3D12MA_ALLOCATOR_PIMPL_FUNCTINOS
|
|
AllocatorPimpl::AllocatorPimpl(const ALLOCATION_CALLBACKS& allocationCallbacks, const ALLOCATOR_DESC& desc)
|
|
: m_UseMutex((desc.Flags & ALLOCATOR_FLAG_SINGLETHREADED) == 0),
|
|
m_AlwaysCommitted((desc.Flags & ALLOCATOR_FLAG_ALWAYS_COMMITTED) != 0),
|
|
m_MsaaAlwaysCommitted((desc.Flags & ALLOCATOR_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED) != 0),
|
|
m_Device(desc.pDevice),
|
|
m_Adapter(desc.pAdapter),
|
|
m_PreferredBlockSize(desc.PreferredBlockSize != 0 ? desc.PreferredBlockSize : D3D12MA_DEFAULT_BLOCK_SIZE),
|
|
m_AllocationCallbacks(allocationCallbacks),
|
|
m_CurrentFrameIndex(0),
|
|
// Below this line don't use allocationCallbacks but m_AllocationCallbacks!!!
|
|
m_AllocationObjectAllocator(m_AllocationCallbacks)
|
|
{
|
|
// desc.pAllocationCallbacks intentionally ignored here, preprocessed by CreateAllocator.
|
|
ZeroMemory(&m_D3D12Options, sizeof(m_D3D12Options));
|
|
ZeroMemory(&m_D3D12Architecture, sizeof(m_D3D12Architecture));
|
|
|
|
ZeroMemory(m_BlockVectors, sizeof(m_BlockVectors));
|
|
|
|
for (UINT i = 0; i < STANDARD_HEAP_TYPE_COUNT; ++i)
|
|
{
|
|
m_CommittedAllocations[i].Init(
|
|
m_UseMutex,
|
|
(D3D12_HEAP_TYPE)(D3D12_HEAP_TYPE_DEFAULT + i),
|
|
NULL); // pool
|
|
}
|
|
|
|
m_Device->AddRef();
|
|
m_Adapter->AddRef();
|
|
}
|
|
|
|
HRESULT AllocatorPimpl::Init(const ALLOCATOR_DESC& desc)
|
|
{
|
|
#if D3D12MA_DXGI_1_4
|
|
desc.pAdapter->QueryInterface(D3D12MA_IID_PPV_ARGS(&m_Adapter3));
|
|
#endif
|
|
|
|
#ifdef __ID3D12Device1_INTERFACE_DEFINED__
|
|
m_Device->QueryInterface(D3D12MA_IID_PPV_ARGS(&m_Device1));
|
|
#endif
|
|
|
|
#ifdef __ID3D12Device4_INTERFACE_DEFINED__
|
|
m_Device->QueryInterface(D3D12MA_IID_PPV_ARGS(&m_Device4));
|
|
#endif
|
|
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
m_Device->QueryInterface(D3D12MA_IID_PPV_ARGS(&m_Device8));
|
|
|
|
if((desc.Flags & ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED) != 0)
|
|
{
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS7 options7 = {};
|
|
if(SUCCEEDED(m_Device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &options7, sizeof(options7))))
|
|
{
|
|
// DEFAULT_POOLS_NOT_ZEROED both supported and enabled by the user.
|
|
m_DefaultPoolsNotZeroed = true;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef __ID3D12Device10_INTERFACE_DEFINED__
|
|
m_Device->QueryInterface(D3D12MA_IID_PPV_ARGS(&m_Device10));
|
|
#endif
|
|
|
|
HRESULT hr = m_Adapter->GetDesc(&m_AdapterDesc);
|
|
if (FAILED(hr))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
hr = m_Device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &m_D3D12Options, sizeof(m_D3D12Options));
|
|
if (FAILED(hr))
|
|
{
|
|
return hr;
|
|
}
|
|
#ifdef D3D12MA_FORCE_RESOURCE_HEAP_TIER
|
|
m_D3D12Options.ResourceHeapTier = (D3D12MA_FORCE_RESOURCE_HEAP_TIER);
|
|
#endif
|
|
|
|
hr = m_Device->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &m_D3D12Architecture, sizeof(m_D3D12Architecture));
|
|
if (FAILED(hr))
|
|
{
|
|
m_D3D12Architecture.UMA = FALSE;
|
|
m_D3D12Architecture.CacheCoherentUMA = FALSE;
|
|
}
|
|
|
|
D3D12_HEAP_PROPERTIES heapProps = {};
|
|
const UINT defaultPoolCount = GetDefaultPoolCount();
|
|
for (UINT i = 0; i < defaultPoolCount; ++i)
|
|
{
|
|
D3D12_HEAP_FLAGS heapFlags;
|
|
CalcDefaultPoolParams(heapProps.Type, heapFlags, i);
|
|
|
|
#if D3D12MA_CREATE_NOT_ZEROED_AVAILABLE
|
|
if(m_DefaultPoolsNotZeroed)
|
|
{
|
|
heapFlags |= D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;
|
|
}
|
|
#endif
|
|
|
|
m_BlockVectors[i] = D3D12MA_NEW(GetAllocs(), BlockVector)(
|
|
this, // hAllocator
|
|
heapProps, // heapType
|
|
heapFlags, // heapFlags
|
|
m_PreferredBlockSize,
|
|
0, // minBlockCount
|
|
SIZE_MAX, // maxBlockCount
|
|
false, // explicitBlockSize
|
|
D3D12MA_DEBUG_ALIGNMENT, // minAllocationAlignment
|
|
0, // Default algorithm,
|
|
m_MsaaAlwaysCommitted,
|
|
NULL, // pProtectedSession
|
|
D3D12_RESIDENCY_PRIORITY_NONE); // residencyPriority
|
|
// No need to call m_pBlockVectors[i]->CreateMinBlocks here, becase minBlockCount is 0.
|
|
}
|
|
|
|
#if D3D12MA_DXGI_1_4
|
|
UpdateD3D12Budget();
|
|
#endif
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
AllocatorPimpl::~AllocatorPimpl()
|
|
{
|
|
#ifdef __ID3D12Device10_INTERFACE_DEFINED__
|
|
SAFE_RELEASE(m_Device10);
|
|
#endif
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
SAFE_RELEASE(m_Device8);
|
|
#endif
|
|
#ifdef __ID3D12Device4_INTERFACE_DEFINED__
|
|
SAFE_RELEASE(m_Device4);
|
|
#endif
|
|
#ifdef __ID3D12Device1_INTERFACE_DEFINED__
|
|
SAFE_RELEASE(m_Device1);
|
|
#endif
|
|
#if D3D12MA_DXGI_1_4
|
|
SAFE_RELEASE(m_Adapter3);
|
|
#endif
|
|
SAFE_RELEASE(m_Adapter);
|
|
SAFE_RELEASE(m_Device);
|
|
|
|
for (UINT i = DEFAULT_POOL_MAX_COUNT; i--; )
|
|
{
|
|
D3D12MA_DELETE(GetAllocs(), m_BlockVectors[i]);
|
|
}
|
|
|
|
for (UINT i = HEAP_TYPE_COUNT; i--; )
|
|
{
|
|
if (!m_Pools[i].IsEmpty())
|
|
{
|
|
D3D12MA_ASSERT(0 && "Unfreed pools found!");
|
|
}
|
|
}
|
|
}
|
|
|
|
bool AllocatorPimpl::HeapFlagsFulfillResourceHeapTier(D3D12_HEAP_FLAGS flags) const
|
|
{
|
|
if (SupportsResourceHeapTier2())
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
const bool allowBuffers = (flags & D3D12_HEAP_FLAG_DENY_BUFFERS) == 0;
|
|
const bool allowRtDsTextures = (flags & D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES) == 0;
|
|
const bool allowNonRtDsTextures = (flags & D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES) == 0;
|
|
const uint8_t allowedGroupCount = (allowBuffers ? 1 : 0) + (allowRtDsTextures ? 1 : 0) + (allowNonRtDsTextures ? 1 : 0);
|
|
return allowedGroupCount == 1;
|
|
}
|
|
}
|
|
|
|
UINT AllocatorPimpl::StandardHeapTypeToMemorySegmentGroup(D3D12_HEAP_TYPE heapType) const
|
|
{
|
|
D3D12MA_ASSERT(IsHeapTypeStandard(heapType));
|
|
if (IsUMA())
|
|
return DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY;
|
|
return heapType == D3D12_HEAP_TYPE_DEFAULT ?
|
|
DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY : DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY;
|
|
}
|
|
|
|
UINT AllocatorPimpl::HeapPropertiesToMemorySegmentGroup(const D3D12_HEAP_PROPERTIES& heapProps) const
|
|
{
|
|
if (IsUMA())
|
|
return DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY;
|
|
if (heapProps.MemoryPoolPreference == D3D12_MEMORY_POOL_UNKNOWN)
|
|
return StandardHeapTypeToMemorySegmentGroup(heapProps.Type);
|
|
return heapProps.MemoryPoolPreference == D3D12_MEMORY_POOL_L1 ?
|
|
DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY : DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY;
|
|
}
|
|
|
|
UINT64 AllocatorPimpl::GetMemoryCapacity(UINT memorySegmentGroup) const
|
|
{
|
|
switch (memorySegmentGroup)
|
|
{
|
|
case DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY:
|
|
return IsUMA() ?
|
|
m_AdapterDesc.DedicatedVideoMemory + m_AdapterDesc.SharedSystemMemory : m_AdapterDesc.DedicatedVideoMemory;
|
|
case DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY:
|
|
return IsUMA() ? 0 : m_AdapterDesc.SharedSystemMemory;
|
|
default:
|
|
D3D12MA_ASSERT(0);
|
|
return UINT64_MAX;
|
|
}
|
|
}
|
|
|
|
HRESULT AllocatorPimpl::CreatePlacedResourceWrap(
|
|
ID3D12Heap *pHeap,
|
|
UINT64 HeapOffset,
|
|
const CREATE_RESOURCE_PARAMS& createParams,
|
|
REFIID riidResource,
|
|
void** ppvResource)
|
|
{
|
|
#ifdef __ID3D12Device10_INTERFACE_DEFINED__
|
|
if (createParams.Variant == CREATE_RESOURCE_PARAMS::VARIANT_WITH_LAYOUT)
|
|
{
|
|
if (!m_Device10)
|
|
{
|
|
return E_NOINTERFACE;
|
|
}
|
|
return m_Device10->CreatePlacedResource2(pHeap, HeapOffset,
|
|
createParams.GetResourceDesc1(), createParams.GetInitialLayout(),
|
|
createParams.GetOptimizedClearValue(), createParams.GetNumCastableFormats(),
|
|
createParams.GetCastableFormats(), riidResource, ppvResource);
|
|
} else
|
|
#endif
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
if (createParams.Variant == CREATE_RESOURCE_PARAMS::VARIANT_WITH_STATE_AND_DESC1)
|
|
{
|
|
if (!m_Device8)
|
|
{
|
|
return E_NOINTERFACE;
|
|
}
|
|
return m_Device8->CreatePlacedResource1(pHeap, HeapOffset,
|
|
createParams.GetResourceDesc1(), createParams.GetInitialResourceState(),
|
|
createParams.GetOptimizedClearValue(), riidResource, ppvResource);
|
|
} else
|
|
#endif
|
|
if (createParams.Variant == CREATE_RESOURCE_PARAMS::VARIANT_WITH_STATE)
|
|
{
|
|
return m_Device->CreatePlacedResource(pHeap, HeapOffset,
|
|
createParams.GetResourceDesc(), createParams.GetInitialResourceState(),
|
|
createParams.GetOptimizedClearValue(), riidResource, ppvResource);
|
|
}
|
|
else
|
|
{
|
|
D3D12MA_ASSERT(0);
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
|
|
|
|
HRESULT AllocatorPimpl::CreateResource(
|
|
const ALLOCATION_DESC* pAllocDesc,
|
|
const CREATE_RESOURCE_PARAMS& createParams,
|
|
Allocation** ppAllocation,
|
|
REFIID riidResource,
|
|
void** ppvResource)
|
|
{
|
|
D3D12MA_ASSERT(pAllocDesc && createParams.GetBaseResourceDesc() && ppAllocation);
|
|
|
|
*ppAllocation = NULL;
|
|
if (ppvResource)
|
|
{
|
|
*ppvResource = NULL;
|
|
}
|
|
|
|
CREATE_RESOURCE_PARAMS finalCreateParams = createParams;
|
|
D3D12_RESOURCE_DESC finalResourceDesc;
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
D3D12_RESOURCE_DESC1 finalResourceDesc1;
|
|
#endif
|
|
D3D12_RESOURCE_ALLOCATION_INFO resAllocInfo;
|
|
if (createParams.Variant == CREATE_RESOURCE_PARAMS::VARIANT_WITH_STATE)
|
|
{
|
|
finalResourceDesc = *createParams.GetResourceDesc();
|
|
finalCreateParams.AccessResourceDesc() = &finalResourceDesc;
|
|
resAllocInfo = GetResourceAllocationInfo(finalResourceDesc);
|
|
}
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
else if (createParams.Variant == CREATE_RESOURCE_PARAMS::VARIANT_WITH_STATE_AND_DESC1)
|
|
{
|
|
if (!m_Device8)
|
|
{
|
|
return E_NOINTERFACE;
|
|
}
|
|
finalResourceDesc1 = *createParams.GetResourceDesc1();
|
|
finalCreateParams.AccessResourceDesc1() = &finalResourceDesc1;
|
|
resAllocInfo = GetResourceAllocationInfo(finalResourceDesc1);
|
|
}
|
|
#endif
|
|
#ifdef __ID3D12Device10_INTERFACE_DEFINED__
|
|
else if (createParams.Variant == CREATE_RESOURCE_PARAMS::VARIANT_WITH_LAYOUT)
|
|
{
|
|
if (!m_Device10)
|
|
{
|
|
return E_NOINTERFACE;
|
|
}
|
|
finalResourceDesc1 = *createParams.GetResourceDesc1();
|
|
finalCreateParams.AccessResourceDesc1() = &finalResourceDesc1;
|
|
resAllocInfo = GetResourceAllocationInfo(finalResourceDesc1);
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
D3D12MA_ASSERT(0);
|
|
return E_INVALIDARG;
|
|
}
|
|
D3D12MA_ASSERT(IsPow2(resAllocInfo.Alignment));
|
|
D3D12MA_ASSERT(resAllocInfo.SizeInBytes > 0);
|
|
|
|
BlockVector* blockVector = NULL;
|
|
CommittedAllocationParameters committedAllocationParams = {};
|
|
bool preferCommitted = false;
|
|
|
|
HRESULT hr;
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
if (createParams.Variant >= CREATE_RESOURCE_PARAMS::VARIANT_WITH_STATE_AND_DESC1)
|
|
{
|
|
hr = CalcAllocationParams<D3D12_RESOURCE_DESC1>(*pAllocDesc, resAllocInfo.SizeInBytes,
|
|
createParams.GetResourceDesc1(),
|
|
blockVector, committedAllocationParams, preferCommitted);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
hr = CalcAllocationParams<D3D12_RESOURCE_DESC>(*pAllocDesc, resAllocInfo.SizeInBytes,
|
|
createParams.GetResourceDesc(),
|
|
blockVector, committedAllocationParams, preferCommitted);
|
|
}
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
const bool withinBudget = (pAllocDesc->Flags & ALLOCATION_FLAG_WITHIN_BUDGET) != 0;
|
|
hr = E_INVALIDARG;
|
|
if (committedAllocationParams.IsValid() && preferCommitted)
|
|
{
|
|
hr = AllocateCommittedResource(committedAllocationParams,
|
|
resAllocInfo.SizeInBytes, withinBudget, pAllocDesc->pPrivateData,
|
|
finalCreateParams, ppAllocation, riidResource, ppvResource);
|
|
if (SUCCEEDED(hr))
|
|
return hr;
|
|
}
|
|
if (blockVector != NULL)
|
|
{
|
|
hr = blockVector->CreateResource(resAllocInfo.SizeInBytes, resAllocInfo.Alignment,
|
|
*pAllocDesc, finalCreateParams,
|
|
ppAllocation, riidResource, ppvResource);
|
|
if (SUCCEEDED(hr))
|
|
return hr;
|
|
}
|
|
if (committedAllocationParams.IsValid() && !preferCommitted)
|
|
{
|
|
hr = AllocateCommittedResource(committedAllocationParams,
|
|
resAllocInfo.SizeInBytes, withinBudget, pAllocDesc->pPrivateData,
|
|
finalCreateParams, ppAllocation, riidResource, ppvResource);
|
|
if (SUCCEEDED(hr))
|
|
return hr;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
HRESULT AllocatorPimpl::AllocateMemory(
|
|
const ALLOCATION_DESC* pAllocDesc,
|
|
const D3D12_RESOURCE_ALLOCATION_INFO* pAllocInfo,
|
|
Allocation** ppAllocation)
|
|
{
|
|
*ppAllocation = NULL;
|
|
|
|
BlockVector* blockVector = NULL;
|
|
CommittedAllocationParameters committedAllocationParams = {};
|
|
bool preferCommitted = false;
|
|
HRESULT hr = CalcAllocationParams<D3D12_RESOURCE_DESC>(*pAllocDesc, pAllocInfo->SizeInBytes,
|
|
NULL, // pResDesc
|
|
blockVector, committedAllocationParams, preferCommitted);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
const bool withinBudget = (pAllocDesc->Flags & ALLOCATION_FLAG_WITHIN_BUDGET) != 0;
|
|
hr = E_INVALIDARG;
|
|
if (committedAllocationParams.IsValid() && preferCommitted)
|
|
{
|
|
hr = AllocateHeap(committedAllocationParams, *pAllocInfo, withinBudget, pAllocDesc->pPrivateData, ppAllocation);
|
|
if (SUCCEEDED(hr))
|
|
return hr;
|
|
}
|
|
if (blockVector != NULL)
|
|
{
|
|
hr = blockVector->Allocate(pAllocInfo->SizeInBytes, pAllocInfo->Alignment,
|
|
*pAllocDesc, 1, (Allocation**)ppAllocation);
|
|
if (SUCCEEDED(hr))
|
|
return hr;
|
|
}
|
|
if (committedAllocationParams.IsValid() && !preferCommitted)
|
|
{
|
|
hr = AllocateHeap(committedAllocationParams, *pAllocInfo, withinBudget, pAllocDesc->pPrivateData, ppAllocation);
|
|
if (SUCCEEDED(hr))
|
|
return hr;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
HRESULT AllocatorPimpl::CreateAliasingResource(
|
|
Allocation* pAllocation,
|
|
UINT64 AllocationLocalOffset,
|
|
const CREATE_RESOURCE_PARAMS& createParams,
|
|
REFIID riidResource,
|
|
void** ppvResource)
|
|
{
|
|
*ppvResource = NULL;
|
|
|
|
CREATE_RESOURCE_PARAMS finalCreateParams = createParams;
|
|
D3D12_RESOURCE_DESC finalResourceDesc;
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
D3D12_RESOURCE_DESC1 finalResourceDesc1;
|
|
#endif
|
|
D3D12_RESOURCE_ALLOCATION_INFO resAllocInfo;
|
|
if (createParams.Variant == CREATE_RESOURCE_PARAMS::VARIANT_WITH_STATE)
|
|
{
|
|
finalResourceDesc = *createParams.GetResourceDesc();
|
|
finalCreateParams.AccessResourceDesc() = &finalResourceDesc;
|
|
resAllocInfo = GetResourceAllocationInfo(finalResourceDesc);
|
|
}
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
else if (createParams.Variant == CREATE_RESOURCE_PARAMS::VARIANT_WITH_STATE_AND_DESC1)
|
|
{
|
|
if (!m_Device8)
|
|
{
|
|
return E_NOINTERFACE;
|
|
}
|
|
finalResourceDesc1 = *createParams.GetResourceDesc1();
|
|
finalCreateParams.AccessResourceDesc1() = &finalResourceDesc1;
|
|
resAllocInfo = GetResourceAllocationInfo(finalResourceDesc1);
|
|
}
|
|
#endif
|
|
#ifdef __ID3D12Device10_INTERFACE_DEFINED__
|
|
else if (createParams.Variant == CREATE_RESOURCE_PARAMS::VARIANT_WITH_LAYOUT)
|
|
{
|
|
if (!m_Device10)
|
|
{
|
|
return E_NOINTERFACE;
|
|
}
|
|
finalResourceDesc1 = *createParams.GetResourceDesc1();
|
|
finalCreateParams.AccessResourceDesc1() = &finalResourceDesc1;
|
|
resAllocInfo = GetResourceAllocationInfo(finalResourceDesc1);
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
D3D12MA_ASSERT(0);
|
|
return E_INVALIDARG;
|
|
}
|
|
D3D12MA_ASSERT(IsPow2(resAllocInfo.Alignment));
|
|
D3D12MA_ASSERT(resAllocInfo.SizeInBytes > 0);
|
|
|
|
ID3D12Heap* const existingHeap = pAllocation->GetHeap();
|
|
const UINT64 existingOffset = pAllocation->GetOffset();
|
|
const UINT64 existingSize = pAllocation->GetSize();
|
|
const UINT64 newOffset = existingOffset + AllocationLocalOffset;
|
|
|
|
if (existingHeap == NULL ||
|
|
AllocationLocalOffset + resAllocInfo.SizeInBytes > existingSize ||
|
|
newOffset % resAllocInfo.Alignment != 0)
|
|
{
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
return CreatePlacedResourceWrap(existingHeap, newOffset, finalCreateParams, riidResource, ppvResource);
|
|
}
|
|
|
|
void AllocatorPimpl::FreeCommittedMemory(Allocation* allocation)
|
|
{
|
|
D3D12MA_ASSERT(allocation && allocation->m_PackedData.GetType() == Allocation::TYPE_COMMITTED);
|
|
|
|
CommittedAllocationList* const allocList = allocation->m_Committed.list;
|
|
allocList->Unregister(allocation);
|
|
|
|
const UINT memSegmentGroup = allocList->GetMemorySegmentGroup(this);
|
|
const UINT64 allocSize = allocation->GetSize();
|
|
m_Budget.RemoveAllocation(memSegmentGroup, allocSize);
|
|
m_Budget.RemoveBlock(memSegmentGroup, allocSize);
|
|
}
|
|
|
|
void AllocatorPimpl::FreePlacedMemory(Allocation* allocation)
|
|
{
|
|
D3D12MA_ASSERT(allocation && allocation->m_PackedData.GetType() == Allocation::TYPE_PLACED);
|
|
|
|
NormalBlock* const block = allocation->m_Placed.block;
|
|
D3D12MA_ASSERT(block);
|
|
BlockVector* const blockVector = block->GetBlockVector();
|
|
D3D12MA_ASSERT(blockVector);
|
|
m_Budget.RemoveAllocation(HeapPropertiesToMemorySegmentGroup(block->GetHeapProperties()), allocation->GetSize());
|
|
blockVector->Free(allocation);
|
|
}
|
|
|
|
void AllocatorPimpl::FreeHeapMemory(Allocation* allocation)
|
|
{
|
|
D3D12MA_ASSERT(allocation && allocation->m_PackedData.GetType() == Allocation::TYPE_HEAP);
|
|
|
|
CommittedAllocationList* const allocList = allocation->m_Committed.list;
|
|
allocList->Unregister(allocation);
|
|
SAFE_RELEASE(allocation->m_Heap.heap);
|
|
|
|
const UINT memSegmentGroup = allocList->GetMemorySegmentGroup(this);
|
|
const UINT64 allocSize = allocation->GetSize();
|
|
m_Budget.RemoveAllocation(memSegmentGroup, allocSize);
|
|
m_Budget.RemoveBlock(memSegmentGroup, allocSize);
|
|
}
|
|
|
|
void AllocatorPimpl::SetResidencyPriority(ID3D12Pageable* obj, D3D12_RESIDENCY_PRIORITY priority) const
|
|
{
|
|
#ifdef __ID3D12Device1_INTERFACE_DEFINED__
|
|
if (priority != D3D12_RESIDENCY_PRIORITY_NONE && m_Device1)
|
|
{
|
|
// Intentionally ignoring the result.
|
|
m_Device1->SetResidencyPriority(1, &obj, &priority);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void AllocatorPimpl::SetCurrentFrameIndex(UINT frameIndex)
|
|
{
|
|
m_CurrentFrameIndex.store(frameIndex);
|
|
|
|
#if D3D12MA_DXGI_1_4
|
|
UpdateD3D12Budget();
|
|
#endif
|
|
}
|
|
|
|
void AllocatorPimpl::CalculateStatistics(TotalStatistics& outStats, DetailedStatistics outCutomHeaps[2])
|
|
{
|
|
// Init stats
|
|
for (size_t i = 0; i < HEAP_TYPE_COUNT; i++)
|
|
ClearDetailedStatistics(outStats.HeapType[i]);
|
|
for (size_t i = 0; i < DXGI_MEMORY_SEGMENT_GROUP_COUNT; i++)
|
|
ClearDetailedStatistics(outStats.MemorySegmentGroup[i]);
|
|
ClearDetailedStatistics(outStats.Total);
|
|
if (outCutomHeaps)
|
|
{
|
|
ClearDetailedStatistics(outCutomHeaps[0]);
|
|
ClearDetailedStatistics(outCutomHeaps[1]);
|
|
}
|
|
|
|
// Process default pools. 3 standard heap types only. Add them to outStats.HeapType[i].
|
|
if (SupportsResourceHeapTier2())
|
|
{
|
|
// DEFAULT, UPLOAD, READBACK.
|
|
for (size_t heapTypeIndex = 0; heapTypeIndex < STANDARD_HEAP_TYPE_COUNT; ++heapTypeIndex)
|
|
{
|
|
BlockVector* const pBlockVector = m_BlockVectors[heapTypeIndex];
|
|
D3D12MA_ASSERT(pBlockVector);
|
|
pBlockVector->AddDetailedStatistics(outStats.HeapType[heapTypeIndex]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// DEFAULT, UPLOAD, READBACK.
|
|
for (size_t heapTypeIndex = 0; heapTypeIndex < STANDARD_HEAP_TYPE_COUNT; ++heapTypeIndex)
|
|
{
|
|
for (size_t heapSubType = 0; heapSubType < 3; ++heapSubType)
|
|
{
|
|
BlockVector* const pBlockVector = m_BlockVectors[heapTypeIndex * 3 + heapSubType];
|
|
D3D12MA_ASSERT(pBlockVector);
|
|
pBlockVector->AddDetailedStatistics(outStats.HeapType[heapTypeIndex]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sum them up to memory segment groups.
|
|
AddDetailedStatistics(
|
|
outStats.MemorySegmentGroup[StandardHeapTypeToMemorySegmentGroup(D3D12_HEAP_TYPE_DEFAULT)],
|
|
outStats.HeapType[0]);
|
|
AddDetailedStatistics(
|
|
outStats.MemorySegmentGroup[StandardHeapTypeToMemorySegmentGroup(D3D12_HEAP_TYPE_UPLOAD)],
|
|
outStats.HeapType[1]);
|
|
AddDetailedStatistics(
|
|
outStats.MemorySegmentGroup[StandardHeapTypeToMemorySegmentGroup(D3D12_HEAP_TYPE_READBACK)],
|
|
outStats.HeapType[2]);
|
|
|
|
// Process custom pools.
|
|
DetailedStatistics tmpStats;
|
|
for (size_t heapTypeIndex = 0; heapTypeIndex < HEAP_TYPE_COUNT; ++heapTypeIndex)
|
|
{
|
|
MutexLockRead lock(m_PoolsMutex[heapTypeIndex], m_UseMutex);
|
|
PoolList& poolList = m_Pools[heapTypeIndex];
|
|
for (PoolPimpl* pool = poolList.Front(); pool != NULL; pool = poolList.GetNext(pool))
|
|
{
|
|
const D3D12_HEAP_PROPERTIES& poolHeapProps = pool->GetDesc().HeapProperties;
|
|
ClearDetailedStatistics(tmpStats);
|
|
pool->AddDetailedStatistics(tmpStats);
|
|
AddDetailedStatistics(
|
|
outStats.HeapType[heapTypeIndex], tmpStats);
|
|
|
|
UINT memorySegment = HeapPropertiesToMemorySegmentGroup(poolHeapProps);
|
|
AddDetailedStatistics(
|
|
outStats.MemorySegmentGroup[memorySegment], tmpStats);
|
|
|
|
if (outCutomHeaps)
|
|
AddDetailedStatistics(outCutomHeaps[memorySegment], tmpStats);
|
|
}
|
|
}
|
|
|
|
// Process committed allocations. 3 standard heap types only.
|
|
for (UINT heapTypeIndex = 0; heapTypeIndex < STANDARD_HEAP_TYPE_COUNT; ++heapTypeIndex)
|
|
{
|
|
ClearDetailedStatistics(tmpStats);
|
|
m_CommittedAllocations[heapTypeIndex].AddDetailedStatistics(tmpStats);
|
|
AddDetailedStatistics(
|
|
outStats.HeapType[heapTypeIndex], tmpStats);
|
|
AddDetailedStatistics(
|
|
outStats.MemorySegmentGroup[StandardHeapTypeToMemorySegmentGroup(IndexToHeapType(heapTypeIndex))], tmpStats);
|
|
}
|
|
|
|
// Sum up memory segment groups to totals.
|
|
AddDetailedStatistics(outStats.Total, outStats.MemorySegmentGroup[0]);
|
|
AddDetailedStatistics(outStats.Total, outStats.MemorySegmentGroup[1]);
|
|
|
|
D3D12MA_ASSERT(outStats.Total.Stats.BlockCount ==
|
|
outStats.MemorySegmentGroup[0].Stats.BlockCount + outStats.MemorySegmentGroup[1].Stats.BlockCount);
|
|
D3D12MA_ASSERT(outStats.Total.Stats.AllocationCount ==
|
|
outStats.MemorySegmentGroup[0].Stats.AllocationCount + outStats.MemorySegmentGroup[1].Stats.AllocationCount);
|
|
D3D12MA_ASSERT(outStats.Total.Stats.BlockBytes ==
|
|
outStats.MemorySegmentGroup[0].Stats.BlockBytes + outStats.MemorySegmentGroup[1].Stats.BlockBytes);
|
|
D3D12MA_ASSERT(outStats.Total.Stats.AllocationBytes ==
|
|
outStats.MemorySegmentGroup[0].Stats.AllocationBytes + outStats.MemorySegmentGroup[1].Stats.AllocationBytes);
|
|
D3D12MA_ASSERT(outStats.Total.UnusedRangeCount ==
|
|
outStats.MemorySegmentGroup[0].UnusedRangeCount + outStats.MemorySegmentGroup[1].UnusedRangeCount);
|
|
|
|
D3D12MA_ASSERT(outStats.Total.Stats.BlockCount ==
|
|
outStats.HeapType[0].Stats.BlockCount + outStats.HeapType[1].Stats.BlockCount +
|
|
outStats.HeapType[2].Stats.BlockCount + outStats.HeapType[3].Stats.BlockCount);
|
|
D3D12MA_ASSERT(outStats.Total.Stats.AllocationCount ==
|
|
outStats.HeapType[0].Stats.AllocationCount + outStats.HeapType[1].Stats.AllocationCount +
|
|
outStats.HeapType[2].Stats.AllocationCount + outStats.HeapType[3].Stats.AllocationCount);
|
|
D3D12MA_ASSERT(outStats.Total.Stats.BlockBytes ==
|
|
outStats.HeapType[0].Stats.BlockBytes + outStats.HeapType[1].Stats.BlockBytes +
|
|
outStats.HeapType[2].Stats.BlockBytes + outStats.HeapType[3].Stats.BlockBytes);
|
|
D3D12MA_ASSERT(outStats.Total.Stats.AllocationBytes ==
|
|
outStats.HeapType[0].Stats.AllocationBytes + outStats.HeapType[1].Stats.AllocationBytes +
|
|
outStats.HeapType[2].Stats.AllocationBytes + outStats.HeapType[3].Stats.AllocationBytes);
|
|
D3D12MA_ASSERT(outStats.Total.UnusedRangeCount ==
|
|
outStats.HeapType[0].UnusedRangeCount + outStats.HeapType[1].UnusedRangeCount +
|
|
outStats.HeapType[2].UnusedRangeCount + outStats.HeapType[3].UnusedRangeCount);
|
|
}
|
|
|
|
void AllocatorPimpl::GetBudget(Budget* outLocalBudget, Budget* outNonLocalBudget)
|
|
{
|
|
if (outLocalBudget)
|
|
m_Budget.GetStatistics(outLocalBudget->Stats, DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY);
|
|
if (outNonLocalBudget)
|
|
m_Budget.GetStatistics(outNonLocalBudget->Stats, DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY);
|
|
|
|
#if D3D12MA_DXGI_1_4
|
|
if (m_Adapter3)
|
|
{
|
|
if (!m_Budget.ShouldUpdateBudget())
|
|
{
|
|
m_Budget.GetBudget(m_UseMutex,
|
|
outLocalBudget ? &outLocalBudget->UsageBytes : NULL,
|
|
outLocalBudget ? &outLocalBudget->BudgetBytes : NULL,
|
|
outNonLocalBudget ? &outNonLocalBudget->UsageBytes : NULL,
|
|
outNonLocalBudget ? &outNonLocalBudget->BudgetBytes : NULL);
|
|
}
|
|
else
|
|
{
|
|
UpdateD3D12Budget();
|
|
GetBudget(outLocalBudget, outNonLocalBudget); // Recursion
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if (outLocalBudget)
|
|
{
|
|
outLocalBudget->UsageBytes = outLocalBudget->Stats.BlockBytes;
|
|
outLocalBudget->BudgetBytes = GetMemoryCapacity(DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY) * 8 / 10; // 80% heuristics.
|
|
}
|
|
if (outNonLocalBudget)
|
|
{
|
|
outNonLocalBudget->UsageBytes = outNonLocalBudget->Stats.BlockBytes;
|
|
outNonLocalBudget->BudgetBytes = GetMemoryCapacity(DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY) * 8 / 10; // 80% heuristics.
|
|
}
|
|
}
|
|
}
|
|
|
|
void AllocatorPimpl::GetBudgetForHeapType(Budget& outBudget, D3D12_HEAP_TYPE heapType)
|
|
{
|
|
switch (heapType)
|
|
{
|
|
case D3D12_HEAP_TYPE_DEFAULT:
|
|
GetBudget(&outBudget, NULL);
|
|
break;
|
|
case D3D12_HEAP_TYPE_UPLOAD:
|
|
case D3D12_HEAP_TYPE_READBACK:
|
|
GetBudget(NULL, &outBudget);
|
|
break;
|
|
default: D3D12MA_ASSERT(0);
|
|
}
|
|
}
|
|
|
|
void AllocatorPimpl::BuildStatsString(WCHAR** ppStatsString, BOOL detailedMap)
|
|
{
|
|
StringBuilder sb(GetAllocs());
|
|
{
|
|
Budget localBudget = {}, nonLocalBudget = {};
|
|
GetBudget(&localBudget, &nonLocalBudget);
|
|
|
|
TotalStatistics stats;
|
|
DetailedStatistics customHeaps[2];
|
|
CalculateStatistics(stats, customHeaps);
|
|
|
|
JsonWriter json(GetAllocs(), sb);
|
|
json.BeginObject();
|
|
{
|
|
json.WriteString(L"General");
|
|
json.BeginObject();
|
|
{
|
|
json.WriteString(L"API");
|
|
json.WriteString(L"Direct3D 12");
|
|
|
|
json.WriteString(L"GPU");
|
|
json.WriteString(m_AdapterDesc.Description);
|
|
|
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json.WriteString(L"DedicatedVideoMemory");
|
|
json.WriteNumber((UINT64)m_AdapterDesc.DedicatedVideoMemory);
|
|
json.WriteString(L"DedicatedSystemMemory");
|
|
json.WriteNumber((UINT64)m_AdapterDesc.DedicatedSystemMemory);
|
|
json.WriteString(L"SharedSystemMemory");
|
|
json.WriteNumber((UINT64)m_AdapterDesc.SharedSystemMemory);
|
|
|
|
json.WriteString(L"ResourceHeapTier");
|
|
json.WriteNumber(static_cast<UINT>(m_D3D12Options.ResourceHeapTier));
|
|
|
|
json.WriteString(L"ResourceBindingTier");
|
|
json.WriteNumber(static_cast<UINT>(m_D3D12Options.ResourceBindingTier));
|
|
|
|
json.WriteString(L"TiledResourcesTier");
|
|
json.WriteNumber(static_cast<UINT>(m_D3D12Options.TiledResourcesTier));
|
|
|
|
json.WriteString(L"TileBasedRenderer");
|
|
json.WriteBool(m_D3D12Architecture.TileBasedRenderer);
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|
|
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json.WriteString(L"UMA");
|
|
json.WriteBool(m_D3D12Architecture.UMA);
|
|
json.WriteString(L"CacheCoherentUMA");
|
|
json.WriteBool(m_D3D12Architecture.CacheCoherentUMA);
|
|
}
|
|
json.EndObject();
|
|
}
|
|
{
|
|
json.WriteString(L"Total");
|
|
json.AddDetailedStatisticsInfoObject(stats.Total);
|
|
}
|
|
{
|
|
json.WriteString(L"MemoryInfo");
|
|
json.BeginObject();
|
|
{
|
|
json.WriteString(L"L0");
|
|
json.BeginObject();
|
|
{
|
|
json.WriteString(L"Budget");
|
|
WriteBudgetToJson(json, IsUMA() ? localBudget : nonLocalBudget); // When UMA device only L0 present as local
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json.WriteString(L"Stats");
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|
json.AddDetailedStatisticsInfoObject(stats.MemorySegmentGroup[!IsUMA()]);
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|
|
|
json.WriteString(L"MemoryPools");
|
|
json.BeginObject();
|
|
{
|
|
if (IsUMA())
|
|
{
|
|
json.WriteString(L"DEFAULT");
|
|
json.BeginObject();
|
|
{
|
|
json.WriteString(L"Stats");
|
|
json.AddDetailedStatisticsInfoObject(stats.HeapType[0]);
|
|
}
|
|
json.EndObject();
|
|
}
|
|
json.WriteString(L"UPLOAD");
|
|
json.BeginObject();
|
|
{
|
|
json.WriteString(L"Stats");
|
|
json.AddDetailedStatisticsInfoObject(stats.HeapType[1]);
|
|
}
|
|
json.EndObject();
|
|
|
|
json.WriteString(L"READBACK");
|
|
json.BeginObject();
|
|
{
|
|
json.WriteString(L"Stats");
|
|
json.AddDetailedStatisticsInfoObject(stats.HeapType[2]);
|
|
}
|
|
json.EndObject();
|
|
|
|
json.WriteString(L"CUSTOM");
|
|
json.BeginObject();
|
|
{
|
|
json.WriteString(L"Stats");
|
|
json.AddDetailedStatisticsInfoObject(customHeaps[!IsUMA()]);
|
|
}
|
|
json.EndObject();
|
|
}
|
|
json.EndObject();
|
|
}
|
|
json.EndObject();
|
|
if (!IsUMA())
|
|
{
|
|
json.WriteString(L"L1");
|
|
json.BeginObject();
|
|
{
|
|
json.WriteString(L"Budget");
|
|
WriteBudgetToJson(json, localBudget);
|
|
|
|
json.WriteString(L"Stats");
|
|
json.AddDetailedStatisticsInfoObject(stats.MemorySegmentGroup[0]);
|
|
|
|
json.WriteString(L"MemoryPools");
|
|
json.BeginObject();
|
|
{
|
|
json.WriteString(L"DEFAULT");
|
|
json.BeginObject();
|
|
{
|
|
json.WriteString(L"Stats");
|
|
json.AddDetailedStatisticsInfoObject(stats.HeapType[0]);
|
|
}
|
|
json.EndObject();
|
|
|
|
json.WriteString(L"CUSTOM");
|
|
json.BeginObject();
|
|
{
|
|
json.WriteString(L"Stats");
|
|
json.AddDetailedStatisticsInfoObject(customHeaps[0]);
|
|
}
|
|
json.EndObject();
|
|
}
|
|
json.EndObject();
|
|
}
|
|
json.EndObject();
|
|
}
|
|
}
|
|
json.EndObject();
|
|
}
|
|
|
|
if (detailedMap)
|
|
{
|
|
const auto writeHeapInfo = [&](BlockVector* blockVector, CommittedAllocationList* committedAllocs, bool customHeap)
|
|
{
|
|
D3D12MA_ASSERT(blockVector);
|
|
|
|
D3D12_HEAP_FLAGS flags = blockVector->GetHeapFlags();
|
|
json.WriteString(L"Flags");
|
|
json.BeginArray(true);
|
|
{
|
|
if (flags & D3D12_HEAP_FLAG_SHARED)
|
|
json.WriteString(L"HEAP_FLAG_SHARED");
|
|
if (flags & D3D12_HEAP_FLAG_ALLOW_DISPLAY)
|
|
json.WriteString(L"HEAP_FLAG_ALLOW_DISPLAY");
|
|
if (flags & D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER)
|
|
json.WriteString(L"HEAP_FLAG_CROSS_ADAPTER");
|
|
if (flags & D3D12_HEAP_FLAG_HARDWARE_PROTECTED)
|
|
json.WriteString(L"HEAP_FLAG_HARDWARE_PROTECTED");
|
|
if (flags & D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH)
|
|
json.WriteString(L"HEAP_FLAG_ALLOW_WRITE_WATCH");
|
|
if (flags & D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS)
|
|
json.WriteString(L"HEAP_FLAG_ALLOW_SHADER_ATOMICS");
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
if (flags & D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT)
|
|
json.WriteString(L"HEAP_FLAG_CREATE_NOT_RESIDENT");
|
|
if (flags & D3D12_HEAP_FLAG_CREATE_NOT_ZEROED)
|
|
json.WriteString(L"HEAP_FLAG_CREATE_NOT_ZEROED");
|
|
#endif
|
|
|
|
if (flags & D3D12_HEAP_FLAG_DENY_BUFFERS)
|
|
json.WriteString(L"HEAP_FLAG_DENY_BUFFERS");
|
|
if (flags & D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES)
|
|
json.WriteString(L"HEAP_FLAG_DENY_RT_DS_TEXTURES");
|
|
if (flags & D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES)
|
|
json.WriteString(L"HEAP_FLAG_DENY_NON_RT_DS_TEXTURES");
|
|
|
|
flags &= ~(D3D12_HEAP_FLAG_SHARED
|
|
| D3D12_HEAP_FLAG_DENY_BUFFERS
|
|
| D3D12_HEAP_FLAG_ALLOW_DISPLAY
|
|
| D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER
|
|
| D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES
|
|
| D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES
|
|
| D3D12_HEAP_FLAG_HARDWARE_PROTECTED
|
|
| D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH
|
|
| D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS);
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
flags &= ~(D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT
|
|
| D3D12_HEAP_FLAG_CREATE_NOT_ZEROED);
|
|
#endif
|
|
if (flags != 0)
|
|
json.WriteNumber((UINT)flags);
|
|
|
|
if (customHeap)
|
|
{
|
|
const D3D12_HEAP_PROPERTIES& properties = blockVector->GetHeapProperties();
|
|
switch (properties.MemoryPoolPreference)
|
|
{
|
|
default:
|
|
D3D12MA_ASSERT(0);
|
|
case D3D12_MEMORY_POOL_UNKNOWN:
|
|
json.WriteString(L"MEMORY_POOL_UNKNOWN");
|
|
break;
|
|
case D3D12_MEMORY_POOL_L0:
|
|
json.WriteString(L"MEMORY_POOL_L0");
|
|
break;
|
|
case D3D12_MEMORY_POOL_L1:
|
|
json.WriteString(L"MEMORY_POOL_L1");
|
|
break;
|
|
}
|
|
switch (properties.CPUPageProperty)
|
|
{
|
|
default:
|
|
D3D12MA_ASSERT(0);
|
|
case D3D12_CPU_PAGE_PROPERTY_UNKNOWN:
|
|
json.WriteString(L"CPU_PAGE_PROPERTY_UNKNOWN");
|
|
break;
|
|
case D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE:
|
|
json.WriteString(L"CPU_PAGE_PROPERTY_NOT_AVAILABLE");
|
|
break;
|
|
case D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE:
|
|
json.WriteString(L"CPU_PAGE_PROPERTY_WRITE_COMBINE");
|
|
break;
|
|
case D3D12_CPU_PAGE_PROPERTY_WRITE_BACK:
|
|
json.WriteString(L"CPU_PAGE_PROPERTY_WRITE_BACK");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
json.EndArray();
|
|
|
|
json.WriteString(L"PreferredBlockSize");
|
|
json.WriteNumber(blockVector->GetPreferredBlockSize());
|
|
|
|
json.WriteString(L"Blocks");
|
|
blockVector->WriteBlockInfoToJson(json);
|
|
|
|
json.WriteString(L"DedicatedAllocations");
|
|
json.BeginArray();
|
|
if (committedAllocs)
|
|
committedAllocs->BuildStatsString(json);
|
|
json.EndArray();
|
|
};
|
|
|
|
json.WriteString(L"DefaultPools");
|
|
json.BeginObject();
|
|
{
|
|
if (SupportsResourceHeapTier2())
|
|
{
|
|
for (uint8_t heapType = 0; heapType < STANDARD_HEAP_TYPE_COUNT; ++heapType)
|
|
{
|
|
json.WriteString(HeapTypeNames[heapType]);
|
|
json.BeginObject();
|
|
writeHeapInfo(m_BlockVectors[heapType], m_CommittedAllocations + heapType, false);
|
|
json.EndObject();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (uint8_t heapType = 0; heapType < STANDARD_HEAP_TYPE_COUNT; ++heapType)
|
|
{
|
|
for (uint8_t heapSubType = 0; heapSubType < 3; ++heapSubType)
|
|
{
|
|
static const WCHAR* const heapSubTypeName[] = {
|
|
L" - Buffers",
|
|
L" - Textures",
|
|
L" - Textures RT/DS",
|
|
};
|
|
json.BeginString(HeapTypeNames[heapType]);
|
|
json.EndString(heapSubTypeName[heapSubType]);
|
|
|
|
json.BeginObject();
|
|
writeHeapInfo(m_BlockVectors[heapType + heapSubType], m_CommittedAllocations + heapType, false);
|
|
json.EndObject();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
json.EndObject();
|
|
|
|
json.WriteString(L"CustomPools");
|
|
json.BeginObject();
|
|
for (uint8_t heapTypeIndex = 0; heapTypeIndex < HEAP_TYPE_COUNT; ++heapTypeIndex)
|
|
{
|
|
MutexLockRead mutex(m_PoolsMutex[heapTypeIndex], m_UseMutex);
|
|
auto* item = m_Pools[heapTypeIndex].Front();
|
|
if (item != NULL)
|
|
{
|
|
size_t index = 0;
|
|
json.WriteString(HeapTypeNames[heapTypeIndex]);
|
|
json.BeginArray();
|
|
do
|
|
{
|
|
json.BeginObject();
|
|
json.WriteString(L"Name");
|
|
json.BeginString();
|
|
json.ContinueString(index++);
|
|
if (item->GetName())
|
|
{
|
|
json.ContinueString(L" - ");
|
|
json.ContinueString(item->GetName());
|
|
}
|
|
json.EndString();
|
|
|
|
writeHeapInfo(item->GetBlockVector(), item->GetCommittedAllocationList(), heapTypeIndex == 3);
|
|
json.EndObject();
|
|
} while ((item = PoolList::GetNext(item)) != NULL);
|
|
json.EndArray();
|
|
}
|
|
}
|
|
json.EndObject();
|
|
}
|
|
json.EndObject();
|
|
}
|
|
|
|
const size_t length = sb.GetLength();
|
|
WCHAR* result = AllocateArray<WCHAR>(GetAllocs(), length + 2);
|
|
result[0] = 0xFEFF;
|
|
memcpy(result + 1, sb.GetData(), length * sizeof(WCHAR));
|
|
result[length + 1] = L'\0';
|
|
*ppStatsString = result;
|
|
}
|
|
|
|
void AllocatorPimpl::FreeStatsString(WCHAR* pStatsString)
|
|
{
|
|
D3D12MA_ASSERT(pStatsString);
|
|
Free(GetAllocs(), pStatsString);
|
|
}
|
|
|
|
template<typename D3D12_RESOURCE_DESC_T>
|
|
bool AllocatorPimpl::PrefersCommittedAllocation(const D3D12_RESOURCE_DESC_T& resourceDesc)
|
|
{
|
|
// Intentional. It may change in the future.
|
|
return false;
|
|
}
|
|
|
|
HRESULT AllocatorPimpl::AllocateCommittedResource(
|
|
const CommittedAllocationParameters& committedAllocParams,
|
|
UINT64 resourceSize, bool withinBudget, void* pPrivateData,
|
|
const CREATE_RESOURCE_PARAMS& createParams,
|
|
Allocation** ppAllocation, REFIID riidResource, void** ppvResource)
|
|
{
|
|
D3D12MA_ASSERT(committedAllocParams.IsValid());
|
|
|
|
HRESULT hr;
|
|
ID3D12Resource* res = NULL;
|
|
// Allocate aliasing memory with explicit heap
|
|
if (committedAllocParams.m_CanAlias)
|
|
{
|
|
D3D12_RESOURCE_ALLOCATION_INFO heapAllocInfo = {};
|
|
heapAllocInfo.SizeInBytes = resourceSize;
|
|
heapAllocInfo.Alignment = HeapFlagsToAlignment(committedAllocParams.m_HeapFlags, m_MsaaAlwaysCommitted);
|
|
hr = AllocateHeap(committedAllocParams, heapAllocInfo, withinBudget, pPrivateData, ppAllocation);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = CreatePlacedResourceWrap((*ppAllocation)->GetHeap(), 0,
|
|
createParams, D3D12MA_IID_PPV_ARGS(&res));
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
if (ppvResource != NULL)
|
|
hr = res->QueryInterface(riidResource, ppvResource);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
(*ppAllocation)->SetResourcePointer(res, createParams.GetBaseResourceDesc());
|
|
return hr;
|
|
}
|
|
res->Release();
|
|
}
|
|
FreeHeapMemory(*ppAllocation);
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
if (withinBudget &&
|
|
!NewAllocationWithinBudget(committedAllocParams.m_HeapProperties.Type, resourceSize))
|
|
{
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
/* D3D12 ERROR:
|
|
* ID3D12Device::CreateCommittedResource:
|
|
* When creating a committed resource, D3D12_HEAP_FLAGS must not have either
|
|
* D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES,
|
|
* D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES,
|
|
* nor D3D12_HEAP_FLAG_DENY_BUFFERS set.
|
|
* These flags will be set automatically to correspond with the committed resource type.
|
|
*
|
|
* [ STATE_CREATION ERROR #640: CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS]
|
|
*/
|
|
|
|
#ifdef __ID3D12Device10_INTERFACE_DEFINED__
|
|
if (createParams.Variant == CREATE_RESOURCE_PARAMS::VARIANT_WITH_LAYOUT)
|
|
{
|
|
if (!m_Device10)
|
|
{
|
|
return E_NOINTERFACE;
|
|
}
|
|
hr = m_Device10->CreateCommittedResource3(
|
|
&committedAllocParams.m_HeapProperties,
|
|
committedAllocParams.m_HeapFlags & ~RESOURCE_CLASS_HEAP_FLAGS,
|
|
createParams.GetResourceDesc1(), createParams.GetInitialLayout(),
|
|
createParams.GetOptimizedClearValue(), committedAllocParams.m_ProtectedSession,
|
|
createParams.GetNumCastableFormats(), createParams.GetCastableFormats(),
|
|
D3D12MA_IID_PPV_ARGS(&res));
|
|
} else
|
|
#endif
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
if (createParams.Variant == CREATE_RESOURCE_PARAMS::VARIANT_WITH_STATE_AND_DESC1)
|
|
{
|
|
if (!m_Device8)
|
|
{
|
|
return E_NOINTERFACE;
|
|
}
|
|
hr = m_Device8->CreateCommittedResource2(
|
|
&committedAllocParams.m_HeapProperties,
|
|
committedAllocParams.m_HeapFlags & ~RESOURCE_CLASS_HEAP_FLAGS,
|
|
createParams.GetResourceDesc1(), createParams.GetInitialResourceState(),
|
|
createParams.GetOptimizedClearValue(), committedAllocParams.m_ProtectedSession,
|
|
D3D12MA_IID_PPV_ARGS(&res));
|
|
} else
|
|
#endif
|
|
if (createParams.Variant == CREATE_RESOURCE_PARAMS::VARIANT_WITH_STATE)
|
|
{
|
|
#ifdef __ID3D12Device4_INTERFACE_DEFINED__
|
|
if (m_Device4)
|
|
{
|
|
hr = m_Device4->CreateCommittedResource1(
|
|
&committedAllocParams.m_HeapProperties,
|
|
committedAllocParams.m_HeapFlags & ~RESOURCE_CLASS_HEAP_FLAGS,
|
|
createParams.GetResourceDesc(), createParams.GetInitialResourceState(),
|
|
createParams.GetOptimizedClearValue(), committedAllocParams.m_ProtectedSession,
|
|
D3D12MA_IID_PPV_ARGS(&res));
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if (committedAllocParams.m_ProtectedSession == NULL)
|
|
{
|
|
hr = m_Device->CreateCommittedResource(
|
|
&committedAllocParams.m_HeapProperties,
|
|
committedAllocParams.m_HeapFlags & ~RESOURCE_CLASS_HEAP_FLAGS,
|
|
createParams.GetResourceDesc(), createParams.GetInitialResourceState(),
|
|
createParams.GetOptimizedClearValue(), D3D12MA_IID_PPV_ARGS(&res));
|
|
}
|
|
else
|
|
hr = E_NOINTERFACE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
D3D12MA_ASSERT(0);
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
SetResidencyPriority(res, committedAllocParams.m_ResidencyPriority);
|
|
|
|
if (ppvResource != NULL)
|
|
{
|
|
hr = res->QueryInterface(riidResource, ppvResource);
|
|
}
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
BOOL wasZeroInitialized = TRUE;
|
|
#if D3D12MA_CREATE_NOT_ZEROED_AVAILABLE
|
|
if((committedAllocParams.m_HeapFlags & D3D12_HEAP_FLAG_CREATE_NOT_ZEROED) != 0)
|
|
{
|
|
wasZeroInitialized = FALSE;
|
|
}
|
|
#endif
|
|
|
|
Allocation* alloc = m_AllocationObjectAllocator.Allocate(
|
|
this, resourceSize, createParams.GetBaseResourceDesc()->Alignment, wasZeroInitialized);
|
|
alloc->InitCommitted(committedAllocParams.m_List);
|
|
alloc->SetResourcePointer(res, createParams.GetBaseResourceDesc());
|
|
alloc->SetPrivateData(pPrivateData);
|
|
|
|
*ppAllocation = alloc;
|
|
|
|
committedAllocParams.m_List->Register(alloc);
|
|
|
|
const UINT memSegmentGroup = HeapPropertiesToMemorySegmentGroup(committedAllocParams.m_HeapProperties);
|
|
m_Budget.AddBlock(memSegmentGroup, resourceSize);
|
|
m_Budget.AddAllocation(memSegmentGroup, resourceSize);
|
|
}
|
|
else
|
|
{
|
|
res->Release();
|
|
}
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
HRESULT AllocatorPimpl::AllocateHeap(
|
|
const CommittedAllocationParameters& committedAllocParams,
|
|
const D3D12_RESOURCE_ALLOCATION_INFO& allocInfo, bool withinBudget,
|
|
void* pPrivateData, Allocation** ppAllocation)
|
|
{
|
|
D3D12MA_ASSERT(committedAllocParams.IsValid());
|
|
|
|
*ppAllocation = nullptr;
|
|
|
|
if (withinBudget &&
|
|
!NewAllocationWithinBudget(committedAllocParams.m_HeapProperties.Type, allocInfo.SizeInBytes))
|
|
{
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
D3D12_HEAP_DESC heapDesc = {};
|
|
heapDesc.SizeInBytes = allocInfo.SizeInBytes;
|
|
heapDesc.Properties = committedAllocParams.m_HeapProperties;
|
|
heapDesc.Alignment = allocInfo.Alignment;
|
|
heapDesc.Flags = committedAllocParams.m_HeapFlags;
|
|
|
|
HRESULT hr;
|
|
ID3D12Heap* heap = nullptr;
|
|
#ifdef __ID3D12Device4_INTERFACE_DEFINED__
|
|
if (m_Device4)
|
|
hr = m_Device4->CreateHeap1(&heapDesc, committedAllocParams.m_ProtectedSession, D3D12MA_IID_PPV_ARGS(&heap));
|
|
else
|
|
#endif
|
|
{
|
|
if (committedAllocParams.m_ProtectedSession == NULL)
|
|
hr = m_Device->CreateHeap(&heapDesc, D3D12MA_IID_PPV_ARGS(&heap));
|
|
else
|
|
hr = E_NOINTERFACE;
|
|
}
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
SetResidencyPriority(heap, committedAllocParams.m_ResidencyPriority);
|
|
|
|
BOOL wasZeroInitialized = TRUE;
|
|
#if D3D12MA_CREATE_NOT_ZEROED_AVAILABLE
|
|
if((heapDesc.Flags & D3D12_HEAP_FLAG_CREATE_NOT_ZEROED) != 0)
|
|
{
|
|
wasZeroInitialized = FALSE;
|
|
}
|
|
#endif
|
|
|
|
(*ppAllocation) = m_AllocationObjectAllocator.Allocate(this, allocInfo.SizeInBytes, allocInfo.Alignment, wasZeroInitialized);
|
|
(*ppAllocation)->InitHeap(committedAllocParams.m_List, heap);
|
|
(*ppAllocation)->SetPrivateData(pPrivateData);
|
|
committedAllocParams.m_List->Register(*ppAllocation);
|
|
|
|
const UINT memSegmentGroup = HeapPropertiesToMemorySegmentGroup(committedAllocParams.m_HeapProperties);
|
|
m_Budget.AddBlock(memSegmentGroup, allocInfo.SizeInBytes);
|
|
m_Budget.AddAllocation(memSegmentGroup, allocInfo.SizeInBytes);
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
template<typename D3D12_RESOURCE_DESC_T>
|
|
HRESULT AllocatorPimpl::CalcAllocationParams(const ALLOCATION_DESC& allocDesc, UINT64 allocSize,
|
|
const D3D12_RESOURCE_DESC_T* resDesc,
|
|
BlockVector*& outBlockVector, CommittedAllocationParameters& outCommittedAllocationParams, bool& outPreferCommitted)
|
|
{
|
|
outBlockVector = NULL;
|
|
outCommittedAllocationParams = CommittedAllocationParameters();
|
|
outPreferCommitted = false;
|
|
|
|
bool msaaAlwaysCommitted;
|
|
if (allocDesc.CustomPool != NULL)
|
|
{
|
|
PoolPimpl* const pool = allocDesc.CustomPool->m_Pimpl;
|
|
|
|
msaaAlwaysCommitted = pool->GetBlockVector()->DeniesMsaaTextures();
|
|
outBlockVector = pool->GetBlockVector();
|
|
|
|
const auto& desc = pool->GetDesc();
|
|
outCommittedAllocationParams.m_ProtectedSession = desc.pProtectedSession;
|
|
outCommittedAllocationParams.m_HeapProperties = desc.HeapProperties;
|
|
outCommittedAllocationParams.m_HeapFlags = desc.HeapFlags;
|
|
outCommittedAllocationParams.m_List = pool->GetCommittedAllocationList();
|
|
outCommittedAllocationParams.m_ResidencyPriority = pool->GetDesc().ResidencyPriority;
|
|
}
|
|
else
|
|
{
|
|
if (!IsHeapTypeStandard(allocDesc.HeapType))
|
|
{
|
|
return E_INVALIDARG;
|
|
}
|
|
msaaAlwaysCommitted = m_MsaaAlwaysCommitted;
|
|
|
|
outCommittedAllocationParams.m_HeapProperties = StandardHeapTypeToHeapProperties(allocDesc.HeapType);
|
|
outCommittedAllocationParams.m_HeapFlags = allocDesc.ExtraHeapFlags;
|
|
outCommittedAllocationParams.m_List = &m_CommittedAllocations[HeapTypeToIndex(allocDesc.HeapType)];
|
|
// outCommittedAllocationParams.m_ResidencyPriority intentionally left with default value.
|
|
|
|
const ResourceClass resourceClass = (resDesc != NULL) ?
|
|
ResourceDescToResourceClass(*resDesc) : HeapFlagsToResourceClass(allocDesc.ExtraHeapFlags);
|
|
const UINT defaultPoolIndex = CalcDefaultPoolIndex(allocDesc, resourceClass);
|
|
if (defaultPoolIndex != UINT32_MAX)
|
|
{
|
|
outBlockVector = m_BlockVectors[defaultPoolIndex];
|
|
const UINT64 preferredBlockSize = outBlockVector->GetPreferredBlockSize();
|
|
if (allocSize > preferredBlockSize)
|
|
{
|
|
outBlockVector = NULL;
|
|
}
|
|
else if (allocSize > preferredBlockSize / 2)
|
|
{
|
|
// Heuristics: Allocate committed memory if requested size if greater than half of preferred block size.
|
|
outPreferCommitted = true;
|
|
}
|
|
}
|
|
|
|
const D3D12_HEAP_FLAGS extraHeapFlags = allocDesc.ExtraHeapFlags & ~RESOURCE_CLASS_HEAP_FLAGS;
|
|
if (outBlockVector != NULL && extraHeapFlags != 0)
|
|
{
|
|
outBlockVector = NULL;
|
|
}
|
|
}
|
|
|
|
if ((allocDesc.Flags & ALLOCATION_FLAG_COMMITTED) != 0 ||
|
|
m_AlwaysCommitted)
|
|
{
|
|
outBlockVector = NULL;
|
|
}
|
|
if ((allocDesc.Flags & ALLOCATION_FLAG_NEVER_ALLOCATE) != 0)
|
|
{
|
|
outCommittedAllocationParams.m_List = NULL;
|
|
}
|
|
outCommittedAllocationParams.m_CanAlias = allocDesc.Flags & ALLOCATION_FLAG_CAN_ALIAS;
|
|
|
|
if (resDesc != NULL)
|
|
{
|
|
if (resDesc->SampleDesc.Count > 1 && msaaAlwaysCommitted)
|
|
outBlockVector = NULL;
|
|
if (!outPreferCommitted && PrefersCommittedAllocation(*resDesc))
|
|
outPreferCommitted = true;
|
|
}
|
|
|
|
return (outBlockVector != NULL || outCommittedAllocationParams.m_List != NULL) ? S_OK : E_INVALIDARG;
|
|
}
|
|
|
|
UINT AllocatorPimpl::CalcDefaultPoolIndex(const ALLOCATION_DESC& allocDesc, ResourceClass resourceClass) const
|
|
{
|
|
D3D12_HEAP_FLAGS extraHeapFlags = allocDesc.ExtraHeapFlags & ~RESOURCE_CLASS_HEAP_FLAGS;
|
|
|
|
#if D3D12MA_CREATE_NOT_ZEROED_AVAILABLE
|
|
// If allocator was created with ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED, also ignore
|
|
// D3D12_HEAP_FLAG_CREATE_NOT_ZEROED.
|
|
if(m_DefaultPoolsNotZeroed)
|
|
{
|
|
extraHeapFlags &= ~D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;
|
|
}
|
|
#endif
|
|
|
|
if (extraHeapFlags != 0)
|
|
{
|
|
return UINT32_MAX;
|
|
}
|
|
|
|
UINT poolIndex = UINT_MAX;
|
|
switch (allocDesc.HeapType)
|
|
{
|
|
case D3D12_HEAP_TYPE_DEFAULT: poolIndex = 0; break;
|
|
case D3D12_HEAP_TYPE_UPLOAD: poolIndex = 1; break;
|
|
case D3D12_HEAP_TYPE_READBACK: poolIndex = 2; break;
|
|
default: D3D12MA_ASSERT(0);
|
|
}
|
|
|
|
if (SupportsResourceHeapTier2())
|
|
return poolIndex;
|
|
else
|
|
{
|
|
switch (resourceClass)
|
|
{
|
|
case ResourceClass::Buffer:
|
|
return poolIndex * 3;
|
|
case ResourceClass::Non_RT_DS_Texture:
|
|
return poolIndex * 3 + 1;
|
|
case ResourceClass::RT_DS_Texture:
|
|
return poolIndex * 3 + 2;
|
|
default:
|
|
return UINT32_MAX;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AllocatorPimpl::CalcDefaultPoolParams(D3D12_HEAP_TYPE& outHeapType, D3D12_HEAP_FLAGS& outHeapFlags, UINT index) const
|
|
{
|
|
outHeapType = D3D12_HEAP_TYPE_DEFAULT;
|
|
outHeapFlags = D3D12_HEAP_FLAG_NONE;
|
|
|
|
if (!SupportsResourceHeapTier2())
|
|
{
|
|
switch (index % 3)
|
|
{
|
|
case 0:
|
|
outHeapFlags = D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES | D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES;
|
|
break;
|
|
case 1:
|
|
outHeapFlags = D3D12_HEAP_FLAG_DENY_BUFFERS | D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES;
|
|
break;
|
|
case 2:
|
|
outHeapFlags = D3D12_HEAP_FLAG_DENY_BUFFERS | D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES;
|
|
break;
|
|
}
|
|
|
|
index /= 3;
|
|
}
|
|
|
|
switch (index)
|
|
{
|
|
case 0:
|
|
outHeapType = D3D12_HEAP_TYPE_DEFAULT;
|
|
break;
|
|
case 1:
|
|
outHeapType = D3D12_HEAP_TYPE_UPLOAD;
|
|
break;
|
|
case 2:
|
|
outHeapType = D3D12_HEAP_TYPE_READBACK;
|
|
break;
|
|
default:
|
|
D3D12MA_ASSERT(0);
|
|
}
|
|
}
|
|
|
|
void AllocatorPimpl::RegisterPool(Pool* pool, D3D12_HEAP_TYPE heapType)
|
|
{
|
|
const UINT heapTypeIndex = HeapTypeToIndex(heapType);
|
|
|
|
MutexLockWrite lock(m_PoolsMutex[heapTypeIndex], m_UseMutex);
|
|
m_Pools[heapTypeIndex].PushBack(pool->m_Pimpl);
|
|
}
|
|
|
|
void AllocatorPimpl::UnregisterPool(Pool* pool, D3D12_HEAP_TYPE heapType)
|
|
{
|
|
const UINT heapTypeIndex = HeapTypeToIndex(heapType);
|
|
|
|
MutexLockWrite lock(m_PoolsMutex[heapTypeIndex], m_UseMutex);
|
|
m_Pools[heapTypeIndex].Remove(pool->m_Pimpl);
|
|
}
|
|
|
|
HRESULT AllocatorPimpl::UpdateD3D12Budget()
|
|
{
|
|
#if D3D12MA_DXGI_1_4
|
|
if (m_Adapter3)
|
|
return m_Budget.UpdateBudget(m_Adapter3, m_UseMutex);
|
|
else
|
|
return E_NOINTERFACE;
|
|
#else
|
|
return S_OK;
|
|
#endif
|
|
}
|
|
|
|
D3D12_RESOURCE_ALLOCATION_INFO AllocatorPimpl::GetResourceAllocationInfoNative(const D3D12_RESOURCE_DESC& resourceDesc) const
|
|
{
|
|
/* GODOT start */
|
|
#if defined(_MSC_VER) || !defined(_WIN32)
|
|
return m_Device->GetResourceAllocationInfo(0, 1, &resourceDesc);
|
|
#else
|
|
D3D12_RESOURCE_ALLOCATION_INFO ret;
|
|
m_Device->GetResourceAllocationInfo(&ret, 0, 1, &resourceDesc);
|
|
return ret;
|
|
#endif
|
|
/* GODOT end */
|
|
}
|
|
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
D3D12_RESOURCE_ALLOCATION_INFO AllocatorPimpl::GetResourceAllocationInfoNative(const D3D12_RESOURCE_DESC1& resourceDesc) const
|
|
{
|
|
D3D12MA_ASSERT(m_Device8 != NULL);
|
|
D3D12_RESOURCE_ALLOCATION_INFO1 info1Unused;
|
|
/* GODOT start */
|
|
#if defined(_MSC_VER) || !defined(_WIN32)
|
|
return m_Device8->GetResourceAllocationInfo2(0, 1, &resourceDesc, &info1Unused);
|
|
#else
|
|
D3D12_RESOURCE_ALLOCATION_INFO ret;
|
|
m_Device8->GetResourceAllocationInfo2(&ret, 0, 1, &resourceDesc, &info1Unused);
|
|
return ret;
|
|
#endif
|
|
/* GODOT end */
|
|
}
|
|
#endif // #ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
|
|
template<typename D3D12_RESOURCE_DESC_T>
|
|
D3D12_RESOURCE_ALLOCATION_INFO AllocatorPimpl::GetResourceAllocationInfo(D3D12_RESOURCE_DESC_T& inOutResourceDesc) const
|
|
{
|
|
/* Optional optimization: Microsoft documentation says:
|
|
https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-getresourceallocationinfo
|
|
|
|
Your application can forgo using GetResourceAllocationInfo for buffer resources
|
|
(D3D12_RESOURCE_DIMENSION_BUFFER). Buffers have the same size on all adapters,
|
|
which is merely the smallest multiple of 64KB that's greater or equal to
|
|
D3D12_RESOURCE_DESC::Width.
|
|
*/
|
|
if (inOutResourceDesc.Alignment == 0 &&
|
|
inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
|
{
|
|
return {
|
|
AlignUp<UINT64>(inOutResourceDesc.Width, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT), // SizeInBytes
|
|
D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT }; // Alignment
|
|
}
|
|
|
|
#if D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
|
|
if (inOutResourceDesc.Alignment == 0 &&
|
|
inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D &&
|
|
(inOutResourceDesc.Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) == 0
|
|
#if D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT == 1
|
|
&& CanUseSmallAlignment(inOutResourceDesc)
|
|
#endif
|
|
)
|
|
{
|
|
/*
|
|
The algorithm here is based on Microsoft sample: "Small Resources Sample"
|
|
https://github.com/microsoft/DirectX-Graphics-Samples/tree/master/Samples/Desktop/D3D12SmallResources
|
|
*/
|
|
const UINT64 smallAlignmentToTry = inOutResourceDesc.SampleDesc.Count > 1 ?
|
|
D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT :
|
|
D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT;
|
|
inOutResourceDesc.Alignment = smallAlignmentToTry;
|
|
const D3D12_RESOURCE_ALLOCATION_INFO smallAllocInfo = GetResourceAllocationInfoNative(inOutResourceDesc);
|
|
// Check if alignment requested has been granted.
|
|
if (smallAllocInfo.Alignment == smallAlignmentToTry)
|
|
{
|
|
return smallAllocInfo;
|
|
}
|
|
inOutResourceDesc.Alignment = 0; // Restore original
|
|
}
|
|
#endif // #if D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
|
|
|
|
return GetResourceAllocationInfoNative(inOutResourceDesc);
|
|
}
|
|
|
|
bool AllocatorPimpl::NewAllocationWithinBudget(D3D12_HEAP_TYPE heapType, UINT64 size)
|
|
{
|
|
Budget budget = {};
|
|
GetBudgetForHeapType(budget, heapType);
|
|
return budget.UsageBytes + size <= budget.BudgetBytes;
|
|
}
|
|
|
|
void AllocatorPimpl::WriteBudgetToJson(JsonWriter& json, const Budget& budget)
|
|
{
|
|
json.BeginObject();
|
|
{
|
|
json.WriteString(L"BudgetBytes");
|
|
json.WriteNumber(budget.BudgetBytes);
|
|
json.WriteString(L"UsageBytes");
|
|
json.WriteNumber(budget.UsageBytes);
|
|
}
|
|
json.EndObject();
|
|
}
|
|
|
|
#endif // _D3D12MA_ALLOCATOR_PIMPL
|
|
#endif // _D3D12MA_ALLOCATOR_PIMPL
|
|
|
|
#ifndef _D3D12MA_VIRTUAL_BLOCK_PIMPL
|
|
class VirtualBlockPimpl
|
|
{
|
|
public:
|
|
const ALLOCATION_CALLBACKS m_AllocationCallbacks;
|
|
const UINT64 m_Size;
|
|
BlockMetadata* m_Metadata;
|
|
|
|
VirtualBlockPimpl(const ALLOCATION_CALLBACKS& allocationCallbacks, const VIRTUAL_BLOCK_DESC& desc);
|
|
~VirtualBlockPimpl();
|
|
};
|
|
|
|
#ifndef _D3D12MA_VIRTUAL_BLOCK_PIMPL_FUNCTIONS
|
|
VirtualBlockPimpl::VirtualBlockPimpl(const ALLOCATION_CALLBACKS& allocationCallbacks, const VIRTUAL_BLOCK_DESC& desc)
|
|
: m_AllocationCallbacks(allocationCallbacks), m_Size(desc.Size)
|
|
{
|
|
switch (desc.Flags & VIRTUAL_BLOCK_FLAG_ALGORITHM_MASK)
|
|
{
|
|
case VIRTUAL_BLOCK_FLAG_ALGORITHM_LINEAR:
|
|
m_Metadata = D3D12MA_NEW(allocationCallbacks, BlockMetadata_Linear)(&m_AllocationCallbacks, true);
|
|
break;
|
|
default:
|
|
D3D12MA_ASSERT(0);
|
|
case 0:
|
|
m_Metadata = D3D12MA_NEW(allocationCallbacks, BlockMetadata_TLSF)(&m_AllocationCallbacks, true);
|
|
break;
|
|
}
|
|
m_Metadata->Init(m_Size);
|
|
}
|
|
|
|
VirtualBlockPimpl::~VirtualBlockPimpl()
|
|
{
|
|
D3D12MA_DELETE(m_AllocationCallbacks, m_Metadata);
|
|
}
|
|
#endif // _D3D12MA_VIRTUAL_BLOCK_PIMPL_FUNCTIONS
|
|
#endif // _D3D12MA_VIRTUAL_BLOCK_PIMPL
|
|
|
|
|
|
#ifndef _D3D12MA_MEMORY_BLOCK_FUNCTIONS
|
|
MemoryBlock::MemoryBlock(
|
|
AllocatorPimpl* allocator,
|
|
const D3D12_HEAP_PROPERTIES& heapProps,
|
|
D3D12_HEAP_FLAGS heapFlags,
|
|
UINT64 size,
|
|
UINT id)
|
|
: m_Allocator(allocator),
|
|
m_HeapProps(heapProps),
|
|
m_HeapFlags(heapFlags),
|
|
m_Size(size),
|
|
m_Id(id) {}
|
|
|
|
MemoryBlock::~MemoryBlock()
|
|
{
|
|
if (m_Heap)
|
|
{
|
|
m_Heap->Release();
|
|
m_Allocator->m_Budget.RemoveBlock(
|
|
m_Allocator->HeapPropertiesToMemorySegmentGroup(m_HeapProps), m_Size);
|
|
}
|
|
}
|
|
|
|
HRESULT MemoryBlock::Init(ID3D12ProtectedResourceSession* pProtectedSession, bool denyMsaaTextures)
|
|
{
|
|
D3D12MA_ASSERT(m_Heap == NULL && m_Size > 0);
|
|
|
|
D3D12_HEAP_DESC heapDesc = {};
|
|
heapDesc.SizeInBytes = m_Size;
|
|
heapDesc.Properties = m_HeapProps;
|
|
heapDesc.Alignment = HeapFlagsToAlignment(m_HeapFlags, denyMsaaTextures);
|
|
heapDesc.Flags = m_HeapFlags;
|
|
|
|
HRESULT hr;
|
|
#ifdef __ID3D12Device4_INTERFACE_DEFINED__
|
|
ID3D12Device4* const device4 = m_Allocator->GetDevice4();
|
|
if (device4)
|
|
hr = m_Allocator->GetDevice4()->CreateHeap1(&heapDesc, pProtectedSession, D3D12MA_IID_PPV_ARGS(&m_Heap));
|
|
else
|
|
#endif
|
|
{
|
|
if (pProtectedSession == NULL)
|
|
hr = m_Allocator->GetDevice()->CreateHeap(&heapDesc, D3D12MA_IID_PPV_ARGS(&m_Heap));
|
|
else
|
|
hr = E_NOINTERFACE;
|
|
}
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
m_Allocator->m_Budget.AddBlock(
|
|
m_Allocator->HeapPropertiesToMemorySegmentGroup(m_HeapProps), m_Size);
|
|
}
|
|
return hr;
|
|
}
|
|
#endif // _D3D12MA_MEMORY_BLOCK_FUNCTIONS
|
|
|
|
#ifndef _D3D12MA_NORMAL_BLOCK_FUNCTIONS
|
|
NormalBlock::NormalBlock(
|
|
AllocatorPimpl* allocator,
|
|
BlockVector* blockVector,
|
|
const D3D12_HEAP_PROPERTIES& heapProps,
|
|
D3D12_HEAP_FLAGS heapFlags,
|
|
UINT64 size,
|
|
UINT id)
|
|
: MemoryBlock(allocator, heapProps, heapFlags, size, id),
|
|
m_pMetadata(NULL),
|
|
m_BlockVector(blockVector) {}
|
|
|
|
NormalBlock::~NormalBlock()
|
|
{
|
|
if (m_pMetadata != NULL)
|
|
{
|
|
// Define macro D3D12MA_DEBUG_LOG to receive the list of the unfreed allocations.
|
|
if (!m_pMetadata->IsEmpty())
|
|
m_pMetadata->DebugLogAllAllocations();
|
|
|
|
// THIS IS THE MOST IMPORTANT ASSERT IN THE ENTIRE LIBRARY!
|
|
// Hitting it means you have some memory leak - unreleased Allocation objects.
|
|
D3D12MA_ASSERT(m_pMetadata->IsEmpty() && "Some allocations were not freed before destruction of this memory block!");
|
|
|
|
D3D12MA_DELETE(m_Allocator->GetAllocs(), m_pMetadata);
|
|
}
|
|
}
|
|
|
|
HRESULT NormalBlock::Init(UINT32 algorithm, ID3D12ProtectedResourceSession* pProtectedSession, bool denyMsaaTextures)
|
|
{
|
|
HRESULT hr = MemoryBlock::Init(pProtectedSession, denyMsaaTextures);
|
|
if (FAILED(hr))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
switch (algorithm)
|
|
{
|
|
case POOL_FLAG_ALGORITHM_LINEAR:
|
|
m_pMetadata = D3D12MA_NEW(m_Allocator->GetAllocs(), BlockMetadata_Linear)(&m_Allocator->GetAllocs(), false);
|
|
break;
|
|
default:
|
|
D3D12MA_ASSERT(0);
|
|
case 0:
|
|
m_pMetadata = D3D12MA_NEW(m_Allocator->GetAllocs(), BlockMetadata_TLSF)(&m_Allocator->GetAllocs(), false);
|
|
break;
|
|
}
|
|
m_pMetadata->Init(m_Size);
|
|
|
|
return hr;
|
|
}
|
|
|
|
bool NormalBlock::Validate() const
|
|
{
|
|
D3D12MA_VALIDATE(GetHeap() &&
|
|
m_pMetadata &&
|
|
m_pMetadata->GetSize() != 0 &&
|
|
m_pMetadata->GetSize() == GetSize());
|
|
return m_pMetadata->Validate();
|
|
}
|
|
#endif // _D3D12MA_NORMAL_BLOCK_FUNCTIONS
|
|
|
|
#ifndef _D3D12MA_COMMITTED_ALLOCATION_LIST_FUNCTIONS
|
|
void CommittedAllocationList::Init(bool useMutex, D3D12_HEAP_TYPE heapType, PoolPimpl* pool)
|
|
{
|
|
m_UseMutex = useMutex;
|
|
m_HeapType = heapType;
|
|
m_Pool = pool;
|
|
}
|
|
|
|
CommittedAllocationList::~CommittedAllocationList()
|
|
{
|
|
if (!m_AllocationList.IsEmpty())
|
|
{
|
|
D3D12MA_ASSERT(0 && "Unfreed committed allocations found!");
|
|
}
|
|
}
|
|
|
|
UINT CommittedAllocationList::GetMemorySegmentGroup(AllocatorPimpl* allocator) const
|
|
{
|
|
if (m_Pool)
|
|
return allocator->HeapPropertiesToMemorySegmentGroup(m_Pool->GetDesc().HeapProperties);
|
|
else
|
|
return allocator->StandardHeapTypeToMemorySegmentGroup(m_HeapType);
|
|
}
|
|
|
|
void CommittedAllocationList::AddStatistics(Statistics& inoutStats)
|
|
{
|
|
MutexLockRead lock(m_Mutex, m_UseMutex);
|
|
|
|
for (Allocation* alloc = m_AllocationList.Front();
|
|
alloc != NULL; alloc = m_AllocationList.GetNext(alloc))
|
|
{
|
|
const UINT64 size = alloc->GetSize();
|
|
inoutStats.BlockCount++;
|
|
inoutStats.AllocationCount++;
|
|
inoutStats.BlockBytes += size;
|
|
inoutStats.AllocationBytes += size;
|
|
}
|
|
}
|
|
|
|
void CommittedAllocationList::AddDetailedStatistics(DetailedStatistics& inoutStats)
|
|
{
|
|
MutexLockRead lock(m_Mutex, m_UseMutex);
|
|
|
|
for (Allocation* alloc = m_AllocationList.Front();
|
|
alloc != NULL; alloc = m_AllocationList.GetNext(alloc))
|
|
{
|
|
const UINT64 size = alloc->GetSize();
|
|
inoutStats.Stats.BlockCount++;
|
|
inoutStats.Stats.BlockBytes += size;
|
|
AddDetailedStatisticsAllocation(inoutStats, size);
|
|
}
|
|
}
|
|
|
|
void CommittedAllocationList::BuildStatsString(JsonWriter& json)
|
|
{
|
|
MutexLockRead lock(m_Mutex, m_UseMutex);
|
|
|
|
for (Allocation* alloc = m_AllocationList.Front();
|
|
alloc != NULL; alloc = m_AllocationList.GetNext(alloc))
|
|
{
|
|
json.BeginObject(true);
|
|
json.AddAllocationToObject(*alloc);
|
|
json.EndObject();
|
|
}
|
|
}
|
|
|
|
void CommittedAllocationList::Register(Allocation* alloc)
|
|
{
|
|
MutexLockWrite lock(m_Mutex, m_UseMutex);
|
|
m_AllocationList.PushBack(alloc);
|
|
}
|
|
|
|
void CommittedAllocationList::Unregister(Allocation* alloc)
|
|
{
|
|
MutexLockWrite lock(m_Mutex, m_UseMutex);
|
|
m_AllocationList.Remove(alloc);
|
|
}
|
|
#endif // _D3D12MA_COMMITTED_ALLOCATION_LIST_FUNCTIONS
|
|
|
|
#ifndef _D3D12MA_BLOCK_VECTOR_FUNCTIONS
|
|
BlockVector::BlockVector(
|
|
AllocatorPimpl* hAllocator,
|
|
const D3D12_HEAP_PROPERTIES& heapProps,
|
|
D3D12_HEAP_FLAGS heapFlags,
|
|
UINT64 preferredBlockSize,
|
|
size_t minBlockCount,
|
|
size_t maxBlockCount,
|
|
bool explicitBlockSize,
|
|
UINT64 minAllocationAlignment,
|
|
UINT32 algorithm,
|
|
bool denyMsaaTextures,
|
|
ID3D12ProtectedResourceSession* pProtectedSession,
|
|
D3D12_RESIDENCY_PRIORITY residencyPriority)
|
|
: m_hAllocator(hAllocator),
|
|
m_HeapProps(heapProps),
|
|
m_HeapFlags(heapFlags),
|
|
m_PreferredBlockSize(preferredBlockSize),
|
|
m_MinBlockCount(minBlockCount),
|
|
m_MaxBlockCount(maxBlockCount),
|
|
m_ExplicitBlockSize(explicitBlockSize),
|
|
m_MinAllocationAlignment(minAllocationAlignment),
|
|
m_Algorithm(algorithm),
|
|
m_DenyMsaaTextures(denyMsaaTextures),
|
|
m_ProtectedSession(pProtectedSession),
|
|
m_ResidencyPriority(residencyPriority),
|
|
m_HasEmptyBlock(false),
|
|
m_Blocks(hAllocator->GetAllocs()),
|
|
m_NextBlockId(0) {}
|
|
|
|
BlockVector::~BlockVector()
|
|
{
|
|
for (size_t i = m_Blocks.size(); i--; )
|
|
{
|
|
D3D12MA_DELETE(m_hAllocator->GetAllocs(), m_Blocks[i]);
|
|
}
|
|
}
|
|
|
|
HRESULT BlockVector::CreateMinBlocks()
|
|
{
|
|
for (size_t i = 0; i < m_MinBlockCount; ++i)
|
|
{
|
|
HRESULT hr = CreateBlock(m_PreferredBlockSize, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
return hr;
|
|
}
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
bool BlockVector::IsEmpty()
|
|
{
|
|
MutexLockRead lock(m_Mutex, m_hAllocator->UseMutex());
|
|
return m_Blocks.empty();
|
|
}
|
|
|
|
HRESULT BlockVector::Allocate(
|
|
UINT64 size,
|
|
UINT64 alignment,
|
|
const ALLOCATION_DESC& allocDesc,
|
|
size_t allocationCount,
|
|
Allocation** pAllocations)
|
|
{
|
|
size_t allocIndex;
|
|
HRESULT hr = S_OK;
|
|
|
|
{
|
|
MutexLockWrite lock(m_Mutex, m_hAllocator->UseMutex());
|
|
for (allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
|
|
{
|
|
hr = AllocatePage(
|
|
size,
|
|
alignment,
|
|
allocDesc,
|
|
pAllocations + allocIndex);
|
|
if (FAILED(hr))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
// Free all already created allocations.
|
|
while (allocIndex--)
|
|
{
|
|
Free(pAllocations[allocIndex]);
|
|
}
|
|
ZeroMemory(pAllocations, sizeof(Allocation*) * allocationCount);
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
void BlockVector::Free(Allocation* hAllocation)
|
|
{
|
|
NormalBlock* pBlockToDelete = NULL;
|
|
|
|
bool budgetExceeded = false;
|
|
if (IsHeapTypeStandard(m_HeapProps.Type))
|
|
{
|
|
Budget budget = {};
|
|
m_hAllocator->GetBudgetForHeapType(budget, m_HeapProps.Type);
|
|
budgetExceeded = budget.UsageBytes >= budget.BudgetBytes;
|
|
}
|
|
|
|
// Scope for lock.
|
|
{
|
|
MutexLockWrite lock(m_Mutex, m_hAllocator->UseMutex());
|
|
|
|
NormalBlock* pBlock = hAllocation->m_Placed.block;
|
|
|
|
pBlock->m_pMetadata->Free(hAllocation->GetAllocHandle());
|
|
D3D12MA_HEAVY_ASSERT(pBlock->Validate());
|
|
|
|
const size_t blockCount = m_Blocks.size();
|
|
// pBlock became empty after this deallocation.
|
|
if (pBlock->m_pMetadata->IsEmpty())
|
|
{
|
|
// Already has empty Allocation. We don't want to have two, so delete this one.
|
|
if ((m_HasEmptyBlock || budgetExceeded) &&
|
|
blockCount > m_MinBlockCount)
|
|
{
|
|
pBlockToDelete = pBlock;
|
|
Remove(pBlock);
|
|
}
|
|
// We now have first empty block.
|
|
else
|
|
{
|
|
m_HasEmptyBlock = true;
|
|
}
|
|
}
|
|
// pBlock didn't become empty, but we have another empty block - find and free that one.
|
|
// (This is optional, heuristics.)
|
|
else if (m_HasEmptyBlock && blockCount > m_MinBlockCount)
|
|
{
|
|
NormalBlock* pLastBlock = m_Blocks.back();
|
|
if (pLastBlock->m_pMetadata->IsEmpty())
|
|
{
|
|
pBlockToDelete = pLastBlock;
|
|
m_Blocks.pop_back();
|
|
m_HasEmptyBlock = false;
|
|
}
|
|
}
|
|
|
|
IncrementallySortBlocks();
|
|
}
|
|
|
|
// Destruction of a free Allocation. Deferred until this point, outside of mutex
|
|
// lock, for performance reason.
|
|
if (pBlockToDelete != NULL)
|
|
{
|
|
D3D12MA_DELETE(m_hAllocator->GetAllocs(), pBlockToDelete);
|
|
}
|
|
}
|
|
|
|
HRESULT BlockVector::CreateResource(
|
|
UINT64 size,
|
|
UINT64 alignment,
|
|
const ALLOCATION_DESC& allocDesc,
|
|
const CREATE_RESOURCE_PARAMS& createParams,
|
|
Allocation** ppAllocation,
|
|
REFIID riidResource,
|
|
void** ppvResource)
|
|
{
|
|
HRESULT hr = Allocate(size, alignment, allocDesc, 1, ppAllocation);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
ID3D12Resource* res = NULL;
|
|
hr = m_hAllocator->CreatePlacedResourceWrap(
|
|
(*ppAllocation)->m_Placed.block->GetHeap(),
|
|
(*ppAllocation)->GetOffset(),
|
|
createParams,
|
|
D3D12MA_IID_PPV_ARGS(&res));
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
if (ppvResource != NULL)
|
|
{
|
|
hr = res->QueryInterface(riidResource, ppvResource);
|
|
}
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
(*ppAllocation)->SetResourcePointer(res, createParams.GetBaseResourceDesc());
|
|
}
|
|
else
|
|
{
|
|
res->Release();
|
|
SAFE_RELEASE(*ppAllocation);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SAFE_RELEASE(*ppAllocation);
|
|
}
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
void BlockVector::AddStatistics(Statistics& inoutStats)
|
|
{
|
|
MutexLockRead lock(m_Mutex, m_hAllocator->UseMutex());
|
|
|
|
for (size_t i = 0; i < m_Blocks.size(); ++i)
|
|
{
|
|
const NormalBlock* const pBlock = m_Blocks[i];
|
|
D3D12MA_ASSERT(pBlock);
|
|
D3D12MA_HEAVY_ASSERT(pBlock->Validate());
|
|
pBlock->m_pMetadata->AddStatistics(inoutStats);
|
|
}
|
|
}
|
|
|
|
void BlockVector::AddDetailedStatistics(DetailedStatistics& inoutStats)
|
|
{
|
|
MutexLockRead lock(m_Mutex, m_hAllocator->UseMutex());
|
|
|
|
for (size_t i = 0; i < m_Blocks.size(); ++i)
|
|
{
|
|
const NormalBlock* const pBlock = m_Blocks[i];
|
|
D3D12MA_ASSERT(pBlock);
|
|
D3D12MA_HEAVY_ASSERT(pBlock->Validate());
|
|
pBlock->m_pMetadata->AddDetailedStatistics(inoutStats);
|
|
}
|
|
}
|
|
|
|
void BlockVector::WriteBlockInfoToJson(JsonWriter& json)
|
|
{
|
|
MutexLockRead lock(m_Mutex, m_hAllocator->UseMutex());
|
|
|
|
json.BeginObject();
|
|
|
|
for (size_t i = 0, count = m_Blocks.size(); i < count; ++i)
|
|
{
|
|
const NormalBlock* const pBlock = m_Blocks[i];
|
|
D3D12MA_ASSERT(pBlock);
|
|
D3D12MA_HEAVY_ASSERT(pBlock->Validate());
|
|
json.BeginString();
|
|
json.ContinueString(pBlock->GetId());
|
|
json.EndString();
|
|
|
|
json.BeginObject();
|
|
pBlock->m_pMetadata->WriteAllocationInfoToJson(json);
|
|
json.EndObject();
|
|
}
|
|
|
|
json.EndObject();
|
|
}
|
|
|
|
UINT64 BlockVector::CalcSumBlockSize() const
|
|
{
|
|
UINT64 result = 0;
|
|
for (size_t i = m_Blocks.size(); i--; )
|
|
{
|
|
result += m_Blocks[i]->m_pMetadata->GetSize();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
UINT64 BlockVector::CalcMaxBlockSize() const
|
|
{
|
|
UINT64 result = 0;
|
|
for (size_t i = m_Blocks.size(); i--; )
|
|
{
|
|
result = D3D12MA_MAX(result, m_Blocks[i]->m_pMetadata->GetSize());
|
|
if (result >= m_PreferredBlockSize)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void BlockVector::Remove(NormalBlock* pBlock)
|
|
{
|
|
for (size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
|
|
{
|
|
if (m_Blocks[blockIndex] == pBlock)
|
|
{
|
|
m_Blocks.remove(blockIndex);
|
|
return;
|
|
}
|
|
}
|
|
D3D12MA_ASSERT(0);
|
|
}
|
|
|
|
void BlockVector::IncrementallySortBlocks()
|
|
{
|
|
if (!m_IncrementalSort)
|
|
return;
|
|
// Bubble sort only until first swap.
|
|
for (size_t i = 1; i < m_Blocks.size(); ++i)
|
|
{
|
|
if (m_Blocks[i - 1]->m_pMetadata->GetSumFreeSize() > m_Blocks[i]->m_pMetadata->GetSumFreeSize())
|
|
{
|
|
D3D12MA_SWAP(m_Blocks[i - 1], m_Blocks[i]);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BlockVector::SortByFreeSize()
|
|
{
|
|
D3D12MA_SORT(m_Blocks.begin(), m_Blocks.end(),
|
|
[](auto* b1, auto* b2)
|
|
{
|
|
return b1->m_pMetadata->GetSumFreeSize() < b2->m_pMetadata->GetSumFreeSize();
|
|
});
|
|
}
|
|
|
|
HRESULT BlockVector::AllocatePage(
|
|
UINT64 size,
|
|
UINT64 alignment,
|
|
const ALLOCATION_DESC& allocDesc,
|
|
Allocation** pAllocation)
|
|
{
|
|
// Early reject: requested allocation size is larger that maximum block size for this block vector.
|
|
if (size + D3D12MA_DEBUG_MARGIN > m_PreferredBlockSize)
|
|
{
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
UINT64 freeMemory = UINT64_MAX;
|
|
if (IsHeapTypeStandard(m_HeapProps.Type))
|
|
{
|
|
Budget budget = {};
|
|
m_hAllocator->GetBudgetForHeapType(budget, m_HeapProps.Type);
|
|
freeMemory = (budget.UsageBytes < budget.BudgetBytes) ? (budget.BudgetBytes - budget.UsageBytes) : 0;
|
|
}
|
|
|
|
const bool canCreateNewBlock =
|
|
((allocDesc.Flags & ALLOCATION_FLAG_NEVER_ALLOCATE) == 0) &&
|
|
(m_Blocks.size() < m_MaxBlockCount) &&
|
|
// Even if we don't have to stay within budget with this allocation, when the
|
|
// budget would be exceeded, we don't want to allocate new blocks, but always
|
|
// create resources as committed.
|
|
freeMemory >= size;
|
|
|
|
// 1. Search existing allocations
|
|
{
|
|
// Forward order in m_Blocks - prefer blocks with smallest amount of free space.
|
|
for (size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
|
|
{
|
|
NormalBlock* const pCurrBlock = m_Blocks[blockIndex];
|
|
D3D12MA_ASSERT(pCurrBlock);
|
|
HRESULT hr = AllocateFromBlock(
|
|
pCurrBlock,
|
|
size,
|
|
alignment,
|
|
allocDesc.Flags,
|
|
allocDesc.pPrivateData,
|
|
allocDesc.Flags & ALLOCATION_FLAG_STRATEGY_MASK,
|
|
pAllocation);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
return hr;
|
|
}
|
|
}
|
|
}
|
|
|
|
// 2. Try to create new block.
|
|
if (canCreateNewBlock)
|
|
{
|
|
// Calculate optimal size for new block.
|
|
UINT64 newBlockSize = m_PreferredBlockSize;
|
|
UINT newBlockSizeShift = 0;
|
|
|
|
if (!m_ExplicitBlockSize)
|
|
{
|
|
// Allocate 1/8, 1/4, 1/2 as first blocks.
|
|
const UINT64 maxExistingBlockSize = CalcMaxBlockSize();
|
|
for (UINT i = 0; i < NEW_BLOCK_SIZE_SHIFT_MAX; ++i)
|
|
{
|
|
const UINT64 smallerNewBlockSize = newBlockSize / 2;
|
|
if (smallerNewBlockSize > maxExistingBlockSize && smallerNewBlockSize >= size * 2)
|
|
{
|
|
newBlockSize = smallerNewBlockSize;
|
|
++newBlockSizeShift;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
size_t newBlockIndex = 0;
|
|
HRESULT hr = newBlockSize <= freeMemory ?
|
|
CreateBlock(newBlockSize, &newBlockIndex) : E_OUTOFMEMORY;
|
|
// Allocation of this size failed? Try 1/2, 1/4, 1/8 of m_PreferredBlockSize.
|
|
if (!m_ExplicitBlockSize)
|
|
{
|
|
while (FAILED(hr) && newBlockSizeShift < NEW_BLOCK_SIZE_SHIFT_MAX)
|
|
{
|
|
const UINT64 smallerNewBlockSize = newBlockSize / 2;
|
|
if (smallerNewBlockSize >= size)
|
|
{
|
|
newBlockSize = smallerNewBlockSize;
|
|
++newBlockSizeShift;
|
|
hr = newBlockSize <= freeMemory ?
|
|
CreateBlock(newBlockSize, &newBlockIndex) : E_OUTOFMEMORY;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
NormalBlock* const pBlock = m_Blocks[newBlockIndex];
|
|
D3D12MA_ASSERT(pBlock->m_pMetadata->GetSize() >= size);
|
|
|
|
hr = AllocateFromBlock(
|
|
pBlock,
|
|
size,
|
|
alignment,
|
|
allocDesc.Flags,
|
|
allocDesc.pPrivateData,
|
|
allocDesc.Flags & ALLOCATION_FLAG_STRATEGY_MASK,
|
|
pAllocation);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
return hr;
|
|
}
|
|
else
|
|
{
|
|
// Allocation from new block failed, possibly due to D3D12MA_DEBUG_MARGIN or alignment.
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
}
|
|
}
|
|
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
HRESULT BlockVector::AllocateFromBlock(
|
|
NormalBlock* pBlock,
|
|
UINT64 size,
|
|
UINT64 alignment,
|
|
ALLOCATION_FLAGS allocFlags,
|
|
void* pPrivateData,
|
|
UINT32 strategy,
|
|
Allocation** pAllocation)
|
|
{
|
|
alignment = D3D12MA_MAX(alignment, m_MinAllocationAlignment);
|
|
|
|
AllocationRequest currRequest = {};
|
|
if (pBlock->m_pMetadata->CreateAllocationRequest(
|
|
size,
|
|
alignment,
|
|
allocFlags & ALLOCATION_FLAG_UPPER_ADDRESS,
|
|
strategy,
|
|
&currRequest))
|
|
{
|
|
return CommitAllocationRequest(currRequest, pBlock, size, alignment, pPrivateData, pAllocation);
|
|
}
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
HRESULT BlockVector::CommitAllocationRequest(
|
|
AllocationRequest& allocRequest,
|
|
NormalBlock* pBlock,
|
|
UINT64 size,
|
|
UINT64 alignment,
|
|
void* pPrivateData,
|
|
Allocation** pAllocation)
|
|
{
|
|
// We no longer have an empty Allocation.
|
|
if (pBlock->m_pMetadata->IsEmpty())
|
|
m_HasEmptyBlock = false;
|
|
|
|
*pAllocation = m_hAllocator->GetAllocationObjectAllocator().Allocate(m_hAllocator, size, alignment, allocRequest.zeroInitialized);
|
|
pBlock->m_pMetadata->Alloc(allocRequest, size, *pAllocation);
|
|
|
|
(*pAllocation)->InitPlaced(allocRequest.allocHandle, pBlock);
|
|
(*pAllocation)->SetPrivateData(pPrivateData);
|
|
|
|
D3D12MA_HEAVY_ASSERT(pBlock->Validate());
|
|
m_hAllocator->m_Budget.AddAllocation(m_hAllocator->HeapPropertiesToMemorySegmentGroup(m_HeapProps), size);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT BlockVector::CreateBlock(
|
|
UINT64 blockSize,
|
|
size_t* pNewBlockIndex)
|
|
{
|
|
NormalBlock* const pBlock = D3D12MA_NEW(m_hAllocator->GetAllocs(), NormalBlock)(
|
|
m_hAllocator,
|
|
this,
|
|
m_HeapProps,
|
|
m_HeapFlags,
|
|
blockSize,
|
|
m_NextBlockId++);
|
|
HRESULT hr = pBlock->Init(m_Algorithm, m_ProtectedSession, m_DenyMsaaTextures);
|
|
if (FAILED(hr))
|
|
{
|
|
D3D12MA_DELETE(m_hAllocator->GetAllocs(), pBlock);
|
|
return hr;
|
|
}
|
|
|
|
m_hAllocator->SetResidencyPriority(pBlock->GetHeap(), m_ResidencyPriority);
|
|
|
|
m_Blocks.push_back(pBlock);
|
|
if (pNewBlockIndex != NULL)
|
|
{
|
|
*pNewBlockIndex = m_Blocks.size() - 1;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
#endif // _D3D12MA_BLOCK_VECTOR_FUNCTIONS
|
|
|
|
#ifndef _D3D12MA_DEFRAGMENTATION_CONTEXT_PIMPL_FUNCTIONS
|
|
DefragmentationContextPimpl::DefragmentationContextPimpl(
|
|
AllocatorPimpl* hAllocator,
|
|
const DEFRAGMENTATION_DESC& desc,
|
|
BlockVector* poolVector)
|
|
: m_MaxPassBytes(desc.MaxBytesPerPass == 0 ? UINT64_MAX : desc.MaxBytesPerPass),
|
|
m_MaxPassAllocations(desc.MaxAllocationsPerPass == 0 ? UINT32_MAX : desc.MaxAllocationsPerPass),
|
|
m_Moves(hAllocator->GetAllocs())
|
|
{
|
|
m_Algorithm = desc.Flags & DEFRAGMENTATION_FLAG_ALGORITHM_MASK;
|
|
|
|
if (poolVector != NULL)
|
|
{
|
|
m_BlockVectorCount = 1;
|
|
m_PoolBlockVector = poolVector;
|
|
m_pBlockVectors = &m_PoolBlockVector;
|
|
m_PoolBlockVector->SetIncrementalSort(false);
|
|
m_PoolBlockVector->SortByFreeSize();
|
|
}
|
|
else
|
|
{
|
|
m_BlockVectorCount = hAllocator->GetDefaultPoolCount();
|
|
m_PoolBlockVector = NULL;
|
|
m_pBlockVectors = hAllocator->GetDefaultPools();
|
|
for (UINT32 i = 0; i < m_BlockVectorCount; ++i)
|
|
{
|
|
BlockVector* vector = m_pBlockVectors[i];
|
|
if (vector != NULL)
|
|
{
|
|
vector->SetIncrementalSort(false);
|
|
vector->SortByFreeSize();
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (m_Algorithm)
|
|
{
|
|
case 0: // Default algorithm
|
|
m_Algorithm = DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED;
|
|
case DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED:
|
|
{
|
|
m_AlgorithmState = D3D12MA_NEW_ARRAY(hAllocator->GetAllocs(), StateBalanced, m_BlockVectorCount);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
DefragmentationContextPimpl::~DefragmentationContextPimpl()
|
|
{
|
|
if (m_PoolBlockVector != NULL)
|
|
m_PoolBlockVector->SetIncrementalSort(true);
|
|
else
|
|
{
|
|
for (UINT32 i = 0; i < m_BlockVectorCount; ++i)
|
|
{
|
|
BlockVector* vector = m_pBlockVectors[i];
|
|
if (vector != NULL)
|
|
vector->SetIncrementalSort(true);
|
|
}
|
|
}
|
|
|
|
if (m_AlgorithmState)
|
|
{
|
|
switch (m_Algorithm)
|
|
{
|
|
case DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED:
|
|
D3D12MA_DELETE_ARRAY(m_Moves.GetAllocs(), reinterpret_cast<StateBalanced*>(m_AlgorithmState), m_BlockVectorCount);
|
|
break;
|
|
default:
|
|
D3D12MA_ASSERT(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
HRESULT DefragmentationContextPimpl::DefragmentPassBegin(DEFRAGMENTATION_PASS_MOVE_INFO& moveInfo)
|
|
{
|
|
if (m_PoolBlockVector != NULL)
|
|
{
|
|
MutexLockWrite lock(m_PoolBlockVector->GetMutex(), m_PoolBlockVector->m_hAllocator->UseMutex());
|
|
|
|
if (m_PoolBlockVector->GetBlockCount() > 1)
|
|
ComputeDefragmentation(*m_PoolBlockVector, 0);
|
|
else if (m_PoolBlockVector->GetBlockCount() == 1)
|
|
ReallocWithinBlock(*m_PoolBlockVector, m_PoolBlockVector->GetBlock(0));
|
|
|
|
// Setup index into block vector
|
|
for (size_t i = 0; i < m_Moves.size(); ++i)
|
|
m_Moves[i].pDstTmpAllocation->SetPrivateData(0);
|
|
}
|
|
else
|
|
{
|
|
for (UINT32 i = 0; i < m_BlockVectorCount; ++i)
|
|
{
|
|
if (m_pBlockVectors[i] != NULL)
|
|
{
|
|
MutexLockWrite lock(m_pBlockVectors[i]->GetMutex(), m_pBlockVectors[i]->m_hAllocator->UseMutex());
|
|
|
|
bool end = false;
|
|
size_t movesOffset = m_Moves.size();
|
|
if (m_pBlockVectors[i]->GetBlockCount() > 1)
|
|
{
|
|
end = ComputeDefragmentation(*m_pBlockVectors[i], i);
|
|
}
|
|
else if (m_pBlockVectors[i]->GetBlockCount() == 1)
|
|
{
|
|
end = ReallocWithinBlock(*m_pBlockVectors[i], m_pBlockVectors[i]->GetBlock(0));
|
|
}
|
|
|
|
// Setup index into block vector
|
|
for (; movesOffset < m_Moves.size(); ++movesOffset)
|
|
m_Moves[movesOffset].pDstTmpAllocation->SetPrivateData(reinterpret_cast<void*>(static_cast<uintptr_t>(i)));
|
|
|
|
if (end)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
moveInfo.MoveCount = static_cast<UINT32>(m_Moves.size());
|
|
if (moveInfo.MoveCount > 0)
|
|
{
|
|
moveInfo.pMoves = m_Moves.data();
|
|
return S_FALSE;
|
|
}
|
|
|
|
moveInfo.pMoves = NULL;
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT DefragmentationContextPimpl::DefragmentPassEnd(DEFRAGMENTATION_PASS_MOVE_INFO& moveInfo)
|
|
{
|
|
D3D12MA_ASSERT(moveInfo.MoveCount > 0 ? moveInfo.pMoves != NULL : true);
|
|
|
|
HRESULT result = S_OK;
|
|
Vector<FragmentedBlock> immovableBlocks(m_Moves.GetAllocs());
|
|
|
|
for (uint32_t i = 0; i < moveInfo.MoveCount; ++i)
|
|
{
|
|
DEFRAGMENTATION_MOVE& move = moveInfo.pMoves[i];
|
|
size_t prevCount = 0, currentCount = 0;
|
|
UINT64 freedBlockSize = 0;
|
|
|
|
UINT32 vectorIndex;
|
|
BlockVector* vector;
|
|
if (m_PoolBlockVector != NULL)
|
|
{
|
|
vectorIndex = 0;
|
|
vector = m_PoolBlockVector;
|
|
}
|
|
else
|
|
{
|
|
vectorIndex = static_cast<UINT32>(reinterpret_cast<uintptr_t>(move.pDstTmpAllocation->GetPrivateData()));
|
|
vector = m_pBlockVectors[vectorIndex];
|
|
D3D12MA_ASSERT(vector != NULL);
|
|
}
|
|
|
|
switch (move.Operation)
|
|
{
|
|
case DEFRAGMENTATION_MOVE_OPERATION_COPY:
|
|
{
|
|
move.pSrcAllocation->SwapBlockAllocation(move.pDstTmpAllocation);
|
|
|
|
// Scope for locks, Free have it's own lock
|
|
{
|
|
MutexLockRead lock(vector->GetMutex(), vector->m_hAllocator->UseMutex());
|
|
prevCount = vector->GetBlockCount();
|
|
freedBlockSize = move.pDstTmpAllocation->GetBlock()->m_pMetadata->GetSize();
|
|
}
|
|
move.pDstTmpAllocation->Release();
|
|
{
|
|
MutexLockRead lock(vector->GetMutex(), vector->m_hAllocator->UseMutex());
|
|
currentCount = vector->GetBlockCount();
|
|
}
|
|
|
|
result = S_FALSE;
|
|
break;
|
|
}
|
|
case DEFRAGMENTATION_MOVE_OPERATION_IGNORE:
|
|
{
|
|
m_PassStats.BytesMoved -= move.pSrcAllocation->GetSize();
|
|
--m_PassStats.AllocationsMoved;
|
|
move.pDstTmpAllocation->Release();
|
|
|
|
NormalBlock* newBlock = move.pSrcAllocation->GetBlock();
|
|
bool notPresent = true;
|
|
for (const FragmentedBlock& block : immovableBlocks)
|
|
{
|
|
if (block.block == newBlock)
|
|
{
|
|
notPresent = false;
|
|
break;
|
|
}
|
|
}
|
|
if (notPresent)
|
|
immovableBlocks.push_back({ vectorIndex, newBlock });
|
|
break;
|
|
}
|
|
case DEFRAGMENTATION_MOVE_OPERATION_DESTROY:
|
|
{
|
|
m_PassStats.BytesMoved -= move.pSrcAllocation->GetSize();
|
|
--m_PassStats.AllocationsMoved;
|
|
// Scope for locks, Free have it's own lock
|
|
{
|
|
MutexLockRead lock(vector->GetMutex(), vector->m_hAllocator->UseMutex());
|
|
prevCount = vector->GetBlockCount();
|
|
freedBlockSize = move.pSrcAllocation->GetBlock()->m_pMetadata->GetSize();
|
|
}
|
|
move.pSrcAllocation->Release();
|
|
{
|
|
MutexLockRead lock(vector->GetMutex(), vector->m_hAllocator->UseMutex());
|
|
currentCount = vector->GetBlockCount();
|
|
}
|
|
freedBlockSize *= prevCount - currentCount;
|
|
|
|
UINT64 dstBlockSize;
|
|
{
|
|
MutexLockRead lock(vector->GetMutex(), vector->m_hAllocator->UseMutex());
|
|
dstBlockSize = move.pDstTmpAllocation->GetBlock()->m_pMetadata->GetSize();
|
|
}
|
|
move.pDstTmpAllocation->Release();
|
|
{
|
|
MutexLockRead lock(vector->GetMutex(), vector->m_hAllocator->UseMutex());
|
|
freedBlockSize += dstBlockSize * (currentCount - vector->GetBlockCount());
|
|
currentCount = vector->GetBlockCount();
|
|
}
|
|
|
|
result = S_FALSE;
|
|
break;
|
|
}
|
|
default:
|
|
D3D12MA_ASSERT(0);
|
|
}
|
|
|
|
if (prevCount > currentCount)
|
|
{
|
|
size_t freedBlocks = prevCount - currentCount;
|
|
m_PassStats.HeapsFreed += static_cast<UINT32>(freedBlocks);
|
|
m_PassStats.BytesFreed += freedBlockSize;
|
|
}
|
|
}
|
|
moveInfo.MoveCount = 0;
|
|
moveInfo.pMoves = NULL;
|
|
m_Moves.clear();
|
|
|
|
// Update stats
|
|
m_GlobalStats.AllocationsMoved += m_PassStats.AllocationsMoved;
|
|
m_GlobalStats.BytesFreed += m_PassStats.BytesFreed;
|
|
m_GlobalStats.BytesMoved += m_PassStats.BytesMoved;
|
|
m_GlobalStats.HeapsFreed += m_PassStats.HeapsFreed;
|
|
m_PassStats = { 0 };
|
|
|
|
// Move blocks with immovable allocations according to algorithm
|
|
if (immovableBlocks.size() > 0)
|
|
{
|
|
// Move to the begining
|
|
for (const FragmentedBlock& block : immovableBlocks)
|
|
{
|
|
BlockVector* vector = m_pBlockVectors[block.data];
|
|
MutexLockWrite lock(vector->GetMutex(), vector->m_hAllocator->UseMutex());
|
|
|
|
for (size_t i = m_ImmovableBlockCount; i < vector->GetBlockCount(); ++i)
|
|
{
|
|
if (vector->GetBlock(i) == block.block)
|
|
{
|
|
D3D12MA_SWAP(vector->m_Blocks[i], vector->m_Blocks[m_ImmovableBlockCount++]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
bool DefragmentationContextPimpl::ComputeDefragmentation(BlockVector& vector, size_t index)
|
|
{
|
|
switch (m_Algorithm)
|
|
{
|
|
case DEFRAGMENTATION_FLAG_ALGORITHM_FAST:
|
|
return ComputeDefragmentation_Fast(vector);
|
|
default:
|
|
D3D12MA_ASSERT(0);
|
|
case DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED:
|
|
return ComputeDefragmentation_Balanced(vector, index, true);
|
|
case DEFRAGMENTATION_FLAG_ALGORITHM_FULL:
|
|
return ComputeDefragmentation_Full(vector);
|
|
}
|
|
}
|
|
|
|
DefragmentationContextPimpl::MoveAllocationData DefragmentationContextPimpl::GetMoveData(
|
|
AllocHandle handle, BlockMetadata* metadata)
|
|
{
|
|
MoveAllocationData moveData;
|
|
moveData.move.pSrcAllocation = (Allocation*)metadata->GetAllocationPrivateData(handle);
|
|
moveData.size = moveData.move.pSrcAllocation->GetSize();
|
|
moveData.alignment = moveData.move.pSrcAllocation->GetAlignment();
|
|
moveData.flags = ALLOCATION_FLAG_NONE;
|
|
|
|
return moveData;
|
|
}
|
|
|
|
DefragmentationContextPimpl::CounterStatus DefragmentationContextPimpl::CheckCounters(UINT64 bytes)
|
|
{
|
|
// Ignore allocation if will exceed max size for copy
|
|
if (m_PassStats.BytesMoved + bytes > m_MaxPassBytes)
|
|
{
|
|
if (++m_IgnoredAllocs < MAX_ALLOCS_TO_IGNORE)
|
|
return CounterStatus::Ignore;
|
|
else
|
|
return CounterStatus::End;
|
|
}
|
|
return CounterStatus::Pass;
|
|
}
|
|
|
|
bool DefragmentationContextPimpl::IncrementCounters(UINT64 bytes)
|
|
{
|
|
m_PassStats.BytesMoved += bytes;
|
|
// Early return when max found
|
|
if (++m_PassStats.AllocationsMoved >= m_MaxPassAllocations || m_PassStats.BytesMoved >= m_MaxPassBytes)
|
|
{
|
|
D3D12MA_ASSERT((m_PassStats.AllocationsMoved == m_MaxPassAllocations ||
|
|
m_PassStats.BytesMoved == m_MaxPassBytes) && "Exceeded maximal pass threshold!");
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool DefragmentationContextPimpl::ReallocWithinBlock(BlockVector& vector, NormalBlock* block)
|
|
{
|
|
BlockMetadata* metadata = block->m_pMetadata;
|
|
|
|
for (AllocHandle handle = metadata->GetAllocationListBegin();
|
|
handle != (AllocHandle)0;
|
|
handle = metadata->GetNextAllocation(handle))
|
|
{
|
|
MoveAllocationData moveData = GetMoveData(handle, metadata);
|
|
// Ignore newly created allocations by defragmentation algorithm
|
|
if (moveData.move.pSrcAllocation->GetPrivateData() == this)
|
|
continue;
|
|
switch (CheckCounters(moveData.move.pSrcAllocation->GetSize()))
|
|
{
|
|
case CounterStatus::Ignore:
|
|
continue;
|
|
case CounterStatus::End:
|
|
return true;
|
|
default:
|
|
D3D12MA_ASSERT(0);
|
|
case CounterStatus::Pass:
|
|
break;
|
|
}
|
|
|
|
UINT64 offset = moveData.move.pSrcAllocation->GetOffset();
|
|
if (offset != 0 && metadata->GetSumFreeSize() >= moveData.size)
|
|
{
|
|
AllocationRequest request = {};
|
|
if (metadata->CreateAllocationRequest(
|
|
moveData.size,
|
|
moveData.alignment,
|
|
false,
|
|
ALLOCATION_FLAG_STRATEGY_MIN_OFFSET,
|
|
&request))
|
|
{
|
|
if (metadata->GetAllocationOffset(request.allocHandle) < offset)
|
|
{
|
|
if (SUCCEEDED(vector.CommitAllocationRequest(
|
|
request,
|
|
block,
|
|
moveData.size,
|
|
moveData.alignment,
|
|
this,
|
|
&moveData.move.pDstTmpAllocation)))
|
|
{
|
|
m_Moves.push_back(moveData.move);
|
|
if (IncrementCounters(moveData.size))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool DefragmentationContextPimpl::AllocInOtherBlock(size_t start, size_t end, MoveAllocationData& data, BlockVector& vector)
|
|
{
|
|
for (; start < end; ++start)
|
|
{
|
|
NormalBlock* dstBlock = vector.GetBlock(start);
|
|
if (dstBlock->m_pMetadata->GetSumFreeSize() >= data.size)
|
|
{
|
|
if (SUCCEEDED(vector.AllocateFromBlock(dstBlock,
|
|
data.size,
|
|
data.alignment,
|
|
data.flags,
|
|
this,
|
|
0,
|
|
&data.move.pDstTmpAllocation)))
|
|
{
|
|
m_Moves.push_back(data.move);
|
|
if (IncrementCounters(data.size))
|
|
return true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool DefragmentationContextPimpl::ComputeDefragmentation_Fast(BlockVector& vector)
|
|
{
|
|
// Move only between blocks
|
|
|
|
// Go through allocations in last blocks and try to fit them inside first ones
|
|
for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i)
|
|
{
|
|
BlockMetadata* metadata = vector.GetBlock(i)->m_pMetadata;
|
|
|
|
for (AllocHandle handle = metadata->GetAllocationListBegin();
|
|
handle != (AllocHandle)0;
|
|
handle = metadata->GetNextAllocation(handle))
|
|
{
|
|
MoveAllocationData moveData = GetMoveData(handle, metadata);
|
|
// Ignore newly created allocations by defragmentation algorithm
|
|
if (moveData.move.pSrcAllocation->GetPrivateData() == this)
|
|
continue;
|
|
switch (CheckCounters(moveData.move.pSrcAllocation->GetSize()))
|
|
{
|
|
case CounterStatus::Ignore:
|
|
continue;
|
|
case CounterStatus::End:
|
|
return true;
|
|
default:
|
|
D3D12MA_ASSERT(0);
|
|
case CounterStatus::Pass:
|
|
break;
|
|
}
|
|
|
|
// Check all previous blocks for free space
|
|
if (AllocInOtherBlock(0, i, moveData, vector))
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool DefragmentationContextPimpl::ComputeDefragmentation_Balanced(BlockVector& vector, size_t index, bool update)
|
|
{
|
|
// Go over every allocation and try to fit it in previous blocks at lowest offsets,
|
|
// if not possible: realloc within single block to minimize offset (exclude offset == 0),
|
|
// but only if there are noticable gaps between them (some heuristic, ex. average size of allocation in block)
|
|
D3D12MA_ASSERT(m_AlgorithmState != NULL);
|
|
|
|
StateBalanced& vectorState = reinterpret_cast<StateBalanced*>(m_AlgorithmState)[index];
|
|
if (update && vectorState.avgAllocSize == UINT64_MAX)
|
|
UpdateVectorStatistics(vector, vectorState);
|
|
|
|
const size_t startMoveCount = m_Moves.size();
|
|
UINT64 minimalFreeRegion = vectorState.avgFreeSize / 2;
|
|
for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i)
|
|
{
|
|
NormalBlock* block = vector.GetBlock(i);
|
|
BlockMetadata* metadata = block->m_pMetadata;
|
|
UINT64 prevFreeRegionSize = 0;
|
|
|
|
for (AllocHandle handle = metadata->GetAllocationListBegin();
|
|
handle != (AllocHandle)0;
|
|
handle = metadata->GetNextAllocation(handle))
|
|
{
|
|
MoveAllocationData moveData = GetMoveData(handle, metadata);
|
|
// Ignore newly created allocations by defragmentation algorithm
|
|
if (moveData.move.pSrcAllocation->GetPrivateData() == this)
|
|
continue;
|
|
switch (CheckCounters(moveData.move.pSrcAllocation->GetSize()))
|
|
{
|
|
case CounterStatus::Ignore:
|
|
continue;
|
|
case CounterStatus::End:
|
|
return true;
|
|
default:
|
|
D3D12MA_ASSERT(0);
|
|
case CounterStatus::Pass:
|
|
break;
|
|
}
|
|
|
|
// Check all previous blocks for free space
|
|
const size_t prevMoveCount = m_Moves.size();
|
|
if (AllocInOtherBlock(0, i, moveData, vector))
|
|
return true;
|
|
|
|
UINT64 nextFreeRegionSize = metadata->GetNextFreeRegionSize(handle);
|
|
// If no room found then realloc within block for lower offset
|
|
UINT64 offset = moveData.move.pSrcAllocation->GetOffset();
|
|
if (prevMoveCount == m_Moves.size() && offset != 0 && metadata->GetSumFreeSize() >= moveData.size)
|
|
{
|
|
// Check if realloc will make sense
|
|
if (prevFreeRegionSize >= minimalFreeRegion ||
|
|
nextFreeRegionSize >= minimalFreeRegion ||
|
|
moveData.size <= vectorState.avgFreeSize ||
|
|
moveData.size <= vectorState.avgAllocSize)
|
|
{
|
|
AllocationRequest request = {};
|
|
if (metadata->CreateAllocationRequest(
|
|
moveData.size,
|
|
moveData.alignment,
|
|
false,
|
|
ALLOCATION_FLAG_STRATEGY_MIN_OFFSET,
|
|
&request))
|
|
{
|
|
if (metadata->GetAllocationOffset(request.allocHandle) < offset)
|
|
{
|
|
if (SUCCEEDED(vector.CommitAllocationRequest(
|
|
request,
|
|
block,
|
|
moveData.size,
|
|
moveData.alignment,
|
|
this,
|
|
&moveData.move.pDstTmpAllocation)))
|
|
{
|
|
m_Moves.push_back(moveData.move);
|
|
if (IncrementCounters(moveData.size))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
prevFreeRegionSize = nextFreeRegionSize;
|
|
}
|
|
}
|
|
|
|
// No moves perfomed, update statistics to current vector state
|
|
if (startMoveCount == m_Moves.size() && !update)
|
|
{
|
|
vectorState.avgAllocSize = UINT64_MAX;
|
|
return ComputeDefragmentation_Balanced(vector, index, false);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool DefragmentationContextPimpl::ComputeDefragmentation_Full(BlockVector& vector)
|
|
{
|
|
// Go over every allocation and try to fit it in previous blocks at lowest offsets,
|
|
// if not possible: realloc within single block to minimize offset (exclude offset == 0)
|
|
|
|
for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i)
|
|
{
|
|
NormalBlock* block = vector.GetBlock(i);
|
|
BlockMetadata* metadata = block->m_pMetadata;
|
|
|
|
for (AllocHandle handle = metadata->GetAllocationListBegin();
|
|
handle != (AllocHandle)0;
|
|
handle = metadata->GetNextAllocation(handle))
|
|
{
|
|
MoveAllocationData moveData = GetMoveData(handle, metadata);
|
|
// Ignore newly created allocations by defragmentation algorithm
|
|
if (moveData.move.pSrcAllocation->GetPrivateData() == this)
|
|
continue;
|
|
switch (CheckCounters(moveData.move.pSrcAllocation->GetSize()))
|
|
{
|
|
case CounterStatus::Ignore:
|
|
continue;
|
|
case CounterStatus::End:
|
|
return true;
|
|
default:
|
|
D3D12MA_ASSERT(0);
|
|
case CounterStatus::Pass:
|
|
break;
|
|
}
|
|
|
|
// Check all previous blocks for free space
|
|
const size_t prevMoveCount = m_Moves.size();
|
|
if (AllocInOtherBlock(0, i, moveData, vector))
|
|
return true;
|
|
|
|
// If no room found then realloc within block for lower offset
|
|
UINT64 offset = moveData.move.pSrcAllocation->GetOffset();
|
|
if (prevMoveCount == m_Moves.size() && offset != 0 && metadata->GetSumFreeSize() >= moveData.size)
|
|
{
|
|
AllocationRequest request = {};
|
|
if (metadata->CreateAllocationRequest(
|
|
moveData.size,
|
|
moveData.alignment,
|
|
false,
|
|
ALLOCATION_FLAG_STRATEGY_MIN_OFFSET,
|
|
&request))
|
|
{
|
|
if (metadata->GetAllocationOffset(request.allocHandle) < offset)
|
|
{
|
|
if (SUCCEEDED(vector.CommitAllocationRequest(
|
|
request,
|
|
block,
|
|
moveData.size,
|
|
moveData.alignment,
|
|
this,
|
|
&moveData.move.pDstTmpAllocation)))
|
|
{
|
|
m_Moves.push_back(moveData.move);
|
|
if (IncrementCounters(moveData.size))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void DefragmentationContextPimpl::UpdateVectorStatistics(BlockVector& vector, StateBalanced& state)
|
|
{
|
|
size_t allocCount = 0;
|
|
size_t freeCount = 0;
|
|
state.avgFreeSize = 0;
|
|
state.avgAllocSize = 0;
|
|
|
|
for (size_t i = 0; i < vector.GetBlockCount(); ++i)
|
|
{
|
|
BlockMetadata* metadata = vector.GetBlock(i)->m_pMetadata;
|
|
|
|
allocCount += metadata->GetAllocationCount();
|
|
freeCount += metadata->GetFreeRegionsCount();
|
|
state.avgFreeSize += metadata->GetSumFreeSize();
|
|
state.avgAllocSize += metadata->GetSize();
|
|
}
|
|
|
|
state.avgAllocSize = (state.avgAllocSize - state.avgFreeSize) / allocCount;
|
|
state.avgFreeSize /= freeCount;
|
|
}
|
|
#endif // _D3D12MA_DEFRAGMENTATION_CONTEXT_PIMPL_FUNCTIONS
|
|
|
|
#ifndef _D3D12MA_POOL_PIMPL_FUNCTIONS
|
|
PoolPimpl::PoolPimpl(AllocatorPimpl* allocator, const POOL_DESC& desc)
|
|
: m_Allocator(allocator),
|
|
m_Desc(desc),
|
|
m_BlockVector(NULL),
|
|
m_Name(NULL)
|
|
{
|
|
const bool explicitBlockSize = desc.BlockSize != 0;
|
|
const UINT64 preferredBlockSize = explicitBlockSize ? desc.BlockSize : D3D12MA_DEFAULT_BLOCK_SIZE;
|
|
UINT maxBlockCount = desc.MaxBlockCount != 0 ? desc.MaxBlockCount : UINT_MAX;
|
|
|
|
#ifndef __ID3D12Device4_INTERFACE_DEFINED__
|
|
D3D12MA_ASSERT(m_Desc.pProtectedSession == NULL);
|
|
#endif
|
|
|
|
m_BlockVector = D3D12MA_NEW(allocator->GetAllocs(), BlockVector)(
|
|
allocator, desc.HeapProperties, desc.HeapFlags,
|
|
preferredBlockSize,
|
|
desc.MinBlockCount, maxBlockCount,
|
|
explicitBlockSize,
|
|
D3D12MA_MAX(desc.MinAllocationAlignment, (UINT64)D3D12MA_DEBUG_ALIGNMENT),
|
|
(desc.Flags & POOL_FLAG_ALGORITHM_MASK) != 0,
|
|
(desc.Flags & POOL_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED) != 0,
|
|
desc.pProtectedSession,
|
|
desc.ResidencyPriority);
|
|
}
|
|
|
|
PoolPimpl::~PoolPimpl()
|
|
{
|
|
D3D12MA_ASSERT(m_PrevPool == NULL && m_NextPool == NULL);
|
|
FreeName();
|
|
D3D12MA_DELETE(m_Allocator->GetAllocs(), m_BlockVector);
|
|
}
|
|
|
|
HRESULT PoolPimpl::Init()
|
|
{
|
|
m_CommittedAllocations.Init(m_Allocator->UseMutex(), m_Desc.HeapProperties.Type, this);
|
|
return m_BlockVector->CreateMinBlocks();
|
|
}
|
|
|
|
void PoolPimpl::GetStatistics(Statistics& outStats)
|
|
{
|
|
ClearStatistics(outStats);
|
|
m_BlockVector->AddStatistics(outStats);
|
|
m_CommittedAllocations.AddStatistics(outStats);
|
|
}
|
|
|
|
void PoolPimpl::CalculateStatistics(DetailedStatistics& outStats)
|
|
{
|
|
ClearDetailedStatistics(outStats);
|
|
AddDetailedStatistics(outStats);
|
|
}
|
|
|
|
void PoolPimpl::AddDetailedStatistics(DetailedStatistics& inoutStats)
|
|
{
|
|
m_BlockVector->AddDetailedStatistics(inoutStats);
|
|
m_CommittedAllocations.AddDetailedStatistics(inoutStats);
|
|
}
|
|
|
|
void PoolPimpl::SetName(LPCWSTR Name)
|
|
{
|
|
FreeName();
|
|
|
|
if (Name)
|
|
{
|
|
const size_t nameCharCount = wcslen(Name) + 1;
|
|
m_Name = D3D12MA_NEW_ARRAY(m_Allocator->GetAllocs(), WCHAR, nameCharCount);
|
|
memcpy(m_Name, Name, nameCharCount * sizeof(WCHAR));
|
|
}
|
|
}
|
|
|
|
void PoolPimpl::FreeName()
|
|
{
|
|
if (m_Name)
|
|
{
|
|
const size_t nameCharCount = wcslen(m_Name) + 1;
|
|
D3D12MA_DELETE_ARRAY(m_Allocator->GetAllocs(), m_Name, nameCharCount);
|
|
m_Name = NULL;
|
|
}
|
|
}
|
|
#endif // _D3D12MA_POOL_PIMPL_FUNCTIONS
|
|
|
|
|
|
#ifndef _D3D12MA_PUBLIC_INTERFACE
|
|
HRESULT CreateAllocator(const ALLOCATOR_DESC* pDesc, Allocator** ppAllocator)
|
|
{
|
|
if (!pDesc || !ppAllocator || !pDesc->pDevice || !pDesc->pAdapter ||
|
|
!(pDesc->PreferredBlockSize == 0 || (pDesc->PreferredBlockSize >= 16 && pDesc->PreferredBlockSize < 0x10000000000ull)))
|
|
{
|
|
D3D12MA_ASSERT(0 && "Invalid arguments passed to CreateAllocator.");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
ALLOCATION_CALLBACKS allocationCallbacks;
|
|
SetupAllocationCallbacks(allocationCallbacks, pDesc->pAllocationCallbacks);
|
|
|
|
*ppAllocator = D3D12MA_NEW(allocationCallbacks, Allocator)(allocationCallbacks, *pDesc);
|
|
HRESULT hr = (*ppAllocator)->m_Pimpl->Init(*pDesc);
|
|
if (FAILED(hr))
|
|
{
|
|
D3D12MA_DELETE(allocationCallbacks, *ppAllocator);
|
|
*ppAllocator = NULL;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
HRESULT CreateVirtualBlock(const VIRTUAL_BLOCK_DESC* pDesc, VirtualBlock** ppVirtualBlock)
|
|
{
|
|
if (!pDesc || !ppVirtualBlock)
|
|
{
|
|
D3D12MA_ASSERT(0 && "Invalid arguments passed to CreateVirtualBlock.");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
ALLOCATION_CALLBACKS allocationCallbacks;
|
|
SetupAllocationCallbacks(allocationCallbacks, pDesc->pAllocationCallbacks);
|
|
|
|
*ppVirtualBlock = D3D12MA_NEW(allocationCallbacks, VirtualBlock)(allocationCallbacks, *pDesc);
|
|
return S_OK;
|
|
}
|
|
|
|
#ifndef _D3D12MA_IUNKNOWN_IMPL_FUNCTIONS
|
|
HRESULT STDMETHODCALLTYPE IUnknownImpl::QueryInterface(REFIID riid, void** ppvObject)
|
|
{
|
|
if (ppvObject == NULL)
|
|
return E_POINTER;
|
|
if (riid == IID_IUnknown)
|
|
{
|
|
++m_RefCount;
|
|
*ppvObject = this;
|
|
return S_OK;
|
|
}
|
|
*ppvObject = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
ULONG STDMETHODCALLTYPE IUnknownImpl::AddRef()
|
|
{
|
|
return ++m_RefCount;
|
|
}
|
|
|
|
ULONG STDMETHODCALLTYPE IUnknownImpl::Release()
|
|
{
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
const uint32_t newRefCount = --m_RefCount;
|
|
if (newRefCount == 0)
|
|
ReleaseThis();
|
|
return newRefCount;
|
|
}
|
|
#endif // _D3D12MA_IUNKNOWN_IMPL_FUNCTIONS
|
|
|
|
#ifndef _D3D12MA_ALLOCATION_FUNCTIONS
|
|
void Allocation::PackedData::SetType(Type type)
|
|
{
|
|
const UINT u = (UINT)type;
|
|
D3D12MA_ASSERT(u < (1u << 2));
|
|
m_Type = u;
|
|
}
|
|
|
|
void Allocation::PackedData::SetResourceDimension(D3D12_RESOURCE_DIMENSION resourceDimension)
|
|
{
|
|
const UINT u = (UINT)resourceDimension;
|
|
D3D12MA_ASSERT(u < (1u << 3));
|
|
m_ResourceDimension = u;
|
|
}
|
|
|
|
void Allocation::PackedData::SetResourceFlags(D3D12_RESOURCE_FLAGS resourceFlags)
|
|
{
|
|
const UINT u = (UINT)resourceFlags;
|
|
D3D12MA_ASSERT(u < (1u << 24));
|
|
m_ResourceFlags = u;
|
|
}
|
|
|
|
void Allocation::PackedData::SetTextureLayout(D3D12_TEXTURE_LAYOUT textureLayout)
|
|
{
|
|
const UINT u = (UINT)textureLayout;
|
|
D3D12MA_ASSERT(u < (1u << 9));
|
|
m_TextureLayout = u;
|
|
}
|
|
|
|
UINT64 Allocation::GetOffset() const
|
|
{
|
|
switch (m_PackedData.GetType())
|
|
{
|
|
case TYPE_COMMITTED:
|
|
case TYPE_HEAP:
|
|
return 0;
|
|
case TYPE_PLACED:
|
|
return m_Placed.block->m_pMetadata->GetAllocationOffset(m_Placed.allocHandle);
|
|
default:
|
|
D3D12MA_ASSERT(0);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void Allocation::SetResource(ID3D12Resource* pResource)
|
|
{
|
|
if (pResource != m_Resource)
|
|
{
|
|
if (m_Resource)
|
|
m_Resource->Release();
|
|
m_Resource = pResource;
|
|
if (m_Resource)
|
|
m_Resource->AddRef();
|
|
}
|
|
}
|
|
|
|
ID3D12Heap* Allocation::GetHeap() const
|
|
{
|
|
switch (m_PackedData.GetType())
|
|
{
|
|
case TYPE_COMMITTED:
|
|
return NULL;
|
|
case TYPE_PLACED:
|
|
return m_Placed.block->GetHeap();
|
|
case TYPE_HEAP:
|
|
return m_Heap.heap;
|
|
default:
|
|
D3D12MA_ASSERT(0);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void Allocation::SetName(LPCWSTR Name)
|
|
{
|
|
FreeName();
|
|
|
|
if (Name)
|
|
{
|
|
const size_t nameCharCount = wcslen(Name) + 1;
|
|
m_Name = D3D12MA_NEW_ARRAY(m_Allocator->GetAllocs(), WCHAR, nameCharCount);
|
|
memcpy(m_Name, Name, nameCharCount * sizeof(WCHAR));
|
|
}
|
|
}
|
|
|
|
void Allocation::ReleaseThis()
|
|
{
|
|
if (this == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
SAFE_RELEASE(m_Resource);
|
|
|
|
switch (m_PackedData.GetType())
|
|
{
|
|
case TYPE_COMMITTED:
|
|
m_Allocator->FreeCommittedMemory(this);
|
|
break;
|
|
case TYPE_PLACED:
|
|
m_Allocator->FreePlacedMemory(this);
|
|
break;
|
|
case TYPE_HEAP:
|
|
m_Allocator->FreeHeapMemory(this);
|
|
break;
|
|
}
|
|
|
|
FreeName();
|
|
|
|
m_Allocator->GetAllocationObjectAllocator().Free(this);
|
|
}
|
|
|
|
Allocation::Allocation(AllocatorPimpl* allocator, UINT64 size, UINT64 alignment, BOOL wasZeroInitialized)
|
|
: m_Allocator{ allocator },
|
|
m_Size{ size },
|
|
m_Alignment{ alignment },
|
|
m_Resource{ NULL },
|
|
m_pPrivateData{ NULL },
|
|
m_Name{ NULL }
|
|
{
|
|
D3D12MA_ASSERT(allocator);
|
|
|
|
m_PackedData.SetType(TYPE_COUNT);
|
|
m_PackedData.SetResourceDimension(D3D12_RESOURCE_DIMENSION_UNKNOWN);
|
|
m_PackedData.SetResourceFlags(D3D12_RESOURCE_FLAG_NONE);
|
|
m_PackedData.SetTextureLayout(D3D12_TEXTURE_LAYOUT_UNKNOWN);
|
|
m_PackedData.SetWasZeroInitialized(wasZeroInitialized);
|
|
}
|
|
|
|
void Allocation::InitCommitted(CommittedAllocationList* list)
|
|
{
|
|
m_PackedData.SetType(TYPE_COMMITTED);
|
|
m_Committed.list = list;
|
|
m_Committed.prev = NULL;
|
|
m_Committed.next = NULL;
|
|
}
|
|
|
|
void Allocation::InitPlaced(AllocHandle allocHandle, NormalBlock* block)
|
|
{
|
|
m_PackedData.SetType(TYPE_PLACED);
|
|
m_Placed.allocHandle = allocHandle;
|
|
m_Placed.block = block;
|
|
}
|
|
|
|
void Allocation::InitHeap(CommittedAllocationList* list, ID3D12Heap* heap)
|
|
{
|
|
m_PackedData.SetType(TYPE_HEAP);
|
|
m_Heap.list = list;
|
|
m_Committed.prev = NULL;
|
|
m_Committed.next = NULL;
|
|
m_Heap.heap = heap;
|
|
}
|
|
|
|
void Allocation::SwapBlockAllocation(Allocation* allocation)
|
|
{
|
|
D3D12MA_ASSERT(allocation != NULL);
|
|
D3D12MA_ASSERT(m_PackedData.GetType() == TYPE_PLACED);
|
|
D3D12MA_ASSERT(allocation->m_PackedData.GetType() == TYPE_PLACED);
|
|
|
|
D3D12MA_SWAP(m_Resource, allocation->m_Resource);
|
|
m_PackedData.SetWasZeroInitialized(allocation->m_PackedData.WasZeroInitialized());
|
|
m_Placed.block->m_pMetadata->SetAllocationPrivateData(m_Placed.allocHandle, allocation);
|
|
D3D12MA_SWAP(m_Placed, allocation->m_Placed);
|
|
m_Placed.block->m_pMetadata->SetAllocationPrivateData(m_Placed.allocHandle, this);
|
|
}
|
|
|
|
AllocHandle Allocation::GetAllocHandle() const
|
|
{
|
|
switch (m_PackedData.GetType())
|
|
{
|
|
case TYPE_COMMITTED:
|
|
case TYPE_HEAP:
|
|
return (AllocHandle)0;
|
|
case TYPE_PLACED:
|
|
return m_Placed.allocHandle;
|
|
default:
|
|
D3D12MA_ASSERT(0);
|
|
return (AllocHandle)0;
|
|
}
|
|
}
|
|
|
|
NormalBlock* Allocation::GetBlock()
|
|
{
|
|
switch (m_PackedData.GetType())
|
|
{
|
|
case TYPE_COMMITTED:
|
|
case TYPE_HEAP:
|
|
return NULL;
|
|
case TYPE_PLACED:
|
|
return m_Placed.block;
|
|
default:
|
|
D3D12MA_ASSERT(0);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
template<typename D3D12_RESOURCE_DESC_T>
|
|
void Allocation::SetResourcePointer(ID3D12Resource* resource, const D3D12_RESOURCE_DESC_T* pResourceDesc)
|
|
{
|
|
D3D12MA_ASSERT(m_Resource == NULL && pResourceDesc);
|
|
m_Resource = resource;
|
|
m_PackedData.SetResourceDimension(pResourceDesc->Dimension);
|
|
m_PackedData.SetResourceFlags(pResourceDesc->Flags);
|
|
m_PackedData.SetTextureLayout(pResourceDesc->Layout);
|
|
}
|
|
|
|
void Allocation::FreeName()
|
|
{
|
|
if (m_Name)
|
|
{
|
|
const size_t nameCharCount = wcslen(m_Name) + 1;
|
|
D3D12MA_DELETE_ARRAY(m_Allocator->GetAllocs(), m_Name, nameCharCount);
|
|
m_Name = NULL;
|
|
}
|
|
}
|
|
#endif // _D3D12MA_ALLOCATION_FUNCTIONS
|
|
|
|
#ifndef _D3D12MA_DEFRAGMENTATION_CONTEXT_FUNCTIONS
|
|
HRESULT DefragmentationContext::BeginPass(DEFRAGMENTATION_PASS_MOVE_INFO* pPassInfo)
|
|
{
|
|
D3D12MA_ASSERT(pPassInfo);
|
|
return m_Pimpl->DefragmentPassBegin(*pPassInfo);
|
|
}
|
|
|
|
HRESULT DefragmentationContext::EndPass(DEFRAGMENTATION_PASS_MOVE_INFO* pPassInfo)
|
|
{
|
|
D3D12MA_ASSERT(pPassInfo);
|
|
return m_Pimpl->DefragmentPassEnd(*pPassInfo);
|
|
}
|
|
|
|
void DefragmentationContext::GetStats(DEFRAGMENTATION_STATS* pStats)
|
|
{
|
|
D3D12MA_ASSERT(pStats);
|
|
m_Pimpl->GetStats(*pStats);
|
|
}
|
|
|
|
void DefragmentationContext::ReleaseThis()
|
|
{
|
|
if (this == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
D3D12MA_DELETE(m_Pimpl->GetAllocs(), this);
|
|
}
|
|
|
|
DefragmentationContext::DefragmentationContext(AllocatorPimpl* allocator,
|
|
const DEFRAGMENTATION_DESC& desc,
|
|
BlockVector* poolVector)
|
|
: m_Pimpl(D3D12MA_NEW(allocator->GetAllocs(), DefragmentationContextPimpl)(allocator, desc, poolVector)) {}
|
|
|
|
DefragmentationContext::~DefragmentationContext()
|
|
{
|
|
D3D12MA_DELETE(m_Pimpl->GetAllocs(), m_Pimpl);
|
|
}
|
|
#endif // _D3D12MA_DEFRAGMENTATION_CONTEXT_FUNCTIONS
|
|
|
|
#ifndef _D3D12MA_POOL_FUNCTIONS
|
|
POOL_DESC Pool::GetDesc() const
|
|
{
|
|
return m_Pimpl->GetDesc();
|
|
}
|
|
|
|
void Pool::GetStatistics(Statistics* pStats)
|
|
{
|
|
D3D12MA_ASSERT(pStats);
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
m_Pimpl->GetStatistics(*pStats);
|
|
}
|
|
|
|
void Pool::CalculateStatistics(DetailedStatistics* pStats)
|
|
{
|
|
D3D12MA_ASSERT(pStats);
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
m_Pimpl->CalculateStatistics(*pStats);
|
|
}
|
|
|
|
void Pool::SetName(LPCWSTR Name)
|
|
{
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
m_Pimpl->SetName(Name);
|
|
}
|
|
|
|
LPCWSTR Pool::GetName() const
|
|
{
|
|
return m_Pimpl->GetName();
|
|
}
|
|
|
|
HRESULT Pool::BeginDefragmentation(const DEFRAGMENTATION_DESC* pDesc, DefragmentationContext** ppContext)
|
|
{
|
|
D3D12MA_ASSERT(pDesc && ppContext);
|
|
|
|
// Check for support
|
|
if (m_Pimpl->GetBlockVector()->GetAlgorithm() & POOL_FLAG_ALGORITHM_LINEAR)
|
|
return E_NOINTERFACE;
|
|
|
|
AllocatorPimpl* allocator = m_Pimpl->GetAllocator();
|
|
*ppContext = D3D12MA_NEW(allocator->GetAllocs(), DefragmentationContext)(allocator, *pDesc, m_Pimpl->GetBlockVector());
|
|
return S_OK;
|
|
}
|
|
|
|
void Pool::ReleaseThis()
|
|
{
|
|
if (this == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
D3D12MA_DELETE(m_Pimpl->GetAllocator()->GetAllocs(), this);
|
|
}
|
|
|
|
Pool::Pool(Allocator* allocator, const POOL_DESC& desc)
|
|
: m_Pimpl(D3D12MA_NEW(allocator->m_Pimpl->GetAllocs(), PoolPimpl)(allocator->m_Pimpl, desc)) {}
|
|
|
|
Pool::~Pool()
|
|
{
|
|
m_Pimpl->GetAllocator()->UnregisterPool(this, m_Pimpl->GetDesc().HeapProperties.Type);
|
|
|
|
D3D12MA_DELETE(m_Pimpl->GetAllocator()->GetAllocs(), m_Pimpl);
|
|
}
|
|
#endif // _D3D12MA_POOL_FUNCTIONS
|
|
|
|
#ifndef _D3D12MA_ALLOCATOR_FUNCTIONS
|
|
const D3D12_FEATURE_DATA_D3D12_OPTIONS& Allocator::GetD3D12Options() const
|
|
{
|
|
return m_Pimpl->GetD3D12Options();
|
|
}
|
|
|
|
BOOL Allocator::IsUMA() const
|
|
{
|
|
return m_Pimpl->IsUMA();
|
|
}
|
|
|
|
BOOL Allocator::IsCacheCoherentUMA() const
|
|
{
|
|
return m_Pimpl->IsCacheCoherentUMA();
|
|
}
|
|
|
|
UINT64 Allocator::GetMemoryCapacity(UINT memorySegmentGroup) const
|
|
{
|
|
return m_Pimpl->GetMemoryCapacity(memorySegmentGroup);
|
|
}
|
|
|
|
HRESULT Allocator::CreateResource(
|
|
const ALLOCATION_DESC* pAllocDesc,
|
|
const D3D12_RESOURCE_DESC* pResourceDesc,
|
|
D3D12_RESOURCE_STATES InitialResourceState,
|
|
const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
|
Allocation** ppAllocation,
|
|
REFIID riidResource,
|
|
void** ppvResource)
|
|
{
|
|
if (!pAllocDesc || !pResourceDesc || !ppAllocation)
|
|
{
|
|
D3D12MA_ASSERT(0 && "Invalid arguments passed to Allocator::CreateResource.");
|
|
return E_INVALIDARG;
|
|
}
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
return m_Pimpl->CreateResource(
|
|
pAllocDesc,
|
|
CREATE_RESOURCE_PARAMS(pResourceDesc, InitialResourceState, pOptimizedClearValue),
|
|
ppAllocation,
|
|
riidResource,
|
|
ppvResource);
|
|
}
|
|
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
HRESULT Allocator::CreateResource2(
|
|
const ALLOCATION_DESC* pAllocDesc,
|
|
const D3D12_RESOURCE_DESC1* pResourceDesc,
|
|
D3D12_RESOURCE_STATES InitialResourceState,
|
|
const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
|
Allocation** ppAllocation,
|
|
REFIID riidResource,
|
|
void** ppvResource)
|
|
{
|
|
if (!pAllocDesc || !pResourceDesc || !ppAllocation)
|
|
{
|
|
D3D12MA_ASSERT(0 && "Invalid arguments passed to Allocator::CreateResource2.");
|
|
return E_INVALIDARG;
|
|
}
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
return m_Pimpl->CreateResource(
|
|
pAllocDesc,
|
|
CREATE_RESOURCE_PARAMS(pResourceDesc, InitialResourceState, pOptimizedClearValue),
|
|
ppAllocation,
|
|
riidResource,
|
|
ppvResource);
|
|
}
|
|
#endif // #ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
|
|
#ifdef __ID3D12Device10_INTERFACE_DEFINED__
|
|
HRESULT Allocator::CreateResource3(
|
|
const ALLOCATION_DESC* pAllocDesc,
|
|
const D3D12_RESOURCE_DESC1* pResourceDesc,
|
|
D3D12_BARRIER_LAYOUT InitialLayout,
|
|
const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
|
UINT32 NumCastableFormats,
|
|
DXGI_FORMAT* pCastableFormats,
|
|
Allocation** ppAllocation,
|
|
REFIID riidResource,
|
|
void** ppvResource)
|
|
{
|
|
if (!pAllocDesc || !pResourceDesc || !ppAllocation)
|
|
{
|
|
D3D12MA_ASSERT(0 && "Invalid arguments passed to Allocator::CreateResource3.");
|
|
return E_INVALIDARG;
|
|
}
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
return m_Pimpl->CreateResource(
|
|
pAllocDesc,
|
|
CREATE_RESOURCE_PARAMS(pResourceDesc, InitialLayout, pOptimizedClearValue, NumCastableFormats, pCastableFormats),
|
|
ppAllocation,
|
|
riidResource,
|
|
ppvResource);
|
|
}
|
|
#endif // #ifdef __ID3D12Device10_INTERFACE_DEFINED__
|
|
|
|
HRESULT Allocator::AllocateMemory(
|
|
const ALLOCATION_DESC* pAllocDesc,
|
|
const D3D12_RESOURCE_ALLOCATION_INFO* pAllocInfo,
|
|
Allocation** ppAllocation)
|
|
{
|
|
if (!ValidateAllocateMemoryParameters(pAllocDesc, pAllocInfo, ppAllocation))
|
|
{
|
|
D3D12MA_ASSERT(0 && "Invalid arguments passed to Allocator::AllocateMemory.");
|
|
return E_INVALIDARG;
|
|
}
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
return m_Pimpl->AllocateMemory(pAllocDesc, pAllocInfo, ppAllocation);
|
|
}
|
|
|
|
HRESULT Allocator::CreateAliasingResource(
|
|
Allocation* pAllocation,
|
|
UINT64 AllocationLocalOffset,
|
|
const D3D12_RESOURCE_DESC* pResourceDesc,
|
|
D3D12_RESOURCE_STATES InitialResourceState,
|
|
const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
|
REFIID riidResource,
|
|
void** ppvResource)
|
|
{
|
|
if (!pAllocation || !pResourceDesc || !ppvResource)
|
|
{
|
|
D3D12MA_ASSERT(0 && "Invalid arguments passed to Allocator::CreateAliasingResource.");
|
|
return E_INVALIDARG;
|
|
}
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
return m_Pimpl->CreateAliasingResource(
|
|
pAllocation,
|
|
AllocationLocalOffset,
|
|
CREATE_RESOURCE_PARAMS(pResourceDesc, InitialResourceState, pOptimizedClearValue),
|
|
riidResource,
|
|
ppvResource);
|
|
}
|
|
|
|
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
HRESULT Allocator::CreateAliasingResource1(
|
|
Allocation* pAllocation,
|
|
UINT64 AllocationLocalOffset,
|
|
const D3D12_RESOURCE_DESC1* pResourceDesc,
|
|
D3D12_RESOURCE_STATES InitialResourceState,
|
|
const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
|
REFIID riidResource,
|
|
void** ppvResource)
|
|
{
|
|
if (!pAllocation || !pResourceDesc || !ppvResource)
|
|
{
|
|
D3D12MA_ASSERT(0 && "Invalid arguments passed to Allocator::CreateAliasingResource.");
|
|
return E_INVALIDARG;
|
|
}
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
return m_Pimpl->CreateAliasingResource(
|
|
pAllocation,
|
|
AllocationLocalOffset,
|
|
CREATE_RESOURCE_PARAMS(pResourceDesc, InitialResourceState, pOptimizedClearValue),
|
|
riidResource,
|
|
ppvResource);
|
|
}
|
|
#endif // #ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
|
|
|
#ifdef __ID3D12Device10_INTERFACE_DEFINED__
|
|
HRESULT Allocator::CreateAliasingResource2(
|
|
Allocation* pAllocation,
|
|
UINT64 AllocationLocalOffset,
|
|
const D3D12_RESOURCE_DESC1* pResourceDesc,
|
|
D3D12_BARRIER_LAYOUT InitialLayout,
|
|
const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
|
UINT32 NumCastableFormats,
|
|
DXGI_FORMAT* pCastableFormats,
|
|
REFIID riidResource,
|
|
void** ppvResource)
|
|
{
|
|
if (!pAllocation || !pResourceDesc || !ppvResource)
|
|
{
|
|
D3D12MA_ASSERT(0 && "Invalid arguments passed to Allocator::CreateAliasingResource.");
|
|
return E_INVALIDARG;
|
|
}
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
return m_Pimpl->CreateAliasingResource(
|
|
pAllocation,
|
|
AllocationLocalOffset,
|
|
CREATE_RESOURCE_PARAMS(pResourceDesc, InitialLayout, pOptimizedClearValue, NumCastableFormats, pCastableFormats),
|
|
riidResource,
|
|
ppvResource);
|
|
}
|
|
#endif // #ifdef __ID3D12Device10_INTERFACE_DEFINED__
|
|
|
|
HRESULT Allocator::CreatePool(
|
|
const POOL_DESC* pPoolDesc,
|
|
Pool** ppPool)
|
|
{
|
|
if (!pPoolDesc || !ppPool ||
|
|
(pPoolDesc->MaxBlockCount > 0 && pPoolDesc->MaxBlockCount < pPoolDesc->MinBlockCount) ||
|
|
(pPoolDesc->MinAllocationAlignment > 0 && !IsPow2(pPoolDesc->MinAllocationAlignment)))
|
|
{
|
|
D3D12MA_ASSERT(0 && "Invalid arguments passed to Allocator::CreatePool.");
|
|
return E_INVALIDARG;
|
|
}
|
|
if (!m_Pimpl->HeapFlagsFulfillResourceHeapTier(pPoolDesc->HeapFlags))
|
|
{
|
|
D3D12MA_ASSERT(0 && "Invalid pPoolDesc->HeapFlags passed to Allocator::CreatePool. Did you forget to handle ResourceHeapTier=1?");
|
|
return E_INVALIDARG;
|
|
}
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
* ppPool = D3D12MA_NEW(m_Pimpl->GetAllocs(), Pool)(this, *pPoolDesc);
|
|
HRESULT hr = (*ppPool)->m_Pimpl->Init();
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
m_Pimpl->RegisterPool(*ppPool, pPoolDesc->HeapProperties.Type);
|
|
}
|
|
else
|
|
{
|
|
D3D12MA_DELETE(m_Pimpl->GetAllocs(), *ppPool);
|
|
*ppPool = NULL;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
void Allocator::SetCurrentFrameIndex(UINT frameIndex)
|
|
{
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
m_Pimpl->SetCurrentFrameIndex(frameIndex);
|
|
}
|
|
|
|
void Allocator::GetBudget(Budget* pLocalBudget, Budget* pNonLocalBudget)
|
|
{
|
|
if (pLocalBudget == NULL && pNonLocalBudget == NULL)
|
|
{
|
|
return;
|
|
}
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
m_Pimpl->GetBudget(pLocalBudget, pNonLocalBudget);
|
|
}
|
|
|
|
void Allocator::CalculateStatistics(TotalStatistics* pStats)
|
|
{
|
|
D3D12MA_ASSERT(pStats);
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
m_Pimpl->CalculateStatistics(*pStats);
|
|
}
|
|
|
|
void Allocator::BuildStatsString(WCHAR** ppStatsString, BOOL DetailedMap) const
|
|
{
|
|
D3D12MA_ASSERT(ppStatsString);
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
m_Pimpl->BuildStatsString(ppStatsString, DetailedMap);
|
|
}
|
|
|
|
void Allocator::FreeStatsString(WCHAR* pStatsString) const
|
|
{
|
|
if (pStatsString != NULL)
|
|
{
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
m_Pimpl->FreeStatsString(pStatsString);
|
|
}
|
|
}
|
|
|
|
void Allocator::BeginDefragmentation(const DEFRAGMENTATION_DESC* pDesc, DefragmentationContext** ppContext)
|
|
{
|
|
D3D12MA_ASSERT(pDesc && ppContext);
|
|
|
|
*ppContext = D3D12MA_NEW(m_Pimpl->GetAllocs(), DefragmentationContext)(m_Pimpl, *pDesc, NULL);
|
|
}
|
|
|
|
void Allocator::ReleaseThis()
|
|
{
|
|
// Copy is needed because otherwise we would call destructor and invalidate the structure with callbacks before using it to free memory.
|
|
const ALLOCATION_CALLBACKS allocationCallbacksCopy = m_Pimpl->GetAllocs();
|
|
D3D12MA_DELETE(allocationCallbacksCopy, this);
|
|
}
|
|
|
|
Allocator::Allocator(const ALLOCATION_CALLBACKS& allocationCallbacks, const ALLOCATOR_DESC& desc)
|
|
: m_Pimpl(D3D12MA_NEW(allocationCallbacks, AllocatorPimpl)(allocationCallbacks, desc)) {}
|
|
|
|
Allocator::~Allocator()
|
|
{
|
|
D3D12MA_DELETE(m_Pimpl->GetAllocs(), m_Pimpl);
|
|
}
|
|
#endif // _D3D12MA_ALLOCATOR_FUNCTIONS
|
|
|
|
#ifndef _D3D12MA_VIRTUAL_BLOCK_FUNCTIONS
|
|
BOOL VirtualBlock::IsEmpty() const
|
|
{
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
return m_Pimpl->m_Metadata->IsEmpty() ? TRUE : FALSE;
|
|
}
|
|
|
|
void VirtualBlock::GetAllocationInfo(VirtualAllocation allocation, VIRTUAL_ALLOCATION_INFO* pInfo) const
|
|
{
|
|
D3D12MA_ASSERT(allocation.AllocHandle != (AllocHandle)0 && pInfo);
|
|
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
m_Pimpl->m_Metadata->GetAllocationInfo(allocation.AllocHandle, *pInfo);
|
|
}
|
|
|
|
HRESULT VirtualBlock::Allocate(const VIRTUAL_ALLOCATION_DESC* pDesc, VirtualAllocation* pAllocation, UINT64* pOffset)
|
|
{
|
|
if (!pDesc || !pAllocation || pDesc->Size == 0 || !IsPow2(pDesc->Alignment))
|
|
{
|
|
D3D12MA_ASSERT(0 && "Invalid arguments passed to VirtualBlock::Allocate.");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
const UINT64 alignment = pDesc->Alignment != 0 ? pDesc->Alignment : 1;
|
|
AllocationRequest allocRequest = {};
|
|
if (m_Pimpl->m_Metadata->CreateAllocationRequest(
|
|
pDesc->Size,
|
|
alignment,
|
|
pDesc->Flags & VIRTUAL_ALLOCATION_FLAG_UPPER_ADDRESS,
|
|
pDesc->Flags & VIRTUAL_ALLOCATION_FLAG_STRATEGY_MASK,
|
|
&allocRequest))
|
|
{
|
|
m_Pimpl->m_Metadata->Alloc(allocRequest, pDesc->Size, pDesc->pPrivateData);
|
|
D3D12MA_HEAVY_ASSERT(m_Pimpl->m_Metadata->Validate());
|
|
pAllocation->AllocHandle = allocRequest.allocHandle;
|
|
|
|
if (pOffset)
|
|
*pOffset = m_Pimpl->m_Metadata->GetAllocationOffset(allocRequest.allocHandle);
|
|
return S_OK;
|
|
}
|
|
|
|
pAllocation->AllocHandle = (AllocHandle)0;
|
|
if (pOffset)
|
|
*pOffset = UINT64_MAX;
|
|
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
void VirtualBlock::FreeAllocation(VirtualAllocation allocation)
|
|
{
|
|
if (allocation.AllocHandle == (AllocHandle)0)
|
|
return;
|
|
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
m_Pimpl->m_Metadata->Free(allocation.AllocHandle);
|
|
D3D12MA_HEAVY_ASSERT(m_Pimpl->m_Metadata->Validate());
|
|
}
|
|
|
|
void VirtualBlock::Clear()
|
|
{
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
m_Pimpl->m_Metadata->Clear();
|
|
D3D12MA_HEAVY_ASSERT(m_Pimpl->m_Metadata->Validate());
|
|
}
|
|
|
|
void VirtualBlock::SetAllocationPrivateData(VirtualAllocation allocation, void* pPrivateData)
|
|
{
|
|
D3D12MA_ASSERT(allocation.AllocHandle != (AllocHandle)0);
|
|
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
m_Pimpl->m_Metadata->SetAllocationPrivateData(allocation.AllocHandle, pPrivateData);
|
|
}
|
|
|
|
void VirtualBlock::GetStatistics(Statistics* pStats) const
|
|
{
|
|
D3D12MA_ASSERT(pStats);
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
D3D12MA_HEAVY_ASSERT(m_Pimpl->m_Metadata->Validate());
|
|
ClearStatistics(*pStats);
|
|
m_Pimpl->m_Metadata->AddStatistics(*pStats);
|
|
}
|
|
|
|
void VirtualBlock::CalculateStatistics(DetailedStatistics* pStats) const
|
|
{
|
|
D3D12MA_ASSERT(pStats);
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
D3D12MA_HEAVY_ASSERT(m_Pimpl->m_Metadata->Validate());
|
|
ClearDetailedStatistics(*pStats);
|
|
m_Pimpl->m_Metadata->AddDetailedStatistics(*pStats);
|
|
}
|
|
|
|
void VirtualBlock::BuildStatsString(WCHAR** ppStatsString) const
|
|
{
|
|
D3D12MA_ASSERT(ppStatsString);
|
|
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
|
|
StringBuilder sb(m_Pimpl->m_AllocationCallbacks);
|
|
{
|
|
JsonWriter json(m_Pimpl->m_AllocationCallbacks, sb);
|
|
D3D12MA_HEAVY_ASSERT(m_Pimpl->m_Metadata->Validate());
|
|
json.BeginObject();
|
|
m_Pimpl->m_Metadata->WriteAllocationInfoToJson(json);
|
|
json.EndObject();
|
|
} // Scope for JsonWriter
|
|
|
|
const size_t length = sb.GetLength();
|
|
WCHAR* result = AllocateArray<WCHAR>(m_Pimpl->m_AllocationCallbacks, length + 1);
|
|
memcpy(result, sb.GetData(), length * sizeof(WCHAR));
|
|
result[length] = L'\0';
|
|
*ppStatsString = result;
|
|
}
|
|
|
|
void VirtualBlock::FreeStatsString(WCHAR* pStatsString) const
|
|
{
|
|
if (pStatsString != NULL)
|
|
{
|
|
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
|
|
D3D12MA::Free(m_Pimpl->m_AllocationCallbacks, pStatsString);
|
|
}
|
|
}
|
|
|
|
void VirtualBlock::ReleaseThis()
|
|
{
|
|
// Copy is needed because otherwise we would call destructor and invalidate the structure with callbacks before using it to free memory.
|
|
const ALLOCATION_CALLBACKS allocationCallbacksCopy = m_Pimpl->m_AllocationCallbacks;
|
|
D3D12MA_DELETE(allocationCallbacksCopy, this);
|
|
}
|
|
|
|
VirtualBlock::VirtualBlock(const ALLOCATION_CALLBACKS& allocationCallbacks, const VIRTUAL_BLOCK_DESC& desc)
|
|
: m_Pimpl(D3D12MA_NEW(allocationCallbacks, VirtualBlockPimpl)(allocationCallbacks, desc)) {}
|
|
|
|
VirtualBlock::~VirtualBlock()
|
|
{
|
|
// THIS IS AN IMPORTANT ASSERT!
|
|
// Hitting it means you have some memory leak - unreleased allocations in this virtual block.
|
|
D3D12MA_ASSERT(m_Pimpl->m_Metadata->IsEmpty() && "Some allocations were not freed before destruction of this virtual block!");
|
|
|
|
D3D12MA_DELETE(m_Pimpl->m_AllocationCallbacks, m_Pimpl);
|
|
}
|
|
#endif // _D3D12MA_VIRTUAL_BLOCK_FUNCTIONS
|
|
#endif // _D3D12MA_PUBLIC_INTERFACE
|
|
} // namespace D3D12MA
|