godot/scene
Rémi Verschelde fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
..
2d Fix -Wimplicit-fallthrough warnings from GCC 8 2019-04-05 15:14:53 +02:00
3d Fix -Wimplicit-fallthrough warnings from GCC 8 2019-04-05 15:14:53 +02:00
animation Fix wrong blend of animation tree 2019-03-31 17:12:24 -03:00
audio Pause AudioStreamPlayer on SceneTree pause 2019-03-05 15:04:29 +01:00
gui Fix -Wimplicit-fallthrough warnings from GCC 8 2019-04-05 15:14:53 +02:00
main Clean up notifications and merge Node and MainLoop ones for clarity, closes #27614 2019-04-04 10:34:41 -03:00
resources Fix: Keep custom tracks option now keeps animation loop property and value track update mode. 2019-04-03 16:59:34 +02:00
register_scene_types.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00