79fc7d7d6a
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false); - Vector3 get_closest_point(const Vector3 &p_point); - Vector3 get_closest_point_normal(const Vector3 &p_point); - Object *get_closest_point_owner(const Vector3 &p_point);
108 lines
6.7 KiB
C++
108 lines
6.7 KiB
C++
/*************************************************************************/
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/* navigation_server.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/**
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@author AndreaCatania
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*/
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#include "navigation_server.h"
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NavigationServer *NavigationServer::singleton = NULL;
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void NavigationServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer::map_create);
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ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer::map_set_active);
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ClassDB::bind_method(D_METHOD("map_is_active", "nap"), &NavigationServer::map_is_active);
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ClassDB::bind_method(D_METHOD("map_set_up", "map", "up"), &NavigationServer::map_set_up);
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ClassDB::bind_method(D_METHOD("map_get_up", "map"), &NavigationServer::map_get_up);
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ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer::map_set_cell_size);
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ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer::map_get_cell_size);
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ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer::map_set_edge_connection_margin);
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ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer::map_get_edge_connection_margin);
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ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize"), &NavigationServer::map_get_path);
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ClassDB::bind_method(D_METHOD("map_get_closest_point_to_segment", "map", "start", "end", "use_collision"), &NavigationServer::map_get_closest_point_to_segment, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer::map_get_closest_point);
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ClassDB::bind_method(D_METHOD("map_get_closest_point_normal", "map", "to_point"), &NavigationServer::map_get_closest_point_normal);
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ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer::map_get_closest_point_owner);
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ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer::region_create);
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ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer::region_set_map);
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ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer::region_set_transform);
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ClassDB::bind_method(D_METHOD("region_set_navmesh", "region", "nav_mesh"), &NavigationServer::region_set_navmesh);
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ClassDB::bind_method(D_METHOD("region_bake_navmesh", "mesh", "node"), &NavigationServer::region_bake_navmesh);
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ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer::agent_create);
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ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer::agent_set_map);
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ClassDB::bind_method(D_METHOD("agent_set_neighbor_dist", "agent", "dist"), &NavigationServer::agent_set_neighbor_dist);
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ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer::agent_set_max_neighbors);
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ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &NavigationServer::agent_set_time_horizon);
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ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer::agent_set_radius);
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ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer::agent_set_max_speed);
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ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer::agent_set_velocity);
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ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer::agent_set_target_velocity);
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ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer::agent_set_position);
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ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer::agent_is_map_changed);
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ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &NavigationServer::agent_set_callback, DEFVAL(Variant()));
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ClassDB::bind_method(D_METHOD("free", "object"), &NavigationServer::free);
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ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer::set_active);
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ClassDB::bind_method(D_METHOD("step", "delta_time"), &NavigationServer::step);
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}
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const NavigationServer *NavigationServer::get_singleton() {
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return singleton;
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}
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NavigationServer *NavigationServer::get_singleton_mut() {
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return singleton;
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}
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NavigationServer::NavigationServer() {
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ERR_FAIL_COND(singleton != NULL);
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singleton = this;
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}
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NavigationServer::~NavigationServer() {
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singleton = NULL;
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}
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NavigationServerCallback NavigationServerManager::create_callback = NULL;
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void NavigationServerManager::set_default_server(NavigationServerCallback p_callback) {
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create_callback = p_callback;
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}
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NavigationServer *NavigationServerManager::new_default_server() {
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ERR_FAIL_COND_V(create_callback == NULL, NULL);
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return create_callback();
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}
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