godot/drivers/gles_common
lawnjelly 7183e3ce43 Fix 2d software skinning with scaled polys
In some situations where polygons were scaled, existing software skinning was producing incorrect results.

The transform inverse needed to use an affine inverse rather than a cheaper inverse to account for this scaling.
2020-11-14 13:24:10 +00:00
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batch_diagnose.inc Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_array.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_canvas_batcher.h Fix 2d software skinning with scaled polys 2020-11-14 13:24:10 +00:00
rasterizer_storage_common.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00