godot/drivers/gles3/shaders
Alexander Hartmann e17cecf54a Fix Compatibility Rendering (GLES3) on old and low budget devices.
Co-Authored-By: joined72 <19651914+joined72@users.noreply.github.com>
2024-02-22 00:24:08 +01:00
..
effects Change glow calculation back to max(r,g,b) 2024-02-21 11:33:10 +11:00
SCsub Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
canvas.glsl Fix Compatibility Rendering (GLES3) on old and low budget devices. 2024-02-22 00:24:08 +01:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl
lens_distorted.glsl
particles.glsl Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
particles_copy.glsl Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2023-09-08 20:01:57 +01:00
scene.glsl Fix Compatibility Rendering (GLES3) on old and low budget devices. 2024-02-22 00:24:08 +01:00
skeleton.glsl
sky.glsl Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
stdlib_inc.glsl
tonemap.glsl
tonemap_inc.glsl