122 lines
5.2 KiB
C++
122 lines
5.2 KiB
C++
/**************************************************************************/
|
|
/* gdscript_language_server.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "gdscript_language_server.h"
|
|
|
|
#include "core/io/file_access.h"
|
|
#include "core/os/os.h"
|
|
#include "editor/editor_log.h"
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_settings.h"
|
|
|
|
int GDScriptLanguageServer::port_override = -1;
|
|
|
|
GDScriptLanguageServer::GDScriptLanguageServer() {
|
|
_EDITOR_DEF("network/language_server/remote_host", host);
|
|
_EDITOR_DEF("network/language_server/remote_port", port);
|
|
_EDITOR_DEF("network/language_server/enable_smart_resolve", true);
|
|
_EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false);
|
|
_EDITOR_DEF("network/language_server/use_thread", use_thread);
|
|
}
|
|
|
|
void GDScriptLanguageServer::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
start();
|
|
} break;
|
|
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
stop();
|
|
} break;
|
|
|
|
case NOTIFICATION_INTERNAL_PROCESS: {
|
|
if (started && !use_thread) {
|
|
protocol.poll();
|
|
}
|
|
} break;
|
|
|
|
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
|
|
if (!EditorSettings::get_singleton()->check_changed_settings_in_group("network/language_server")) {
|
|
break;
|
|
}
|
|
|
|
String remote_host = String(_EDITOR_GET("network/language_server/remote_host"));
|
|
int remote_port = (GDScriptLanguageServer::port_override > -1) ? GDScriptLanguageServer::port_override : (int)_EDITOR_GET("network/language_server/remote_port");
|
|
bool remote_use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");
|
|
if (remote_host != host || remote_port != port || remote_use_thread != use_thread) {
|
|
stop();
|
|
start();
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void GDScriptLanguageServer::thread_main(void *p_userdata) {
|
|
set_current_thread_safe_for_nodes(true);
|
|
GDScriptLanguageServer *self = static_cast<GDScriptLanguageServer *>(p_userdata);
|
|
while (self->thread_running) {
|
|
// Poll 20 times per second
|
|
self->protocol.poll();
|
|
OS::get_singleton()->delay_usec(50000);
|
|
}
|
|
}
|
|
|
|
void GDScriptLanguageServer::start() {
|
|
host = String(_EDITOR_GET("network/language_server/remote_host"));
|
|
port = (GDScriptLanguageServer::port_override > -1) ? GDScriptLanguageServer::port_override : (int)_EDITOR_GET("network/language_server/remote_port");
|
|
use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");
|
|
if (protocol.start(port, IPAddress(host)) == OK) {
|
|
EditorNode::get_log()->add_message("--- GDScript language server started on port " + itos(port) + " ---", EditorLog::MSG_TYPE_EDITOR);
|
|
if (use_thread) {
|
|
thread_running = true;
|
|
thread.start(GDScriptLanguageServer::thread_main, this);
|
|
}
|
|
set_process_internal(!use_thread);
|
|
started = true;
|
|
}
|
|
}
|
|
|
|
void GDScriptLanguageServer::stop() {
|
|
if (use_thread) {
|
|
ERR_FAIL_COND(!thread.is_started());
|
|
thread_running = false;
|
|
thread.wait_to_finish();
|
|
}
|
|
protocol.stop();
|
|
started = false;
|
|
EditorNode::get_log()->add_message("--- GDScript language server stopped ---", EditorLog::MSG_TYPE_EDITOR);
|
|
}
|
|
|
|
void register_lsp_types() {
|
|
GDREGISTER_CLASS(GDScriptLanguageProtocol);
|
|
GDREGISTER_CLASS(GDScriptTextDocument);
|
|
GDREGISTER_CLASS(GDScriptWorkspace);
|
|
}
|