godot/modules/gdscript/tests/scripts/parser/features/export_variable.out

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GDTEST_OK
var test_weak_int: int = 1
hint=NONE hint_string="int" usage=DEFAULT|SCRIPT_VARIABLE
var test_hard_int: int = 2
hint=NONE hint_string="int" usage=DEFAULT|SCRIPT_VARIABLE
var test_storage_untyped: Variant = null
hint=NONE hint_string="" usage=STORAGE|SCRIPT_VARIABLE|NIL_IS_VARIANT
var test_storage_weak_int: Variant = 3
hint=NONE hint_string="" usage=STORAGE|SCRIPT_VARIABLE|NIL_IS_VARIANT
var test_storage_hard_int: int = 4
hint=NONE hint_string="" usage=STORAGE|SCRIPT_VARIABLE
var test_range: int = 100
hint=RANGE hint_string="0,100" usage=DEFAULT|SCRIPT_VARIABLE
var test_range_step: int = 101
hint=RANGE hint_string="0,100,1" usage=DEFAULT|SCRIPT_VARIABLE
var test_range_step_or_greater: int = 102
hint=RANGE hint_string="0,100,1,or_greater" usage=DEFAULT|SCRIPT_VARIABLE
var test_color: Color = Color(0, 0, 0, 1)
hint=NONE hint_string="Color" usage=DEFAULT|SCRIPT_VARIABLE
var test_color_no_alpha: Color = Color(0, 0, 0, 1)
hint=COLOR_NO_ALPHA hint_string="" usage=DEFAULT|SCRIPT_VARIABLE
var test_node_path: NodePath = NodePath("hello")
hint=NODE_PATH_VALID_TYPES hint_string="Sprite2D,Sprite3D,Control,Node" usage=DEFAULT|SCRIPT_VARIABLE
var test_node: Node = null
hint=NODE_TYPE hint_string="Node" usage=DEFAULT|SCRIPT_VARIABLE
var test_node_array: Array = Array[Node]([])
hint=TYPE_STRING hint_string="24/34:Node" usage=DEFAULT|SCRIPT_VARIABLE